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2 | Installing wxWindows 2.1 |
3 | ------------------------ | |
4 | ||
5 | [Notes from Robert Roebling for snapshot 8] | |
6 | ||
7 | This is a not-so-well tested snapshot release of wxWindows 2.1 for | |
8 | Microsoft Windows 95, 98 and NT. This is not a production release, | |
9 | although a huge number of bugs found in wxWindows 2.0 have been | |
10 | fixed. | |
11 | ||
12 | There have not been major changes in the way to build the library, | |
13 | although the creation of the various makefiles has been automatized. | |
14 | I myself use the GNU MingGW32 compiler from | |
15 | ||
16 | http://www.cygnus.com | |
17 | ||
18 | using the GNU make program from | |
19 | ||
20 | http://agnes.dida.physik.uni-essen.de/~janjaap/mingw32 | |
21 | ||
22 | and I have not tested any other compiler, but other developers use | |
23 | the makefiles for Borland C++, MS-Visual C++ 5.0 and 6.0 and probably | |
24 | Metrowerks C++. | |
25 | ||
26 | Expect problems. | |
27 | ||
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28 | Installing wxWindows 2.0 |
29 | ------------------------ | |
30 | ||
dbda9e86 JS |
31 | IMPORTANT NOTE: If you experience problems installing, please |
32 | re-read this instructions and other related files (todo.txt, | |
33 | bugs.txt etc.) carefully before mailing wxwin-users or | |
34 | the author. Preferably, try to fix the problem first and | |
35 | then send a patch to the author. | |
36 | ||
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37 | Unarchiving |
38 | ----------- | |
39 | ||
40 | If there is a setup program, run the setup program that comes with the Windows version. | |
41 | Do not install into a path that contains spaces. The installation program should set the | |
42 | WXWIN environment variable, which will be activated when your machine is rebooted. | |
43 | ||
44 | If there is no setup program, it will come as a series of .zip | |
45 | files: | |
46 | ||
47 | wx200gen.zip Generic source code and samples (required) | |
48 | wx200msw.zip Windows-specific source code and samples (required) | |
49 | wx200doc.zip Documentation source code (not required) | |
50 | wx200hlp.zip WinHelp documentation | |
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51 | wx200pdf.zip Acrobat PDF documentation |
52 | wx200htm.zip HTML documentation | |
a367b9b3 | 53 | wx200vc.zip MS VC++ 5.0 project files |
3b1de9c2 | 54 | wx200cw.zip Metrowerks CodeWarrior project files |
33b64e6f | 55 | wx200bc.zip BC++ 5 project files |
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56 | |
57 | Unarchive the required files plus any optional documentation | |
dbda9e86 | 58 | files into a suitable directory such as c:\wx. |
2bda0e17 | 59 | |
8870c26e JS |
60 | Other add-on packages are available from the wxWindows Web site, such as: |
61 | ||
62 | - glcanvas.zip. Use OpenGL in a wxWindows window. | |
63 | - ogl3.zip. Object Graphics Library: build network diagrams, CASE tools etc. | |
64 | - tex2rtf3.zip. Tex2RTF: create Windows Help, HTML, and Word RTF files from | |
65 | the same document source. | |
66 | ||
dbda9e86 JS |
67 | General installation notes |
68 | -------------------------- | |
69 | ||
70 | Alter your WXWIN environment variable to point to this directory. | |
71 | For Cygwin or Mingw32 compilation, make sure WXWIN contains only | |
72 | forward slashes. | |
73 | ||
74 | If installing from the CVS server, copy include/wx/msw/setup0.h to | |
f74ececa VZ |
75 | include/wx/msw/setup.h and edit the resulting file to choose the featrues you |
