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1///////////////////////////////////////////////////////////////////////////////
2// Name: fractal.cpp
3// Purpose: demo of wxConfig and related classes
4// Author: Andrew Davison
5// Modified by:
6// Created: 05.04.94
7// RCS-ID: $Id$
8// Copyright: (c) 1994 Andrew Davison
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12
13/*
14Date: Tue, 5 Apr 1994 12:01:18 +1000
15From: Andrew Davison <andrewd@au.com.sfe>
16To: wxwin-users@ed.aiai
17Subject: Fractal mountains
18
19Hi,
20
21This is a quick port of a fractal mountain generator originally
22done for MS-Windows. On a Sun the colours look a little washed
23out and there is not as much snow or high mountains (maybe the
24random number generators fault). The viewing plane is not
25quite right as the original code used SetViewportOrg() which there
be5a51fb 26doesn't seem to be an equivalent of under wxWidgets, and my quick
b713f891 27hack doesn't fix.
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28*/
29
30#ifdef __GNUG__
31#pragma implementation
32#pragma interface
33#endif
34
35#include "wx/wxprec.h"
36
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37#ifdef __BORLANDC__
38 #pragma hdrstop
39#endif
40
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41#ifndef WX_PRECOMP
42 #include "wx/wx.h"
43#endif //precompiled headers
44
b713f891 45#include "wx/math.h"
5d2ac6b8 46#include "wx/stockitem.h"
b713f891 47
025e88c5 48#include <stdlib.h>
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49#include <time.h>
50
51#define Random(x) (rand() % x)
52#define Randomize() (srand((unsigned int)time(NULL)))
53
e0e31ccd 54static int detail = 9; // CHANGE THIS... 7,8,9 etc
025e88c5 55
b713f891 56static bool running = false;
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57static wxMenuBar *menuBar = NULL;
58
59// Define a new application type
60class MyApp: public wxApp
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61{
62public:
63 bool OnInit();
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64};
65
66IMPLEMENT_APP(MyApp)
67
68// Define a new frame type
69class MyFrame: public wxFrame
70{
71public:
e0e31ccd 72 MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size);
025e88c5 73
e0e31ccd 74 void OnCloseWindow(wxCloseEvent& event);
025e88c5 75 void OnExit(wxCommandEvent& event);
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76
77 DECLARE_EVENT_TABLE()
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78};
79
80// Define a new canvas which can receive some events
81class MyCanvas: public wxWindow
82{
83public:
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84 MyCanvas(wxFrame *frame);
85 void Draw(wxDC& dc);
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86
87private:
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88 void OnPaint(wxPaintEvent& event);
89 void Fractal(wxDC& dc, int X1, int Y1, int X2, int Y2, int Z1, int Z2, int Z3, int Z4, int Iteration, double Std, double Ratio);
90 wxPen SnowPen, MtnPen, GreenPen;
91 wxBrush WaterBrush;
92 int Sealevel;
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93
94DECLARE_EVENT_TABLE()
95};
96
97// `Main program' equivalent, creating windows and returning main app frame
98bool MyApp::OnInit()
99{
100 // Create the main frame window
e0e31ccd 101 MyFrame *frame = new MyFrame(NULL, _T("Fractal Mountains for wxWidgets"), wxDefaultPosition, wxSize(640, 480));
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102
103 // Make a menubar
104 wxMenu *file_menu = new wxMenu;
5d2ac6b8 105 file_menu->Append(wxID_EXIT, wxGetStockLabel(wxID_EXIT));
025e88c5 106 menuBar = new wxMenuBar;
f37c24e0 107 menuBar->Append(file_menu, _T("&File"));
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108 frame->SetMenuBar(menuBar);
109
110 int width, height;
111 frame->GetClientSize(&width, &height);
112
113 (void) new MyCanvas(frame);
114
115 // Show the frame
e0e31ccd 116 frame->Show(true);
025e88c5 117
e0e31ccd 118 return true;
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119}
120
121BEGIN_EVENT_TABLE(MyFrame, wxFrame)
122 EVT_CLOSE(MyFrame::OnCloseWindow)
123 EVT_MENU(wxID_EXIT, MyFrame::OnExit)
124END_EVENT_TABLE()
125
126// My frame constructor
127MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size):
e0e31ccd 128 wxFrame(frame, wxID_ANY, title, pos, size, wxDEFAULT_FRAME_STYLE | wxFULL_REPAINT_ON_RESIZE )
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129{
