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1///////////////////////////////////////////////////////////////////////////////
2// Name: dynarray.h
3// Purpose: auto-resizable (i.e. dynamic) array support
4// Author: Vadim Zeitlin
3bfa4402 5// Modified by:
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6// Created: 12.09.97
7// RCS-ID: $Id$
8// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9// Licence: wxWindows license
10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef _DYNARRAY_H
13#define _DYNARRAY_H
14
15#ifdef __GNUG__
16#pragma interface "dynarray.h"
17#endif
18
19#include "wx/defs.h"
3bfa4402 20#include "wx/debug.h"
c801d85f 21
2600d8ee 22/** @name Dynamic arrays and object arrays (array which own their elements)
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23 @memo Arrays which grow on demand and do range checking (only in debug)
24 */
25//@{
26
27// ----------------------------------------------------------------------------
28// constants
29// ----------------------------------------------------------------------------
30
31/**
2600d8ee 32 the initial size by which an array grows when an element is added
3bfa4402 33 default value avoids allocate one or two bytes when the array is created
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34 which is rather inefficient
35*/
36#define WX_ARRAY_DEFAULT_INITIAL_SIZE (16)
37
38// ----------------------------------------------------------------------------
39// types
40// ----------------------------------------------------------------------------
41
42/**
43 callback compare function for quick sort
3bfa4402 44 must return negative value, 0 or positive value if pItem1 <, = or > pItem2
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45 */
46
1777b9bb 47#if defined(__VISUALC__)
c801d85f 48 #define CMPFUNC_CONV _cdecl
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49#elif defined(__VISAGECPP__)
50 #define CMPFUNC_CONV _Optlink
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51#else // !Visual C++
52 #define CMPFUNC_CONV
53#endif // compiler
54typedef int (CMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
55
56// ----------------------------------------------------------------------------
57/**
58 base class managing data having size of type 'long' (not used directly)
59
60 NB: for efficiency this often used class has no virtual functions (hence no
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61 VTBL), even dtor is <B>not</B> virtual. If used as expected it won't
62 create any problems because ARRAYs from DEFINE_ARRAY have no dtor at all,
63 so it's not too important if it's not called (this happens when you cast
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64 "SomeArray *" as "BaseArray *" and then delete it)
65
2600d8ee 66 @memo Base class for template array classes
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67*/
68// ----------------------------------------------------------------------------
fbcb4166 69class WXDLLEXPORT wxBaseArray
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70{
71public:
72 /** @name ctors and dtor */
73 //@{
74 /// default ctor
75 wxBaseArray();
76 /// copy ctor
77 wxBaseArray(const wxBaseArray& array);
78 /// assignment operator
79 wxBaseArray& operator=(const wxBaseArray& src);
80 /// not virtual, see above
81 /// EXCEPT for Gnu compiler to reduce warnings...
82#ifdef __GNUG__
83 virtual
84#endif
85 ~wxBaseArray();
86 //@}
87
88 /** @name memory management */
89 //@{
2600d8ee 90 /// empties the array, but doesn't release memory
3093cef8 91 void Empty() { m_nCount = 0; }
2600d8ee 92 /// empties the array and releases memory
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93 void Clear();
94 /// preallocates memory for given number of items
c86f1403 95 void Alloc(size_t uiSize);
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96 /// minimizes the memory used by the array (frees unused memory)
97 void Shrink();
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98 //@}
99
100 /** @name simple accessors */
101 //@{
102 /// number of elements in the array
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103 size_t Count() const { return m_nCount; }
104 size_t GetCount() const { return m_nCount; }
c801d85f 105 /// is it empty?
