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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: hash.h | |
e54c96f1 | 3 | // Purpose: interface of wxHashTable |
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4 | // Author: wxWidgets team |
5 | // RCS-ID: $Id$ | |
526954c5 | 6 | // Licence: wxWindows licence |
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7 | ///////////////////////////////////////////////////////////////////////////// |
8 | ||
9 | /** | |
10 | @class wxHashTable | |
7c913512 | 11 | |
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12 | @deprecated |
13 | Please note that this class is retained for backward compatibility | |
23324ae1 | 14 | reasons; you should use wxHashMap. |
7c913512 | 15 | |
23324ae1 | 16 | This class provides hash table functionality for wxWidgets, and for an |
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17 | application if it wishes. Data can be hashed on an integer or string key. |
18 | ||
19 | Example: | |
20 | @code | |
21 | wxHashTable table(wxKEY_STRING); | |
22 | ||
23 | wxPoint *point = new wxPoint(100, 200); | |
24 | table.Put("point 1", point); | |
25 | ||
26 | .... | |
27 | ||
28 | wxPoint *found_point = (wxPoint *)table.Get("point 1"); | |
29 | @endcode | |
30 | ||
31 | A hash table is implemented as an array of pointers to lists. | |
32 | When no data has been stored, the hash table takes only a little more space | |
33 | than this array (default size is 1000). When a data item is added, an integer | |
34 | is constructed from the integer or string key that is within the bounds of the array. | |
35 | If the array element is @NULL, a new (keyed) list is created for the element. | |
36 | Then the data object is appended to the list, storing the key in case other | |
37 | data objects need to be stored in the list also (when a 'collision' occurs). | |
38 | ||
39 | Retrieval involves recalculating the array index from the key, and searching | |
40 | along the keyed list for the data object whose stored key matches the passed key. | |
41 | Obviously this is quicker when there are fewer collisions, so hashing will | |
42 | become inefficient if the number of items to be stored greatly exceeds the | |
43 | size of the hash table. | |
7c913512 | 44 | |
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45 | @library{wxbase} |
46 | @category{containers} | |
7c913512 | 47 | |
e54c96f1 | 48 | @see wxList |
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49 | */ |
50 | class wxHashTable : public wxObject | |
51 | { | |
52 | public: | |
53 | /** | |
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54 | Constructor. @a key_type is one of wxKEY_INTEGER, or wxKEY_STRING, |
55 | and indicates what sort of keying is required. @a size is optional. | |
23324ae1 | 56 | */ |
a44f3b5a | 57 | wxHashTable(wxKeyType key_type = wxKEY_INTEGER, size_t size = 1000); |
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58 | |
59 | /** | |
60 | Destroys the hash table. | |
61 | */ | |
adaaa686 | 62 | virtual ~wxHashTable(); |
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63 | |
64 | /** | |
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65 | The counterpart of Next(). If the application wishes to iterate |
66 | through all the data in the hash table, it can call BeginFind() and | |
67 | then loop on Next(). | |
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68 | */ |
69 | void BeginFind(); | |
70 | ||
71 | /** | |
72 | Clears the hash table of all nodes (but as usual, doesn't delete user data). | |
73 | */ | |
74 | void Clear(); | |
75 | ||
76 | //@{ | |
77 | /** | |
78 | Deletes entry in hash table and returns the user's data (if found). | |
79 | */ | |
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80 | wxObject* Delete(long key); |
81 | wxObject* Delete(const wxString& key); | |
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82 | //@} |
83 | ||
84 | /** | |
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85 | If set to @true data stored in hash table will be deleted when hash table |
86 | object is destroyed. | |
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87 | */ |
88 | void DeleteContents(bool flag); | |
89 | ||
90 | //@{ | |
91 | /** | |
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92 | Gets data from the hash table, using an integer or string key |
93 | (depending on which has table constructor was used). | |
23324ae1 | 94 | */ |
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95 | wxObject* Get(long key); |
96 | wxObject* Get(const char* key); | |
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97 | //@} |
98 | ||
99 | /** | |
100 | Returns the number of elements in the hash table. | |
101 | */ | |
328f5751 | 102 | size_t GetCount() const; |
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103 | |
104 | /** | |
105 | Makes an integer key out of a string. An application may wish to make a key | |
106 | explicitly (for instance when combining two data values to form a key). | |
107 | */ | |
adaaa686 | 108 | static long MakeKey(const wxString& string); |
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109 | |
110 | /** | |
111 | If the application wishes to iterate through all the data in the hash | |
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112 | table, it can call BeginFind() and then loop on Next(). This function |
113 | returns a @b wxHashTable::Node pointer (or @NULL if there are no more nodes). | |
114 | ||
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115 | The return value is functionally equivalent to @b wxNode but might not be |
116 | implemented as a @b wxNode. The user will probably only wish to use the | |
9cc56d1f | 117 | wxNode::GetData() method to retrieve the data; the node may also be deleted. |
23324ae1 | 118 | */ |
4cc4bfaf | 119 | wxHashTable::Node* Next(); |
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120 | |
121 | //@{ | |
122 | /** | |
123 | Inserts data into the hash table, using an integer or string key (depending on | |
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124 | which has table constructor was used). |
125 | The key string is copied and stored by the hash table implementation. | |
23324ae1 | 126 | */ |
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127 | void Put(long key, wxObject* object); |
128 | void Put(const char* key, wxObject* object); | |
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129 | //@} |
130 | }; | |
e54c96f1 | 131 |