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1/////////////////////////////////////////////////////////////////////////////
2// Name: thread.h
3// Purpose: Thread API
4// Author: Guilhem Lavaux
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5// Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
6// package from Olivetti & Oracle Research Laboratory)
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7// Created: 04/13/98
8// RCS-ID: $Id$
9// Copyright: (c) Guilhem Lavaux
10// Licence: wxWindows licence
11/////////////////////////////////////////////////////////////////////////////
12
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13#ifndef __THREADH__
14#define __THREADH__
10b959e3 15
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16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
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19
20// get the value of wxUSE_THREADS configuration flag
10b959e3 21#include "wx/setup.h"
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22
23#if wxUSE_THREADS
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24
25// only for wxUSE_THREADS - otherwise we'd get undefined symbols
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26#ifdef __GNUG__
27 #pragma interface "thread.h"
28#endif
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29
30// Windows headers define it
31#ifdef Yield
32 #undef Yield
33#endif
34
d524867f 35#include "wx/module.h"
10b959e3 36
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37// ----------------------------------------------------------------------------
38// constants
39// ----------------------------------------------------------------------------
40
6d167489 41enum wxMutexError
d524867f 42{
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43 wxMUTEX_NO_ERROR = 0,
44 wxMUTEX_DEAD_LOCK, // Mutex has been already locked by THE CALLING thread
45 wxMUTEX_BUSY, // Mutex has been already locked by ONE thread
46 wxMUTEX_UNLOCKED,
47 wxMUTEX_MISC_ERROR
6d167489 48};
10b959e3 49
6d167489 50enum wxThreadError
d524867f 51{
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52 wxTHREAD_NO_ERROR = 0, // No error
53 wxTHREAD_NO_RESOURCE, // No resource left to create a new thread
54 wxTHREAD_RUNNING, // The thread is already running
55 wxTHREAD_NOT_RUNNING, // The thread isn't running
56 wxTHREAD_KILLED, // Thread we waited for had to be killed
57 wxTHREAD_MISC_ERROR // Some other error
6d167489 58};
10b959e3 59
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60enum wxThreadKind
61{
62 wxTHREAD_DETACHED,
63 wxTHREAD_JOINABLE
64};
65
bf1852e1 66// defines the interval of priority
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67enum
68{
69 WXTHREAD_MIN_PRIORITY = 0u,
70 WXTHREAD_DEFAULT_PRIORITY = 50u,
71 WXTHREAD_MAX_PRIORITY = 100u
72};
10b959e3 73
d524867f 74// ----------------------------------------------------------------------------
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75// A mutex object is a synchronization object whose state is set to signaled
76// when it is not owned by any thread, and nonsignaled when it is owned. Its
77// name comes from its usefulness in coordinating mutually-exclusive access to
78// a shared resource. Only one thread at a time can own a mutex object.
a6b0bd49 79// ----------------------------------------------------------------------------
d524867f 80
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81// you should consider wxMutexLocker whenever possible instead of directly
82// working with wxMutex class - it is safer
c2dd8380 83class WXDLLEXPORT wxMutexInternal;
bf1852e1 84class WXDLLEXPORT wxMutex
d524867f 85{
10b959e3 86public:
bf1852e1 87 // constructor & destructor
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88 wxMutex();
89 ~wxMutex();
10b959e3 90
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91 // Lock the mutex.
92 wxMutexError Lock();
93 // Try to lock the mutex: if it can't, returns immediately with an error.
94 wxMutexError TryLock();
95 // Unlock the mutex.
96 wxMutexError Unlock();
10b959e3 97
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98 // Returns true if the mutex is locked.
99 bool IsLocked() const { return (m_locked > 0); }
a6b0bd49 100
10b959e3 101protected:
cb4f1ca4 102 friend class wxCondition;
10b959e3 103
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104 // no assignment operator nor copy ctor
105 wxMutex(const wxMutex&);
106 wxMutex& operator=(const wxMutex&);
107
108 int m_locked;
9fc3ad34 109 wxMutexInternal *m_internal;
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110};
111
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112// a helper class which locks the mutex in the ctor and unlocks it in the dtor:
113// this ensures that mutex is always unlocked, even if the function returns or
114// throws an exception before it reaches the end
115class WXDLLEXPORT wxMutexLocker
116{
117public:
118 // lock the mutex in the ctor
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119 wxMutexLocker(wxMutex& mutex) : m_mutex(mutex)
120 { m_isOk = m_mutex.Lock() == wxMUTEX_NO_ERROR; }
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121
122 // returns TRUE if mutex was successfully locked in ctor
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123 bool IsOk() const
124 { return m_isOk; }
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125
126 // unlock the mutex in dtor
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127 ~wxMutexLocker()
128 { if ( IsOk() ) m_mutex.Unlock(); }
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129
130private:
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131 // no assignment operator nor copy ctor
132 wxMutexLocker(const wxMutexLocker&);
133 wxMutexLocker& operator=(const wxMutexLocker&);
134
9d133d87 135 bool m_isOk;
7c3d7e2d 136 wxMutex& m_mutex;
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137};
138
139// ----------------------------------------------------------------------------
140// Critical section: this is the same as mutex but is only visible to the
141// threads of the same process. For the platforms which don't have native
142// support for critical sections, they're implemented entirely in terms of
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143// mutexes.
