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[wxWidgets.git] / src / generic / dragimgg.cpp
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1/////////////////////////////////////////////////////////////////////////////
2// Name: dragimgg.cpp
3// Purpose: Generic wxDragImage implementation
4// Author: Julian Smart
5// Modified by:
6// Created: 29/2/2000
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#ifdef __GNUG__
21#pragma implementation "dragimgg.h"
22#endif
23
24// For compilers that support precompilation, includes "wx.h".
25#include "wx/wxprec.h"
26
27#ifdef __BORLANDC__
28#pragma hdrstop
29#endif
30
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31#if wxUSE_DRAGIMAGE
32
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33#ifndef WX_PRECOMP
34#include <stdio.h>
35#include "wx/setup.h"
36#include "wx/window.h"
37#include "wx/frame.h"
38#include "wx/dcclient.h"
39#include "wx/dcscreen.h"
40#include "wx/dcmemory.h"
41#include "wx/settings.h"
42#endif
43
44#include "wx/log.h"
45#include "wx/intl.h"
46
47#ifdef __WIN16__
48#define wxUSE_IMAGE_IN_DRAGIMAGE 0
49#else
50#define wxUSE_IMAGE_IN_DRAGIMAGE 1
51#endif
52
53#if wxUSE_IMAGE_IN_DRAGIMAGE
54#include "wx/image.h"
55#endif
56
57#include "wx/generic/dragimgg.h"
58
59// ----------------------------------------------------------------------------
60// macros
61// ----------------------------------------------------------------------------
62
63IMPLEMENT_DYNAMIC_CLASS(wxGenericDragImage, wxObject)
64
65// ============================================================================
66// implementation
67// ============================================================================
68
69// ----------------------------------------------------------------------------
70// wxGenericDragImage ctors/dtor
71// ----------------------------------------------------------------------------
72
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73wxGenericDragImage::~wxGenericDragImage()
74{
75 if (m_windowDC)
76 {
77 delete m_windowDC;
78 }
79}
80
81void wxGenericDragImage::Init()
82{
83 m_isDirty = FALSE;
84 m_isShown = FALSE;
85 m_windowDC = (wxDC*) NULL;
86 m_window = (wxWindow*) NULL;
87 m_fullScreen = FALSE;
f6bcfd97 88 m_pBackingBitmap = (wxBitmap*) NULL;
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89}
90
91// Attributes
92////////////////////////////////////////////////////////////////////////////
93
94
95// Operations
96////////////////////////////////////////////////////////////////////////////
97
f6bcfd97 98// Create a drag image with a virtual image (need to override DoDrawImage, GetImageRect)
aa2d25a5 99bool wxGenericDragImage::Create(const wxCursor& cursor)
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100{
101 m_cursor = cursor;
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102
103 return TRUE;
104}
105
68be9f09 106// Create a drag image from a bitmap and optional cursor
aa2d25a5 107bool wxGenericDragImage::Create(const wxBitmap& image, const wxCursor& cursor)
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108{
109 // We don't have to combine the cursor explicitly since we simply show the cursor
110 // as we drag. This currently will only work within one window.
111
112 m_cursor = cursor;
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113 m_bitmap = image;
114
115 return TRUE ;
116}
117
118// Create a drag image from an icon and optional cursor
aa2d25a5 119bool wxGenericDragImage::Create(const wxIcon& image, const wxCursor& cursor)
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120{
121 // We don't have to combine the cursor explicitly since we simply show the cursor
122 // as we drag. This currently will only work within one window.
