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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/evtloop.h
3// Purpose: declares wxEventLoop class
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 01.06.01
7// RCS-ID: $Id$
8// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
65571936 9// Licence: wxWindows licence
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10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_EVTLOOP_H_
13#define _WX_EVTLOOP_H_
14
1e04d2bf 15#include "wx/event.h"
752464f9 16#include "wx/utils.h"
6b8ef0b3 17
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18// TODO: implement wxEventLoopSource for MSW (it should wrap a HANDLE and be
19// monitored using MsgWaitForMultipleObjects())
20#if defined(__WXOSX__) || defined(__WXGTK20__) || defined(__WXDFB__) || \
21 (!wxUSE_GUI && defined(__UNIX__))
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22 #define wxUSE_EVENTLOOP_SOURCE 1
23#else
24 #define wxUSE_EVENTLOOP_SOURCE 0
25#endif
26
27#if wxUSE_EVENTLOOP_SOURCE
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28 class wxEventLoopSource;
29 class wxEventLoopSourceHandler;
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30#endif
31
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32/*
33 NOTE ABOUT wxEventLoopBase::YieldFor LOGIC
34 ------------------------------------------
35
36 The YieldFor() function helps to avoid re-entrancy problems and problems
37 caused by out-of-order event processing
38 (see "wxYield-like problems" and "wxProgressDialog+threading BUG" wx-dev threads).
39
40 The logic behind YieldFor() is simple: it analyzes the queue of the native
41 events generated by the underlying GUI toolkit and picks out and processes
42 only those matching the given mask.
43
44 It's important to note that YieldFor() is used to selectively process the
45 events generated by the NATIVE toolkit.
46 Events syntethized by wxWidgets code or by user code are instead selectively
47 processed thanks to the logic built into wxEvtHandler::ProcessPendingEvents().
48 In fact, when wxEvtHandler::ProcessPendingEvents gets called from inside a
49 YieldFor() call, wxEventLoopBase::IsEventAllowedInsideYield is used to decide
50 if the pending events for that event handler can be processed.
51 If all the pending events associated with that event handler result as "not processable",
52 the event handler "delays" itself calling wxEventLoopBase::DelayPendingEventHandler
53 (so it's moved: m_handlersWithPendingEvents => m_handlersWithPendingDelayedEvents).
54 Last, wxEventLoopBase::ProcessPendingEvents() before exiting moves the delayed
55 event handlers back into the list of handlers with pending events
56 (m_handlersWithPendingDelayedEvents => m_handlersWithPendingEvents) so that
57 a later call to ProcessPendingEvents() (possibly outside the YieldFor() call)
58 will process all pending events as usual.
59*/
60
3808e191 61// ----------------------------------------------------------------------------
b46b1d59 62// wxEventLoopBase: interface for wxEventLoop
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63// ----------------------------------------------------------------------------
64
b46b1d59 65class WXDLLIMPEXP_BASE wxEventLoopBase
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66{
67public:
3754265e 68 // trivial, but needed (because of wxEventLoopBase) ctor
dde19c21 69 wxEventLoopBase();
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70
71 // dtor
3754265e 72 virtual ~wxEventLoopBase() { }
3808e191 73
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74 // use this to check whether the event loop was successfully created before
75 // using it
76 virtual bool IsOk() const { return true; }
77
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78 // returns true if this is the main loop
79 bool IsMain() const;
80
6b8ef0b3 81#if wxUSE_EVENTLOOP_SOURCE
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82 // create a new event loop source wrapping the given file descriptor and
83 // start monitoring it
84 virtual wxEventLoopSource *
85 AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags) = 0;
86#endif // wxUSE_EVENTLOOP_SOURCE
9af42efd 87
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88 // dispatch&processing
89 // -------------------
90
3808e191 91 // start the event loop, return the exit code when it is finished
3754265e 92 virtual int Run() = 0;
3808e191 93
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94 // is this event loop running now?