144//
145// NB: wxCriticalSection object does not allocate any memory in its ctor
146// which makes it possible to have static globals of this class
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147// ----------------------------------------------------------------------------
148
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149class WXDLLEXPORT wxCriticalSectionInternal;
150
151// in order to avoid any overhead under platforms where critical sections are
152// just mutexes make all wxCriticalSection class functions inline
153#if !defined(__WXMSW__) && !defined(__WXPM__) && !defined(__WXMAC__)
f6ddc54a 154 #define WXCRITICAL_INLINE inline
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155
156 #define wxCRITSECT_IS_MUTEX 1
157#else // MSW || Mac || OS2
158 #define WXCRITICAL_INLINE
159
160 #define wxCRITSECT_IS_MUTEX 0
f6ddc54a 161#endif // MSW/!MSW
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162
163// you should consider wxCriticalSectionLocker whenever possible instead of
164// directly working with wxCriticalSection class - it is safer
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165class WXDLLEXPORT wxCriticalSection
166{
167public:
168 // ctor & dtor
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169 WXCRITICAL_INLINE wxCriticalSection();
170 WXCRITICAL_INLINE ~wxCriticalSection();
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171
172 // enter the section (the same as locking a mutex)
68401dfe 173 WXCRITICAL_INLINE void Enter();
9d133d87 174 // leave the critical section (same as unlocking a mutex)
68401dfe 175 WXCRITICAL_INLINE void Leave();
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176
177private:
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178 // no assignment operator nor copy ctor
179 wxCriticalSection(const wxCriticalSection&);
180 wxCriticalSection& operator=(const wxCriticalSection&);
181
6d167489 182#if wxCRITSECT_IS_MUTEX
f6ddc54a 183 wxMutex m_mutex;
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184#elif defined(__WXMSW__)
185 // we can't allocate any memory in the ctor, so use placement new -
186 // unfortunately, we have to hardcode the sizeof() here because we can't
187 // include windows.h from this public header
188 char m_buffer[24];
189#elif !defined(__WXPM__)
190 wxCriticalSectionInternal *m_critsect;
191#else
192 // nothing for OS/2
193#endif // !Unix/Unix
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194};
195
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196// keep your preprocessor name space clean
197#undef WXCRITICAL_INLINE
198
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199// wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
200// to th mutexes
201class WXDLLEXPORT wxCriticalSectionLocker
202{
203public:
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204 inline wxCriticalSectionLocker(wxCriticalSection& critsect);
205 inline ~wxCriticalSectionLocker();
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206
207private:
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208 // no assignment operator nor copy ctor
209 wxCriticalSectionLocker(const wxCriticalSectionLocker&);
210 wxCriticalSectionLocker& operator=(const wxCriticalSectionLocker&);
211
bee503b0 212 wxCriticalSection& m_critsect;
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213};
214
a6b0bd49 215// ----------------------------------------------------------------------------
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216// Condition variable: allows to block the thread execution until something
217// happens (== condition is signaled)
a6b0bd49 218// ----------------------------------------------------------------------------
d524867f 219
10b959e3 220class wxConditionInternal;
bf1852e1 221class WXDLLEXPORT wxCondition
d524867f 222{
10b959e3 223public:
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224 // constructor & destructor
225 wxCondition();
226 ~wxCondition();
227
228 // wait until the condition is signaled
229 // waits indefinitely.
230 void Wait();
231 // waits until a signal is raised or the timeout elapses
232 bool Wait(unsigned long sec, unsigned long nsec);
233
234 // signal the condition
235 // wakes up one (and only one) of the waiting threads
236 void Signal();
237 // wakes up all threads waiting onthis condition
238 void Broadcast();
a6b0bd49 239
10b959e3 240private:
9fc3ad34 241 wxConditionInternal *m_internal;
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242};
243
a6b0bd49 244// ----------------------------------------------------------------------------
b568d04f 245// Thread class
a6b0bd49 246// ----------------------------------------------------------------------------
d524867f 247
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248// there are two different kinds of threads: joinable and detached (default)
249// ones. Only joinable threads can return a return code and only detached
250// threads auto-delete themselves - the user should delete the joinable
251// threads manually.
