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6<meta name="generator" content="Docutils 0.3.1: http://docutils.sourceforge.net/" />
7<title>wxPython 2.5 Migration Guide</title>
8<link rel="stylesheet" href="default.css" type="text/css" />
9</head>
10<body>
11<div class="document" id="wxpython-2-5-migration-guide">
12<h1 class="title">wxPython 2.5 Migration Guide</h1>
13<p>This document will help explain some of the major changes in wxPython
142.5 and let you know what you need to do to adapt your programs to
33ab916f 15those changes. Be sure to also check in the <a class="reference" href="CHANGES.html">CHANGES</a> file like
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16usual to see info about the not so major changes and other things that
17have been added to wxPython.</p>
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18<div class="section" id="wxname-change">
19<h1><a name="wxname-change">wxName Change</a></h1>
20<p>The <strong>wxWindows</strong> project and library is now known as
29bfe46b 21<strong>wxWidgets</strong>. Please see <a class="reference" href="http://www.wxwidgets.org/name.htm">here</a> for more details.</p>
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22<p>This won't really affect wxPython all that much, other than the fact
23that the wxwindows.org domain name will be changing to wxwidgets.org,
24so mail list, CVS, and etc. addresses will be changing. We're going
25to try and smooth the transition as much as possible, but I wanted you
26all to be aware of this change if you run into any issues.</p>
27</div>
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28<div class="section" id="module-initialization">
29<h1><a name="module-initialization">Module Initialization</a></h1>
30<p>The import-startup-bootstrap process employed by wxPython was changed
fc33e5e1 31such that wxWidgets and the underlying gui toolkit are <strong>not</strong>
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32initialized until the wx.App object is created (but before wx.App.OnInit
33is called.) This was required because of some changes that were made
34to the C++ wxApp class.</p>
35<p>There are both benefits and potential problems with this change. The
36benefits are that you can import wxPython without requiring access to
37a GUI (for checking version numbers, etc.) and that in a
38multi-threaded environment the thread that creates the app object will
39now be the GUI thread instead of the one that imports wxPython. Some
40potential problems are that the C++ side of the &quot;stock-objects&quot;
41(wx.BLUE_PEN, wx.TheColourDatabase, etc.) are not initialized until
42the wx.App object is created, so you should not use them until after
6158f936 43you have created your wx.App object. If you do then an exception will
e8a71fa0 44be raised telling you that the C++ object has not been initialized
6158f936 45yet.</p>
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46<p>Also, you will probably not be able to do any kind of GUI or bitmap
47operation unless you first have created an app object, (even on
48Windows where most anything was possible before.)</p>
49</div>
50<div class="section" id="swig-1-3">
51<h1><a name="swig-1-3">SWIG 1.3</a></h1>
52<p>wxPython is now using SWIG 1.3.x from CVS (with several of my own
53customizations added that I hope to get folded back into the main SWIG
54distribution.) This has some far reaching ramifications:</p>
55<blockquote>
56<p>All classes derive from object and so all are now &quot;new-style
57classes&quot;</p>
58<p>Public data members of the C++ classes are wrapped as Python
59properties using property() instead of using __getattr__/__setattr__
60like before. Normally you shouldn't notice any difference, but if
61you were previously doing something with __getattr__/__setattr__
62in derived classes then you may have to adjust things.</p>
63<p>Static C++ methods are wrapped using the staticmethod()
64feature of Python and so are accessible as ClassName.MethodName
65as expected. They are still available as top level functions
66ClassName_MethodName as before.</p>
67<p>The relationship between the wxFoo and wxFooPtr classes have
68changed for the better. Specifically, all instances that you see
69will be wxFoo even if they are created internally using wxFooPtr,
70because wxFooPtr.__init__ will change the instance's __class__ as
71part of the initialization. If you have any code that checks
72class type using something like isinstance(obj, wxFooPtr) you will
73need to change it to isinstance(obj, wxFoo).</p>
74</blockquote>
75</div>
76<div class="section" id="binding-events">
77<h1><a name="binding-events">Binding Events</a></h1>
78<p>All of the EVT_* functions are now instances of the wx.PyEventBinder
79class. They have a __call__ method so they can still be used as
80functions like before, but making them instances adds some
29bfe46b 81flexibility that I expect to take advantave of in the future.</p>
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82<p>wx.EvtHandler (the base class for wx.Window) now has a Bind method that
83makes binding events to windows a little easier. Here is its
84definition and docstring:</p>
85<pre class="literal-block">
86def Bind(self, event, handler, source=None, id=wxID_ANY, id2=wxID_ANY):
87 &quot;&quot;&quot;
88 Bind an event to an event handler.
89
90 event One of the EVT_* objects that specifies the
91 type of event to bind.
