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1/////////////////////////////////////////////////////////////////////////////
2// File: region.cpp
3// Purpose: Region class
f97c9854 4// Author: Markus Holzem/Julian Smart
4bb6408c 5// Created: Fri Oct 24 10:46:34 MET 1997
dfe1eee3 6// RCS-ID: $Id$
f97c9854 7// Copyright: (c) 1997 Markus Holzem/Julian Smart
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8// Licence: wxWindows licence
9/////////////////////////////////////////////////////////////////////////////
10
11#ifdef __GNUG__
12#pragma implementation "region.h"
13#endif
14
15#include "wx/region.h"
16#include "wx/gdicmn.h"
17
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18#ifdef __VMS__
19#pragma message disable nosimpint
20#endif
f97c9854 21#include <Xm/Xm.h>
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22#ifdef __VMS__
23#pragma message enable nosimpint
24#endif
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25// #include "wx/motif/private.h"
26
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27 IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject)
28 IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator, wxObject)
4bb6408c 29
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30// ----------------------------------------------------------------------------
31// list types
32// ----------------------------------------------------------------------------
33
34#include "wx/listimpl.cpp"
35
36WX_DEFINE_LIST(wxRectList);
37
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38//-----------------------------------------------------------------------------
39// wxRegionRefData implementation
40//-----------------------------------------------------------------------------
41
42class WXDLLEXPORT wxRegionRefData : public wxGDIRefData {
43public:
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44 wxRegionRefData()
45 {
46 m_region = XCreateRegion();
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47 m_usingRects = FALSE;
48 m_rects = (wxRect*) NULL;
49 m_rectCount = 0;
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50 }
51
52 wxRegionRefData(const wxRegionRefData& data)
53 {
54 m_region = XCreateRegion();
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55 m_rects = (wxRect*) NULL;
56 m_rectCount = 0;
dfe1eee3 57 XUnionRegion(m_region, data.m_region, m_region);
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58
59 SetRects(data.m_rectCount, data.m_rects);
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60 }
61
62 ~wxRegionRefData()
63 {
64 XDestroyRegion(m_region);
25f47127 65 DeleteRects();
dfe1eee3 66 }
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67
68 wxRect* GetRects() { return m_rects; };
69 void SetRects(const wxRectList& rectList);
70 void SetRects(int count, const wxRect* rects);
71 bool UsingRects() const { return m_usingRects; }
72 int GetRectCount() const { return m_rectCount; }
73
74 void DeleteRects();
75
76 Region m_region;
77 wxRect* m_rects;
78 int m_rectCount;
79 bool m_usingRects; // TRUE if we're using the above.
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80};
81
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82void wxRegionRefData::SetRects(const wxRectList& rectList)
83{
84 DeleteRects();
85 m_usingRects = (rectList.Number() > 0);
86 if (m_usingRects)
87 {
88 m_rectCount = rectList.Number();
89 m_rects = new wxRect[m_rectCount];
90 }
91
92 wxRectList::Node* node = rectList.GetFirst();
93 int i = 0;
94 while (node) {
95 wxRect* rect = node->GetData();
96 m_rects[i] = * rect;
97 node = node->GetNext();
98 i ++;
99 }
100}
101
102void wxRegionRefData::SetRects(int count, const wxRect* rects)
103{
104 DeleteRects();
105 m_usingRects = (count > 0);
106 if (m_usingRects)
107 {
108 m_rectCount = count;
109 m_rects = new wxRect[m_rectCount];
110 int i;
111 for (i = 0; i < m_rectCount; i++)
112 m_rects[i] = rects[i];
113 }
114}
115
116void wxRegionRefData::DeleteRects()
117{
118 if (m_rects)
119 {
120 delete[] m_rects;
121 m_rects = (wxRect*) NULL;
122 }
123 m_rectCount = 0;
124 m_usingRects = FALSE;
125 }
126
f97c9854 127#define M_REGION (((wxRegionRefData*)m_refData)->m_region)
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128
129//-----------------------------------------------------------------------------
130// wxRegion
131//-----------------------------------------------------------------------------
132
133/*!