76 | would like to compile wxWindows with[out]. | |
dbda9e86 | 77 | |
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78 | Compilation |
79 | ----------- | |
80 | ||
dbda9e86 JS |
81 | The following sections explain how to compile wxWindows with each supported |
82 | compiler. | |
2bda0e17 | 83 | |
4fabb575 JS |
84 | Visual C++ 4.0/5.0/6.0 compilation |
85 | ---------------------------------- | |
2bda0e17 | 86 | |
a367b9b3 JS |
87 | Using project files: |
88 | ||
89 | 1. Unarchive wx200vc.zip, the VC++ 5 project makefiles. | |
90 | 2. Open src/wxvc.dsp, set Debug or Release configuration, and | |
cba2db0c JS |
91 | compile. This will produce src/Debug/wxvc.lib or |
92 | src/Release/wxvc.lib. The project file src/wxvc_dll.dsp | |
93 | will make a DLL version of wxWindow, which will go in | |
94 | src/DebugDLL/wxvc.[lib,dll] and src/ReleaseDLL/wxvc.[lib,dll]. | |
a367b9b3 | 95 | 3. Open a sample project file, choose a configuration, and compile. |
16553659 JS |
96 | The project files don't use precompiled headers, to save |
97 | space, but you can switch PCH compiling on for greater speed. | |
a367b9b3 JS |
98 | |
99 | Using makefiles: | |
100 | ||
62448488 | 101 | 1. Make sure your WXWIN variable is set. |
ca5c8b2d JS |
102 | 2. Change directory to wx\src\msw. Type: |
103 | ||
104 | 'nmake -f makefile.vc' | |
105 | ||
106 | to make the wxWindows core library with debug information | |
107 | (wx\lib\wx_d.lib), or | |
108 | ||
109 | 'nmake -f makefile.vc FINAL=1' | |
110 | ||
111 | to make the wxWindows core library without debug information | |
112 | (wx\lib\wx.lib). | |
113 | ||
48d1144b | 114 | 3. Change directory to wx\samples and type 'nmake -f makefile.vc' |
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115 | to make all the samples. You can also make them individually. |
116 | ||
ca5c8b2d | 117 | Notes: |
e2a6f233 | 118 | |
ca5c8b2d JS |
119 | Use the 'clean' target to clean all objects, libraries and |
120 | executables. | |
121 | ||
122 | To build the release version using makefiles, add FINAL=1 to your | |
123 | nmake invocation, both when building the library and for samples. | |
124 | ||
125 | Note that the wxWindows core library allows you to have debug | |
126 | and release libraries available simultaneously, by compiling the | |
127 | objects in different subdirectories, whereas samples must be | |
128 | cleaned and re-made to build a different configuration. This | |
129 | may be changed in later versions of wxWindows. | |
e2a6f233 JS |
130 | |
131 | To build the DLL version using makefiles: | |
132 | ||
133 | 1. Change directory to wx\src\msw. Type 'nmake -f makefile.vc dll pch' | |
134 | to make both a suitable DLL and import library, and to build a | |
135 | suitable precompiled header file for compiling applications. | |
ca5c8b2d JS |
136 | The resulting libraries are called: |
137 | ||
138 | wx\lib\wx200_d.lib(dll) (debug version) | |
139 | wx\lib\wx200.lib(dll) (release version, using FINAL=1) | |
140 | ||
141 | 2. Invoke a sample makefile with 'nmake -f makefile.vc WXUSINGDLL=1' | |
142 | (or edit src\makeprog.vc to set WXUSINGDLL to 1 for all | |
143 | applications). | |
e2a6f233 | 144 | |
3f1af920 | 145 | Note (1): if you wish to use templates, please edit |
025e88c5 JS |
146 | include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0. |
147 | Without this, the redefinition of 'new' will cause problems in | |
148 | the headers. Alternatively, #undef new before including template headers. | |
dbda9e86 JS |
149 | You will also need to set wxUSE_IOSTREAMH to 0 if you will be |