92
93 handler A callable object to be invoked when the event
94 is delivered to self. Pass None to disconnect an
95 event handler.
96
97 source Sometimes the event originates from a different window
98 than self, but you still want to catch it in self. (For
99 example, a button event delivered to a frame.) By
100 passing the source of the event, the event handling
101 system is able to differentiate between the same event
102 type from different controls.
103
104 id,id2 Used for menu IDs or for event types that require a
105 range of IDs
106
107 &quot;&quot;&quot;
108</pre>
109<p>Some examples of its use:</p>
110<pre class="literal-block">
111self.Bind(wx.EVT_SIZE, self.OnSize)
112self.Bind(wx.EVT_BUTTON, self.OnButtonClick, theButton)
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113self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
114</pre>
115<p>The wx.Menu methods that add items to a wx.Menu have been modified
116such that they return a reference to the wx.MenuItem that was created.
117Additionally menu items and toolbar items have been modified to
118automatically generate a new ID if -1 is given, similar to using -1
119with window classess. This means that you can create menu or toolbar
120items and event bindings without having to predefine a unique menu ID,
121although you still can use IDs just like before if you want. For
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122example, these are all equivallent other than their specific ID
123values:</p>
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124<pre class="literal-block">
1251.
126 item = menu.Append(-1, &quot;E&amp;xit&quot;, &quot;Terminate the App&quot;)
127 self.Bind(wx.EVT_MENU, self.OnExit, item)
128
1292.
130 item = menu.Append(wx.ID_EXIT, &quot;E&amp;xit&quot;, &quot;Terminate the App&quot;)
131 self.Bind(wx.EVT_MENU, self.OnExit, item)
132
1333.
134 menu.Append(wx.ID_EXIT, &quot;E&amp;xit&quot;, &quot;Terminate the App&quot;)
135 self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
d14a1e28 136</pre>
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137<p>If you create your own custom event types and EVT_* functions, and you
138want to be able to use them with the Bind method above then you should
139change your EVT_* to be an instance of wxPyEventBinder instead of a
29bfe46b 140function. For example, if you used to have something like this:</p>
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141<pre class="literal-block">
142myCustomEventType = wxNewEventType()
143def EVT_MY_CUSTOM_EVENT(win, id, func):
144 win.Connect(id, -1, myCustomEventType, func)
145</pre>
146<p>Change it like so:</p>
147<pre class="literal-block">
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148myCustomEventType = wx.NewEventType()
149EVT_MY_CUSTOM_EVENT = wx.PyEventBinder(myCustomEventType, 1)
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150</pre>
151<p>The second parameter is an integer in [0, 1, 2] that specifies the
152number of IDs that are needed to be passed to Connect.</p>
153</div>
154<div class="section" id="the-wx-namespace">
155<h1><a name="the-wx-namespace">The wx Namespace</a></h1>
156<p>The second phase of the wx Namespace Transition has begun. That means
157that the real names of the classes and other symbols do not have the
158'wx' prefix and the modules are located in a Python package named
159wx. There is still a Python package named wxPython with modules
160that have the names with the wx prefix for backwards compatibility.
161Instead of dynamically changing the names at module load time like in
1622.4, the compatibility modules are generated at build time and contain
163assignment statements like this:</p>
164<pre class="literal-block">
165wxWindow = wx.core.Window
166</pre>
167<p>Don't let the &quot;core&quot; in the name bother you. That and some other
168modules are implementation details, and everything that was in the
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169wxPython.wx module before will still be in the wx package namespace
170after this change. So from your code you would use it as wx.Window.</p>
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171<p>A few notes about how all of this was accomplished might be
172interesting... SWIG is now run twice for each module that it is
173generating code for. The first time it outputs an XML representaion
174of the parse tree, which can be up to 20MB and 300K lines in size!
