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1 | Building wxPython 2.5 for Development and Testing |
2 | ================================================= | |
3 | ||
4 | This file describes how I build wxWindows and wxPython while doing | |
5 | development and testing, and is meant to help other people that want | |
6 | to do the same thing. I'll assume that you are using either a CVS | |
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7 | snapshot from http://wxwindows.org/snapshots/, a checkout from CVS, or |
8 | one of the released wxPythonSrc-2.5.* tarballs. I'll also assume that | |
9 | you know your way around your system, the compiler, etc. and that you | |
10 | know what you are doing! ;-) | |
11 | ||
12 | If you want to also install the version of wxPython you build to be in | |
13 | your site-packages dir and be your default version of wxPython, then a | |
14 | few additional steps are needed, and you may want to use slightly | |
15 | different options. See INSTALL.txt for more details. If you only use | |
16 | the instructions in this BUILD.txt file then you will end up with a | |
17 | separate installation of wxPython and you can switch back and forth | |
18 | between this and the release version that you may already have | |
19 | installed. | |
20 | ||
21 | If you want to make changes to any of the *.i files, (SWIG interface | |
22 | definition files,) or to regenerate the extension sources or renamer | |
23 | modules, then you will need an up to date version of SWIG. Either get | |
24 | and build the current CVS version, or version 1.3.20, and then apply | |
25 | the patches in wxPython/SWIG. See the README.txt in that dir for | |
26 | details about each patch and also info about those that may already | |
27 | have been applied to the SWIG sources. If you install this build of | |
28 | SWIG to a location that is not on the PATH (so it doesn't interfere | |
29 | with an existing SWIG install for example) then you can set a setup.py | |
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30 | command-line variable named SWIG to be the full path name of the |
31 | executable and the wxPython build will use it. See below for an | |
32 | example. | |
33 | ||
34 | ||
35 | ||
36 | ||
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37 | Building on Unix-like Systems (e.g. Linux and OS X) |
38 | --------------------------------------------------- | |
d14a1e28 | 39 | |
7d3000f8 | 40 | These platforms are built almost the same way while in development |
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41 | so I'll combine the descriptions about their build process here. |
42 | First we will build wxWindows and install it to an out of the way | |
43 | place, then do the same for wxPython. | |
44 | ||
45 | ||
46 | 1. Create a build directory in the main wxWindows dir, and configure | |
47 | wxWindows. If you want to have multiple builds with different | |
48 | configure options, just use different subdirectories. I normally | |
49 | put the configure command in a script named ".configure" in each | |
50 | build dir so I can easily blow away everything in the build dir and | |
51 | rerun the script without having to remember the options I used | |
52 | before:: | |
53 | ||
54 | mkdir bld | |
55 | cd bld | |
56 | ../configure --prefix=/opt/wx/2.5 \ | |
57 | --with-gtk \ | |
58 | --with-opengl \ | |
59 | --disable-monolithic \ | |
60 | --enable-debug \ | |
7d3000f8 | 61 | --enable-geometry \ |
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62 | |
63 | ||
64 | On OS X of course you'll want to use --with-mac instead of | |
65 | --with-gtk. For GTK2 and unicode add: | |
66 | ||
67 | --enable-gtk2 \ | |
7d3000f8 | 68 | --enable-unicode \ |
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69 | |
70 | Notice that I used a prefix of /opt/wx/2.5. You can use whatever | |
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71 | path you want, such as a path in your HOME dir or even one of the |
72 | standard prefix paths such as /usr or /usr/local if you like, but | |
73 | using /opt this way lets me easily have multiple versions and ports | |
74 | of wxWindows "installed" and makes it easy to switch between them, | |
75 | without impacting any versions of wxWindows that may have been | |
76 | installed via an RPM or whatever. For the rest of the steps below | |
77 | be sure to also substitute "/opt/wx/2.5" with whatever prefix you | |
78 | choose for your build. | |
79 | ||
80 | If you want to use the image and zlib libraries included with | |