150 | using templates, to avoid the non-template stream files being included | |
151 | within wxWindows. | |
025e88c5 | 152 | |
3f1af920 JS |
153 | Note (2): libraries and applications generated with makefiles and |
154 | project files are unlikely to be compatible, so use one method or | |
155 | the other. | |
156 | ||
750b78ba JS |
157 | Note (3): VC++ 5's optimization code seems to be broken and can |
158 | cause problems: this can be seen when deleting an object Dialog | |
159 | Editor, in Release mode with optimizations on. If in doubt, | |
160 | switch off optimisations, although this will result in much | |
161 | larger executables. It seems possible that the library can be created with | |
162 | strong optimization, so long as the application is not strongly | |
163 | optimized. For example, in wxWindows project, set to 'Minimum | |
164 | Size'. In Dialog Editor project, set to 'Customize: Favor Small | |
165 | Code' (and no others). This will then work. | |
166 | ||
ad813b00 JS |
167 | Note (4): some crash problems can be due to inconsistent compiler |
168 | options. If strange/weird/impossible things start to happen please | |
169 | check (dumping IDE project file as makefile and doing text comparison | |
170 | if necessary) that the project settings, especially the list of defined | |
171 | symbols, struct packing, etc. are exactly the same for all items in | |
172 | the project. After this, delete everything (including PCH) and recompile. | |
173 | ||
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174 | Visual C++ 1.5 compilation |
175 | -------------------------- | |
176 | ||
62448488 JS |
177 | 1. Make sure your WXWIN variable is set, and uses the FAT (short |
178 | name) form. | |
179 | 2. Change directory to wx\src\msw. Type 'nmake -f makefile.dos' to | |
2bda0e17 | 180 | make the wxWindows core library. |
62448488 | 181 | 3. Change directory to a sample, such as wx\samples\minimal, and |
f60d0f94 | 182 | type 'nmake -f makefile.dos'. |
2bda0e17 | 183 | |
e2a6f233 JS |
184 | Add FINAL=1 to your makefile invocation to build the release |
185 | versions of the library and samples. | |
186 | ||
187 | Use the 'clean' target to clean all objects, libraries and | |
188 | executables. | |
189 | ||
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190 | Borland C++ 4.5/5.0 compilation |
191 | ------------------------------- | |
192 | ||
ca5c8b2d JS |
193 | Compiling using the makefiles: |
194 | ||
62448488 JS |
195 | 1. Make sure your WXWIN variable is set, and uses the FAT (short |
196 | name) form if doing a 16-bit compile. | |
197 | 2. Change directory to wx\src\msw. Type 'make -f makefile.b32' to | |
198 | make the wxWindows core library. Ignore the warnings about | |
199 | 'XXX' not found in library. | |
200 | 3. Change directory to a sample such as minimal, and type | |
201 | 'make -f makefile.b32'. | |
4bf78aae JS |
202 | 4. For release versions, recompile wxWindows and samples using |
203 | 'make -f makefile.b32 clean' | |
204 | 'make -f makefile.b32 FINAL=1' | |
205 | for the library and samples. | |
62448488 | 206 | |
3b1de9c2 JS |
207 | Note: the wxWindows library and (some) samples compile in 16-bit mode |
208 | using makefile.bcc, but at present the wxWindows resource system is switched | |
209 | off in this mode. See issues.txt for details. | |
2bda0e17 | 210 | |
ca5c8b2d JS |
211 | Compiling using the IDE files: |
212 | ||
33b64e6f | 213 | 1. Load src\bc32.ide (or src\bc32d.ide for a debugging version). |
ca5c8b2d JS |
214 | 2. Go to Options|Project... and specify the correct BC++ include and lib path for |
