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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: game.h | |
29b07a38 | 3 | // Purpose: Life! game logic |
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4 | // Author: Guillermo Rodriguez Garcia, <guille@iies.es> |
5 | // Modified by: | |
6 | // Created: Jan/2000 | |
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7 | // Copyright: (c) 2000, Guillermo Rodriguez Garcia |
8 | // Licence: wxWindows licence | |
9 | ///////////////////////////////////////////////////////////////////////////// | |
10 | ||
11 | #ifndef _LIFE_GAME_H_ | |
12 | #define _LIFE_GAME_H_ | |
13 | ||
2480be69 | 14 | // -------------------------------------------------------------------------- |
f6bcfd97 | 15 | // LifePattern |
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16 | // -------------------------------------------------------------------------- |
17 | ||
e0a40292 | 18 | // A class which holds a pattern |
f6bcfd97 | 19 | class LifePattern |
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20 | { |
21 | public: | |
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22 | // This ctor is used by the LifeReader class |
23 | LifePattern(wxString name, | |
24 | wxString description, | |
25 | wxString rules, | |
26 | wxArrayString shape) | |
27 | { | |
28 | m_name = name; | |
29 | m_description = description; | |
30 | m_rules = rules; | |
31 | m_shape = shape; | |
32 | }; | |
5d2ac6b8 WS |
33 | |
34 | // A more convenient ctor for the built-in samples | |
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35 | LifePattern(wxString name, |
36 | wxString description, | |
37 | int width, | |
38 | int height, | |
39 | const char *shape) | |
2480be69 | 40 | { |
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41 | m_name = name; |
42 | m_description = description; | |
5d2ac6b8 | 43 | m_rules = wxEmptyString; |
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44 | // TODO: add the positions later, since the formatting command |
45 | // causes a crash due to conversion objects not being available | |
46 | // during initialisation. | |
47 | #ifndef __WXMAC__ | |
9a83f860 | 48 | m_shape.Add( wxString::Format(wxT("%i %i"), -width/2, -height/2) ); |
5cf83b1a | 49 | #endif |
f6bcfd97 | 50 | for(int j = 0; j < height; j++) |
f37c24e0 MB |
51 | { |
52 | wxString tmp; | |
53 | ||
54 | for(int i = 0; i < width; i++) | |
55 | { | |
56 | tmp += wxChar(shape[j * width + i]); | |
57 | } | |
58 | ||
59 | m_shape.Add( tmp ); | |
60 | } | |
f6bcfd97 BP |
61 | }; |
62 | ||
63 | wxString m_name; | |
64 | wxString m_description; | |
65 | wxString m_rules; | |
66 | wxArrayString m_shape; | |
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67 | }; |
68 | ||
e0a40292 | 69 | |
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70 | // -------------------------------------------------------------------------- |
71 | // Life | |
72 | // -------------------------------------------------------------------------- | |
73 | ||
f6bcfd97 | 74 | // A struct used to pass cell coordinates around |
764835a5 | 75 | struct LifeCell |
f6bcfd97 BP |
76 | { |
77 | wxInt32 i; | |
78 | wxInt32 j; | |
5d2ac6b8 | 79 | }; |
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80 | |
81 | // A private class that contains data about a block of cells | |
764835a5 | 82 | class LifeCellBox; |
e0a40292 | 83 | |
f6bcfd97 | 84 | // A class that models a Life game instance |
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85 | class Life |
86 | { | |
87 | public: | |
88 | // ctor and dtor | |
e0a40292 | 89 | Life(); |
2480be69 | 90 | ~Life(); |
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91 | |
92 | // accessors | |
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93 | inline wxUint32 GetNumCells() const { return m_numcells; }; |
94 | inline wxString GetRules() const { return m_rules; }; | |
95 | inline wxString GetDescription() const { return m_description; }; | |
96 | bool IsAlive(wxInt32 x, wxInt32 y); | |
3ac8bd7b | 97 | void SetCell(wxInt32 x, wxInt32 y, bool alive = true); |
f6bcfd97 | 98 | void SetPattern(const LifePattern &pattern); |
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99 | |
100 | // game control | |
2480be69 | 101 | void Clear(); |
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102 | bool NextTic(); |
103 | ||
29b07a38 | 104 | // navigation |
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105 | LifeCell FindNorth(); |
106 | LifeCell FindSouth(); | |
107 | LifeCell FindWest(); | |
108 | LifeCell FindEast(); | |
109 | LifeCell FindCenter(); | |
29b07a38 | 110 | |
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111 | // The following functions find cells within a given viewport; either |
112 | // all alive cells, or only those cells which have changed since last | |
113 | // generation. You first call BeginFind() to specify the viewport, | |
3ac8bd7b | 114 | // then keep calling FindMore() until it returns true. |
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115 | // |
116 | // BeginFind: | |
117 | // Specify the viewport and whether to look for alive cells or for | |
118 | // cells which have changed since the last generation and thus need | |
119 | // to be repainted. In this latter case, there is no distinction | |
120 | // between newborn or just-dead cells. | |
121 | // | |
122 | // FindMore: | |
123 | // Fills an array with cells that match the specification given with | |
124 | // BeginFind(). The array itself belongs to the Life object and must | |
125 | // not be modified or freed by the caller. If this function returns | |
3ac8bd7b | 126 | // false, then the operation is not complete: just process all cells |
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127 | // and call FillMore() again. |
128 | // | |
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129 | void BeginFind(wxInt32 x0, wxInt32 y0, |
130 | wxInt32 x1, wxInt32 y1, | |
e0a40292 | 131 | bool changed); |
764835a5 | 132 | bool FindMore(LifeCell *cells[], size_t *ncells); |
2480be69 | 133 | |
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134 | private: |
135 | // cellbox-related | |
764835a5 | 136 | LifeCellBox *CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv); |
3ac8bd7b | 137 | LifeCellBox *LinkBox(wxInt32 x, wxInt32 y, bool create = true); |
764835a5 | 138 | void KillBox(LifeCellBox *c); |
e0a40292 | 139 | |
29b07a38 | 140 | // helper for BeginFind & FindMore |
f6bcfd97 BP |
141 | void DoLine(wxInt32 x, wxInt32 y, wxUint32 alive, wxUint32 old = 0); |
142 | ||
143 | ||
144 | // pattern description | |
145 | wxString m_name; // name (currently unused) | |
146 | wxString m_rules; // rules (currently unused) | |
147 | wxString m_description; // description | |
148 | ||
149 | // pattern data | |
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150 | LifeCellBox *m_head; // list of alive boxes |
151 | LifeCellBox *m_available; // list of reusable dead boxes | |
152 | LifeCellBox **m_boxes; // hash table of alive boxes | |
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153 | wxUint32 m_numcells; // population (number of alive cells) |
154 | ||
155 | // state vars for BeginFind & FindMore | |
764835a5 | 156 | LifeCell *m_cells; // array of cells |
f6bcfd97 BP |
157 | size_t m_ncells; // number of valid entries in m_cells |
158 | wxInt32 m_x, m_y, // counters and search mode | |
159 | m_x0, m_y0, | |
160 | m_x1, m_y1; | |
161 | bool m_changed; | |
162 | bool m_findmore; | |
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163 | }; |
164 | ||
165 | #endif // _LIFE_GAME_H_ |