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[wxWidgets.git] / samples / render / render.cpp
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1/////////////////////////////////////////////////////////////////////////////
2// Name: render.cpp
be5a51fb 3// Purpose: Render wxWidgets sample
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4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 04.08.03
7// RCS-ID: $Id$
be5a51fb 8// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
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9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// For compilers that support precompilation, includes "wx/wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27#ifndef WX_PRECOMP
28 #include "wx/app.h"
29 #include "wx/frame.h"
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30 #include "wx/dc.h"
31 #include "wx/dcclient.h"
32 #include "wx/panel.h"
33 #include "wx/menu.h"
34 #include "wx/textdlg.h"
35 #include "wx/log.h"
36 #include "wx/msgdlg.h"
32b9d9ff 37 #include "wx/icon.h"
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38#endif
39
40#include "wx/apptrait.h"
41#include "wx/renderer.h"
42
43// ----------------------------------------------------------------------------
44// resources
45// ----------------------------------------------------------------------------
46
47// the application icon (under Windows and OS/2 it is in resources)
48#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
49 #include "../sample.xpm"
50#endif
51
52// ----------------------------------------------------------------------------
53// private classes
54// ----------------------------------------------------------------------------
55
56// A renderer class draws the header buttons in a "special" way
57class MyRenderer : public wxDelegateRendererNative
58{
59public:
60 MyRenderer() : wxDelegateRendererNative(wxRendererNative::GetDefault()) { }
61
1ca21e6d 62 virtual void DrawHeaderButton(wxWindow *WXUNUSED(win),
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63 wxDC& dc,
64 const wxRect& rect,
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65 int WXUNUSED(flags) = 0,
66 wxHeaderSortIconType WXUNUSED(sortArrow) = wxHDR_SORT_ICON_NONE,
67 wxHeaderButtonParams* WXUNUSED(params) = NULL)
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68 {
69 dc.SetBrush(*wxBLUE_BRUSH);
70 dc.SetTextForeground(*wxWHITE);
71 dc.DrawRoundedRectangle(rect, 5);
72 dc.DrawLabel(_T("MyRenderer"), wxNullBitmap, rect, wxALIGN_CENTER);
73 }
74};
75
76// To use a different renderer from the very beginning we must override
77// wxAppTraits method creating the renderer (another, simpler, alternative is
78// to call wxRendererNative::Set() a.s.a.p. which should work in 99% of the
79// cases, but we show this here just for completeness)
80class MyTraits : public wxGUIAppTraits
81{
82 virtual wxRendererNative *CreateRenderer()
83 {
be5a51fb 84 // it will be deleted on program shutdown by wxWidgets itself
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85 return new MyRenderer;
86 }
87};
88
89// Define a new application type, each program should derive a class from wxApp
90class MyApp : public wxApp
91{
92public:
93 virtual bool OnInit();
94
95 // if we want MyTraits to be used we must override CreateTraits()
96 virtual wxAppTraits *CreateTraits() { return new MyTraits; }
97};
98
99// Define a new frame type: this is going to be our main frame
100class MyFrame : public wxFrame
101{
102public:
103 // ctor(s)
104 MyFrame();
105 virtual ~MyFrame();
106
107 // event handlers (these functions should _not_ be virtual)
ba46d9ea 108#if wxUSE_DYNLIB_CLASS
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109 void OnLoad(wxCommandEvent& event);
110 void OnUnload(wxCommandEvent& event);
ba46d9ea 111#endif // wxUSE_DYNLIB_CLASS
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112 void OnQuit(wxCommandEvent& event);
113 void OnAbout(wxCommandEvent& event);
114
115private:
116 wxPanel *m_panel;
117
be5a51fb 118 // any class wishing to process wxWidgets events must use this macro
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119 DECLARE_EVENT_TABLE()
120};
121
122// a very simple class just to have something to draw on
123class MyPanel : public wxPanel
124{
125public:
126 MyPanel(wxWindow *parent) : wxPanel(parent) { }
127
128 void OnPaint(wxPaintEvent&)
129 {
130 wxPaintDC dc(this);
131
132 dc.DrawText(_T("Below is the standard header button drawn"), 10, 10);
133 dc.DrawText(_T("using the current renderer:"), 10, 40);
134
135 wxRendererNative::Get().DrawHeaderButton(this, dc,
136 wxRect(20, 70, 100, 60));
137 }
138
139 DECLARE_EVENT_TABLE()
140};
141
142BEGIN_EVENT_TABLE(MyPanel, wxPanel)
143 EVT_PAINT(MyPanel::OnPaint)
144END_EVENT_TABLE()
145
146// ----------------------------------------------------------------------------
147// constants
148// ----------------------------------------------------------------------------
149
150// IDs for the controls and the menu commands
151enum
152{
153 // our menu items
ba46d9ea 154#if wxUSE_DYNLIB_CLASS
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155 Render_Load = 100,
156 Render_Unload,
ba46d9ea 157#endif // wxUSE_DYNLIB_CLASS
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158
159 // standard menu items
160 Render_Quit = wxID_EXIT,
161
162 // it is important for the id corresponding to the "About" command to have
163 // this standard value as otherwise it won't be handled properly under Mac
164 // (where it is special and put into the "Apple" menu)
165 Render_About = wxID_ABOUT
166};
167
168// ----------------------------------------------------------------------------
be5a51fb 169// event tables and other macros for wxWidgets
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170// ----------------------------------------------------------------------------
171
be5a51fb 172// the event tables connect the wxWidgets events with the functions (event
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173// handlers) which process them. It can be also done at run-time, but for the
174// simple menu events like this the static method is much simpler.