3093cef8 106 bool IsEmpty() const { return m_nCount == 0; }
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107 //@}
108
109protected:
3bfa4402 110 // these methods are protected because if they were public one could
2600d8ee 111 // mistakenly call one of them instead of DEFINE_ARRAY's or OBJARRAY's
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112 // type safe methods
113
114 /** @name items access */
115 //@{
116 /// get item at position uiIndex (range checking is done in debug version)
c86f1403 117 long& Item(size_t uiIndex) const
3093cef8 118 { wxASSERT( uiIndex < m_nCount ); return m_pItems[uiIndex]; }
c801d85f 119 /// same as Item()
c86f1403 120 long& operator[](size_t uiIndex) const { return Item(uiIndex); }
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121 //@}
122
123 /** @name item management */
124 //@{
125 /**
126 Search the element in the array, starting from the either side
127 @param bFromEnd if TRUE, start from the end
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128 @return index of the first item matched or wxNOT_FOUND
129 @see wxNOT_FOUND
c801d85f 130 */
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131 int Index(long lItem, bool bFromEnd = FALSE) const;
132 /// search for an item using binary search in a sorted array
e99c3048 133 int Index(long lItem, CMPFUNC fnCompare) const;
c801d85f 134 /// add new element at the end
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135 void Add(long lItem);
136 /// add item assuming the array is sorted with fnCompare function
137 void Add(long lItem, CMPFUNC fnCompare);
138 /// add new element at given position (it becomes Item[uiIndex])
c86f1403 139 void Insert(long lItem, size_t uiIndex);
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140 /// remove first item matching this value
141 void Remove(long lItem);
142 /// remove item by index
c86f1403 143 void Remove(size_t uiIndex);
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144 //@}
145
146 /// sort array elements using given compare function
3bfa4402 147 void Sort(CMPFUNC fnCompare);
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148
149private:
150 void Grow(); // makes array bigger if needed
151
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152 size_t m_nSize, // current size of the array
153 m_nCount; // current number of elements
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154
155 long *m_pItems; // pointer to data
156};
157
158// ============================================================================
159// template classes
160// ============================================================================
161
162// ----------------------------------------------------------------------------
163// This macro generates a new array class. It is intended for storage of simple
164// types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
3bfa4402 165//
c801d85f 166// NB: it has only inline functions => takes no space at all
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167// Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
168// { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
169// so using a temporary variable instead.
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170// ----------------------------------------------------------------------------
171#define _WX_DEFINE_ARRAY(T, name) \
172typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2); \
68373000 173class WXDLLEXPORT name : public wxBaseArray \
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174{ \
175public: \
176 name() \
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177 { \
178 size_t type = sizeof(T); \
54da4255 179 size_t sizelong = sizeof(long); \
d422d01e 180 if ( type > sizelong ) \
e70f5e13 181 { wxFAIL_MSG( _T("illegal use of DEFINE_ARRAY") ); } \
54da4255 182 } \
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183 \
184 name& operator=(const name& src) \
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185 { wxBaseArray* temp = (wxBaseArray*) this; \
186 (*temp) = ((const wxBaseArray&)src); \
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187 return *this; } \
188 \
3093cef8 189 T& operator[](size_t uiIndex) const \
c801d85f 190 { return (T&)(wxBaseArray::Item(uiIndex)); } \
3093cef8 191 T& Item(size_t uiIndex) const \
c801d85f 192 { return (T&)(wxBaseArray::Item(uiIndex)); } \
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193 T& Last() const \
194 { return (T&)(wxBaseArray::Item(Count() - 1)); } \
c801d85f 195 \
bc7665d4 196 int Index(T Item, bool bFromEnd = FALSE) const \
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197 { return wxBaseArray::Index((long)Item, bFromEnd); } \
198 \
199 void Add(T Item) \
200 { wxBaseArray::Add((long)Item); } \
3093cef8 201 void Insert(T Item, size_t uiIndex) \
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202 { wxBaseArray::Insert((long)Item, uiIndex) ; } \
203 \
3093cef8 204 void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); } \
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205 void Remove(T Item) \
206 { int iIndex = Index(Item); \
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207 wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
208 _T("removing inexisting element in wxArray::Remove") ); \
209 wxBaseArray::Remove((size_t)iIndex); } \
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210 \
211 void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
212}
213
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214// ----------------------------------------------------------------------------
215// This is the same as the previous macro, but it defines a sorted array.
216// Differences:
217// 1) it must be given a COMPARE function in ctor which takes 2 items of type
218// T* and should return -1, 0 or +1 if the first one is less/greater
219// than/equal to the second one.
220// 2) the Add() method inserts the item in such was that the array is always
221// sorted (it uses the COMPARE function)
222// 3) it has no Sort() method because it's always sorted
223// 4) Index() method is much faster (the sorted arrays use binary search
224// instead of linear one), but Add() is slower.
225//
226// Summary: use this class when the speed of Index() function is important, use
227// the normal arrays otherwise.
228//
229// NB: it has only inline functions => takes no space at all
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230// Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
231// { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
232// so using a temporary variable instead.
