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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/dnd.h
3// Purpose: Drag and drop classes declarations
4// Author: Vadim Zeitlin, Robert Roebling
5// Modified by:
6// Created: 26.05.99
7// RCS-ID: $Id$
8// Copyright: (c) wxWindows Team
9// Licence: wxWindows license
10///////////////////////////////////////////////////////////////////////////////
11
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12#ifndef _WX_DND_H_BASE_
13#define _WX_DND_H_BASE_
c801d85f 14
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15#include "wx/defs.h"
16
17#if wxUSE_DRAG_AND_DROP
18
3f480da3 19#include "wx/dataobj.h"
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20
21// ----------------------------------------------------------------------------
22// constants
23// ----------------------------------------------------------------------------
24
25// result of wxDropSource::DoDragDrop() call
26enum wxDragResult
27{
28 wxDragError, // error prevented the d&d operation from completing
29 wxDragNone, // drag target didn't accept the data
30 wxDragCopy, // the data was successfully copied
31 wxDragMove, // the data was successfully moved (MSW only)
32 wxDragCancel // the operation was cancelled by user (not an error)
33};
34
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35inline WXDLLEXPORT bool wxIsDragResultOk(wxDragResult res)
36{
37 return res == wxDragCopy || res == wxDragMove;
38}
39
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40// ----------------------------------------------------------------------------
41// wxDropSource is the object you need to create (and call DoDragDrop on it)
42// to initiate a drag-and-drop operation
43// ----------------------------------------------------------------------------
44
45class WXDLLEXPORT wxDropSourceBase
46{
47public:
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48 wxDropSourceBase(const wxCursor &cursorCopy = wxNullCursor,
49 const wxCursor &cursorMove = wxNullCursor,
50 const wxCursor &cursorStop = wxNullCursor)
51 : m_cursorCopy(cursorCopy),
52 m_cursorMove(cursorMove),
53 m_cursorStop(cursorStop)
54 { m_data = (wxDataObject *)NULL; }
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55 virtual ~wxDropSourceBase() { }
56
57 // set the data which is transfered by drag and drop
6dddc146 58 void SetData(wxDataObject& data)
97c79de2 59 { m_data = &data; }
6dddc146 60
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61 wxDataObject *GetDataObject()
62 { return m_data; }
e1ee679c 63
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64 // set the icon corresponding to given drag result
65 void SetCursor(wxDragResult res, const wxCursor& cursor)
66 {
67 if ( res == wxDragCopy )
68 m_cursorCopy = cursor;
69 else if ( res == wxDragMove )
70 m_cursorMove = cursor;
71 else
72 m_cursorStop = cursor;
73 }
74
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75 // start drag action, see enum wxDragResult for return value description
76 //
77 // if bAllowMove is TRUE, data can be moved, if not - only copied
9e2896e5 78 virtual wxDragResult DoDragDrop(bool bAllowMove = FALSE) = 0;
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79
80 // override to give feedback depending on the current operation result
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81 // "effect" and return TRUE if you did something, FALSE to let the library
82 // give the default feedback
83 virtual bool GiveFeedback(wxDragResult WXUNUSED(effect)) { return FALSE; }
84
85protected:
86 const wxCursor& GetCursor(wxDragResult res) const
e1ee679c 87 {
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88 if ( res == wxDragCopy )
89 return m_cursorCopy;
90 else if ( res == wxDragMove )
91 return m_cursorMove;
92 else
93 return m_cursorStop;
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94 }
95
e1ee679c 96 wxDataObject *m_data;
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97
98 // the cursors to use for feedback
99 wxCursor m_cursorCopy, m_cursorMove, m_cursorStop;
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100};
101
102// ----------------------------------------------------------------------------
103// wxDropTarget should be associated with a window if it wants to be able to
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104// receive data via drag and drop.
