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251b80c4 1///////////////////////////////////////////////////////////////////////////////
e4db172a 2// Name: src/os2/evtloop.cpp
b46b1d59 3// Purpose: implements wxGUIEventLoop for PM
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4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 01.06.01
7// RCS-ID: $Id$
8// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
65571936 9// License: wxWindows licence
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10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
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20// For compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27#ifndef WX_PRECOMP
28 #include "wx/window.h"
29 #include "wx/app.h"
598dc9b7 30 #include "wx/timer.h"
e4db172a 31 #include "wx/log.h"
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32#endif //WX_PRECOMP
33
34#include "wx/evtloop.h"
35#include "wx/tooltip.h"
598dc9b7 36#include "wx/ptr_scpd.h"
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37
38#include "wx/os2/private.h"
55bfbcb9 39#include "wx/os2/private/timer.h" // for wxTimerProc
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40
41#if wxUSE_THREADS
42 // define the array of QMSG strutures
43 WX_DECLARE_OBJARRAY(QMSG, wxMsgArray);
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44
45 #include "wx/arrimpl.cpp"
46
47 WX_DEFINE_OBJARRAY(wxMsgArray);
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48#endif
49
598dc9b7 50extern HAB vHabmain;
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51
52// ----------------------------------------------------------------------------
53// wxEventLoopImpl
54// ----------------------------------------------------------------------------
55
56class WXDLLEXPORT wxEventLoopImpl
57{
58public:
59 // ctor
60 wxEventLoopImpl() { SetExitCode(0); }
61
62 // process a message
63 void ProcessMessage(QMSG *msg);
64
65 // generate an idle message, return TRUE if more idle time requested
66 bool SendIdleMessage();
67
68 // set/get the exit code
69 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
70 int GetExitCode() const { return m_exitcode; }
71
72private:
73 // preprocess a message, return TRUE if processed (i.e. no further
74 // dispatching required)
75 bool PreProcessMessage(QMSG *msg);
76
77 // the exit code of the event loop
78 int m_exitcode;
79};
80
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81// ----------------------------------------------------------------------------
82// helper class
83// ----------------------------------------------------------------------------
84
85wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoopImpl);
86
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87// ============================================================================
88// wxEventLoopImpl implementation
89// ============================================================================
90
91// ----------------------------------------------------------------------------
92// wxEventLoopImpl message processing
93// ----------------------------------------------------------------------------
94
95void wxEventLoopImpl::ProcessMessage(QMSG *msg)
96{
97 // give us the chance to preprocess the message first
98 if ( !PreProcessMessage(msg) )
99 {
100 // if it wasn't done, dispatch it to the corresponding window
598dc9b7 101 ::WinDispatchMsg(vHabmain, msg);
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102 }
103}
104
598dc9b7 105bool wxEventLoopImpl::PreProcessMessage(QMSG *pMsg)
251b80c4 106{
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107 HWND hWnd = pMsg->hwnd;
108 wxWindow *pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
109 wxWindow *pWnd;
110
111 //
112 // Pass non-system timer messages to the wxTimerProc
113 //
114 if (pMsg->msg == WM_TIMER &&
115 (SHORT1FROMMP(pMsg->mp1) != TID_CURSOR &&
116 SHORT1FROMMP(pMsg->mp1) != TID_FLASHWINDOW &&
117 SHORT1FROMMP(pMsg->mp1) != TID_SCROLL &&
118 SHORT1FROMMP(pMsg->mp1) != 0x0000
119 ))
120 wxTimerProc(NULL, 0, (int)pMsg->mp1, 0);
121
122 // Allow the window to prevent certain messages from being
123 // translated/processed (this is currently used by wxTextCtrl to always
124 // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
125 //
126 if (pWndThis && !pWndThis->OS2ShouldPreProcessMessage((WXMSG*)pMsg))
251b80c4 127 {
598dc9b7 128 return FALSE;
251b80c4 129 }
251b80c4 130
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131 //
132 // For some composite controls (like a combobox), wndThis might be NULL
133 // because the subcontrol is not a wxWindow, but only the control itself
134 // is - try to catch this case
135 //
136 while (hWnd && !pWndThis)
251b80c4 137 {
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138 hWnd = ::WinQueryWindow(hWnd, QW_PARENT);
139 pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
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140 }
141
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142
143 //
144 // Try translations first; find the youngest window with
145 // a translation table. OS/2 has case sensiive accels, so
146 // this block, coded by BK, removes that and helps make them
147 // case insensitive.