175That XML is then run through a little Python script that creates a
176file full of SWIG %rename directives that take the wx off of the
177names, and also generates the Python compatibility file described
178above that puts the wx back on the names. SWIG is then run a second
179time to generate the C++ code to implement the extension module, and
180uses the %rename directives that were generated in the first step.</p>
181<p>Not every name is handled correctly (but the bulk of them are) and so
182some work has to be done by hand, especially for the reverse-renamers.
183So expect a few flaws here and there until everything gets sorted out.</p>
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184<p>In summary, the wx package and names without the &quot;wx&quot; prefix are now
185the official form of the wxPython classes. For example:</p>
186<pre class="literal-block">
187import wx
188
189class MyFrame(wx.Frame):
190 def __init__(self, parent, title):
191 wx.Frame.__init__(self, parent, -1, title)
192 p = wx.Panel(self, -1)
193 b = wx.Button(p, -1, &quot;Do It&quot;, (10,10))
194 self.Bind(wx.EVT_BUTTON, self.JustDoIt, b)
195
196 def JustDoIt(self, evt):
197 print &quot;It's done!&quot;
198
199app = wx.PySimpleApp()
200f = MyFrame(None, &quot;What's up?&quot;)
201f.Show()
202app.MainLoop()
203</pre>
204<p>You shouldn't need to migrate all your modules over to use the new
205package and names right away as there are modules in place that try to
206provide as much backwards compatibility of the names as possible. If
82a074ce 207you rewrote the above sample using &quot;from wxPython.wx import * &quot;, the
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208old wxNames, and the old style of event binding it will still work
209just fine.</p>
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210</div>
211<div class="section" id="new-wx-dc-methods">
212<h1><a name="new-wx-dc-methods">New wx.DC Methods</a></h1>
213<p>Many of the Draw methods of wx.DC have alternate forms in C++ that take
214wxPoint or wxSize parameters (let's call these <em>Type A</em>) instead of
215the individual x, y, width, height, etc. parameters (and we'll call
216these <em>Type B</em>). In the rest of the library I normally made the <em>Type
217A</em> forms of the methods be the default method with the &quot;normal&quot; name,
218and had renamed the <em>Type B</em> forms of the methods to some similar
219name. For example in wx.Window we have these Python methods:</p>
220<pre class="literal-block">
221SetSize(size) # Type A
222SetSizeWH(width, height) # Type B
223</pre>
224<p>For various reasons the new <em>Type A</em> methods in wx.DC were never added
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225and the existing <em>Type B</em> methods were never renamed. Now that lots
226of other things are also changing in wxPython it has been decided that
227it is a good time to also do the method renaming in wx.DC too in order
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228to be consistent with the rest of the library. The methods in wx.DC
229that are affected are listed here:</p>
230<pre class="literal-block">
231FloodFillXY(x, y, colour, style = wx.FLOOD_SURFACE)
232FloodFill(point, colour, style = wx.FLOOD_SURFACE)
233
234GetPixelXY(x, y)
235GetPixel(point)
236
237DrawLineXY(x1, y1, x2, y2)
238DrawLine(point1, point2)
239
240CrossHairXY(x, y)
241CrossHair(point)
242
243DrawArcXY(x1, y1, x2, y2, xc, yc)
244DrawArc(point1, point2, center)
245
246DrawCheckMarkXY(x, y, width, height)
247DrawCheckMark(rect)
248
249DrawEllipticArcXY(x, y, w, h, start_angle, end_angle)
250DrawEllipticArc(point, size, start_angle, end_angle)
251
252DrawPointXY(x, y)
253DrawPoint(point)
254
255DrawRectangleXY(x, y, width, height)
256DrawRectangle(point, size)
257DrawRectangleRect(rect)
258
259DrawRoundedRectangleXY(x, y, width, height, radius)
260DrawRoundedRectangle(point, size, radius)
261DrawRoundedRectangleRect(rect, radius)
262
263DrawCircleXY(x, y, radius)
264DrawCircle(point, radius)
265
266DrawEllipseXY(x, y, width, height)
267DrawEllipse(point, size)
268DrawEllipseRect(rect)
269
270DrawIconXY(icon, x, y)
271DrawIcon(icon, point)
272
273DrawBitmapXY(bmp, x, y, useMask = FALSE)
274DrawBitmap(bmp, point, useMask = FALSE)
275
276DrawTextXY(text, x, y)
277DrawText(text, point)
278
279DrawRotatedTextXY(text, x, y, angle)
280DrawRotatedText(text, point, angle)
281
282
283BlitXY(xdest, ydest, width, height, sourceDC, xsrc, ysrc,
284 rop = wxCOPY, useMask = FALSE, xsrcMask = -1, ysrcMask = -1)
285Blit(destPt, size, sourceDC, srcPt,
286 rop = wxCOPY, useMask = FALSE, srcPtMask = wx.DefaultPosition)
6158f936 287