81 | wxWindows instead of those already installed on your system, (for | |
82 | example, to reduce dependencies on 3rd party libraries) then you | |
83 | can add these flags to the configure command:: | |
84 | ||
85 | --with-libjpeg=builtin \ | |
86 | --with-libpng=builtin \ | |
87 | --with-libtiff=builtin \ | |
88 | --with-zlib=builtin \ | |
89 | ||
90 | ||
91 | 2. To build and install wxWindows you could just use the "make" | |
92 | command but there are other libraries besides the main wxWindows | |
93 | libs that also need to be built so again I make a script to do it | |
94 | all for me so I don't forget anything. This time it is called | |
95 | ".make" (I use the leading ". so when I do "rm -r *" in my build | |
96 | dir I don't lose my scripts too.) This is what it looks like:: | |
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97 | |
98 | make $* \ | |
99 | && make -C contrib/src/gizmos $* \ | |
100 | && make -C contrib/src/ogl CXXFLAGS="-DwxUSE_DEPRECATED=0" $* \ | |
101 | && make -C contrib/src/stc $* \ | |
102 | && make -C contrib/src/xrc $* | |
103 | ||
104 | So you just use .make as if it where make, but don't forget to set | |
105 | the execute bit on .make first!:: | |
106 | ||
107 | .make | |
108 | .make install | |
109 | ||
110 | When it's done you should have an installed set of files under | |
111 | /opt/wx/2.5 containing just wxWindows. Now to use this version of | |
112 | wxWindows you just need to add /opt/wx/2.5/bin to the PATH and set | |
113 | LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.5/lib. | |
114 | ||
115 | ||
116 | 3. I also have a script to help me build wxPython and it is checked in | |
117 | to the CVS as wxWindows/wxPython/b, but probably don't want to use | |
118 | it as it's very cryptic and expects that you want to run SWIG, so | |
119 | if you don't have the latest patched up version of SWIG then you'll | |
120 | probably get stuck. So I'll just give the raw commands instead. | |
121 | ||
122 | We're not going to install the development version of wxPython with | |
123 | these commands, so it won't impact your already installed version | |
124 | of the latest release. You'll be able test with this version when | |
125 | you want to, and use the installed release version the rest of the | |
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126 | time. If do want to install the development verison please read |
127 | INSTALL.txt. | |
128 | ||
129 | If you have more than one version of Python on your system then be | |
130 | sure to use the version of Python that you want to use when running | |
131 | wxPython programs to run the setup.py commands below. I'll be | |
132 | using python2.3. | |
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133 | |
134 | Make sure that the first wx-config found on the PATH is the one you | |
135 | installed above, and then change to the wxWindows/wxPython dir and | |
136 | run the this command:: | |
137 | ||
138 | cd wxPython | |
139 | python2.3 setup.py build_ext --inplace --debug | |
140 | ||
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141 | If your new wx-config script is not on the PATH, or there is some |
142 | other version of it found first, then you can add this to the | |
143 | command line to ensure your new one is used instead:: | |
144 | ||
145 | WX_CONFIG=/opt/wx/2.5/bin/wx-config | |
146 | ||
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147 | If you are building with GTK2 then add the following flags to the |
148 | command line:: | |
149 | ||
150 | WXPORT=gtk2 UNICODE=1 | |
151 | ||
152 | If you are wanting to have the source files regenerated with swig, | |
153 | then you need to turn on the USE_SWIG flag and optionally tell it | |
154 | where to find the new swig executable, so add these flags:: | |
155 | ||
156 | USE_SWIG=1 SWIG=/opt/swig/bin/swig | |
157 | ||
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158 | If you get errors about wxGLCanvas or being unable to find libGLU |
159 | or something like that then you can add BUILD_GLCANVAS=0 to the | |
160 | setup.py command line to disable the building of the glcanvas | |
161 | module. | |
162 | ||
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163 | When the setup.py command is done you should have fully populated |
164 | wxPython and wx packages locally in wxWindows/wxPython/wxPython and | |
165 | .../wx, with all the extension modules (*.so files) located in the | |
166 | wx package. | |
167 | ||
168 | ||
169 | 4. To run code with the development verison of wxPython, just set the | |