95 //
96 // notice that even if this event loop hasn't terminated yet but has just
97 // spawned a nested (e.g. modal) event loop, this would return false
98 bool IsRunning() const;
99
3808e191 100 // exit from the loop with the given exit code
3754265e 101 virtual void Exit(int rc = 0) = 0;
3808e191 102
1a18887b 103 // return true if any events are available
3754265e 104 virtual bool Pending() const = 0;
3808e191 105
1a18887b 106 // dispatch a single event, return false if we should exit from the loop
3754265e 107 virtual bool Dispatch() = 0;
3808e191 108
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109 // same as Dispatch() but doesn't wait for longer than the specified (in
110 // ms) timeout, return true if an event was processed, false if we should
111 // exit the loop or -1 if timeout expired
112 virtual int DispatchTimeout(unsigned long timeout) = 0;
113
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114 // implement this to wake up the loop: usually done by posting a dummy event
115 // to it (can be called from non main thread)
116 virtual void WakeUp() = 0;
117
118
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119 // idle handling
120 // -------------
121
a758f601 122 // make sure that idle events are sent again
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123 virtual void WakeUpIdle();
124
125 // this virtual function is called when the application
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126 // becomes idle and by default it forwards to wxApp::ProcessIdle() and
127 // while it can be overridden in a custom event loop, you must call the
128 // base class version to ensure that idle events are still generated
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129 //
130 // it should return true if more idle events are needed, false if not
131 virtual bool ProcessIdle();
132
133
134 // Yield-related hooks
135 // -------------------
136
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137 // process all currently pending events right now
138 //
139 // it is an error to call Yield() recursively unless the value of
140 // onlyIfNeeded is true
141 //
142 // WARNING: this function is dangerous as it can lead to unexpected
143 // reentrancies (i.e. when called from an event handler it
144 // may result in calling the same event handler again), use
145 // with _extreme_ care or, better, don't use at all!
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146 bool Yield(bool onlyIfNeeded = false);
147 virtual bool YieldFor(long eventsToProcess) = 0;
148
6b8ef0b3 149 // returns true if the main thread is inside a Yield() call
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150 virtual bool IsYielding() const
151 { return m_isInsideYield; }
152
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153 // returns true if events of the given event category should be immediately
154 // processed inside a wxApp::Yield() call or rather should be queued for
155 // later processing by the main event loop
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156 virtual bool IsEventAllowedInsideYield(wxEventCategory cat) const
157 { return (m_eventsToProcessInsideYield & cat) != 0; }
158
159 // no SafeYield hooks since it uses wxWindow which is not available when wxUSE_GUI=0
160
161
162 // active loop
163 // -----------
9af42efd 164
b9f246f7 165 // return currently active (running) event loop, may be NULL
2ddff00c 166 static wxEventLoopBase *GetActive() { return ms_activeLoop; }
3808e191 167
df0e1b64 168 // set currently active (running) event loop
ec38d07d 169 static void SetActive(wxEventLoopBase* loop);
df0e1b64 170
b46b1d59 171
3808e191 172protected:
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173 // this function should be called before the event loop terminates, whether
174 // this happens normally (because of Exit() call) or abnormally (because of
175 // an exception thrown from inside the loop)
ec38d07d 176 virtual void OnExit();
4300caa7 177
b9f246f7 178 // the pointer to currently active loop
2ddff00c 179 static wxEventLoopBase *ms_activeLoop;
22f3361e 180
8e40ed85 181 // YieldFor() helpers:
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182 bool m_isInsideYield;
183 long m_eventsToProcessInsideYield;
184
c0c133e1 185 wxDECLARE_NO_COPY_CLASS(wxEventLoopBase);
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186};
187
b46b1d59 188#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || defined(__UNIX__)
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189
190// this class can be used to implement a standard event loop logic using
191// Pending() and Dispatch()
192//
193// it also handles idle processing automatically
b46b1d59 194class WXDLLIMPEXP_BASE wxEventLoopManual : public wxEventLoopBase
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195{
196public:
197 wxEventLoopManual();
198
199 // enters a loop calling OnNextIteration(), Pending() and Dispatch() and
200 // terminating when Exit() is called
201 virtual int Run();
202
203 // sets the "should exit" flag and wakes up the loop so that it terminates
204 // soon
5b87e74a 205 virtual void Exit(int rc = 0);
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206
207protected:
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208 // may be overridden to perform some action at the start of each new event
209 // loop iteration
210 virtual void OnNextIteration() { }
211
212
213 // the loop exit code
214 int m_exitcode;
215
216 // should we exit the loop?
