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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: wave.h | |
3 | // Purpose: wxWave class | |
4 | // Author: Julian Smart | |
5 | // Modified by: Guilhem Lavaux for wxMMedia (02/05/1998) | |
6 | // Created: 01/02/97 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart and Markus Holzem | |
9 | // Licence: wxWindows license | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef __WAVEH__ | |
13 | #define __WAVEH__ | |
14 | ||
15 | #ifdef __GNUG__ | |
16 | #pragma interface | |
17 | #endif | |
18 | ||
19 | #include <wx/object.h> | |
20 | #include <wx/string.h> | |
21 | #include "sndwav.h" | |
22 | ||
23 | class wxWave : public wxObject | |
24 | { | |
25 | public: | |
26 | wxWave(); | |
27 | wxWave(const wxString& fileName, bool isResource = FALSE); | |
28 | ~wxWave(); | |
29 | ||
30 | public: | |
31 | bool Create(const wxString& sFileName, bool isResource = FALSE); | |
32 | bool IsOk() const { return (m_wave ? TRUE : FALSE); }; | |
33 | bool Play(bool async = TRUE, bool looped = FALSE) const; | |
34 | ||
35 | protected: | |
36 | bool Free(); | |
37 | ||
38 | protected: | |
39 | wxInputStream *m_iowave; | |
40 | wxSndWavCodec *m_wave; | |
41 | }; | |
42 | ||
43 | #endif |