215 | your file structure. | |
216 | 3. Press F9 to compile the wxWindows library. | |
33b64e6f | 217 | 4. Load samples\bc32.ide. |
ca5c8b2d JS |
218 | 5. Go to Options|Project... and specify the correct BC++ include and lib path for |
219 | your file structure. | |
220 | 6. Press F9 to compile the samples. | |
221 | ||
33b64e6f JS |
222 | Note that to make the png, xpm and zlib libraries (needed for |
223 | some samples) you need to compile with bc32.ide. bc32d.ide only | |
224 | makes the wxWindows library (lib\wx32d.lib). | |
225 | ||
226 | The debug version of the wxWindows library is about 37 MB, and the | |
227 | release version is around 3 MB. | |
228 | ||
ca5c8b2d JS |
229 | See also the file bc_ide.txt for further instructions and details |
230 | of how to create your own project files. | |
231 | ||
4bf78aae JS |
232 | Borland C++Builder compilation |
233 | ------------------------------ | |
234 | ||
235 | C++Builder compilation is the same as for Borland C++ above. | |
3f1af920 JS |
236 | |
237 | Tested with C++Builder 1.0 and 3.0. Only makefiles are currently | |
238 | supplied. | |
4bf78aae | 239 | |
7be1f0d9 JS |
240 | Watcom C++ 10.6 compilation |
241 | --------------------------- | |
242 | ||
cba2db0c JS |
243 | 1. Make sure your WXWIN variable is set, and uses the DOS short |
244 | name form. | |
62448488 | 245 | 2. Change directory to wx\src\msw. Type 'wmake -f makefile.wat' to |
7be1f0d9 | 246 | make the wxWindows core library. |
62448488 | 247 | 3. Change directory to wx\samples\minimal and type 'wmake -f makefile.wat' |
8a2c6ef8 | 248 | to make this sample. |
7be1f0d9 | 249 | |
62448488 JS |
250 | Metrowerks CodeWarrior compilation |
251 | ---------------------------------- | |
252 | ||
3b1de9c2 JS |
253 | 1. Downloaded and unzip wx200cw.zip. |
254 | 2. Load the make_cw.mcp project in wx\src, and compile. | |
255 | 3. Load the make_cw.mcp project in wx\samples\minimal, and compile. | |
256 | Further project files for samples will be available in due | |
257 | course. | |
62448488 | 258 | |
0a240683 JS |
259 | NOTES: |
260 | ||
33b64e6f JS |
261 | You need CodeWarrior Pro 4 plus the patches to 4.1 from the |
262 | Metrowerks Web site. | |
0a240683 | 263 | |
3f1af920 JS |
264 | Symantec C++ compilation |
265 | ------------------------ | |
266 | ||
267 | 1. Make sure your WXWIN variable is set, and uses the FAT (short | |
268 | name) form. | |
269 | 2. Edit setup.h and set wxUSE_DRAG_AND_DROP to 0. | |
270 | 3. Change directory to wx\src\msw. Type 'make -f makefile.sc' to | |
271 | make the wxWindows core library. | |
272 | 4. Change directory to wx\samples\minimal and type 'make -f makefile.sc' | |
273 | to make this sample. | |
274 | ||
275 | Note: the minimal sample doesn't link properly ('Error: no | |
276 | start address'). | |
277 | 32-bit compilation only (partially) supported at present, using SC++ 6.1. | |
278 | Some functionality is missing using this compiler (see makefile). | |
279 | Add -D__WIN95__ if your SC++ has Windows 95 support, and ignore | |
280 | Step (2). 16-bit compilation is left as an excercise for the user! | |
281 | ||
ce3ed50d JS |
282 | Salford C++ compilation |
283 | ----------------------- | |
284 | ||
285 | 1. Make sure your WXWIN variable is set, and uses the FAT (short | |
286 | name) form. | |
287 | 2. Edit SALFORDDIR and RESOURCEDIR in src/makesl.env as per | |
288 | notes. | |
289 | 3. Change directory to wx\src\msw. Type 'mk32 -f makefile.sl all' to | |
290 | make the wxWindows core library. | |
291 | 4. Change directory to wx\samples\minimal and type 'mk32 -f makefile.sl' | |