170 | PYTHONPATH to the wxPython dir in the CVS tree. For example:: | |
171 | ||
172 | export LD_LIBRARY=/opt/wx/2.5/lib | |
173 | export PYTHONPATH=/myprojects/wxWindows/wxPython | |
174 | cd /myprojects/wxWindows/wxPython/demo | |
175 | python2.3 demo.py | |
176 | ||
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177 | OS X NOTE: You need to use "pythonw" on the command line to run |
178 | wxPython applications. This version of the Python executable is | |
179 | part of the Python Framework and is allowed to interact with the | |
180 | display. You can also Double Click on a .py or a .pyw file from | |
181 | the finder (assuming that PythonLauncher is still associated with | |
182 | these file extensions) and it will launch the Framework version of | |
183 | Python for you. For information about creating Applicaiton Bundles | |
184 | of your wxPython apps please see the wiki and the mail lists. | |
185 | ||
186 | SOLARIS NOTE: If you get unresolved symbol errors when importing | |
187 | wxPython and you are running on Solaris and building with gcc, then | |
188 | you may be able to work around the problem by uncommenting a bit of | |
189 | code in setup.py and building again. Look for 'SunOS' in setup.py | |
190 | and uncomment the block containing it. The problem is that Sun's ld | |
191 | does not automatically add libgcc to the link step. | |
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192 | |
193 | ||
194 | ||
195 | ||
196 | Building on Windows | |
197 | ------------------- | |
198 | ||
199 | The Windows builds currently require the use of Microsoft Visual C++. | |
200 | Theoretically, other compilers (such as mingw32 or the Borland | |
201 | compilers) can also be used but I've never done the work to make that | |
202 | happen. If you want to try that then first you'll want to find out if | |
203 | there are any tricks that have to be done to make Python extension | |
204 | modules using that compiler, and then make a few changes to setup.py | |
205 | to accomodate that. (And send the patches to me.) If you plan on | |
206 | using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also | |
207 | have to build Python and any other extension modules that you use with | |
208 | that compiler because a different version of the C runtime likbrary is | |
209 | used. The Python executable that comes from PythonLabs and the | |
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210 | wxPython extensions that I distribute are built with MSVC 6 with all |
211 | the Service Packs applied. | |
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212 | |
213 | If you want to build a debugable version of wxWindows and wxPython you | |
214 | will need to have also built a debug version of Python and any other | |
215 | extension modules you need to use. You can tell if you have them | |
216 | already if there is a _d in the file names, for example python_d.exe | |
217 | or python23_d.dll. If you don't need to trace through the C/C++ parts | |
218 | of the code with the debugger then building the normal (or hybrid) | |
219 | version is fine, and you can use the regular python executables with | |
220 | it. | |
221 | ||
222 | Just like the unix versions I also use some scripts to help me build | |
223 | wxWindows, but I use some non-standard stuff to do it. So if you want | |
224 | to use them too you'll need to get a copy or 4DOS or 4NT from | |
225 | http://www.jpsoft.com/ and also a copy of unix-like cat and sed | |
226 | programs. You can also do by hand what my scripts are doing, but | |
227 | there are a lof steps involved and I won't be going into details | |
228 | here. There is a copy of my build scripts in wxWindows\wxPython\distrib\msw | |
229 | ||
230 | ||
231 | 1. Set an environment variable to the root of the wxWindows source | |
232 | tree:: | |
233 | ||
234 | set WXWIN=e:\projects\wxWindows | |
235 | ||
236 | 2. Copy setup0.h to setup.h | |
237 | ||
238 | cd %WXWIN%\include\wx\msw | |
239 | copy setup0.h setup.h | |
240 | ||
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241 | |
242 | 3. Edit %WXWIN%\include\wx\msw\setup.h and change a few settings. | |
243 | Some of them are changed by my build scripts depending on the type | |
244 | of build (debug/hybrid, unicode/ansi). I change a few of the other | |
245 | defaults to have these values:: | |
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246 | |
247 | wxDIALOG_UNIT_COMPATIBILITY 0 | |
248 | wxUSE_DEBUG_CONTEXT 1 | |