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252
253// NB: in the function descriptions the words "this thread" mean the thread
254// created by the wxThread object while "main thread" is the thread created
255// during the process initialization (a.k.a. the GUI thread)
b568d04f 256
10b959e3 257class wxThreadInternal;
bf1852e1 258class WXDLLEXPORT wxThread
d524867f 259{
10b959e3 260public:
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261 // the return type for the thread function
262 typedef void *ExitCode;
263
264 // static functions
265 // Returns the wxThread object for the calling thread. NULL is returned
266 // if the caller is the main thread (but it's recommended to use
267 // IsMain() and only call This() for threads other than the main one
268 // because NULL is also returned on error). If the thread wasn't
269 // created with wxThread class, the returned value is undefined.
270 static wxThread *This();
271
272 // Returns true if current thread is the main thread.
273 static bool IsMain();
274
275 // Release the rest of our time slice leting the other threads run
276 static void Yield();
277
278 // Sleep during the specified period of time in milliseconds
279 //
280 // NB: at least under MSW worker threads can not call ::wxSleep()!
281 static void Sleep(unsigned long milliseconds);
282
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283 // constructor only creates the C++ thread object and doesn't create (or
284 // start) the real thread
285 wxThread(wxThreadKind kind = wxTHREAD_DETACHED);
286
287 // functions that change the thread state: all these can only be called
288 // from _another_ thread (typically the thread that created this one, e.g.
289 // the main thread), not from the thread itself
bf1852e1 290
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291 // create a new thread - call Run() to start it
292 wxThreadError Create();
293
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294 // starts execution of the thread - from the moment Run() is called
295 // the execution of wxThread::Entry() may start at any moment, caller
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296 // shouldn't suppose that it starts after (or before) Run() returns.
297 wxThreadError Run();
298
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299 // stops the thread if it's running and deletes the wxThread object if
300 // this is a detached thread freeing its memory - otherwise (for
301 // joinable threads) you still need to delete wxThread object
302 // yourself.
303 //
304 // this function only works if the thread calls TestDestroy()
305 // periodically - the thread will only be deleted the next time it
306 // does it!
307 //
308 // will fill the rc pointer with the thread exit code if it's !NULL
309 wxThreadError Delete(ExitCode *rc = (ExitCode *)NULL);
310
311 // waits for a joinable thread to finish and returns its exit code
312 //
313 // Returns (ExitCode)-1 on error (for example, if the thread is not
314 // joinable)
315 ExitCode Wait();
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316
317 // kills the thread without giving it any chance to clean up - should
318 // not be used in normal circumstances, use Delete() instead. It is a
319 // dangerous function that should only be used in the most extreme
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320 // cases!
321 //
322 // The wxThread object is deleted by Kill() if the thread is
323 // detachable, but you still have to delete it manually for joinable
324 // threads.
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325 wxThreadError Kill();
326
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327 // pause a running thread: as Delete(), this only works if the thread
328 // calls TestDestroy() regularly
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329 wxThreadError Pause();
330
331 // resume a paused thread
332 wxThreadError Resume();
333
334 // priority
335 // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants
336 //
337 // NB: the priority can only be set before the thread is created
338 void SetPriority(unsigned int prio);
339
340 // Get the current priority.
341 unsigned int GetPriority() const;
342
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343 // thread status inquiries
344 // Returns true if the thread is alive: i.e. running or suspended
345 bool IsAlive() const;
346 // Returns true if the thread is running (not paused, not killed).
347 bool IsRunning() const;
348 // Returns true if the thread is suspended
a737331d 349 bool IsPaused() const;
bf1852e1 350
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351 // is the thread of detached kind?
352 bool IsDetached() const { return m_isDetached; }
353
354 // Get the thread ID - a platform dependent number which uniquely
355 // identifies a thread inside a process
356 unsigned long GetId() const;
357
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358 // called when the thread exits - in the context of this thread
359 //
360 // NB: this function will not be called if the thread is Kill()ed
361 virtual void OnExit() { }
10b959e3 362
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363 // dtor is public, but the detached threads should never be deleted - use
364 // Delete() instead (or leave the thread terminate by itself)
365 virtual ~wxThread();
366
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367protected:
368 // Returns TRUE if the thread was asked to terminate: this function should
369 // be called by the thread from time to time, otherwise the main thread
370 // will be left forever in Delete()!
8c10faf1 371 bool TestDestroy();
10b959e3 372
bf1852e1 373 // exits from the current thread - can be called only from this thread
b568d04f 374 void Exit(ExitCode exitcode = 0);
9d133d87 375
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376 // entry point for the thread - called by Run() and executes in the context
377 // of this thread.