134 * Create an empty region.
135 */
136wxRegion::wxRegion()
137{
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138}
139
3ccf6cd7 140wxRegion::wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
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141{
142 m_refData = new wxRegionRefData;
f97c9854 143
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144 XRectangle rect;
145 rect.x = x;
146 rect.y = y;
147 rect.width = w;
148 rect.height = h;
149 XUnionRectWithRegion(&rect, M_REGION, M_REGION);
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150}
151
152wxRegion::wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight)
153{
154 m_refData = new wxRegionRefData;
f97c9854 155
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156 XRectangle rect;
157 rect.x = topLeft.x;
158 rect.y = topLeft.y;
159 rect.width = bottomRight.x - topLeft.x;
160 rect.height = bottomRight.y - topLeft.y;
161 XUnionRectWithRegion(&rect, M_REGION, M_REGION);
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162}
163
164wxRegion::wxRegion(const wxRect& rect)
165{
166 m_refData = new wxRegionRefData;
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167
168 XRectangle rect1;
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169 rect1.x = rect.x;
170 rect1.y = rect.y;
171 rect1.width = rect.width;
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172 rect1.height = rect.height;
173 XUnionRectWithRegion(&rect1, M_REGION, M_REGION);
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174}
175
176/*!
177 * Destroy the region.
178 */
179wxRegion::~wxRegion()
180{
181 // m_refData unrefed in ~wxObject
182}
183
55acd85e 184// Get the internal region handle
45d49251 185WXRegion wxRegion::GetXRegion() const
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186{
187 wxASSERT( m_refData !=NULL );
188
189 return (WXRegion) ((wxRegionRefData*)m_refData)->m_region;
190}
191
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192//-----------------------------------------------------------------------------
193//# Modify region
194//-----------------------------------------------------------------------------
195
196//! Clear current region
197void wxRegion::Clear()
198{
199 UnRef();
200}
201
202//! Combine rectangle (x, y, w, h) with this.
3ccf6cd7 203bool wxRegion::Combine(wxCoord x, wxCoord y, wxCoord width, wxCoord height, wxRegionOp op)
4bb6408c 204{
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205 // Don't change shared data
206 if (!m_refData) {
207 m_refData = new wxRegionRefData();
208 } else if (m_refData->GetRefCount() > 1) {
209 wxRegionRefData* ref = (wxRegionRefData*)m_refData;
210 UnRef();
211 m_refData = new wxRegionRefData(*ref);
212 }
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213 // If ref count is 1, that means it's 'ours' anyway so no action.
214
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215 Region rectRegion = XCreateRegion();
216
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217 XRectangle rect;
218 rect.x = x;
219 rect.y = y;
220 rect.width = width;
221 rect.height = height;
222 XUnionRectWithRegion(&rect, rectRegion, rectRegion);
4bb6408c 223
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224 switch (op)
225 {
226 case wxRGN_AND:
dfe1eee3 227 XIntersectRegion(M_REGION, rectRegion, M_REGION);
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228 break ;
229 case wxRGN_OR:
dfe1eee3 230 XUnionRegion(M_REGION, rectRegion, M_REGION);
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231 break ;
232 case wxRGN_XOR:
233 // TODO
234 break ;
235 case wxRGN_DIFF:
236 // TODO
237 break ;
f97c9854 238 case wxRGN_COPY: // Don't have to do this one
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239 default:
240 // TODO
241 break ;
242 }
243
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244 return FALSE;
245}
246
247//! Union /e region with this.