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233// ----------------------------------------------------------------------------
234#define _WX_DEFINE_SORTED_ARRAY(T, name) \
235typedef int (CMPFUNC_CONV *SCMPFUNC##T)(T pItem1, T pItem2); \
68373000 236class WXDLLEXPORT name : public wxBaseArray \
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237{ \
238public: \
239 name(SCMPFUNC##T fn) \
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240 { size_t type = sizeof(T); \
241 size_t sizelong = sizeof(long); \
d422d01e 242 if ( type > sizelong ) \
e70f5e13 243 { wxFAIL_MSG( _T("illegal use of DEFINE_ARRAY") ); } \
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244 m_fnCompare = fn; \
245 } \
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246 \
247 name& operator=(const name& src) \
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248 { wxBaseArray* temp = (wxBaseArray*) this; \
249 (*temp) = ((const wxBaseArray&)src); \
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250 m_fnCompare = src.m_fnCompare; \
251 return *this; } \
252 \
3093cef8 253 T& operator[](size_t uiIndex) const \
3bfa4402 254 { return (T&)(wxBaseArray::Item(uiIndex)); } \
3093cef8 255 T& Item(size_t uiIndex) const \
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256 { return (T&)(wxBaseArray::Item(uiIndex)); } \
257 T& Last() const \
258 { return (T&)(wxBaseArray::Item(Count() - 1)); } \
259 \
260 int Index(T Item) const \
261 { return wxBaseArray::Index((long)Item, (CMPFUNC)m_fnCompare); }\
262 \
263 void Add(T Item) \
264 { wxBaseArray::Add((long)Item, (CMPFUNC)m_fnCompare); } \
265 \
3093cef8 266 void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); } \
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267 void Remove(T Item) \
268 { int iIndex = Index(Item); \
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269 wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
270 _T("removing inexisting element in wxArray::Remove") ); \
3093cef8 271 wxBaseArray::Remove((size_t)iIndex); } \
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272 \
273private: \
274 SCMPFUNC##T m_fnCompare; \
275}
276
c801d85f 277// ----------------------------------------------------------------------------
2600d8ee 278// see WX_DECLARE_OBJARRAY and WX_DEFINE_OBJARRAY
c801d85f 279// ----------------------------------------------------------------------------
2600d8ee 280#define _WX_DECLARE_OBJARRAY(T, name) \
c801d85f 281typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2); \
68373000 282class WXDLLEXPORT name : public wxBaseArray \
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283{ \
284public: \
285 name() { } \
286 name(const name& src); \
287 name& operator=(const name& src); \
288 \
289 ~name(); \
290 \
3093cef8 291 T& operator[](size_t uiIndex) const \
c801d85f 292 { return *(T*)wxBaseArray::Item(uiIndex); } \
3093cef8 293 T& Item(size_t uiIndex) const \
c801d85f 294 { return *(T*)wxBaseArray::Item(uiIndex); } \
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295 T& Last() const \
296 { return *(T*)(wxBaseArray::Item(Count() - 1)); } \
c801d85f 297 \
bc7665d4 298 int Index(const T& Item, bool bFromEnd = FALSE) const; \
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299 \
300 void Add(const T& Item); \
301 void Add(const T* pItem) \
302 { wxBaseArray::Add((long)pItem); } \
303 \
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304 void Insert(const T& Item, size_t uiIndex); \
305 void Insert(const T* pItem, size_t uiIndex) \
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306 { wxBaseArray::Insert((long)pItem, uiIndex); } \
307 \
308 void Empty(); \
309 \
3093cef8 310 T* Detach(size_t uiIndex) \
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311 { T* p = (T*)wxBaseArray::Item(uiIndex); \
312 wxBaseArray::Remove(uiIndex); return p; } \
3093cef8 313 void Remove(size_t uiIndex); \
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314 \
315 void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
316 \
317private: \
318 void DoCopy(const name& src); \
319}
320
321// ----------------------------------------------------------------------------
2600d8ee 322/** @name Macros for definition of dynamic arrays and objarrays
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323
324 These macros are ugly (especially if you look in the sources ;-), but they
325 allow us to define 'template' classes without actually using templates.
326 <BR>
327 <BR>
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328 Range checking is performed in debug build for both arrays and objarrays.
329 Type checking is done at compile-time. Warning: arrays <I>never</I> shrink,
330 they only grow, so loading 10 millions in an array only to delete them 2
331 lines below is <I>not</I> recommended. However, it does free memory when
332 it's destroyed, so if you destroy array also, it's ok.