175BEGIN_EVENT_TABLE(MyFrame, wxFrame)
ba46d9ea 176#if wxUSE_DYNLIB_CLASS
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177 EVT_MENU(Render_Load, MyFrame::OnLoad)
178 EVT_MENU(Render_Unload,MyFrame::OnUnload)
ba46d9ea 179#endif // wxUSE_DYNLIB_CLASS
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180 EVT_MENU(Render_Quit, MyFrame::OnQuit)
181
182 EVT_MENU(Render_About, MyFrame::OnAbout)
183END_EVENT_TABLE()
184
be5a51fb 185// Create a new application object: this macro will allow wxWidgets to create
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186// the application object during program execution (it's better than using a
187// static object for many reasons) and also implements the accessor function
188// wxGetApp() which will return the reference of the right type (i.e. MyApp and
189// not wxApp)
190IMPLEMENT_APP(MyApp)
191
192// ============================================================================
193// implementation
194// ============================================================================
195
196// ----------------------------------------------------------------------------
197// the application class
198// ----------------------------------------------------------------------------
199
200// 'Main program' equivalent: the program execution "starts" here
201bool MyApp::OnInit()
202{
203 // create the main application window
204 new MyFrame;
205
206 return true;
207}
208
209// ----------------------------------------------------------------------------
210// main frame
211// ----------------------------------------------------------------------------
212
213// frame constructor
214MyFrame::MyFrame()
215 : wxFrame(NULL,
1ca21e6d 216 wxID_ANY,
be5a51fb 217 _T("Render wxWidgets Sample"),
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218 wxPoint(50, 50),
219 wxSize(450, 340))
220{
221 // set the frame icon
222 SetIcon(wxICON(sample));
223
224#if wxUSE_MENUS
225 // create a menu bar
226 wxMenu *menuFile = new wxMenu;
ba46d9ea 227#if wxUSE_DYNLIB_CLASS
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228 menuFile->Append(Render_Load, _T("&Load renderer...\tCtrl-L"));
229 menuFile->Append(Render_Unload, _T("&Unload renderer\tCtrl-U"));
ba46d9ea 230#endif // wxUSE_DYNLIB_CLASS
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231 menuFile->Append(Render_Quit, _T("E&xit\tCtrl-Q"), _T("Quit this program"));
232
233 // the "About" item should be in the help menu
234 wxMenu *helpMenu = new wxMenu;
235 helpMenu->Append(Render_About, _T("&About...\tF1"), _T("Show about dialog"));
236
237 // now append the freshly created menu to the menu bar...
238 wxMenuBar *menuBar = new wxMenuBar();
239 menuBar->Append(menuFile, _T("&File"));
240 menuBar->Append(helpMenu, _T("&Help"));
241
242 // ... and attach this menu bar to the frame
243 SetMenuBar(menuBar);
244#endif // wxUSE_MENUS
245
246 m_panel = new MyPanel(this);
247
248#if wxUSE_STATUSBAR
249 // create a status bar just for fun (by default with 1 pane only)
250 CreateStatusBar(2);
be5a51fb 251 SetStatusText(_T("Welcome to wxWidgets!"));
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252#endif // wxUSE_STATUSBAR
253
254 Show();
255}
256
257MyFrame::~MyFrame()
258{
259 delete wxRendererNative::Set(NULL);
260}
261
262
263// event handlers
264
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265#if wxUSE_DYNLIB_CLASS
266
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267void MyFrame::OnLoad(wxCommandEvent& WXUNUSED(event))
268{
269 static wxString s_name = _T("renddll");
270
271 wxString name = wxGetTextFromUser
272 (
273 _T("Name of the renderer to load:"),
be5a51fb 274 _T("Render wxWidgets Sample"),
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275 s_name,
276 this
277 );
278 if ( name.empty() )
279 {
280 // cancelled
281 return;
282 }
283
284 s_name = name;
285
286 wxRendererNative *renderer = wxRendererNative::Load(name);
287 if ( !renderer )
288 {
289 wxLogError(_T("Failed to load renderer \"%s\"."), name.c_str());
290 }
291 else // loaded ok
292 {
293 delete wxRendererNative::Set(renderer);
294
295 m_panel->Refresh();
296
297 wxLogStatus(this, _T("Successfully loaded the renderer \"%s\"."),
298 name.c_str());
299 }
300}
301
302void MyFrame::OnUnload(wxCommandEvent& WXUNUSED(event))
303{
304 wxRendererNative *renderer = wxRendererNative::Set(NULL);
305 if ( renderer )
306 {
307 delete renderer;
308
309 m_panel->Refresh();
310
311 wxLogStatus(this, _T("Unloaded the previously loaded renderer."));
312 }
313 else
314 {
315 wxLogWarning(_T("No renderer to unload."));
316 }
317}
318
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319#endif // wxUSE_DYNLIB_CLASS
320
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321void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
322{
323 // true is to force the frame to close
324 Close(true);
325}
326
327void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
328{
329 wxMessageBox(_T("Render sample shows how to use custom renderers.\n")
330 _T("\n")
749bfe9a 331 _T("(c) 2003 Vadim Zeitlin"),
be5a51fb 332 _T("About Render wxWidgets Sample"),
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333 wxOK | wxICON_INFORMATION, this);
334}
335