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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: src/msw/uiaction.cpp | |
3 | // Purpose: wxUIActionSimulator implementation | |
571d991b | 4 | // Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin |
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5 | // Modified by: |
6 | // Created: 2010-03-06 | |
7 | // RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $ | |
8 | // Copyright: (c) Kevin Ollivier | |
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9 | // (c) 2010 Steven Lamerton |
10 | // (c) 2010 Vadim Zeitlin | |
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11 | // Licence: wxWindows licence |
12 | ///////////////////////////////////////////////////////////////////////////// | |
13 | ||
14 | #include "wx/wxprec.h" | |
15 | ||
9b7e0226 | 16 | #if wxUSE_UIACTIONSIMULATOR |
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17 | |
18 | #include "wx/uiaction.h" | |
19 | ||
9b7e0226 | 20 | #include "wx/msw/wrapwin.h" |
a02a5cfc | 21 | |
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22 | namespace |
23 | { | |
24 | ||
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25 | DWORD EventTypeForMouseButton(int button, bool isDown) |
26 | { | |
27 | switch (button) | |
28 | { | |
29 | case wxMOUSE_BTN_LEFT: | |
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30 | return isDown ? MOUSEEVENTF_LEFTDOWN : MOUSEEVENTF_LEFTUP; |
31 | ||
a02a5cfc | 32 | case wxMOUSE_BTN_RIGHT: |
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33 | return isDown ? MOUSEEVENTF_RIGHTDOWN : MOUSEEVENTF_RIGHTUP; |
34 | ||
a02a5cfc | 35 | case wxMOUSE_BTN_MIDDLE: |
571d991b | 36 | return isDown ? MOUSEEVENTF_MIDDLEDOWN : MOUSEEVENTF_MIDDLEUP; |
9b7e0226 | 37 | |
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38 | default: |
39 | wxFAIL_MSG("Unsupported button passed in."); | |
571d991b | 40 | return (DWORD)-1; |
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41 | } |
42 | } | |
43 | ||
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44 | void DoSimulateKbdEvent(DWORD vk, bool isDown) |
45 | { | |
46 | keybd_event(vk, 0, isDown ? 0 : KEYEVENTF_KEYUP, 0); | |
47 | } | |
48 | ||
49 | } // anonymous namespace | |
50 | ||
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51 | bool wxUIActionSimulator::MouseDown(int button) |
52 | { | |
53 | POINT p; | |
54 | GetCursorPos(&p); | |
55 | mouse_event(EventTypeForMouseButton(button, true), p.x, p.y, 0, 0); | |
56 | return true; | |
57 | } | |
58 | ||
59 | bool wxUIActionSimulator::MouseMove(long x, long y) | |
9b7e0226 | 60 | { |
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61 | // Because MOUSEEVENTF_ABSOLUTE takes measurements scaled between 0 & 65535 |
62 | // we need to scale our input too | |
63 | int displayx, displayy, scaledx, scaledy; | |
64 | wxDisplaySize(&displayx, &displayy); | |
65 | scaledx = ((float)x / displayx) * 65535; | |
66 | scaledy = ((float)y / displayy) * 65535; | |
67 | mouse_event(MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE, scaledx, scaledy, 0, 0); | |
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68 | return true; |
69 | } | |
70 | ||
71 | bool wxUIActionSimulator::MouseUp(int button) | |
72 | { | |
73 | POINT p; | |
74 | GetCursorPos(&p); | |
75 | mouse_event(EventTypeForMouseButton(button, false), p.x, p.y, 0, 0); | |
76 | return true; | |
77 | } | |
78 | ||
571d991b | 79 | bool wxUIActionSimulator::DoKey(int keycode, int modifiers, bool isDown) |
a02a5cfc | 80 | { |
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81 | if (isDown) |
82 | { | |
83 | if (modifiers & wxMOD_SHIFT) | |
84 | DoSimulateKbdEvent(VK_SHIFT, true); | |
85 | if (modifiers & wxMOD_ALT) | |
86 | DoSimulateKbdEvent(VK_MENU, true); | |
87 | if (modifiers & wxMOD_CMD) | |
88 | DoSimulateKbdEvent(VK_CONTROL, true); | |
89 | } | |
90 | ||
91 | DWORD vkkeycode = wxCharCodeWXToMSW(keycode); | |
92 | keybd_event(vkkeycode, 0, isDown ? 0 : KEYEVENTF_KEYUP, 0); | |
93 | ||
a02a5cfc | 94 | if (!isDown) |
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95 | { |
96 | if (modifiers & wxMOD_SHIFT) | |
97 | DoSimulateKbdEvent(VK_SHIFT, false); | |
98 | if (modifiers & wxMOD_ALT) | |
99 | DoSimulateKbdEvent(VK_MENU, false); | |
100 | if (modifiers & wxMOD_CMD) | |
101 | DoSimulateKbdEvent(VK_CONTROL, false); | |
102 | } | |
103 | ||
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104 | return true; |
105 | } | |
106 | ||
9b7e0226 | 107 | #endif // wxUSE_UIACTIONSIMULATOR |