82a074ce 288SetClippingRegionXY(x, y, width, height)
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289SetClippingRegion(point, size)
290SetClippingRect(rect)
291SetClippingRegionAsRegion(region);
d14a1e28 292</pre>
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293<p>If you have code that draws on a DC and you are using the new wx
294namespace then you <strong>will</strong> get errors because of these changes, but
295it should be easy to fix the code. You can either change the name of
296the <em>Type B</em> method called to the names shown above, or just add
297parentheses around the parameters as needed to turn them into tuples
298and let the SWIG typemaps turn them into the wx.Point or wx.Size
299object that is expected. Then you will be calling the new <em>Type A</em>
300method. For example, if you had this code before:</p>
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301<pre class="literal-block">
302dc.DrawRectangle(x, y, width, height)
303</pre>
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304<p>You could either continue to use the <em>Type B</em> method by changing the
305name to DrawRectangleXY, or just change it to the new <em>Type A</em> by
6158f936 306adding some parentheses like this:</p>
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307<pre class="literal-block">
308dc.DrawRectangle((x, y), (width, height))
309</pre>
9ec83f8d 310<p>Or if you were already using a point and size like this:</p>
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311<pre class="literal-block">
312dc.DrawRectangle(p.x, p.y, s.width, s.height)
313</pre>
6158f936 314<p>Then you can just simplify it like this:</p>
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315<pre class="literal-block">
316dc.DrawRectangle(p, s)
317</pre>
e75fd8a4 318<p>Now before you start yelling and screaming at me for breaking all your
9ec83f8d 319code, take note that up above I said, &quot;...using the new wx namespace...&quot;
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320That's because if you are still importing from wxPython.wx then there
321are some classes defined there with Draw and etc. methods that have
3222.4 compatible signatures. However if/when the old wxPython.wx
323namespace is removed then these classes will be removed too so you
324should plan on migrating to the new namespace and new DC Draw methods
325before that time.</p>
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326</div>
327<div class="section" id="building-extending-and-embedding-wxpython">
328<h1><a name="building-extending-and-embedding-wxpython">Building, Extending and Embedding wxPython</a></h1>
329<p>wxPython's setup.py script now expects to use existing libraries for
330the contribs (gizmos, stc, xrc, etc.) rather than building local
331copies of them. If you build your own copies of wxPython please be
332aware that you now need to also build the ogl, stc, xrc, and gizmos
29bfe46b 333libraries in addition to the main wx lib.</p>
d14a1e28 334<p>The wxPython.h and other header files are now in
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335.../wxPython/include/wx/wxPython instead of in wxPython/src. You
336should include it via the &quot;wx/wxPython/wxPython.h&quot; path and add
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337.../wxPython/include to your list of include paths. On OSX and
338unix-like systems the wxPython headers are installed to the same place
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339that the wxWidgets headers are installed, so if you are building
340wxPython compatible extensions on those platforms then your include
341path should already be set properly.</p>
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342<p>If you are also using SWIG for your extension then you'll need to
343adapt how the wxPython .i files are imported into your .i files. See
344the wxPython sources for examples. Your modules will need to at least
345<tt class="literal"><span class="pre">%import</span> <span class="pre">core.i</span></tt>, and possibly others if you need the definition of
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346other classes. Since you will need them to build your modules using
347SWIG, the main wxPython .i files are also installed with the wxPython
348headers in an i_files sibdirectory. It should be enough to pass a
349-I/pathname on the command line for SWIG to find the files.</p>
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350<p>The bulk of wxPython's setup.py has been moved to another module,
351wx/build/config.py. This module will be installed as part of wxPython
352so 3rd party modules that wish to use the same setup/configuration
