]> git.saurik.com Git - wxWidgets.git/blame - include/wx/msw/display.h
fixed wxEntry() signature
[wxWidgets.git] / include / wx / msw / display.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: display.h
3// Purpose: wxDisplay class customization for WXMSW
4// Author: Royce Mitchell III
5// Modified by:
6// Created: 06/21/02
7// RCS-ID: $Id$
77ffb593 8// Copyright: (c) wxWidgets team
65571936 9// Licence: wxWindows licence
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10/////////////////////////////////////////////////////////////////////////////
11
12028905 12#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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13 #pragma interface "display.h"
14#endif
15
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16#ifndef _WX_MSW_DISPLAY_H_
17#define _WX_MSW_DISPLAY_H_
18
19class WXDLLEXPORT wxDisplay : public wxDisplayBase
20{
21public:
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22 // this function may be called *before* using any other wxDisplay methods
23 // to tell it to use DirectX functions instead of the standard Windows ones
24 static void UseDirectX(bool useDX);
25
26 // create the display object for the given physical display
8585e2b5 27 wxDisplay(size_t index = 0);
a536e411 28
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29 virtual ~wxDisplay();
30
8585e2b5 31 // implement base class pure virtuals
06efac1f 32 virtual bool IsOk() const;
a536e411 33 virtual wxRect GetGeometry() const;
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34 virtual wxString GetName() const;
35
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36 virtual wxArrayVideoModes
37 GetModes(const wxVideoMode& mode = wxVideoMode()) const;
38 virtual wxVideoMode GetCurrentMode() const;
39 virtual bool ChangeMode(const wxVideoMode& mode = wxVideoMode());
40
41private:
42 // get the display name to use with EnumDisplaySettings()
43 wxString GetNameForEnumSettings() const;
44
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45 // we have different implementations using DirectDraw and without it
46 wxArrayVideoModes DoGetModesDirectX(const wxVideoMode& modeMatch) const;
47 bool DoChangeModeDirectX(const wxVideoMode& mode);
48
49 wxArrayVideoModes DoGetModesWindows(const wxVideoMode& modeMatch) const;
50 bool DoChangeModeWindows(const wxVideoMode& mode);
51
52
d9f7c16d 53 DECLARE_NO_COPY_CLASS(wxDisplay)
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54};
55
56#endif // _WX_MSW_DISPLAY_H_