292 | to make this sample. | |
293 | ||
294 | Unfortunately, Salford C++ seems to have problems with its code generation for | |
295 | operations on objects, as seen in wxFrame::OnMenuHighlight | |
296 | (minimal sample) or wxWindow::SetValidator (mdi sample). Also the | |
297 | the debugging version of the library is 90MB, with samples coming in | |
298 | at 40MB :-) However, wxWindows at least makes a good test suite for | |
299 | improving the compiler. | |
300 | ||
8870c26e JS |
301 | Cygwin b19/b20/Mingw32 compilation |
302 | ---------------------------------- | |
2bda0e17 | 303 | |
8870c26e | 304 | wxWindows 2.0 supports Cygwin (formerly GnuWin32) b19, b20, Mingw32, and Mingw32/EGCS. |
2bda0e17 KB |
305 | |
306 | Thanks are due to Keith Garry Boyce (garp@opustel.com) and Cygnus for making | |
307 | it all possible. | |
308 | ||
8870c26e JS |
309 | From wxWindows 2.0 beta 9, both Cygwin and Mingw32 (the minimal |
310 | distribution of Cygwin) can be used with the same makefiles. | |
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311 | |
312 | Here are the steps required: | |
313 | ||
8870c26e | 314 | - Retrieve and install the latest beta of Cygwin, or Mingw32, as per the |
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315 | instructions with either of these packages. |
316 | ||
317 | - If using Mingw32 (including the EGCS variant), you need some | |
318 | extra files to use the wxWindows makefiles. You can find these | |
319 | files in ports/mingw32 on the ftp site or CD-ROM, as extra.zip. | |
320 | These should be extracted to the Mingw32 directory. | |
8870c26e JS |
321 | If you have already have downloaded bison, flex, make, rm, mv |
322 | from elsewhere, you won't need this. | |
323 | ||
a724d789 JS |
324 | IMPORTANT: also see mingw32.txt in this directory (docs/msw) |
325 | about a fix that has to be applied to a Mingw32 header file. | |
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326 | |
327 | - Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat) | |
328 | to set up appropriate variables, if necessary mounting drives. | |
329 | Run it before compiling. | |
330 | ||
8870c26e | 331 | - For Cygwin, make sure there's a \tmp directory on your |
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332 | Windows drive or bison will crash. |
333 | ||
334 | - Edit wx/src/makeg95.env and search for MINGW32. Take note of | |
8870c26e | 335 | the comments for adjusting settings to suit Cygwin or |
2bda0e17 | 336 | Mingw32. Basically, this is just a case of adding the __MINGW32__ symbol |
8870c26e | 337 | to OPTIONS for Mingw32, or removing it for Cygnus Cygwin. |
2bda0e17 | 338 | For Mingw32/EGCS, add both __MINGW32__ and __EGCS__. |
8870c26e JS |
339 | You may need to remove -loldnames from WINLIBS for Mingw32, or add it for |
340 | Cygwin. | |
2bda0e17 | 341 | |
4fabb575 JS |
342 | - Mingw32 may not support winsock.h, so comment out |
343 | socket-related files in src/msw/makefile.g95. | |
344 | ||
dbda9e86 | 345 | - Set your WXWIN variable to where wxWindows is installed. |
25889d3c JS |
346 | *** IMPORTANT: For Cygwin/Mingw32, use forward slashes in the path, not |
347 | backslashes. | |
dbda9e86 | 348 | |
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349 | - Use the makefile.g95 files for compiling wxWindows and samples, |
350 | e.g.: | |
351 | > cd c:\wx\src\msw | |
352 | > make -f makefile.g95 | |
353 | > cd c:\wx\samples\minimal | |
354 | > make -f makefile.g95 | |
355 | ||
cba2db0c JS |
356 | Ignore the warning about the default entry point. |