353code can do so simply by importing this module from their own setup.py
354scripts using <tt class="literal"><span class="pre">import</span> <span class="pre">wx.build.config</span></tt>.</p>
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355<p>You no longer need to call wxClassInfo::CleanUpClasses() and
356wxClassInfo::InitializeClasses() in your extensions or when embedding
357wxPython.</p>
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358<p>The usage of wxPyBeginAllowThreads and wxPyEndAllowThreads has changed
359slightly. wxPyBeginAllowThreads now returns a boolean value that must
360be passed to the coresponding wxPyEndAllowThreads function call. This
361is to help do the RightThing when calls to these two functions are
362nested, or if calls to external code in other extension modules that
363are wrapped in the standard Py_(BEGIN|END)_ALLOW_THERADS may result in
364wx event handlers being called (such as during the call to
365os.startfile.)</p>
d14a1e28 366</div>
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367<div class="section" id="two-or-three-phase-create">
368<h1><a name="two-or-three-phase-create">Two (or Three!) Phase Create</a></h1>
369<p>If you use the Precreate/Create method of instantiating a window, (for
370example, to set an extended style flag, or for XRC handlers) then
371there is now a new method named PostCreate to help with transplanting
372the brain of the prewindow instance into the derived window instance.
373For example:</p>
374<pre class="literal-block">
375class MyDialog(wx.Dialog):
376 def __init__(self, parent, ID, title, pos, size, style):
377 pre = wx.PreDialog()
378 pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP)
379 pre.Create(parent, ID, title, pos, size, style)
380 self.PostCreate(pre)
381</pre>
382</div>
383<div class="section" id="sizers">
384<h1><a name="sizers">Sizers</a></h1>
8eda5e35 385<p>The hack allowing the old &quot;option&quot; keyword parameter has been removed.
9ec83f8d 386If you use keyword args with w.xSizer Add, Insert, or Prepend methods
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387then you will need to use the <tt class="literal"><span class="pre">proportion</span></tt> name instead of <tt class="literal"><span class="pre">option</span></tt>.</p>
388<p>When adding a spacer to a sizer you now need to use a wx.Size or a
6158f936 3892-integer sequence instead of separate width and height parameters.</p>
29bfe46b 390<p>The wx.GridBagSizer class (very similar to the RowColSizer in the
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391library) has been added to C++ and wrapped for wxPython. It can also
392be used from XRC.</p>
393<p>You should not use AddWindow, AddSizer, AddSpacer (and similar for
394Insert, Prepend, and etc.) methods any longer. Just use Add and the
395wrappers will figure out what to do.</p>
396</div>
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397<div class="section" id="platforminfo">
398<h1><a name="platforminfo">PlatformInfo</a></h1>
399<p>Added wx.PlatformInfo which is a tuple containing strings that
400describe the platform and build options of wxPython. This lets you
401know more about the build than just the __WXPORT__ value that
402wx.Platform contains, such as if it is a GTK2 build. For example,
403instead of:</p>
404<pre class="literal-block">
405if wx.Platform == &quot;__WXGTK__&quot;:
406 ...
407</pre>
408<p>you should do this:</p>
409<pre class="literal-block">
410if &quot;__WXGTK__&quot; in wx.PlatformInfo:
411 ...
412</pre>
413<p>and you can specifically check for a wxGTK2 build by looking for
414&quot;gtk2&quot; in wx.PlatformInfo. Unicode builds are also detectable this
415way. If there are any other platform/toolkit/build flags that make
416sense to add to this tuple please let me know.</p>
417<p>BTW, wx.Platform will probably be deprecated in the future.</p>
418</div>
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419<div class="section" id="activex">
420<h1><a name="activex">ActiveX</a></h1>
421<p>Lindsay Mathieson's newest <a class="reference" href="http://members.optusnet.com.au/~blackpaw1/wxactivex.html">wxActiveX</a> class has been wrapped into a new
422extension module called wx.activex. It is very generic and dynamic
423and should allow hosting of arbitray ActiveX controls within your
424wxPython apps. So far I've tested it with IE, PDF, and Flash
425controls, (and there are new samples in the demo and also library
426modules supporting these.)</p>
427<p>The new wx.activex module contains a bunch of code, but the most
428important things to look at are ActiveXWindow and ActiveXEvent.
