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1 | /////////////////////////////////////////////////////////////////////////////// |
2 | // Name: wx/univ/scrarrow.h | |
3 | // Purpose: wxScrollArrows class | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 22.01.01 | |
7 | // RCS-ID: $Id$ | |
442b35b5 | 8 | // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com) |
1e6feb95 VZ |
9 | // Licence: wxWindows licence |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_UNIV_SCRARROW_H_ | |
13 | #define _WX_UNIV_SCRARROW_H_ | |
14 | ||
12028905 | 15 | #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) |
a3870b2f | 16 | #pragma interface "univscrarrow.h" |
1e6feb95 VZ |
17 | #endif |
18 | ||
19 | // ---------------------------------------------------------------------------- | |
20 | // wxScrollArrows is not a control but just a class containing the common | |
21 | // functionality of scroll arrows, whether part of scrollbars, spin ctrls or | |
22 | // anything else. | |
23 | // | |
24 | // To customize its behaviour, wxScrollArrows doesn't use any virtual methods | |
25 | // but instead a callback pointer to a wxControlWithArrows object which is used | |
26 | // for all control-dependent stuff. Thus, to use wxScrollArrows, you just need | |
27 | // to derive from the wxControlWithArrows interface and implement its methods. | |
28 | // ---------------------------------------------------------------------------- | |
29 | ||
30 | class WXDLLEXPORT wxControlWithArrows; | |
31 | class WXDLLEXPORT wxDC; | |
32 | class WXDLLEXPORT wxMouseEvent; | |
33 | class WXDLLEXPORT wxRect; | |
34 | class WXDLLEXPORT wxRenderer; | |
35 | ||
36 | // ---------------------------------------------------------------------------- | |
37 | // wxScrollArrows: an abstraction of scrollbar arrow | |
38 | // ---------------------------------------------------------------------------- | |
39 | ||
40 | class WXDLLEXPORT wxScrollArrows | |
41 | { | |
42 | public: | |
43 | enum Arrow | |
44 | { | |
45 | Arrow_None = -1, | |
46 | Arrow_First, // left or top | |
47 | Arrow_Second, // right or bottom | |
48 | Arrow_Max | |
49 | }; | |
50 | ||
51 | // ctor requires a back pointer to wxControlWithArrows | |
52 | wxScrollArrows(wxControlWithArrows *control); | |
53 | ||
54 | // draws the arrow on the given DC in the given rectangle, uses | |
55 | // wxControlWithArrows::GetArrowState() to get its current state | |
56 | void DrawArrow(Arrow arrow, wxDC& dc, const wxRect& rect, | |
57 | bool scrollbarLike = FALSE) const; | |
58 | ||
59 | // process a mouse move, enter or leave event, possibly calling | |
60 | // wxControlWithArrows::SetArrowState() if wxControlWithArrows::HitTest() | |
61 | // says that the mosue has left/entered an arrow | |
62 | bool HandleMouseMove(const wxMouseEvent& event) const; | |
63 | ||
64 | // process a mouse click event | |
65 | bool HandleMouse(const wxMouseEvent& event) const; | |
66 | ||
67 | // dtor | |
68 | ~wxScrollArrows(); | |
69 | ||
70 | private: | |
71 | // set or clear the wxCONTROL_CURRENT flag for the arrow | |
72 | void UpdateCurrentFlag(Arrow arrow, Arrow arrowCur) const; | |
73 | ||
74 | // the main control | |
75 | wxControlWithArrows *m_control; | |
76 | ||
77 | // the data for the mouse capture | |
78 | struct wxScrollArrowCaptureData *m_captureData; | |
79 | }; | |
80 | ||
81 | // ---------------------------------------------------------------------------- | |
82 | // wxControlWithArrows: interface implemented by controls using wxScrollArrows | |
83 | // ---------------------------------------------------------------------------- | |
84 | ||
85 | class WXDLLEXPORT wxControlWithArrows | |
86 | { | |
87 | public: | |
88 | // get the renderer to use for drawing the arrows | |
89 | virtual wxRenderer *GetRenderer() const = 0; | |
90 | ||
91 | // get the controls window (used for mouse capturing) | |
92 | virtual wxWindow *GetWindow() = 0; | |
93 | ||
94 | // get the orientation of the arrows (vertical or horizontal) | |
95 | virtual bool IsVertical() const = 0; | |
96 | ||
97 | // get the state of this arrow as combination of wxCONTROL_XXX flags | |
98 | virtual int GetArrowState(wxScrollArrows::Arrow arrow) const = 0; | |
99 | ||
100 | // set or clear the specified flag in the arrow state: this function is | |
101 | // responsible for refreshing the control | |
102 | virtual void SetArrowFlag(wxScrollArrows::Arrow arrow, | |
103 | int flag, bool set = TRUE) = 0; | |
104 | ||
105 | // hit testing: return on which arrow the point is (or Arrow_None) | |
106 | virtual wxScrollArrows::Arrow HitTest(const wxPoint& pt) const = 0; | |
107 | ||
108 | // called when the arrow is pressed, return TRUE to continue scrolling and | |
109 | // FALSE to stop it | |
110 | virtual bool OnArrow(wxScrollArrows::Arrow arrow) = 0; | |
111 | }; | |
112 | ||
113 | #endif // _WX_UNIV_SCRARROW_H_ |