123
124 m_cursor = cursor;
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125 m_icon = image;
126
127 return TRUE ;
128}
129
130// Create a drag image from a string and optional cursor
aa2d25a5 131bool wxGenericDragImage::Create(const wxString& str, const wxCursor& cursor)
68be9f09 132{
a756f210 133 wxFont font(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
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134
135 long w, h;
136 wxScreenDC dc;
137 dc.SetFont(font);
138 dc.GetTextExtent(str, & w, & h);
139 dc.SetFont(wxNullFont);
140
141 wxMemoryDC dc2;
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142
143 // Sometimes GetTextExtent isn't accurate enough, so make it longer
144 wxBitmap bitmap((int) ((w+2) * 1.5), (int) h+2);
145 dc2.SelectObject(bitmap);
146
2b5f62a0 147 dc2.SetFont(font);
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148 dc2.SetBackground(* wxWHITE_BRUSH);
149 dc2.Clear();
150 dc2.SetBackgroundMode(wxTRANSPARENT);
151 dc2.SetTextForeground(* wxLIGHT_GREY);
152 dc2.DrawText(str, 0, 0);
153 dc2.DrawText(str, 1, 0);
154 dc2.DrawText(str, 2, 0);
155 dc2.DrawText(str, 1, 1);
156 dc2.DrawText(str, 2, 1);
157 dc2.DrawText(str, 1, 2);
158 dc2.DrawText(str, 2, 2);
159
160 dc2.SetTextForeground(* wxBLACK);
161 dc2.DrawText(str, 1, 1);
162
163 dc2.SelectObject(wxNullBitmap);
164
165#if wxUSE_IMAGE_IN_DRAGIMAGE
166 // Make the bitmap masked
368d59f0 167 wxImage image = bitmap.ConvertToImage();
68be9f09 168 image.SetMaskColour(255, 255, 255);
368d59f0 169 bitmap = wxBitmap(image);
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170#endif
171
aa2d25a5 172 return Create(bitmap, cursor);
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173}
174
175// Create a drag image for the given tree control item
176bool wxGenericDragImage::Create(const wxTreeCtrl& treeCtrl, wxTreeItemId& id)
177{
178 wxString str = treeCtrl.GetItemText(id);
179 return Create(str);
180}
181
182// Create a drag image for the given list control item
183bool wxGenericDragImage::Create(const wxListCtrl& listCtrl, long id)
184{
185 wxString str = listCtrl.GetItemText(id);
186 return Create(str);
187}
188
189// Begin drag
f6bcfd97 190bool wxGenericDragImage::BeginDrag(const wxPoint& hotspot,
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191 wxWindow* window,
192 bool fullScreen,
193 wxRect* rect)
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194{
195 wxASSERT_MSG( (window != 0), wxT("Window must not be null in BeginDrag."));
196
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197 // The image should be offset by this amount
198 m_offset = hotspot;
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199 m_window = window;
200 m_fullScreen = fullScreen;
201
202 if (rect)
203 m_boundingRect = * rect;
204
205 m_isDirty = FALSE;
206 m_isDirty = FALSE;
207
208 if (window)
209 {
210 window->CaptureMouse();
211
212 if (m_cursor.Ok())
213 {
214 m_oldCursor = window->GetCursor();
215 window->SetCursor(m_cursor);
216 }
217 }
218
219 // Make a copy of the window so we can repair damage done as the image is
220 // dragged.
221
222 wxSize clientSize;
223 wxPoint pt(0, 0);
224 if (!m_fullScreen)
225 {
226 clientSize = window->GetClientSize();
227 m_boundingRect.x = 0; m_boundingRect.y = 0;
228 m_boundingRect.width = clientSize.x; m_boundingRect.height = clientSize.y;
229 }
230 else
231 {
232 int w, h;
233 wxDisplaySize(& w, & h);
234 clientSize.x = w; clientSize.y = h;
235 if (rect)
236 {
237 pt.x = m_boundingRect.x; pt.y = m_boundingRect.y;
238 clientSize.x = m_boundingRect.width; clientSize.y = m_boundingRect.height;
239 }
240 else
241 {
242 m_boundingRect.x = 0; m_boundingRect.y = 0;
243 m_boundingRect.width = w; m_boundingRect.height = h;
244 }
245 }
246
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247 wxBitmap* backing = (m_pBackingBitmap ? m_pBackingBitmap : (wxBitmap*) & m_backingBitmap);
248
249 if (!backing->Ok() || (backing->GetWidth() < clientSize.x || backing->GetHeight() < clientSize.y))
250 (*backing) = wxBitmap(clientSize.x, clientSize.y);
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251
252 if (!m_fullScreen)
69477ac4 253 {
68be9f09 254 m_windowDC = new wxClientDC(window);
69477ac4 255 }
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256 else
257 {
258 m_windowDC = new wxScreenDC;
259
260#if 0
261 // Use m_boundingRect to limit the area considered.
262 ((wxScreenDC*) m_windowDC)->StartDrawingOnTop(rect);
263#endif
264
265 m_windowDC->SetClippingRegion(m_boundingRect.x, m_boundingRect.y,
266 m_boundingRect.width, m_boundingRect.height);
267 }
268
269 return TRUE;
270}
271
272// Begin drag. hotspot is the location of the drag position relative to the upper-left
273// corner of the image. This is full screen only. fullScreenRect gives the
274// position of the window on the screen, to restrict the drag to.