148 //
149 if(pMsg->msg == WM_CHAR)
251b80c4 150 {
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151 PBYTE pChmsg = (PBYTE)&(pMsg->msg);
152 USHORT uSch = CHARMSG(pChmsg)->chr;
153 bool bRc = FALSE;
154
155 //
156 // Do not process keyup events
157 //
158 if(!(CHARMSG(pChmsg)->fs & KC_KEYUP))
159 {
160 if((CHARMSG(pChmsg)->fs & (KC_ALT | KC_CTRL)) && CHARMSG(pChmsg)->chr != 0)
161 CHARMSG(pChmsg)->chr = (USHORT)wxToupper((UCHAR)uSch);
162
163
164 for(pWnd = pWndThis; pWnd; pWnd = pWnd->GetParent() )
165 {
166 if((bRc = pWnd->OS2TranslateMessage((WXMSG*)pMsg)) == TRUE)
e7d70ef0 167 break;
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168 // stop at first top level window, i.e. don't try to process the
169 // key strokes originating in a dialog using the accelerators of
170 // the parent frame - this doesn't make much sense
171 if ( pWnd->IsTopLevel() )
172 break;
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173 }
174
175 if(!bRc) // untranslated, should restore original value
176 CHARMSG(pChmsg)->chr = uSch;
177 }
251b80c4 178 }
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179 //
180 // Anyone for a non-translation message? Try youngest descendants first.
181 //
182// for (pWnd = pWndThis->GetParent(); pWnd; pWnd = pWnd->GetParent())
183// {
184// if (pWnd->OS2ProcessMessage(pWxmsg))
185// return TRUE;
186// }
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187 return FALSE;
188}
189
190// ----------------------------------------------------------------------------
191// wxEventLoopImpl idle event processing
192// ----------------------------------------------------------------------------
193
194bool wxEventLoopImpl::SendIdleMessage()
195{
e39af974 196 return wxTheApp->ProcessIdle() ;
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197}
198
199// ============================================================================
b46b1d59 200// wxGUIEventLoop implementation
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201// ============================================================================
202
251b80c4 203// ----------------------------------------------------------------------------
b46b1d59 204// wxGUIEventLoop running and exiting
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205// ----------------------------------------------------------------------------
206
b46b1d59 207wxGUIEventLoop::~wxGUIEventLoop()
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208{
209 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
210}
211
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212//////////////////////////////////////////////////////////////////////////////
213//
214// Keep trying to process messages until WM_QUIT
215// received.
216//
217// If there are messages to be processed, they will all be
218// processed and OnIdle will not be called.
219// When there are no more messages, OnIdle is called.
220// If OnIdle requests more time,
221// it will be repeatedly called so long as there are no pending messages.
222// A 'feature' of this is that once OnIdle has decided that no more processing
223// is required, then it won't get processing time until further messages
224// are processed (it'll sit in Dispatch).
225//
226//////////////////////////////////////////////////////////////////////////////
227class CallEventLoopMethod
228{
229public:
b46b1d59 230 typedef void (wxGUIEventLoop::*FuncType)();
598dc9b7 231
b46b1d59 232 CallEventLoopMethod(wxGUIEventLoop *evtLoop, FuncType fn)
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233 : m_evtLoop(evtLoop), m_fn(fn) { }
234 ~CallEventLoopMethod() { (m_evtLoop->*m_fn)(); }
235
236private:
b46b1d59 237 wxGUIEventLoop *m_evtLoop;
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238 FuncType m_fn;
239};
240
b46b1d59 241int wxGUIEventLoop::Run()
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242{
243 // event loops are not recursive, you need to create another loop!
