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1e6feb95 VZ |
1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: univ/bmpbuttn.cpp | |
3 | // Purpose: wxBitmapButton implementation | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 25.08.00 | |
7 | // RCS-ID: $Id$ | |
442b35b5 | 8 | // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) |
1e6feb95 VZ |
9 | // Licence: wxWindows license |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | #ifdef __GNUG__ | |
a3870b2f | 21 | #pragma implementation "univbmpbuttn.h" |
1e6feb95 VZ |
22 | #endif |
23 | ||
24 | #include "wx/wxprec.h" | |
25 | ||
26 | #ifdef __BORLANDC__ | |
27 | #pragma hdrstop | |
28 | #endif | |
29 | ||
30 | #if wxUSE_BMPBUTTON | |
31 | ||
32 | #ifndef WX_PRECOMP | |
33 | #include "wx/dc.h" | |
34 | #include "wx/bmpbuttn.h" | |
35 | #include "wx/validate.h" | |
36 | #endif | |
37 | ||
38 | #include "wx/univ/renderer.h" | |
39 | ||
40 | // ============================================================================ | |
41 | // implementation | |
42 | // ============================================================================ | |
43 | ||
44 | IMPLEMENT_DYNAMIC_CLASS(wxBitmapButton, wxButton) | |
45 | ||
46 | BEGIN_EVENT_TABLE(wxBitmapButton, wxButton) | |
47 | EVT_SET_FOCUS(wxBitmapButton::OnSetFocus) | |
48 | EVT_KILL_FOCUS(wxBitmapButton::OnKillFocus) | |
49 | END_EVENT_TABLE() | |
50 | ||
51 | // ---------------------------------------------------------------------------- | |
52 | // wxBitmapButton | |
53 | // ---------------------------------------------------------------------------- | |
54 | ||
55 | bool wxBitmapButton::Create(wxWindow *parent, | |
56 | wxWindowID id, | |
57 | const wxBitmap& bitmap, | |
58 | const wxPoint &pos, | |
59 | const wxSize &size, | |
60 | long style, | |
61 | const wxValidator& validator, | |
62 | const wxString &name) | |
63 | { | |
ef2f095a VZ |
64 | // we add wxBU_EXACTFIT because the bitmap buttons are not the standard |
65 | // ones and so shouldn't be forced to be of the standard size which is | |
66 | // typically too big for them | |
1e6feb95 | 67 | if ( !wxButton::Create(parent, id, bitmap, _T(""), |
ef2f095a | 68 | pos, size, style | wxBU_EXACTFIT, validator, name) ) |
1e6feb95 VZ |
69 | return FALSE; |
70 | ||
71 | m_bmpNormal = bitmap; | |
72 | ||
73 | return TRUE; | |
74 | } | |
75 | ||
76 | void wxBitmapButton::OnSetBitmap() | |
77 | { | |
78 | wxBitmap bmp; | |
79 | if ( !IsEnabled() ) | |
80 | { | |
81 | bmp = m_bmpDisabled; | |
82 | } | |
83 | else if ( IsPressed() ) | |
84 | { | |
85 | bmp = m_bmpSelected; | |
86 | } | |
87 | else if ( IsFocused() ) | |
88 | { | |
89 | bmp = m_bmpFocus; | |
90 | } | |
91 | else | |
92 | { | |
93 | bmp = m_bmpNormal; | |
94 | } | |
95 | ||
96 | ChangeBitmap(bmp); | |
97 | } | |
98 | ||
99 | bool wxBitmapButton::ChangeBitmap(const wxBitmap& bmp) | |
100 | { | |
101 | wxBitmap bitmap = bmp.Ok() ? bmp : m_bmpNormal; | |
102 | if ( bitmap != m_bitmap ) | |
103 | { | |
104 | m_bitmap = bitmap; | |
105 | ||
106 | return TRUE; | |
107 | } | |
108 | ||
109 | return FALSE; | |
110 | } | |
111 | ||
112 | bool wxBitmapButton::Enable(bool enable) | |
113 | { | |
114 | if ( !wxButton::Enable(enable) ) | |
115 | return FALSE; | |
116 | ||
117 | if ( !enable && ChangeBitmap(m_bmpDisabled) ) | |
118 | Refresh(); | |
119 | ||
120 | return TRUE; | |
121 | } | |
122 | ||
123 | bool wxBitmapButton::SetCurrent(bool doit) | |
124 | { | |
125 | ChangeBitmap(doit ? m_bmpFocus : m_bmpNormal); | |
126 | ||
127 | return wxButton::SetCurrent(doit); | |
128 | } | |
129 | ||
130 | void wxBitmapButton::OnSetFocus(wxFocusEvent& event) | |
131 | { | |
132 | if ( ChangeBitmap(m_bmpFocus) ) | |
133 | Refresh(); | |
134 | ||
135 | event.Skip(); | |
136 | } | |
137 | ||
138 | void wxBitmapButton::OnKillFocus(wxFocusEvent& event) | |
139 | { | |
140 | if ( ChangeBitmap(m_bmpNormal) ) | |
141 | Refresh(); | |
142 | ||
143 | event.Skip(); | |
144 | } | |
145 | ||
146 | void wxBitmapButton::Press() | |
147 | { | |
148 | ChangeBitmap(m_bmpSelected); | |
149 | ||
150 | wxButton::Press(); | |
151 | } | |
152 | ||
153 | void wxBitmapButton::Release() | |
154 | { | |
155 | ChangeBitmap(IsFocused() ? m_bmpFocus : m_bmpNormal); | |
156 | ||
157 | wxButton::Release(); | |
158 | } | |
159 | ||
160 | #endif // wxUSE_BMPBUTTON | |
161 |