248bool wxRegion::Combine(const wxRegion& region, wxRegionOp op)
249{
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250 if (region.Empty())
251 return FALSE;
252
253 // Don't change shared data
254 if (!m_refData) {
255 m_refData = new wxRegionRefData();
256 } else if (m_refData->GetRefCount() > 1) {
257 wxRegionRefData* ref = (wxRegionRefData*)m_refData;
258 UnRef();
259 m_refData = new wxRegionRefData(*ref);
260 }
261
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262 switch (op)
263 {
264 case wxRGN_AND:
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265 XIntersectRegion(M_REGION, ((wxRegionRefData*)region.m_refData)->m_region,
266 M_REGION);
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267 break ;
268 case wxRGN_OR:
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269 XUnionRegion(M_REGION, ((wxRegionRefData*)region.m_refData)->m_region,
270 M_REGION);
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271 break ;
272 case wxRGN_XOR:
273 // TODO
274 break ;
275 case wxRGN_DIFF:
276 // TODO
277 break ;
f97c9854 278 case wxRGN_COPY: // Don't have to do this one
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279 default:
280 // TODO
281 break ;
282 }
283
a724d789 284 return FALSE;
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285}
286
287bool wxRegion::Combine(const wxRect& rect, wxRegionOp op)
288{
289 return Combine(rect.GetLeft(), rect.GetTop(), rect.GetWidth(), rect.GetHeight(), op);
290}
291
292//-----------------------------------------------------------------------------
293//# Information on region
294//-----------------------------------------------------------------------------
295
296// Outer bounds of region
3ccf6cd7 297void wxRegion::GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const
4bb6408c 298{
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299 if (m_refData) {
300 XRectangle rect;
301 XClipBox(M_REGION, &rect);
302 x = rect.x;
303 y = rect.y;
304 w = rect.width;
305 h = rect.height;
306 } else {
307 x = y = w = h = 0;
308 }
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309}
310
311wxRect wxRegion::GetBox() const
312{
3ccf6cd7 313 wxCoord x, y, w, h;
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314 GetBox(x, y, w, h);
315 return wxRect(x, y, w, h);
316}
317
318// Is region empty?
319bool wxRegion::Empty() const
320{
dfe1eee3 321 return m_refData ? XEmptyRegion(M_REGION) : TRUE;
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322}
323
324//-----------------------------------------------------------------------------
325//# Tests
326//-----------------------------------------------------------------------------
327
328// Does the region contain the point (x,y)?
3ccf6cd7 329wxRegionContain wxRegion::Contains(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y)) const
4bb6408c 330{
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331 if (!m_refData)
332 return wxOutRegion;
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333
334 // TODO. Return wxInRegion if within region.
335 if (0)
336 return wxInRegion;
337 return wxOutRegion;
338}
339
340// Does the region contain the point pt?
341wxRegionContain wxRegion::Contains(const wxPoint& pt) const
342{
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343 if (!m_refData)
344 return wxOutRegion;
4bb6408c 345
dfe1eee3 346 return XPointInRegion(M_REGION, pt.x, pt.y) ? wxInRegion : wxOutRegion;
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347}
348
349// Does the region contain the rectangle (x, y, w, h)?
3ccf6cd7 350wxRegionContain wxRegion::Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const
4bb6408c 351{
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352 if (!m_refData)
353 return wxOutRegion;
354
355 switch (XRectInRegion(M_REGION, x, y, w, h)) {
356 case RectangleIn: return wxInRegion;
357 case RectanglePart: return wxPartRegion;
358 }
359 return wxOutRegion;
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360}
361
362// Does the region contain the rectangle rect
363wxRegionContain wxRegion::Contains(const wxRect& rect) const
364{
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365 if (!m_refData)
366 return wxOutRegion;
4bb6408c 367
3ccf6cd7 368 wxCoord x, y, w, h;
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369 x = rect.x;
370 y = rect.y;
371 w = rect.GetWidth();
372 h = rect.GetHeight();
373 return Contains(x, y, w, h);
374}
375
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376bool wxRegion::UsingRects() const
377{
378 return ((wxRegionRefData*)m_refData)->UsingRects();
379}
380
381/*
382wxRectList& wxRegion::GetRectList()
383{
384 return ((wxRegionRefData*)m_refData)->GetRectList();
385}
386*/
387
388wxRect* wxRegion::GetRects()
389{
390 return ((wxRegionRefData*)m_refData)->GetRects();
391}
392
393int wxRegion::GetRectCount() const
394{
395 return ((wxRegionRefData*)m_refData)->GetRectCount();
396}
397
398void wxRegion::SetRects(const wxRectList& rectList)
399{
400 ((wxRegionRefData*)m_refData)->SetRects(rectList);
401}
402
403void wxRegion::SetRects(int count, const wxRect* rects)
404{
405 ((wxRegionRefData*)m_refData)->SetRects(count, rects);
406}
407
4bb6408c 408///////////////////////////////////////////////////////////////////////////////
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409// //
410// wxRegionIterator //
411// //
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412///////////////////////////////////////////////////////////////////////////////
413
414/*!