249 | wxUSE_MEMORY_TRACING 1 | |
250 | wxUSE_DIALUP_MANAGER 0 | |
251 | wxUSE_GLCANVAS 1 | |
252 | wxUSE_POSTSCRIPT 1 | |
253 | wxUSE_AFM_FOR_POSTSCRIPT 0 | |
254 | ||
255 | ||
256 | 4. Make a %WXWIN%\BIN directory and add it to the PATH. My build | |
257 | scripts will copy the wxWindows DLLs there. | |
258 | ||
7d3000f8 | 259 | |
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260 | 5. Change to the %WXWIN%\build\msw directory and copy my build scripts |
261 | there. | |
262 | ||
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263 | |
264 | 6. Use the .make.btm command to build wxWindows. It needs one | |
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265 | command-line parameter which controls what kind of build(s) to do. |
266 | Use one of the following:: | |
267 | ||
268 | debug Build debug version | |
269 | hybrid Build hybrid version | |
270 | both Both debug and hybrid | |
271 | debug-uni Build a debug unicode library | |
272 | hybrid-uni Hybrid unicode (see the pattern yet? ;-) | |
273 | both-uni and finally both unicode libraries | |
274 | ||
275 | For example:: | |
276 | ||
277 | .make hybrid | |
278 | ||
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279 | You can also pass additional command line parameters as needed and |
280 | they will all be passed on to the nmake commands, for example to | |
281 | clean up the build:: | |
282 | ||
283 | .make hybrid clean | |
284 | ||
d14a1e28 | 285 | |
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286 | 7. When that is done it will have built the main wxWindows DLLs and |
287 | also some of the contribs DLLs. There should be a ton of DLLs in | |
288 | %WXDIR%\bin and lots of lib files and other stuff in | |
289 | %WXDIR%\lib\vc_dll. | |
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290 | |
291 | ||
292 | 8. Building wxPython on Windows is very similar to doing it for the | |
293 | unix systems. We're not going to install the development version | |
294 | of wxPython with these commands, so it won't impact your already | |
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295 | installed version of the latest release. You'll be able to test |
296 | with this version when you want to, and use the installed release | |
d14a1e28 | 297 | version the rest of the time. If you ever do want to install the |
7d3000f8 | 298 | development verison please refer to INSTALL.txt. |
d14a1e28 | 299 | |
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300 | Change to the wxWindows\wxPython dir and run the this command, |
301 | makeing sure that you use the version of python that you want to | |
302 | build for (if you have more than one on your system):: | |
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303 | |
304 | cd %WXWIN%\wxPython | |
305 | python setup.py build_ext --inplace | |
306 | ||
307 | If you are wanting to have the source files regenerated with swig, | |
308 | then you need to turn on the USE_SWIG flag and optionally tell it | |
309 | where to find the new swig executable, so add these flags:: | |
310 | ||
311 | USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe | |
312 | ||
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313 | If you built a Unicode version of wxWindows and want to also build |
314 | the Unicode version of wxPython then add this flag:: | |
315 | ||
316 | UNICODE=1 | |
317 | ||
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318 | If you have a debug version of Python and wxWindows and want to |
319 | build a debug version of wxPython too, add the --debug flag to the | |
320 | command line. You should then end up with a set of *_d.pyd files | |
7d3000f8 | 321 | in the wx package and you'll have to run python_d.exe to use them. |
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322 | The debug and hybrid(release) versions can coexist. |
323 | ||
324 | When the setuyp.py command is done you should have fully populated | |
325 | wxPython and wx packages locally in wxWindows/wxPython/wxPython and | |
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326 | wxWindows/wxPython/wx, with all the extension modules (*.pyd files) |
327 | located in the wx package. | |
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328 | |
329 | ||
330 | 9. To run code with the development verison of wxPython, just set the | |
331 | PYTHONPATH to the wxPython dir in the CVS tree. For example:: | |
332 | ||
333 | set PYTHONPATH=e:\projects\wxWindows\wxPython | |
334 | cd e:\projects\wxWindows\wxPython | |
335 | python demo.py | |
336 | ||
7d3000f8 | 337 |