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fixed warnings about truncating 64 bit integers
[wxWidgets.git] / src / motif / colour.cpp
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1/////////////////////////////////////////////////////////////////////////////
2// Name: colour.cpp
3// Purpose: wxColour class
4// Author: Julian Smart
5// Modified by:
6// Created: 17/09/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
65571936 9// Licence: wxWindows licence
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10/////////////////////////////////////////////////////////////////////////////
11
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12//// TODO: make wxColour a ref-counted object,
13//// so pixel values get shared.
14
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15// For compilers that support precompilation, includes "wx.h".
16#include "wx/wxprec.h"
17
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18#include "wx/gdicmn.h"
19#include "wx/colour.h"
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20#include "wx/app.h"
21
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22#ifdef __VMS__
23#pragma message disable nosimpint
24#endif
dfc54541 25#include <Xm/Xm.h>
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26#ifdef __VMS__
27#pragma message enable nosimpint
28#endif
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29
30#include "wx/motif/private.h"
4bb6408c 31
4bb6408c 32IMPLEMENT_DYNAMIC_CLASS(wxColour, wxObject)
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33
34// Colour
35
aad6765c 36void wxColour::Init()
4bb6408c 37{
aad6765c 38 m_isInit = false;
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39 m_red =
40 m_blue =
41 m_green = 0;
dfc54541 42 m_pixel = -1;
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43}
44
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45wxColour::wxColour()
46{
47 Init();
48}
49
50wxColour::wxColour(const wxColour& col)
4bb6408c 51{
564a150b 52 *this = col;
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53}
54
55wxColour& wxColour::operator =(const wxColour& col)
56{
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57 m_red = col.m_red;
58 m_green = col.m_green;
59 m_blue = col.m_blue;
60 m_isInit = col.m_isInit;
61 m_pixel = col.m_pixel;
62 return *this;
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63}
64
564a150b 65void wxColour::InitFromName(const wxString& name)
4bb6408c 66{
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67 if ( wxTheColourDatabase )
68 {
69 wxColour col = wxTheColourDatabase->Find(name);
70 if ( col.Ok() )
71 {
72 *this = col;
73 return;
74 }
75 }
76
77 // leave invalid
78 Init();
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79}
80
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81/* static */
82wxColour wxColour::CreateByName(const wxString& name)
83{
84 wxColour col;
85
86 Display *dpy = wxGlobalDisplay();
87 WXColormap colormap = wxTheApp->GetMainColormap( dpy );
88 XColor xcol;
89 if ( XParseColor( dpy, (Colormap)colormap, name.mb_str(), &xcol ) )
90 {
91 col.m_red = xcol.red & 0xff;
92 col.m_green = xcol.green & 0xff;
93 col.m_blue = xcol.blue & 0xff;
96be256b 94 col.m_isInit = true;
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95 col.m_pixel = -1;
96 }
97
98 return col;
99}
100
aad6765c 101wxColour::~wxColour()
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102{
103}
104
aad6765c 105void wxColour::Set(unsigned char r, unsigned char g, unsigned char b)
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106{
107 m_red = r;
108 m_green = g;
109 m_blue = b;
aad6765c 110 m_isInit = true;
e97f20a0 111 m_pixel = -1;
4bb6408c 112}
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113
114// Allocate a colour, or nearest colour, using the given display.
aad6765c 115// If realloc is true, ignore the existing pixel, otherwise just return
dfc54541 116// the existing one.
16c1f7f3 117// Returns the old or allocated pixel.
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118
119// TODO: can this handle mono displays? If not, we should have an extra
120// flag to specify whether this should be black or white by default.
121
16c1f7f3 122int wxColour::AllocColour(WXDisplay* display, bool realloc)
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123{
124 if ((m_pixel != -1) && !realloc)
2d120f83 125 return m_pixel;
aad6765c 126
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127 XColor color;
128 color.red = (unsigned short) Red ();
129 color.red |= color.red << 8;
130 color.green = (unsigned short) Green ();
131 color.green |= color.green << 8;
132 color.blue = (unsigned short) Blue ();
133 color.blue |= color.blue << 8;
aad6765c 134
dfc54541 135 color.flags = DoRed | DoGreen | DoBlue;
aad6765c 136
dfc54541 137 WXColormap cmap = wxTheApp->GetMainColormap(display);
aad6765c 138
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139 if (!XAllocColor ((Display*) display, (Colormap) cmap, &color))
140 {
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141 m_pixel = wxGetBestMatchingPixel((Display*) display, &color,(Colormap) cmap);
142 return m_pixel;
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143 }
144 else
145 {
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146 m_pixel = (int) color.pixel;
147 return m_pixel;
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148 }
149}
150
151/*-------------------------------------------
152Markus Emmenegger <mege@iqe.ethz.ch>
153Find the pixel value with an assigned color closest to the desired color
154Used if color cell allocation fails
155As the returned pixel value may be in use by another application,
156the color might change anytime.
157But in many cases, that is still better than always using black.
158--
159Chris Breeze <chris@hel.co.uk>
160Improvements:
1611) More efficient calculation of RGB distance of colour cell from
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162the desired colour. There is no need to take the sqrt of 'dist', and
163since we are only interested in the top 8-bits of R, G and B we
164can perform integer arithmetic.
dfc54541 1652) Attempt to allocate a read-only colour when a close match is found.
2d120f83 166A read-only colour will not change.
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1673) Fall back to the closest match if no read-only colours are available.
168
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169 Possible further improvements:
170 1) Scan the lookup table and sort the colour cells in order of
171 increasing
172 distance from the desired colour. Then attempt to allocate a
173 read-only
174 colour starting from the nearest match.
175 2) Linear RGB distance is not a particularly good method of colour
176 matching
177 (though it is quick). Converting the colour to HLS and then comparing
178 may give better matching.
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179-------------------------------------------*/
180
181int wxGetBestMatchingPixel(Display *display, XColor *desiredColor, Colormap cmap)
182{
183 if (cmap == (Colormap) NULL)
2d120f83 184 cmap = (Colormap) wxTheApp->GetMainColormap(display);
aad6765c 185
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186 int numPixVals = XDisplayCells(display, DefaultScreen (display));
187 int mindist = 256 * 256 * 3;
188 int bestpixel = (int) BlackPixel (display, DefaultScreen (display));
189 int red = desiredColor->red >> 8;
190 int green = desiredColor->green >> 8;
191 int blue = desiredColor->blue >> 8;
192 const int threshold = 2 * 2 * 3; // allow an error of up to 2 in R,G & B
aad6765c 193
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194 for (int pixelcount = 0; pixelcount < numPixVals; pixelcount++)
195 {
196 XColor matching_color;
197 matching_color.pixel = pixelcount;
198 XQueryColor(display,cmap,&matching_color);
aad6765c 199
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200 int delta_red = red - (matching_color.red >> 8);
201 int delta_green = green - (matching_color.green >> 8);
202 int delta_blue = blue - (matching_color.blue >> 8);
aad6765c 203
dfc54541 204 int dist = delta_red * delta_red +
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205 delta_green * delta_green +
206 delta_blue * delta_blue;
aad6765c 207
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208 if (dist <= threshold)
209 {
210 // try to allocate a read-only colour...
211 if (XAllocColor (display, cmap, &matching_color))
212 {
213 return matching_color.pixel;
214 }
215 }
216 if (dist < mindist)
217 {
218 bestpixel = pixelcount;
219 mindist = dist;
220 }
221 }
222 return bestpixel;
223}