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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/msw/evtloop.h
3// Purpose: wxEventLoop class for MSW
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 2004-07-31
7// RCS-ID: $Id$
8// Copyright: (c) 2003-2004 Vadim Zeitlin <vadim@wxwindows.org>
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_MSW_EVTLOOP_H_
13#define _WX_MSW_EVTLOOP_H_
14
b46b1d59 15#if wxUSE_GUI
cafed236 16#include "wx/window.h"
b46b1d59 17#endif
cafed236 18
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19// ----------------------------------------------------------------------------
20// wxEventLoop
21// ----------------------------------------------------------------------------
22
b46b1d59 23class WXDLLIMPEXP_BASE wxMSWEventLoopBase : public wxEventLoopManual
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24{
25public:
b46b1d59 26 wxMSWEventLoopBase();
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27
28 // implement base class pure virtuals
3754265e 29 virtual bool Pending() const;
3754265e 30
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31protected:
32 // get the next message from queue and return true or return false if we
33 // got WM_QUIT or an error occurred
34 bool GetNextMessage(WXMSG *msg);
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35
36 // same as above but with a timeout and return value can be -1 meaning that
37 // time out expired in addition to
38 int GetNextMessageTimeout(WXMSG *msg, unsigned long timeout);
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39};
40
41#if wxUSE_GUI
42
43class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxMSWEventLoopBase
44{
45public:
46 wxGUIEventLoop() { }
47
48 // process a single message: calls PreProcessMessage() before dispatching
49 // it
50 virtual void ProcessMessage(WXMSG *msg);
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51
52 // preprocess a message, return true if processed (i.e. no further
53 // dispatching required)
54 virtual bool PreProcessMessage(WXMSG *msg);
55
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56 // set the critical window: this is the window such that all the events
57 // except those to this window (and its children) stop to be processed
58 // (typical examples: assert or crash report dialog)
59 //
60 // calling this function with NULL argument restores the normal event
61 // handling
b4626104 62 static void SetCriticalWindow(wxWindowMSW *win) { ms_winCritical = win; }
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63
64 // return true if there is no critical window or if this window is [a child
65 // of] the critical one
b4626104 66 static bool AllowProcessing(wxWindowMSW *win)
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67 {
68 return !ms_winCritical || IsChildOfCriticalWindow(win);
69 }
70
b80e8ac9 71 // override/implement base class virtuals
b46b1d59 72 virtual bool Dispatch();
9af42efd 73 virtual int DispatchTimeout(unsigned long timeout);
b80e8ac9 74 virtual void WakeUp();
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75
76protected:
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77 virtual void OnNextIteration();
78
b46b1d59 79private:
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80 // check if the given window is a child of ms_winCritical (which must be
81 // non NULL)
b4626104 82 static bool IsChildOfCriticalWindow(wxWindowMSW *win);
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83
84
85 // critical window or NULL
b4626104 86 static wxWindowMSW *ms_winCritical;
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87};
88
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89#else // !wxUSE_GUI
90
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91#if wxUSE_CONSOLE_EVENTLOOP
92
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93class WXDLLIMPEXP_BASE wxConsoleEventLoop : public wxMSWEventLoopBase
94{
95public:
96 wxConsoleEventLoop() { }
97
98 // override/implement base class virtuals
99 virtual bool Dispatch();
9af42efd 100 virtual int DispatchTimeout(unsigned long timeout);
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101 virtual void WakeUp();
102
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103 // MSW-specific function to process a single message
104 virtual void ProcessMessage(WXMSG *msg);
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105};
106
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107#endif // wxUSE_CONSOLE_EVENTLOOP
108
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109#endif // wxUSE_GUI/!wxUSE_GUI
110
3754265e 111#endif // _WX_MSW_EVTLOOP_H_