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Remove wrong const from wxMenu::GetMenuItems() documentation.
[wxWidgets.git] / interface / wx / hash.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: hash.h
e54c96f1 3// Purpose: interface of wxHashTable
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4// Author: wxWidgets team
5// RCS-ID: $Id$
526954c5 6// Licence: wxWindows licence
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7/////////////////////////////////////////////////////////////////////////////
8
9/**
10 @class wxHashTable
7c913512 11
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12 @deprecated
13 Please note that this class is retained for backward compatibility
23324ae1 14 reasons; you should use wxHashMap.
7c913512 15
23324ae1 16 This class provides hash table functionality for wxWidgets, and for an
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17 application if it wishes. Data can be hashed on an integer or string key.
18
19 Example:
20 @code
21 wxHashTable table(wxKEY_STRING);
22
23 wxPoint *point = new wxPoint(100, 200);
24 table.Put("point 1", point);
25
26 ....
27
28 wxPoint *found_point = (wxPoint *)table.Get("point 1");
29 @endcode
30
31 A hash table is implemented as an array of pointers to lists.
32 When no data has been stored, the hash table takes only a little more space
33 than this array (default size is 1000). When a data item is added, an integer
34 is constructed from the integer or string key that is within the bounds of the array.
35 If the array element is @NULL, a new (keyed) list is created for the element.
36 Then the data object is appended to the list, storing the key in case other
37 data objects need to be stored in the list also (when a 'collision' occurs).
38
39 Retrieval involves recalculating the array index from the key, and searching
40 along the keyed list for the data object whose stored key matches the passed key.
41 Obviously this is quicker when there are fewer collisions, so hashing will
42 become inefficient if the number of items to be stored greatly exceeds the
43 size of the hash table.
7c913512 44
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45 @library{wxbase}
46 @category{containers}
7c913512 47
e54c96f1 48 @see wxList
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49*/
50class wxHashTable : public wxObject
51{
52public:
53 /**
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54 Constructor. @a key_type is one of wxKEY_INTEGER, or wxKEY_STRING,
55 and indicates what sort of keying is required. @a size is optional.
23324ae1 56 */
a44f3b5a 57 wxHashTable(wxKeyType key_type = wxKEY_INTEGER, size_t size = 1000);
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58
59 /**
60 Destroys the hash table.
61 */
adaaa686 62 virtual ~wxHashTable();
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63
64 /**
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65 The counterpart of Next(). If the application wishes to iterate
66 through all the data in the hash table, it can call BeginFind() and
67 then loop on Next().
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68 */
69 void BeginFind();
70
71 /**
72 Clears the hash table of all nodes (but as usual, doesn't delete user data).
73 */
74 void Clear();
75
76 //@{
77 /**
78 Deletes entry in hash table and returns the user's data (if found).
79 */
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80 wxObject* Delete(long key);
81 wxObject* Delete(const wxString& key);
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82 //@}
83
84 /**
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85 If set to @true data stored in hash table will be deleted when hash table
86 object is destroyed.
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87 */
88 void DeleteContents(bool flag);
89
90 //@{
91 /**
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92 Gets data from the hash table, using an integer or string key
93 (depending on which has table constructor was used).
23324ae1 94 */
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95 wxObject* Get(long key);
96 wxObject* Get(const char* key);
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97 //@}
98
99 /**
100 Returns the number of elements in the hash table.
101 */
328f5751 102 size_t GetCount() const;
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103
104 /**
105 Makes an integer key out of a string. An application may wish to make a key
106 explicitly (for instance when combining two data values to form a key).
107 */
adaaa686 108 static long MakeKey(const wxString& string);
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109
110 /**
111 If the application wishes to iterate through all the data in the hash
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112 table, it can call BeginFind() and then loop on Next(). This function
113 returns a @b wxHashTable::Node pointer (or @NULL if there are no more nodes).
114
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115 The return value is functionally equivalent to @b wxNode but might not be
116 implemented as a @b wxNode. The user will probably only wish to use the
9cc56d1f 117 wxNode::GetData() method to retrieve the data; the node may also be deleted.
23324ae1 118 */
4cc4bfaf 119 wxHashTable::Node* Next();
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120
121 //@{
122 /**
123 Inserts data into the hash table, using an integer or string key (depending on
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124 which has table constructor was used).
125 The key string is copied and stored by the hash table implementation.
23324ae1 126 */
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127 void Put(long key, wxObject* object);
128 void Put(const char* key, wxObject* object);
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129 //@}
130};
e54c96f1 131