429ActiveXWindow derives from wxWindow and the constructor accepts a
430CLSID for the ActiveX Control that should be created. (There is also
431a CLSID class that can convert from a progID or a CLSID String.) The
432ActiveXWindow class simply adds methods that allow you to query some
433of the TypeInfo exposed by the ActiveX object, and also to get/set
434properties or call methods by name. The Python implementation
435automatically handles converting parameters and return values to/from
436the types expected by the ActiveX code as specified by the TypeInfo,
437(just bool, integers, floating point, strings and None/Empty so far,
438but more can be handled later.)</p>
439<p>That's pretty much all there is to the class, as I mentioned before it
440is very generic and dynamic. Very little is hard-coded and everything
441that is done with the actual ActiveX control is done at runtime and
442referenced by property or method name. Since Python is such a dynamic
443language this is a very good match. I thought for a while about doing
444some Python black-magic and making the specific methods/properties of
445the actual ActiveX control &quot;appear&quot; at runtime, but then decided that
446it would be better and more understandable to do it via subclassing.
447So there is a utility class in wx.activex that given an existing
448ActiveXWindow instance can generate a .py module containing a derived
449class with real methods and properties that do the Right Thing to
450reflect those calls to the real ActiveX control. There is also a
451script/tool module named genaxmodule that given a CLSID or progID and
452a class name, will generate the module for you. There are a few
453examples of the output of this tool in the wx.lib package, see
454iewin.py, pdfwin.py and flashwin.py.</p>
455<p>Currently the genaxmodule tool will tweak some of the names it
456generates, but this can be controled if you would like to do it
457differently by deriving your own class from GernerateAXModule,
458overriding some methods and then using this class from a tool like
459genaxmodule. [TODO: make specifying a new class on genaxmodule's
460command-line possible.] The current default behavior is that any
461event names that start with &quot;On&quot; will have the &quot;On&quot; dropped, property
462names are converted to all lower case, and if any name is a Python
463keyword it will have an underscore appended to it. GernerateAXModule
464does it's best when generating the code in the new module, but it can
465only be as good as the TypeInfo data available from the ActiveX
466control so sometimes some tweaking will be needed. For example, the
467IE web browser control defines the Flags parameter of the Navigate2
468method as required, but MSDN says it is optional.</p>
469<p>It is intended that this new wx.activex module will replace both the
470older version of Lindsay's code available in iewin.IEHtmlWindow, and
471also the wx.lib.activexwraper module. Probably the biggest
472differences you'll ecounter in migrating activexwrapper-based code
473(besides events working better without causing deadlocks) is that
474events are no longer caught by overriding methods in your derived
475class. Instead ActiveXWindow uses the wx event system and you bind
476handlers for the ActiveX events exactly the same way you do for any wx
477event. There is just one extra step needed and that is creating an
478event ID from the ActiveX event name, and if you use the genaxmodule
479tool then this extra step will be handled for you there. For example,
480for the StatusTextChange event in the IE web browser control, this
481code is generated for you:</p>
482<pre class="literal-block">
483wxEVT_StatusTextChange = wx.activex.RegisterActiveXEvent('StatusTextChange')
484EVT_StatusTextChange = wx.PyEventBinder(wxEVT_StatusTextChange, 1)
485</pre>
486<p>and you would use it in your code like this:</p>
487<pre class="literal-block">
488self.Bind(iewin.EVT_StatusTextChange, self.UpdateStatusText, self.ie)
489</pre>
490<p>When the event happens and your event handler function is called the
491event properties from the ActiveX control (if any) are converted to
492attributes of the event object passed to the handler. (Can you say
493'event' any more times in a single sentence? ;-) ) For example the
494StatusTextChange event will also send the text that should be put into
495the status line as an event parameter named &quot;Text&quot; and you can access
496it your handlers as an attribute of the event object like this:</p>
497<pre class="literal-block">
498def UpdateStatusText(self, evt):
499 self.SetStatusText(evt.Text)
500</pre>
501<p>Usually these event object attributes should be considered read-only,
502but some will be defined by the TypeInfo as output parameters. In
503those cases if you modify the event object's attribute then that value
504will be returned to the ActiveX control. For example, to prevent a
505new window from being opened by the IE web browser control you can do
506this in the handler for the iewin.EVT_NewWindow2 event:</p>