357 | ||
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358 | - Use the 'strip' command to reduce executable size. |
359 | ||
8870c26e | 360 | - With Cygnus Cygwin, you can invoke gdb --nw myfile.exe to |
4fabb575 JS |
361 | debug an executable. If there are memory leaks, they will be |
362 | flagged when the program quits. | |
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363 | |
364 | - If using GnuWin32 b18, you will need to copy windres.exe | |
365 | from e.g. the Mingw32 distribution, to a directory in your path. | |
366 | ||
367 | All targets have 'clean' targets to allow removal of object files | |
368 | and other intermediate compiler files. | |
369 | ||
7c5dc04f | 370 | Notes: |
2bda0e17 | 371 | |
74e34480 | 372 | - libwx.a is 48 MB or more - but much less if compiled with no |
bb6290e3 | 373 | debug info (-g0) and level 4 optimization (-O4). |
7c5dc04f | 374 | |
2bda0e17 | 375 | - install.exe doesn't have built-in decompression because lzexpand.lib |
8870c26e | 376 | isn't available with Cygwin. However, you can use it with external |
2bda0e17 | 377 | decompression utilities. |
7c5dc04f | 378 | |
27529614 | 379 | - Doesn't compile src/msw/ole files, so no drag and drop. |
2bda0e17 | 380 | |
7c5dc04f JS |
381 | - There's a bug in the Mingw32 headers for some distributions. |
382 | ||
383 | in include/windows32/defines.h, where it says: | |
384 | ||
385 | #define LPSTR_TEXTCALLBACKA (LPSTR)-1L) | |
386 | ||
387 | it should say: | |
388 | ||
389 | #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L) | |
390 | ||
391 | (a missing bracket). | |
392 | ||
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393 | References: |
394 | ||
395 | - The GNU-WIN32 site is at | |
396 | http://www.cygnus.com/gnu-win32/ | |
397 | - Mingw32 is available at: | |
398 | http://agnes.dida.physik.uni-essen.de/~janjaap/mingw32/index.html | |
399 | - See also http://web.ukonline.co.uk/julian.smart/wxwin/gnuwin32.htm | |
400 | ||
57c208c5 JS |
401 | TWIN32 and gcc on Linux |
402 | ----------------------- | |
403 | ||
404 | The wxWindows 2 for Windows port may be compiled using | |
405 | the TWIN32 emulator package from www.willows.com. However, | |
406 | TWIN32 is by no means finished so this should be taken as | |
407 | something to think about for the future, rather than | |
408 | a tool for writing products with. | |
409 | ||
410 | Use makefile.twn in much the same way as makefile.g95, as | |
411 | described above. Not all sample makefiles are supplied yet. | |
412 | ||
8870c26e JS |
413 | For some reason, I found I had to copy TWIN32's Windows resource |
414 | compiler (rc) to the current working directory for it to be found. | |
415 | ||
416 | General Notes | |
417 | ------------- | |
a0a302dc JS |
418 | |
419 | - Debugging: under Windows 95, debugging output isn't output in | |
420 | the same way that it is under NT or Windows 3.1. Set | |
421 | wxUSE_DBWIN32 to 1 if you wish to enable code to output debugging | |
422 | info to an external debug monitor, such as Andrew Tucker's DBWIN32. | |
423 | You can download DBWIN32 from: | |
424 | ||
425 | http://ftp.digital.com/pub/micro/NT/WinSite/programr/dbwin32.zip | |
426 | ||
2b556e9a | 427 | and it's also on the wxWindows CD-ROM under Packages. |
62448488 | 428 | |
e3065973 JS |
429 | - If you are installing wxWindows 2 from CVS, you may find that |
430 | include/wx/msw/setup.h is missing. This is deliberate, to avoid | |
431 | developers' different setup.h configurations getting confused. | |
432 | Please copy setup0.h to setup.h before compiling. |