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3% /home/guilhem/PROJECTS/wxWindows/utils/wxMMedia2/lib/sndaiff.h at 26/Feb/00 14:52:29
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5
6
7\section{\class{wxSoundAiff}}\label{wxsoundaiff}
8
9
10AIFF codec
11
12\wxheading{Derived from}
13
14\helpref{wxSoundFileStream}{wxsoundfilestream}
15
16\wxheading{Data structures}
17
18\latexignore{\rtfignore{\wxheading{Members}}}
19
20
21\membersection{wxSoundAiff::wxSoundAiff}\label{wxsoundaiffwxsoundaiff}
22
23\func{}{wxSoundAiff}{\param{wxInputStream\& }{stream}, \param{wxSoundStream\& }{io\_sound}}
24
25
26\membersection{wxSoundAiff::wxSoundAiff}\label{wxsoundaiffwxsoundaiff}
27
28\func{}{wxSoundAiff}{\param{wxOutputStream\& }{stream}, \param{wxSoundStream\& }{io\_sound}}
29
30
31\membersection{wxSoundAiff::\destruct{wxSoundAiff}}\label{wxsoundaiffdtor}
32
33\func{}{\destruct{wxSoundAiff}}{\void}
34
35
36\membersection{wxSoundAiff::CanRead}\label{wxsoundaiffcanread}
37
38\func{bool}{CanRead}{\void}
39
40
41\membersection{wxSoundAiff::GetCodecName}\label{wxsoundaiffgetcodecname}
42
43\constfunc{wxString}{GetCodecName}{\void}
44
45
46\membersection{wxSoundAiff::PrepareToPlay}\label{wxsoundaiffpreparetoplay}
47
48\func{bool}{PrepareToPlay}{\void}
49
50
51\membersection{wxSoundAiff::PrepareToRecord}\label{wxsoundaiffpreparetorecord}
52
53\func{bool}{PrepareToRecord}{\param{wxUint32 }{time}}
54
55
56\membersection{wxSoundAiff::FinishRecording}\label{wxsoundaifffinishrecording}
57
58\func{bool}{FinishRecording}{\void}
59
60
61\membersection{wxSoundAiff::RepositionStream}\label{wxsoundaiffrepositionstream}
62
63\func{bool}{RepositionStream}{\param{wxUint32 }{position}}
64
65
66\membersection{wxSoundAiff::GetData}\label{wxsoundaiffgetdata}
67
68\func{wxUint32}{GetData}{\param{void* }{buffer}, \param{wxUint32 }{len}}
69
70
71\membersection{wxSoundAiff::PutData}\label{wxsoundaiffputdata}
72
73\func{wxUint32}{PutData}{\param{const void* }{buffer}, \param{wxUint32 }{len}}
74