105//
106// To use this class, you should derive from wxDropTarget and implement
107// OnData() pure virtual method. You may also wish to override OnDrop() if you
108// want to accept the data only inside some region of the window (this may
109// avoid having to copy the data to this application which happens only when
110// OnData() is called)
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111// ----------------------------------------------------------------------------
112
113class WXDLLEXPORT wxDropTargetBase
114{
115public:
116 // ctor takes a pointer to heap-allocated wxDataObject which will be owned
117 // by wxDropTarget and deleted by it automatically. If you don't give it
118 // here, you can use SetDataObject() later.
b068c4e8 119 wxDropTargetBase(wxDataObject *dataObject = (wxDataObject*)NULL)
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120 { m_dataObject = dataObject; }
121 // dtor deletes our data object
122 virtual ~wxDropTargetBase()
123 { delete m_dataObject; }
124
125 // get/set the associated wxDataObject
126 wxDataObject *GetDataObject() const
127 { return m_dataObject; }
128 void SetDataObject(wxDataObject *dataObject)
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129 { if (m_dataObject) delete m_dataObject;
130 m_dataObject = dataObject; }
e1ee679c 131
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132 // these functions are called when data is moved over position (x, y) and
133 // may return either wxDragCopy, wxDragMove or wxDragNone depending on
134 // what would happen if the data were dropped here.
135 //
136 // the last parameter is what would happen by default and is determined by
137 // the platform-specific logic (for example, under Windows it's wxDragCopy
138 // if Ctrl key is pressed and wxDragMove otherwise) except that it will
139 // always be wxDragNone if the carried data is in an unsupported format.
140
141 // called when the mouse enters the window (only once until OnLeave())
142 virtual wxDragResult OnEnter(wxCoord x, wxCoord y, wxDragResult def)
143 { return OnDragOver(x, y, def); }
144
145 // called when the mouse moves in the window - shouldn't take long to
146 // execute or otherwise mouse movement would be too slow
147 virtual wxDragResult OnDragOver(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y),
148 wxDragResult def)
149 { return def; }
6dddc146 150
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151 // called when mouse leaves the window: might be used to remove the
152 // feedback which was given in OnEnter()
153 virtual void OnLeave() { }
6dddc146 154
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155 // this function is called when data is dropped at position (x, y) - if it
156 // returns TRUE, OnData() will be called immediately afterwards which will
157 // allow to retrieve the data dropped.
158 virtual bool OnDrop(wxCoord x, wxCoord y) = 0;
159
160 // called after OnDrop() returns TRUE: you will usually just call
161 // GetData() from here and, probably, also refresh something to update the
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162 // new data and, finally, return the code indicating how did the operation
163 // complete (returning default value in case of success and wxDragError on
164 // failure is usually ok)
165 virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def) = 0;
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166
167 // may be called *only* from inside OnData() and will fill m_dataObject
168 // with the data from the drop source if it returns TRUE
169 virtual bool GetData() = 0;
170
171protected:
172 wxDataObject *m_dataObject;
173};
174
175// ----------------------------------------------------------------------------
176// include platform dependent class declarations
177// ----------------------------------------------------------------------------
178
179#if defined(__WXMSW__)
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180 #include "wx/msw/ole/dropsrc.h"
181 #include "wx/msw/ole/droptgt.h"
2049ba38 182#elif defined(__WXMOTIF__)
e1ee679c 183 #include "wx/motif/dnd.h"
2049ba38 184#elif defined(__WXGTK__)
e1ee679c 185 #include "wx/gtk/dnd.h"
b4e76e0d 186#elif defined(__WXQT__)
e1ee679c 187 #include "wx/qt/dnd.h"
34138703 188#elif defined(__WXMAC__)
e1ee679c 189 #include "wx/mac/dnd.h"
1777b9bb 190#elif defined(__WXPM__)
e1ee679c 191 #include "wx/os2/dnd.h"
34138703 192#elif defined(__WXSTUBS__)
e1ee679c 193 #include "wx/stubs/dnd.h"
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194#endif
195
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196// ----------------------------------------------------------------------------
197// standard wxDropTarget implementations (implemented in common/dobjcmn.cpp)
198// ----------------------------------------------------------------------------
199
200// A simple wxDropTarget derived class for text data: you only need to
201// override OnDropText() to get something working
202class WXDLLEXPORT wxTextDropTarget : public wxDropTarget
203{
204public:
205 wxTextDropTarget();
206
207 virtual bool OnDropText(wxCoord x, wxCoord y, const wxString& text) = 0;
208
209 virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def);
210};
211
212// A drop target which accepts files (dragged from File Manager or Explorer)
213class WXDLLEXPORT wxFileDropTarget : public wxDropTarget
214{
215public:
216 wxFileDropTarget();
217
218 // parameters are the number of files and the array of file names
219 virtual bool OnDropFiles(wxCoord x, wxCoord y,
220 const wxArrayString& filenames) = 0;
221
222 virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def);
223};
224
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225#endif // wxUSE_DRAG_AND_DROP
226
227#endif // _WX_DND_H_BASE_