217 bool m_shouldExit;
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218
219private:
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220 // process all already pending events and dispatch a new one (blocking
221 // until it appears in the event queue if necessary)
222 //
223 // returns the return value of Dispatch()
224 bool ProcessEvents();
225
2a392e2d 226 wxDECLARE_NO_COPY_CLASS(wxEventLoopManual);
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227};
228
229#endif // platforms using "manual" loop
230
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231// include the header defining wxConsoleEventLoop for Unix systems
232#if defined(__UNIX__)
233 #include "wx/unix/evtloop.h"
234#endif
235
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236// we're moving away from old m_impl wxEventLoop model as otherwise the user
237// code doesn't have access to platform-specific wxEventLoop methods and this
238// can sometimes be very useful (e.g. under MSW this is necessary for
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239// integration with MFC) but currently this is not done for all ports yet (e.g.
240// wxX11) so fall back to the old wxGUIEventLoop definition below for them
241
4055ed82 242#if defined(__WXPALMOS__)
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243 #include "wx/palmos/evtloop.h"
244#elif defined(__WXMSW__)
5cd99866 245 // this header defines both console and GUI loops for MSW
3754265e 246 #include "wx/msw/evtloop.h"
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247#elif defined(__WXOSX__)
248 // CoreFoundation-based event loop is currently in wxBase so include it in
249 // any case too (although maybe it actually shouldn't be there at all)
ef0e9220 250 #include "wx/osx/evtloop.h"
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251#elif wxUSE_GUI
252
253// include the appropriate header defining wxGUIEventLoop
254
255#if defined(__WXCOCOA__)
1df4b194 256 #include "wx/cocoa/evtloop.h"
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257#elif defined(__WXDFB__)
258 #include "wx/dfb/evtloop.h"
bc7879ec 259#elif defined(__WXGTK20__)
564c7fc4 260 #include "wx/gtk/evtloop.h"
4d90072c 261#else // other platform
3754265e 262
9c26672d 263#include "wx/stopwatch.h" // for wxMilliClock_t
9af42efd 264
b5dbe15d 265class WXDLLIMPEXP_FWD_CORE wxEventLoopImpl;
3754265e 266
53a2db12 267class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxEventLoopBase
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268{
269public:
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270 wxGUIEventLoop() { m_impl = NULL; }
271 virtual ~wxGUIEventLoop();
1a18887b 272
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273 virtual int Run();
274 virtual void Exit(int rc = 0);
275 virtual bool Pending() const;
276 virtual bool Dispatch();
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277 virtual int DispatchTimeout(unsigned long timeout)
278 {
279 // TODO: this is, of course, horribly inefficient and a proper wait with
280 // timeout should be implemented for all ports natively...