275bool wxGenericDragImage::BeginDrag(const wxPoint& hotspot, wxWindow* window, wxWindow* fullScreenRect)
276{
277 wxRect rect;
278
279 int x = fullScreenRect->GetPosition().x;
280 int y = fullScreenRect->GetPosition().y;
281
282 wxSize sz = fullScreenRect->GetSize();
283
284 if (fullScreenRect->GetParent() && !fullScreenRect->IsKindOf(CLASSINFO(wxFrame)))
285 fullScreenRect->GetParent()->ClientToScreen(& x, & y);
286
287 rect.x = x; rect.y = y;
288 rect.width = sz.x; rect.height = sz.y;
289
290 return BeginDrag(hotspot, window, TRUE, & rect);
291}
292
293// End drag
294bool wxGenericDragImage::EndDrag()
295{
296 if (m_window)
297 {
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298#ifdef __WXMSW__
299 // Under Windows we can be pretty sure this test will give
300 // the correct results
301 if (wxWindow::GetCapture() == m_window)
302#endif
303 m_window->ReleaseMouse();
304
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305 if (m_cursor.Ok() && m_oldCursor.Ok())
306 {
307 m_window->SetCursor(m_oldCursor);
308 }
309 }
310
311 if (m_windowDC)
312 {
313 m_windowDC->DestroyClippingRegion();
314 delete m_windowDC;
315 m_windowDC = (wxDC*) NULL;
316 }
317
318 m_repairBitmap = wxNullBitmap;
319
320 return TRUE;
321}
322
323// Move the image: call from OnMouseMove. Pt is in window client coordinates if window
324// is non-NULL, or in screen coordinates if NULL.
325bool wxGenericDragImage::Move(const wxPoint& pt)
326{
f6bcfd97 327 wxASSERT_MSG( (m_windowDC != (wxDC*) NULL), wxT("No window DC in wxGenericDragImage::Move()") );
68be9f09 328
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329 wxPoint pt2(pt);
330 if (m_fullScreen)
331 pt2 = m_window->ClientToScreen(pt);
332
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333 // Erase at old position, then show at the current position
334 wxPoint oldPos = m_position;
335
336 bool eraseOldImage = (m_isDirty && m_isShown);
337
338 if (m_isShown)
aa2d25a5 339 RedrawImage(oldPos - m_offset, pt2 - m_offset, eraseOldImage, TRUE);
68be9f09 340
aa2d25a5 341 m_position = pt2;
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342
343 if (m_isShown)
344 m_isDirty = TRUE;
345
346 return TRUE;
347}
348
349bool wxGenericDragImage::Show()
350{
f6bcfd97 351 wxASSERT_MSG( (m_windowDC != (wxDC*) NULL), wxT("No window DC in wxGenericDragImage::Show()") );
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352
353 // Show at the current position
354
355 if (!m_isShown)
356 {
357 // This is where we restore the backing bitmap, in case
358 // something has changed on the window.
359
f6bcfd97 360 wxBitmap* backing = (m_pBackingBitmap ? m_pBackingBitmap : (wxBitmap*) & m_backingBitmap);
68be9f09 361 wxMemoryDC memDC;
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362 memDC.SelectObject(* backing);
363
364 UpdateBackingFromWindow(* m_windowDC, memDC, m_boundingRect, wxRect(0, 0, m_boundingRect.width, m_boundingRect.height));
365
366 //memDC.Blit(0, 0, m_boundingRect.width, m_boundingRect.height, m_windowDC, m_boundingRect.x, m_boundingRect.y);
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367 memDC.SelectObject(wxNullBitmap);
368
f6bcfd97 369 RedrawImage(m_position - m_offset, m_position - m_offset, FALSE, TRUE);
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370 }
371
372 m_isShown = TRUE;
373 m_isDirty = TRUE;
374
375 return TRUE;
376}
377
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378bool wxGenericDragImage::UpdateBackingFromWindow(wxDC& windowDC, wxMemoryDC& destDC,
379 const wxRect& sourceRect, const wxRect& destRect) const
380{
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381 return destDC.Blit(destRect.x, destRect.y, destRect.width, destRect.height, & windowDC,
382 sourceRect.x, sourceRect.y);
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383}
384
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385bool wxGenericDragImage::Hide()
386{
f6bcfd97 387 wxASSERT_MSG( (m_windowDC != (wxDC*) NULL), wxT("No window DC in wxGenericDragImage::Hide()") );
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388
389 // Repair the old position
390