507<pre class="literal-block">
508def OnNewWindow2(self, evt):
509 evt.Cancel = True
510</pre>
29bfe46b 511<p>So how do you know what methods, events and properties that an ActiveX
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512control supports? There is a funciton in wx.activex named GetAXInfo
513that returns a printable summary of the TypeInfo from the ActiveX
514instance passed in. You can use this as an example of how to browse
515the TypeInfo provided, and there is also a copy of this function's
516output appended as a comment to the modules produced by the
517genaxmodule tool. Beyond that you'll need to consult the docs
518provided by the makers of the ActiveX control that you are using.</p>
519</div>
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520<div class="section" id="other-stuff">
521<h1><a name="other-stuff">Other Stuff</a></h1>
522<p>Instead of over a dozen separate extension modules linked together
523into a single extension module, the &quot;core&quot; module is now just a few
524extensions that are linked independently, and then merged together
525later into the main namespace via Python code.</p>
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526<p>Because of the above and also because of the way the new SWIG works,
527the &quot;internal&quot; module names have changed, but you shouldn't have been
528using them anyway so it shouldn't bother you. ;-)</p>
529<p>The help module no longer exists and the classes therein are now part
530of the core module imported with wxPython.wx or the wx package.</p>
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531<p>wxPyDefaultPosition and wxPyDefaultSize are gone. Use the
532wxDefaultPosition and wxDefaultSize objects instead.</p>
533<p>Similarly, the wxSystemSettings backwards compatibiility aliases for
534GetSystemColour, GetSystemFont and GetSystemMetric have also gone into
535the bit-bucket. Use GetColour, GetFont and GetMetric instead.</p>
536<p>The wx.NO_FULL_REPAINT_ON_RESIZE style is now the default style for
537all windows. The name still exists for compatibility, but it is set
538to zero. If you want to disable the setting (so it matches the old
539default) then you need to use the new wx.FULL_REPAINT_ON_RESIZE style
540flag otherwise only the freshly exposed areas of the window will be
541refreshed.</p>
542<p>wxPyTypeCast has been removed. Since we've had the OOR (Original
543Object Return) for a couple years now there should be no need to use
544wxPyTypeCast at all.</p>
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545<p>If you use the old wxPython package and wxPython.wx namespace then
546there are compatibility aliases for much of the above items.</p>
547<p>The wxWave class has been renamed to wxSound, and now has a slightly
548different API.</p>
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549<p>wx.TaskbarIcon works on wxGTK-based platforms now, however you have to
550manage it a little bit more than you did before. Basically, the app
551will treat it like a top-level frame in that if the wx.TaskBarIcon
552still exists when all the frames are closed then the app will still
553not exit. You need to ensure that the wx.TaskBarIcon is destroyed
554when your last Frame is closed. For wxPython apps it is usually
555enough if your main frame object holds the only reference to the
556wx.TaskBarIcon, then when the frame is closed Python reference
557counting takes care of the rest.</p>
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558<p>Before Python 2.3 it was possible to pass a floating point object as a
559parameter to a function that expected an integer, and the
560PyArg_ParseTuple family of functions would automatically convert to
561integer by truncating the fractional portion of the number. With
562Python 2.3 that behavior was deprecated and a deprecation warning is
563raised when you pass a floating point value, (for example, calling
564wx.DC.DrawLineXY with floats for the position and size,) and lots of
565developers using wxPython had to scramble to change their code to call
566int() before calling wxPython methods. Recent changes in SWIG have
567moved the conversion out of PyArg_ParseTuple to custom code that SWIG
568generates. Since the default conversion fragment was a little too
569strict and didn't generate a very meaningful exception when it failed,
570I decided to use a custom fragment instead, and it turned out that
571it's very easy to allow floats to be converted again just like they
572used to be. So, in a nutshell, any numeric type that can be
573converted to an integer is now legal to be passed to SWIG wrapped
574functions in wxPython for parameters that are expecting an integer.
575If the object is not already an integer then it will be asked to
576convert itself to one. A similar conversion fragment is in place for
577parameters that expect floating point values.</p>
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580</body>
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