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2fd284a4 1\section{Bitmaps and icons overview}\label{wxbitmapoverview}
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2
3Classes: \helpref{wxBitmap}{wxbitmap}, \helpref{wxBitmapHandler}{wxbitmaphandler}, \helpref{wxIcon}{wxicon}, \helpref{wxCursor}{wxcursor}.
4
5The wxBitmap class encapsulates the concept of a platform-dependent bitmap,
6either monochrome or colour. Platform-specific methods for creating a
7wxBitmap object from an existing file are catered for, and
8this is an occasion where conditional compilation will sometimes be
9required.
10
11A bitmap created dynamically or loaded from a file can be selected
12into a memory device context (instance of \helpref{wxMemoryDC}{wxmemorydc}). This
fe604ccd 13enables the bitmap to be copied to a window or memory device context
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14using \helpref{wxDC::Blit}{wxdcblit}, or to be used as a drawing surface. The {\bf
15wxToolBarSimple} class is implemented using bitmaps, and the toolbar demo
16shows one of the toolbar bitmaps being used for drawing a miniature
fe604ccd 17version of the graphic which appears on the main window.
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18
19See \helpref{wxMemoryDC}{wxmemorydc} for an example of drawing onto a bitmap.
20
21The following shows the conditional compilation required to load a
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22bitmap under Unix and in Windows. The alternative is to use the string
23version of the bitmap constructor, which loads a file under Unix and a
24resource or file under Windows, but has the disadvantage of requiring the
25XPM icon file to be available at run-time.
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26
27\begin{verbatim}
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28#if defined(__WXGTK__) || defined(__WXMOTIF__)
29#include "mondrian.xpm"
a660d684 30#endif
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31\end{verbatim}
32
88b1927c 33A macro, \helpref{wxICON}{wxiconmacro}, is available which creates an icon using an XPM
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34on the appropriate platform, or an icon resource on Windows.
35
36\begin{verbatim}
37wxIcon icon(wxICON(mondrian));
38
39// Equivalent to:
40
41#if defined(__WXGTK__) || defined(__WXMOTIF__)
42wxIcon icon(mondrian_xpm);
a660d684 43#endif
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44
45#if defined(__WXMSW__)
46wxIcon icon("mondrian");
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47#endif
48\end{verbatim}
49
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50There is also a corresponding \helpref{wxBITMAP}{wxbitmapmacro} macro which allows
51to create the bitmaps in much the same way as \helpref{wxICON}{wxiconmacro} creates
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52icons. It assumes that bitmaps live in resources under Windows or OS2 and XPM
53files under all other platforms (for XPMs, the corresponding file must be
54included before this macro is used, of course, and the name of the bitmap
55should be the same as the resource name under Windows with {\tt \_xpm}
56suffix). For example:
57
58\begin{verbatim}
59// an easy and portable way to create a bitmap
60wxBitmap bmp(wxBITMAP(bmpname));
61
62// which is roughly equivalent to the following
63#if defined(__WXMSW__) || defined(__WXPM__)
64 wxBitmap bmp("bmpname", wxBITMAP_TYPE_RESOURCE);
65#else // Unix
66 wxBitmap bmp(bmpname_xpm, wxBITMAP_TYPE_XPM);
67#endif
68\end{verbatim}
69
70You should always use wxICON and wxBITMAP macros because they work for any
71platform (unlike the code above which doesn't deal with wxMac, wxBe, ...) and
605d715d 72are more short and clear than versions with {\tt \#ifdef}s.
0c5d3e1c 73
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74\subsection{Supported bitmap file formats}\label{supportedbitmapformats}
75
76The following lists the formats handled on different platforms. Note
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77that missing or partially-implemented formats are automatically supplemented
78by the \helpref{wxImage}{wximage} to load the data, and then converting
79it to wxBitmap form. Note that using wxImage is the preferred way to
80load images in wxWindows, with the exception of resources (XPM-files or
81native Windows resources). Writing an image format handler for wxImage
82is also far easier than writing one for wxBitmap, because wxImage has
83exactly one format on all platforms wheras wxBitmap can store pixel data
84very differently, depending on colour depths and platform.
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85
86\wxheading{wxBitmap}
87
88Under Windows, wxBitmap may load the following formats:
89
90\begin{itemize}\itemsep=0pt
91\item Windows bitmap resource (wxBITMAP\_TYPE\_BMP\_RESOURCE)
92\item Windows bitmap file (wxBITMAP\_TYPE\_BMP)
2fd284a4 93\item XPM data and file (wxBITMAP\_TYPE\_XPM)
ccaaf5b0 94\item All formats that are supported by the \helpref{wxImage}{wximage} class.