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333 */
334// ----------------------------------------------------------------------------
335
336//@{
337 /**
338 This macro generates a new array class. It is intended for storage of simple
339 types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
340 <BR>
341 NB: it has only inline functions => takes no space at all
342 <BR>
343
344 @memo declare and define array class 'name' containing elements of type 'T'
345 */
346#define WX_DEFINE_ARRAY(T, name) typedef T _A##name; \
347 _WX_DEFINE_ARRAY(_A##name, name)
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348
349 /**
350 This macro does the same as WX_DEFINE_ARRAY except that the array will be
351 sorted with the specified compare function.
352 */
353#define WX_DEFINE_SORTED_ARRAY(T, name) typedef T _A##name; \
354 _WX_DEFINE_SORTED_ARRAY(_A##name, name)
355
c801d85f 356 /**
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357 This macro generates a new objarrays class which owns the objects it
358 contains, i.e. it will delete them when it is destroyed. An element is of
359 type T*, but arguments of type T& are taken (see below!) and T& is
360 returned. <BR>
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361 Don't use this for simple types such as "int" or "long"!
362 You _may_ use it for "double" but it's awfully inefficient.
363 <BR>
364 <BR>
365 Note on Add/Insert functions:
366 <BR>
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367 1) function(T*) gives the object to the array, i.e. it will delete the
368 object when it's removed or in the array's dtor
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369 <BR>
370 2) function(T&) will create a copy of the object and work with it
371 <BR>
372 <BR>
373 Also:
374 <BR>
2600d8ee 375 1) Remove() will delete the object after removing it from the array
c801d85f 376 <BR>
2600d8ee 377 2) Detach() just removes the object from the array (returning pointer to it)
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378 <BR>
379 <BR>
380 NB1: Base type T should have an accessible copy ctor if Add(T&) is used,
381 <BR>
2600d8ee 382 NB2: Never ever cast a array to it's base type: as dtor is <B>not</B> virtual
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383 it will provoke memory leaks
384 <BR>
385 <BR>
3bfa4402 386 some functions of this class are not inline, so it takes some space to
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387 define new class from this template.
388
2600d8ee 389 @memo declare objarray class 'name' containing elements of type 'T'
c801d85f 390 */
fd3f686c 391#define WX_DECLARE_OBJARRAY(T, name) typedef T _L##name; \
09d27bb4 392 _WX_DECLARE_OBJARRAY(_L##name, name)
c801d85f 393 /**
2600d8ee 394 To use an objarray class you must
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395 <ll>
396 <li>#include "dynarray.h"
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397 <li>WX_DECLARE_OBJARRAY(element_type, list_class_name)
398 <li>#include "arrimpl.cpp"
399 <li>WX_DEFINE_OBJARRAY(list_class_name) // same as above!
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400 </ll>
401 <BR><BR>
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402 This is necessary because at the moment of DEFINE_OBJARRAY class
403 element_type must be fully defined (i.e. forward declaration is not
404 enough), while WX_DECLARE_OBJARRAY may be done anywhere. The separation of
405 two allows to break cicrcular dependencies with classes which have member
406 variables of objarray type.
c801d85f 407
2600d8ee 408 @memo define (must include arrimpl.cpp!) objarray class 'name'
c801d85f 409 */
2600d8ee 410#define WX_DEFINE_OBJARRAY(name) "don't forget to include arrimpl.cpp!"
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411//@}
412
413// ----------------------------------------------------------------------------
414/** @name Some commonly used predefined arrays */
415// # overhead if not used?
416// ----------------------------------------------------------------------------
417
418//@{
419 /** @name ArrayInt */
420WX_DEFINE_ARRAY(int, wxArrayInt);
421 /** @name ArrayLong */
422WX_DEFINE_ARRAY(long, wxArrayLong);
423 /** @name ArrayPtrVoid */
424WX_DEFINE_ARRAY(void *, wxArrayPtrVoid);
425//@}
426
427//@}
428
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429// -----------------------------------------------------------------------------
430// convinience macros
431// -----------------------------------------------------------------------------
432
433// delete all array elements
434//
435// NB: the class declaration of the array elements must be visible from the
436// place where you use this macro, otherwise the proper destructor may not
437// be called (a decent compiler should give a warning about it, but don't
438// count on it)!
439#define WX_CLEAR_ARRAY(array) \
440 { \
441 size_t count = array.Count(); \
442 for ( size_t n = 0; n < count; n++ ) \
443 { \
444 delete array[n]; \
445 } \
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446 \
447 array.Empty(); \
2b9bd418 448 }
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449#endif // _DYNARRAY_H
450