130}
131
132// Intercept menu commands
babd36de 133void MyFrame::OnExit(wxCommandEvent& WXUNUSED(event))
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134{
135 this->Destroy();
136}
137
babd36de 138void MyFrame::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
025e88c5 139{
e0e31ccd 140 static bool destroyed = false;
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141 if (destroyed)
142 return;
143
144 this->Destroy();
145
e0e31ccd 146 destroyed = true;
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147}
148
149BEGIN_EVENT_TABLE(MyCanvas, wxWindow)
150 EVT_PAINT(MyCanvas::OnPaint)
151END_EVENT_TABLE()
152
153// Define a constructor for my canvas
154MyCanvas::MyCanvas(wxFrame *frame):
e0e31ccd 155 wxWindow(frame, wxID_ANY)
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156{
157 wxColour wxCol1(255,255,255);
158 SnowPen = wxPen(wxCol1, 2, wxSOLID);
159
160 wxColour wxCol2(128,0,0);
161 MtnPen = wxPen(wxCol2, 1, wxSOLID);
162
163 wxColour wxCol3(0,128,0);
164 GreenPen = wxPen(wxCol3, 1, wxSOLID);
165
166 wxColour wxCol4(0,0,128);
167 WaterBrush = wxBrush(wxCol4, wxSOLID);
168}
169
babd36de 170void MyCanvas::OnPaint(wxPaintEvent& WXUNUSED(event))
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171{
172 wxPaintDC dc(this);
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173 PrepareDC(dc);
174 Draw(dc);
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175}
176
177void MyCanvas::Draw(wxDC& dc)
178{
179 if (running) return;
b713f891 180
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181 running = true;
182 menuBar->EnableTop(0, false);
183
184 Randomize();
025e88c5 185
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186 dc.SetBackground(*wxLIGHT_GREY_BRUSH);
187 dc.Clear();
025e88c5 188
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189 int Left, Top, Right, Bottom;
190 GetClientSize(&Right, &Bottom);
025e88c5 191
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192 Right *= 3; Right /= 4;
193 Bottom *= 3; Bottom /= 4;
194 Left = 0;
195 Top = Bottom/8;
025e88c5 196
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197 wxPoint Water[4];
198 Water[0].x = Left; Water[0].y = Top;
199 Water[1].x = Right; Water[1].y = Top;
200 Water[2].x = Right+Bottom/2; Water[2].y = Bottom;
201 Water[3].x = Bottom/2; Water[3].y = Bottom;
025e88c5 202
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203 dc.SetBrush(WaterBrush);
204 dc.DrawPolygon(4, Water);
025e88c5 205
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206 double H = 0.75;
207 double Scale = Bottom;
208 double Ratio = 1.0 / pow(2.0, H);
209 double Std = Scale * Ratio;
210 Sealevel = Random(18) - 8;
025e88c5 211
e0e31ccd 212 Fractal(dc, Left, Top, Right, Bottom, 0, 0, 0, 0, detail, Std, Ratio);
025e88c5 213
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214 menuBar->EnableTop(0, true);
215 running = false;
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216}
217
218void MyCanvas::Fractal(wxDC& dc, int X1, int Y1, int X2, int Y2, int Z1, int Z2, int Z3, int Z4, int Iteration, double Std, double Ratio)
219{
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220 int Xmid = (X1 + X2) / 2;
221 int Ymid = (Y1 + Y2) / 2;
222 int Z23 = (Z2 + Z3) / 2;
223 int Z41 = (Z4 + Z1) / 2;
224 int Newz = (int)((Z1 + Z2 + Z3 + Z4) / 4 + (double)(Random(17) - 8) / 8.0 * Std);
225
226 if (--Iteration)
227 {
228 int Z12 = (Z1 + Z2) / 2;
229 int Z34 = (Z3 + Z4) / 2;
230 double Stdmid = Std * Ratio;
231
232 Fractal(dc, Xmid, Y1, X2, Ymid, Z12, Z2, Z23, Newz, Iteration, Stdmid, Ratio);
233 Fractal(dc, X1, Y1, Xmid, Ymid, Z1, Z12, Newz, Z41, Iteration, Stdmid, Ratio);
234 Fractal(dc, Xmid, Ymid, X2, Y2, Newz, Z23, Z3, Z34, Iteration, Stdmid, Ratio);
235 Fractal(dc, X1, Ymid, Xmid, Y2, Z41, Newz, Z34, Z4, Iteration, Stdmid, Ratio);
236 }
237 else
238 {
239 if (Newz <= Sealevel)
240 {
241 wxPoint P[4];
242 P[0].x = Y1 / 2 + X1; P[0].y = Y1 + Z1;
243 P[1].x = Y1 / 2 + X2; P[1].y = Y1 + Z2;
244 P[2].x = Y2 / 2 + X2; P[2].y = Y2 + Z3;
245 P[3].x = Y2 / 2 + X1; P[3].y = Y2 + Z4;
246
247 dc.SetPen(* wxBLACK_PEN);
248 dc.SetBrush(* wxBLACK_BRUSH);
249
250 dc.DrawPolygon(4, P);
251
252 if (Z1 >= -(60+Random(25)))
253 dc.SetPen(GreenPen);
254 else if (Z1 >= -(100+Random(25)))
255 dc.SetPen(MtnPen);
256 else
257 dc.SetPen(SnowPen);
258
259 dc.DrawLine(Ymid/2+X2, Ymid+Z23, Ymid/2+X1, Ymid+Z41);
260 }
261 }
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262}
263