281 const wxMilliClock_t timeEnd = wxGetLocalTimeMillis() + timeout;
282 for ( ;; )
283 {
284 if ( Pending() )
285 return Dispatch();
286
287 if ( wxGetLocalTimeMillis() >= timeEnd )
288 return -1;
289 }
290 }
b46b1d59 291 virtual void WakeUp() { }
dde19c21 292 virtual bool YieldFor(long eventsToProcess);
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293
294protected:
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295 // the pointer to the port specific implementation class
296 wxEventLoopImpl *m_impl;
297
c0c133e1 298 wxDECLARE_NO_COPY_CLASS(wxGUIEventLoop);
4d90072c 299};
3754265e 300
4d90072c 301#endif // platforms
3808e191 302
5cd99866 303#endif // wxUSE_GUI
b46b1d59 304
b46b1d59 305#if wxUSE_GUI
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306 // we use a class rather than a typedef because wxEventLoop is
307 // forward-declared in many places
2ddff00c 308 class wxEventLoop : public wxGUIEventLoop { };
5cd99866 309#else // !wxUSE_GUI
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310 // we can't define wxEventLoop differently in GUI and base libraries so use
311 // a #define to still allow writing wxEventLoop in the user code
1a7cfc94 312 #if wxUSE_CONSOLE_EVENTLOOP && (defined(__WXMSW__) || defined(__UNIX__))
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313 #define wxEventLoop wxConsoleEventLoop
314 #else // we still must define it somehow for the code below...
315 #define wxEventLoop wxEventLoopBase
316 #endif
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317#endif
318
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319inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; }
320
b46b1d59 321#if wxUSE_GUI
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322// ----------------------------------------------------------------------------
323// wxModalEventLoop
324// ----------------------------------------------------------------------------
325
326// this is a naive generic implementation which uses wxWindowDisabler to
327// implement modality, we will surely need platform-specific implementations
328// too, this generic implementation is here only temporarily to see how it
329// works
53a2db12 330class WXDLLIMPEXP_CORE wxModalEventLoop : public wxGUIEventLoop
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331{
332public:
333 wxModalEventLoop(wxWindow *winModal)
334 {
335 m_windowDisabler = new wxWindowDisabler(winModal);
336 }
337
338protected:
339 virtual void OnExit()
340 {
341 delete m_windowDisabler;
342 m_windowDisabler = NULL;
343
b46b1d59 344 wxGUIEventLoop::OnExit();
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345 }
346
347private:
348 wxWindowDisabler *m_windowDisabler;
349};
350
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351#endif //wxUSE_GUI
352
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353// ----------------------------------------------------------------------------
354// wxEventLoopActivator: helper class for wxEventLoop implementations
355// ----------------------------------------------------------------------------
356
357// this object sets the wxEventLoop given to the ctor as the currently active
358// one and unsets it in its dtor, this is especially useful in presence of
359// exceptions but is more tidy even when we don't use them
360class wxEventLoopActivator
361{
362public:
b46b1d59 363 wxEventLoopActivator(wxEventLoopBase *evtLoop)
77fb1a02 364 {
b46b1d59 365 m_evtLoopOld = wxEventLoopBase::GetActive();
2ddff00c 366 wxEventLoopBase::SetActive(evtLoop);
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367 }
368
369 ~wxEventLoopActivator()
370 {
371 // restore the previously active event loop
b46b1d59 372 wxEventLoopBase::SetActive(m_evtLoopOld);
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373 }
374
375private:
2ddff00c 376 wxEventLoopBase *m_evtLoopOld;
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377};
378
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379#if wxUSE_CONSOLE_EVENTLOOP
380
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381class wxEventLoopGuarantor
382{
383public:
384 wxEventLoopGuarantor()
385 {
386 m_evtLoopNew = NULL;
387 if (!wxEventLoop::GetActive())
388 {
389 m_evtLoopNew = new wxEventLoop;
390 wxEventLoop::SetActive(m_evtLoopNew);
391 }
392 }
393
394 ~wxEventLoopGuarantor()
395 {
396 if (m_evtLoopNew)
397 {
398 wxEventLoop::SetActive(NULL);
399 delete m_evtLoopNew;
400 }
401 }
402
403private:
404 wxEventLoop *m_evtLoopNew;
405};
406
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407#endif // wxUSE_CONSOLE_EVENTLOOP
408
3808e191 409#endif // _WX_EVTLOOP_H_