244 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
245
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246 // SendIdleMessage() and Dispatch() below may throw so the code here should
247 // be exception-safe, hence we must use local objects for all actions we
248 // should undo
77fb1a02 249 wxEventLoopActivator activate(this);
598dc9b7 250 wxEventLoopImplTiedPtr impl(&m_impl, new wxEventLoopImpl);
251b80c4 251
b46b1d59 252 CallEventLoopMethod callOnExit(this, &wxGUIEventLoop::OnExit);
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253
254 for ( ;; )
255 {
256#if wxUSE_THREADS
257 wxMutexGuiLeaveOrEnter();
258#endif // wxUSE_THREADS
259
260 // generate and process idle events for as long as we don't have
261 // anything else to do
262 while ( !Pending() && m_impl->SendIdleMessage() )
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263 {
264 wxTheApp->HandleSockets();
265 wxMilliSleep(10);
266 }
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267
268 wxTheApp->HandleSockets();
269 if (Pending())
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270 {
271 if ( !Dispatch() )
272 {
273 // we got WM_QUIT
274 break;
275 }
276 }
598dc9b7 277 else
d3a919bd 278 wxMilliSleep(10);
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279 }
280
16d17da6
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281 OnExit();
282
598dc9b7 283 return m_impl->GetExitCode();
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284}
285
b46b1d59 286void wxGUIEventLoop::Exit(int rc)
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287{
288 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
289
290 m_impl->SetExitCode(rc);
291
292 ::WinPostMsg(NULL, WM_QUIT, 0, 0);
293}
294
295// ----------------------------------------------------------------------------
b46b1d59 296// wxGUIEventLoop message processing dispatching
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297// ----------------------------------------------------------------------------
298
b46b1d59 299bool wxGUIEventLoop::Pending() const
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300{
301 QMSG msg;
598dc9b7 302 return ::WinPeekMsg(vHabmain, &msg, 0, 0, 0, PM_NOREMOVE) != 0;
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303}
304
b46b1d59 305bool wxGUIEventLoop::Dispatch()
251b80c4 306{
e4db172a 307 wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") );
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308
309 QMSG msg;
598dc9b7 310 BOOL bRc = ::WinGetMsg(vHabmain, &msg, (HWND) NULL, 0, 0);
251b80c4 311
598dc9b7 312 if ( bRc == 0 )
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313 {
314 // got WM_QUIT
e4db172a 315 return false;
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316 }
317
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318#if wxUSE_THREADS
319 wxASSERT_MSG( wxThread::IsMain(),
320 wxT("only the main thread can process Windows messages") );
321
e4db172a 322 static bool s_hadGuiLock = true;
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323 static wxMsgArray s_aSavedMessages;
324
325 // if a secondary thread owning the mutex is doing GUI calls, save all
326 // messages for later processing - we can't process them right now because
327 // it will lead to recursive library calls (and we're not reentrant)
328 if ( !wxGuiOwnedByMainThread() )
329 {
e4db172a 330 s_hadGuiLock = false;
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331
332 // leave out WM_COMMAND messages: too dangerous, sometimes
333 // the message will be processed twice
598dc9b7 334 if ( !wxIsWaitingForThread() || msg.msg != WM_COMMAND )
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335 {
336 s_aSavedMessages.Add(msg);
337 }
338
e4db172a 339 return true;
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340 }
341 else
342 {
343 // have we just regained the GUI lock? if so, post all of the saved
344 // messages
345 //
346 // FIXME of course, it's not _exactly_ the same as processing the
347 // messages normally - expect some things to break...
348 if ( !s_hadGuiLock )
349 {
e4db172a 350 s_hadGuiLock = true;
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351
352 size_t count = s_aSavedMessages.Count();
353 for ( size_t n = 0; n < count; n++ )
354 {
598dc9b7 355 QMSG& msg = s_aSavedMessages[n];
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356 m_impl->ProcessMessage(&msg);
357 }
358
359 s_aSavedMessages.Empty();
360 }
361 }
362#endif // wxUSE_THREADS
363
364 m_impl->ProcessMessage(&msg);
365
e4db172a 366 return true;
251b80c4 367}