391 if (m_isShown && m_isDirty)
392 {
f6bcfd97 393 RedrawImage(m_position - m_offset, m_position - m_offset, TRUE, FALSE);
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394 }
395
396 m_isShown = FALSE;
397 m_isDirty = FALSE;
398
399 return TRUE;
400}
401
402// More efficient: erase and redraw simultaneously if possible
403bool wxGenericDragImage::RedrawImage(const wxPoint& oldPos, const wxPoint& newPos,
404 bool eraseOld, bool drawNew)
405{
406 if (!m_windowDC)
407 return FALSE;
408
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409 wxBitmap* backing = (m_pBackingBitmap ? m_pBackingBitmap : (wxBitmap*) & m_backingBitmap);
410 if (!backing->Ok())
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411 return FALSE;
412
413 wxRect oldRect(GetImageRect(oldPos));
414 wxRect newRect(GetImageRect(newPos));
415
416 wxRect fullRect;
417
418 // Full rect: the combination of both rects
419 if (eraseOld && drawNew)
420 {
421 int oldRight = oldRect.GetRight();
422 int oldBottom = oldRect.GetBottom();
423 int newRight = newRect.GetRight();
424 int newBottom = newRect.GetBottom();
425
426 wxPoint topLeft = wxPoint(wxMin(oldPos.x, newPos.x), wxMin(oldPos.y, newPos.y));
427 wxPoint bottomRight = wxPoint(wxMax(oldRight, newRight), wxMax(oldBottom, newBottom));
428
429 fullRect.x = topLeft.x; fullRect.y = topLeft.y;
430 fullRect.SetRight(bottomRight.x);
431 fullRect.SetBottom(bottomRight.y);
432 }
433 else if (eraseOld)
434 fullRect = oldRect;
435 else if (drawNew)
436 fullRect = newRect;
437
438 // Make the bitmap bigger than it need be, so we don't
439 // keep reallocating all the time.
440 int excess = 50;
441
442 if (!m_repairBitmap.Ok() || (m_repairBitmap.GetWidth() < fullRect.GetWidth() || m_repairBitmap.GetHeight() < fullRect.GetHeight()))
443 {
444 m_repairBitmap = wxBitmap(fullRect.GetWidth() + excess, fullRect.GetHeight() + excess);
445 }
446
447 wxMemoryDC memDC;
f6bcfd97 448 memDC.SelectObject(* backing);
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449
450 wxMemoryDC memDCTemp;
451 memDCTemp.SelectObject(m_repairBitmap);
452
453 // Draw the backing bitmap onto the repair bitmap.
454 // If full-screen, we may have specified the rect on the
455 // screen that we're using for our backing bitmap.
456 // So subtract this when we're blitting from the backing bitmap
457 // (translate from screen to backing-bitmap coords).
458
459 memDCTemp.Blit(0, 0, fullRect.GetWidth(), fullRect.GetHeight(), & memDC, fullRect.x - m_boundingRect.x, fullRect.y - m_boundingRect.y);
460
461 // If drawing, draw the image onto the mem DC
462 if (drawNew)
463 {
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464 wxPoint pos(newPos.x - fullRect.x, newPos.y - fullRect.y) ;
465 DoDrawImage(memDCTemp, pos);
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466 }
467
468 // Now blit to the window
469 // Finally, blit the temp mem DC to the window.
470 m_windowDC->Blit(fullRect.x, fullRect.y, fullRect.width, fullRect.height, & memDCTemp, 0, 0);
471
472 memDCTemp.SelectObject(wxNullBitmap);
473 memDC.SelectObject(wxNullBitmap);
474
475 return TRUE;
476}
477
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478// Override this if you are using a virtual image (drawing your own image)
479bool wxGenericDragImage::DoDrawImage(wxDC& dc, const wxPoint& pos) const
480{
481 if (m_bitmap.Ok())
482 {
483 dc.DrawBitmap(m_bitmap, pos.x, pos.y, (m_bitmap.GetMask() != 0));
484 return TRUE;
485 }
486 else if (m_icon.Ok())
487 {
488 dc.DrawIcon(m_icon, pos.x, pos.y);
489 return TRUE;
490 }
491 else
492 return FALSE;
493}
494
495// Override this if you are using a virtual image (drawing your own image)
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496wxRect wxGenericDragImage::GetImageRect(const wxPoint& pos) const
497{
498 if (m_bitmap.Ok())
499 {
500 return wxRect(pos.x, pos.y, m_bitmap.GetWidth(), m_bitmap.GetHeight());
501 }
502 else if (m_icon.Ok())
503 {
504 return wxRect(pos.x, pos.y, m_icon.GetWidth(), m_icon.GetHeight());
505 }
506 else
507 {
508 return wxRect(pos.x, pos.y, 0, 0);
509 }
510}
511
1e6feb95 512#endif // wxUSE_DRAGIMAGE