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1///////////////////////////////////////////////////////////////////////////////
2// Name: msw/fontutil.cpp
3// Purpose: font-related helper functions for wxMSW
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 05.11.99
7// RCS-ID: $Id$
8// Copyright: (c) 1999 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9// Licence: wxWindows license
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#ifdef __GNUG__
21 #pragma implementation "fontutil.h"
22#endif
23
24// For compilers that support precompilation, includes "wx.h".
25#include "wx/wxprec.h"
26
27#ifdef __BORLANDC__
28 #pragma hdrstop
29#endif
30
31#ifndef WX_PRECOMP
32 #include "wx/string.h"
33 #include "wx/log.h"
34 #include "wx/intl.h"
35#endif //WX_PRECOMP
36
37#include "wx/fontutil.h"
38#include "wx/fontmap.h"
39
40#include "wx/tokenzr.h"
41
42// ============================================================================
43// implementation
44// ============================================================================
45
46// ----------------------------------------------------------------------------
47// wxNativeEncodingInfo
48// ----------------------------------------------------------------------------
49
50// convert to/from the string representation: format is
2f1ae414 51// facename[;charset]
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52
53bool wxNativeEncodingInfo::FromString(const wxString& s)
54{
55 wxStringTokenizer tokenizer(s, _T(";"));
56
57 facename = tokenizer.GetNextToken();
58 if ( !facename )
59 return FALSE;
60
61 wxString tmp = tokenizer.GetNextToken();
62 if ( !tmp )
63 {
64 // default charset (don't use DEFAULT_CHARSET though because of subtle
65 // Windows 9x/NT differences in handling it)
66 charset = 0;
67 }
68 else
69 {
70 if ( wxSscanf(tmp, _T("%u"), &charset) != 1 )
71 {
72 // should be a number!
73 return FALSE;
74 }
75 }
76
77 return TRUE;
78}
79
80wxString wxNativeEncodingInfo::ToString() const
81{
2f1ae414 82 wxString s(facename);
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83 if ( charset != 0 )
84 {
85 s << _T(';') << charset;
86 }
87
88 return s;
89}
90
91// ----------------------------------------------------------------------------
92// helper functions
93// ----------------------------------------------------------------------------
94
95bool wxGetNativeFontEncoding(wxFontEncoding encoding,
96 wxNativeEncodingInfo *info)
97{
98 wxCHECK_MSG( info, FALSE, _T("bad pointer in wxGetNativeFontEncoding") );
99
100 if ( encoding == wxFONTENCODING_DEFAULT )
101 {
102 encoding = wxFont::GetDefaultEncoding();
103 }
104
105 switch ( encoding )
106 {
107 // although this function is supposed to return an exact match, do do
108 // some mappings here for the most common case of "standard" encoding
109 case wxFONTENCODING_SYSTEM:
110 case wxFONTENCODING_ISO8859_1:
111 case wxFONTENCODING_ISO8859_15:
112 case wxFONTENCODING_CP1252:
113 info->charset = 0;
114 break;
115
116 case wxFONTENCODING_CP1250:
117 info->charset = 0;
118 break;
119
120 case wxFONTENCODING_CP1251:
121 info->charset = 0;
122 break;
123
124 case wxFONTENCODING_CP1253:
125 info->charset = 0;
126 break;
127
128 case wxFONTENCODING_CP1254:
129 info->charset = 0;
130 break;
131
132 case wxFONTENCODING_CP1255:
133 info->charset = 0;
134 break;
135
136 case wxFONTENCODING_CP1256:
137 info->charset = 0;
138 break;
139
140 case wxFONTENCODING_CP1257:
141 info->charset = 0;
142 break;
143
144 case wxFONTENCODING_CP437:
145 info->charset = 0;
146 break;
147
148 default:
149 // no way to translate this encoding into a Windows charset
150 return FALSE;
151 }
152
153 return TRUE;
154}
155
156bool wxTestFontEncoding(const wxNativeEncodingInfo& info)
157{
158 return TRUE;
159}