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95\end{itemize}
96
97Under wxGTK, wxBitmap may load the following formats:
98
99\begin{itemize}\itemsep=0pt
2fd284a4 100\item XPM data and file (wxBITMAP\_TYPE\_XPM)
ccaaf5b0 101\item All formats that are supported by the \helpref{wxImage}{wximage} class.
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102\end{itemize}
103
104Under wxMotif, wxBitmap may load the following formats:
a660d684 105
2fd284a4 106\begin{itemize}\itemsep=0pt
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107\item XBM data and file (wxBITMAP\_TYPE\_XBM)
108\item XPM data and file (wxBITMAP\_TYPE\_XPM)
ccaaf5b0 109\item All formats that are supported by the \helpref{wxImage}{wximage} class.
2fd284a4 110\end{itemize}
a660d684 111
2fd284a4 112\wxheading{wxIcon}
a660d684 113
2fd284a4 114Under Windows, wxIcon may load the following formats:
a660d684 115
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116\begin{itemize}\itemsep=0pt
117\item Windows icon resource (wxBITMAP\_TYPE\_ICO\_RESOURCE)
118\item Windows icon file (wxBITMAP\_TYPE\_ICO)
119\item XPM data and file (wxBITMAP\_TYPE\_XPM)
120\end{itemize}
121
122Under wxGTK, wxIcon may load the following formats:
123
124\begin{itemize}\itemsep=0pt
2fd284a4 125\item XPM data and file (wxBITMAP\_TYPE\_XPM)
ccaaf5b0 126\item All formats that are supported by the \helpref{wxImage}{wximage} class.
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127\end{itemize}
128
129Under wxMotif, wxIcon may load the following formats:
130
131\begin{itemize}\itemsep=0pt
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132\item XBM data and file (wxBITMAP\_TYPE\_XBM)
133\item XPM data and file (wxBITMAP\_TYPE\_XPM)
ccaaf5b0 134\item All formats that are supported by the \helpref{wxImage}{wximage} class (?).
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135\end{itemize}
136
137\wxheading{wxCursor}
138
139Under Windows, wxCursor may load the following formats:
140
141\begin{itemize}\itemsep=0pt
142\item Windows cursor resource (wxBITMAP\_TYPE\_CUR\_RESOURCE)
143\item Windows cursor file (wxBITMAP\_TYPE\_CUR)
144\item Windows icon file (wxBITMAP\_TYPE\_ICO)
145\item Windows bitmap file (wxBITMAP\_TYPE\_BMP)
146\end{itemize}
147
148Under wxGTK, wxCursor may load the following formats (in additional
149to stock cursors):
150
151\begin{itemize}\itemsep=0pt
152\item None (stock cursors only).
153\end{itemize}
154
155Under wxMotif, wxCursor may load the following formats:
156
157\begin{itemize}\itemsep=0pt
158\item XBM data and file (wxBITMAP\_TYPE\_XBM)
159\end{itemize}
160
161\subsection{Bitmap format handlers}\label{bitmaphandlers}
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162
163To provide extensibility, the functionality for loading and saving bitmap formats
164is not implemented in the wxBitmap class, but in a number of handler classes,
165derived from wxBitmapHandler. There is a static list of handlers which wxBitmap
166examines when a file load/save operation is requested. Some handlers are provided as standard, but if you
167have special requirements, you may wish to initialise the wxBitmap class with
168some extra handlers which you write yourself or receive from a third party.
169
170To add a handler object to wxBitmap, your application needs to include the header which implements it, and
171then call the static function \helpref{wxBitmap::AddHandler}{wxbitmapaddhandler}. For example:
172
173{\small
174\begin{verbatim}
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175 #include <wx/pnghand.h>
176 #include <wx/xpmhand.h>
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177 ...
178 // Initialisation
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179 wxBitmap::AddHandler(new wxPNGFileHandler);
180 wxBitmap::AddHandler(new wxXPMFileHandler);
181 wxBitmap::AddHandler(new wxXPMDataHandler);
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182 ...
183\end{verbatim}
184}
185
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186Assuming the handlers have been written correctly, you should now be able to load and save PNG files
187and XPM files using the usual wxBitmap API.
a660d684 188
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189{\bf Note:} bitmap handlers are not implemented on all platforms. Currently, the above is only necessary on
190Windows, to save the extra overhead of formats that may not be necessary (if you don't use them, they
191are not linked into the executable). Unix platforms have PNG and XPM capability built-in (where supported).
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