415 * Initialize empty iterator
416 */
417wxRegionIterator::wxRegionIterator() : m_current(0), m_numRects(0), m_rects(NULL)
418{
419}
420
421wxRegionIterator::~wxRegionIterator()
422{
423 if (m_rects)
424 delete[] m_rects;
425}
426
427/*!
428 * Initialize iterator for region
429 */
430wxRegionIterator::wxRegionIterator(const wxRegion& region)
431{
432 m_rects = NULL;
433
dfe1eee3 434 Reset(region);
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435}
436
437/*!
438 * Reset iterator for a new /e region.
439 */
440void wxRegionIterator::Reset(const wxRegion& region)
441{
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442 m_current = 0;
443 m_region = region;
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444
445 if (m_rects)
446 delete[] m_rects;
447
448 m_rects = NULL;
449
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450 if (m_region.Empty())
451 m_numRects = 0;
452 else
4bb6408c 453 {
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454 // Create m_rects and fill with rectangles for this region.
455 // Since we can't find the rectangles in a region, we cheat
456 // by retrieving the rectangles explicitly set in wxPaintDC::wxPaintDC
457 // (dcclient.cpp).
458 if (m_region.UsingRects())
459 {
460 wxRect* rects = m_region.GetRects();
461 int count = m_region.GetRectCount();
462 m_numRects = count;
463 m_rects = new wxRect[m_numRects];
464
465 int i = 0;
466 for (i = 0; i < m_numRects; i++)
467 m_rects[i] = rects[i];
468
469 /*
470 int i = 0;
471 wxRectList::Node* node = rectList.GetFirst();
472 while (node) {
473 wxRect* rect = node->GetData();
474 m_rects[i] = * rect;
475 node = node->GetNext();
476 i ++;
477 }
478 */
479 }
480 else
481 {
482 // For now, fudge by getting the whole bounding box.
483 m_rects = new wxRect[1];
484 m_numRects = 1;
485 m_rects[0] = m_region.GetBox();
486 }
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487 }
488}
489
490/*!
491 * Increment iterator. The rectangle returned is the one after the
492 * incrementation.
493 */
494void wxRegionIterator::operator ++ ()
495{
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496 if (m_current < m_numRects)
497 ++m_current;
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498}
499
500/*!
501 * Increment iterator. The rectangle returned is the one before the
502 * incrementation.
503 */
504void wxRegionIterator::operator ++ (int)
505{
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506 if (m_current < m_numRects)
507 ++m_current;
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508}
509
3ccf6cd7 510wxCoord wxRegionIterator::GetX() const
4bb6408c 511{
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512 if (m_current < m_numRects)
513 return m_rects[m_current].x;
514 return 0;
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515}
516
3ccf6cd7 517wxCoord wxRegionIterator::GetY() const
4bb6408c 518{
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519 if (m_current < m_numRects)
520 return m_rects[m_current].y;
521 return 0;
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522}
523
3ccf6cd7 524wxCoord wxRegionIterator::GetW() const
4bb6408c 525{
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526 if (m_current < m_numRects)
527 return m_rects[m_current].width ;
528 return 0;
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529}
530
3ccf6cd7 531wxCoord wxRegionIterator::GetH() const
4bb6408c 532{
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533 if (m_current < m_numRects)
534 return m_rects[m_current].height;
535 return 0;
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536}
537