378 virtual void *Entry() = 0;
a6b0bd49 379
10b959e3 380private:
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381 // no copy ctor/assignment operator
382 wxThread(const wxThread&);
383 wxThread& operator=(const wxThread&);
10b959e3 384
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385 friend class wxThreadInternal;
386
387 // the (platform-dependent) thread class implementation
9fc3ad34 388 wxThreadInternal *m_internal;
10b959e3 389
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390 // protects access to any methods of wxThreadInternal object
391 wxCriticalSection m_critsect;
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392
393 // true if the thread is detached, false if it is joinable
394 bool m_isDetached;
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395};
396
a6b0bd49 397// ----------------------------------------------------------------------------
d524867f 398// Automatic initialization
a6b0bd49 399// ----------------------------------------------------------------------------
10b959e3 400
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401// GUI mutex handling.
402void WXDLLEXPORT wxMutexGuiEnter();
403void WXDLLEXPORT wxMutexGuiLeave();
d524867f 404
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405// macros for entering/leaving critical sections which may be used without
406// having to take them inside "#if wxUSE_THREADS"
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407#define wxENTER_CRIT_SECT(cs) (cs).Enter()
408#define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
409#define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
72cdf4c9 410
9d133d87 411#else // !wxUSE_THREADS
d524867f 412
ed58dbea 413#include "wx/defs.h" // for WXDLLEXPORT
518b5d2f 414
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415// no thread support
416inline void WXDLLEXPORT wxMutexGuiEnter() { }
417inline void WXDLLEXPORT wxMutexGuiLeave() { }
d524867f 418
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419// macros for entering/leaving critical sections which may be used without
420// having to take them inside "#if wxUSE_THREADS"
421#define wxENTER_CRIT_SECT(cs)
422#define wxLEAVE_CRIT_SECT(cs)
423#define wxCRIT_SECT_LOCKER(name, cs)
424
9d133d87 425#endif // wxUSE_THREADS
10b959e3 426
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427// automatically unlock GUI mutex in dtor
428class WXDLLEXPORT wxMutexGuiLocker
429{
430public:
431 wxMutexGuiLocker() { wxMutexGuiEnter(); }
432 ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
433};
434
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435// -----------------------------------------------------------------------------
436// implementation only until the end of file
437// -----------------------------------------------------------------------------
dcda1c71 438
9838df2c 439#if wxUSE_THREADS
dcda1c71 440
d8dd11ba 441#if defined(__WXMSW__)
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442 // unlock GUI if there are threads waiting for and lock it back when
443 // there are no more of them - should be called periodically by the main
444 // thread
a0abb8a8 445 extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
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446
447 // returns TRUE if the main thread has GUI lock
a0abb8a8 448 extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
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449
450 // wakes up the main thread if it's sleeping inside ::GetMessage()
a0abb8a8 451 extern void WXDLLEXPORT wxWakeUpMainThread();
bf1852e1 452
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453 // return TRUE if the main thread is waiting for some other to terminate:
454 // wxApp then should block all "dangerous" messages
455 extern bool WXDLLEXPORT wxIsWaitingForThread();
456#elif defined(__WXMAC__)
457 extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
458
459 // returns TRUE if the main thread has GUI lock
460 extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
461
462 // wakes up the main thread if it's sleeping inside ::GetMessage()
463 extern void WXDLLEXPORT wxWakeUpMainThread();
464
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465 // return TRUE if the main thread is waiting for some other to terminate:
466 // wxApp then should block all "dangerous" messages
467 extern bool WXDLLEXPORT wxIsWaitingForThread();
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468#elif defined(__WXPM__)
469 // unlock GUI if there are threads waiting for and lock it back when
470 // there are no more of them - should be called periodically by the main
471 // thread
472 extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
473
474 // returns TRUE if the main thread has GUI lock
475 extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
20947e08 476
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477 // return TRUE if the main thread is waiting for some other to terminate:
478 // wxApp then should block all "dangerous" messages
479 extern bool WXDLLEXPORT wxIsWaitingForThread();
20947e08 480
d8dd11ba 481#else // !MSW && !PM
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482 // implement wxCriticalSection using mutexes
483 inline wxCriticalSection::wxCriticalSection() { }
484 inline wxCriticalSection::~wxCriticalSection() { }
485
486 inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
487 inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
488#endif // MSW/!MSW
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489
490 // we can define these inline functions now (they should be defined after
491 // wxCriticalSection::Enter/Leave)
492 inline
493 wxCriticalSectionLocker:: wxCriticalSectionLocker(wxCriticalSection& cs)
494 : m_critsect(cs) { m_critsect.Enter(); }
495 inline
496 wxCriticalSectionLocker::~wxCriticalSectionLocker() { m_critsect.Leave(); }
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497#endif // wxUSE_THREADS
498
a6b0bd49 499#endif // __THREADH__