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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/univ/inpcons.h
3// Purpose: wxInputConsumer: mix-in class for input handling
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 14.08.00
7// RCS-ID: $Id$
8// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
65571936 9// Licence: wxWindows licence
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10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_UNIV_INPCONS_H_
13#define _WX_UNIV_INPCONS_H_
14
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15class WXDLLEXPORT wxInputHandler;
16class WXDLLEXPORT wxWindow;
17
18#include "wx/object.h"
19#include "wx/event.h"
20
21// ----------------------------------------------------------------------------
22// wxControlAction: the action is currently just a string which identifies it,
23// later it might become an atom (i.e. an opaque handler to string).
24// ----------------------------------------------------------------------------
25
26typedef wxString wxControlAction;
27
28// the list of actions which apply to all controls (other actions are defined
29// in the controls headers)
30
31#define wxACTION_NONE _T("") // no action to perform
32
33// ----------------------------------------------------------------------------
23ff76d5 34// wxInputConsumer: mix-in class for handling wxControlActions (used by
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35// wxControl and wxTopLevelWindow).
36// ----------------------------------------------------------------------------
37
38class WXDLLEXPORT wxInputConsumer
39{
40public:
6463b9f5 41 wxInputConsumer() { m_inputHandler = NULL; }
23ff76d5 42 virtual ~wxInputConsumer() {}
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43
44 // get the input handler
45 wxInputHandler *GetInputHandler() const { return m_inputHandler; }
46
47 // perform a control-dependent action: an action may have an optional
48 // numeric and another (also optional) string argument whose interpretation
49 // depends on the action
50 //
51 // NB: we might use ellipsis in PerformAction() declaration but this
52 // wouldn't be more efficient than always passing 2 unused parameters
53 // but would be more difficult. Another solution would be to have
54 // several overloaded versions but this will expose the problem of
55 // virtual function hiding we don't have here.
56 virtual bool PerformAction(const wxControlAction& action,
57 long numArg = -1l,
58 const wxString& strArg = wxEmptyString);
59
60 // get the window to work with (usually the class wxInputConsumer was mixed into)
61 virtual wxWindow *GetInputWindow() const = 0;
62
63protected:
64 // event handlers
65 void OnMouse(wxMouseEvent& event);
66 void OnKeyDown(wxKeyEvent& event);
67 void OnKeyUp(wxKeyEvent& event);
68 void OnFocus(wxFocusEvent& event);
69 void OnActivate(wxActivateEvent& event);
70
71 // create input handler by name
72 void CreateInputHandler(const wxString& inphandler);
73
74 // input processor (never deleted, the theme deletes it itself)
75 wxInputHandler *m_inputHandler;
76};
77
78
79// ----------------------------------------------------------------------------
80// macros which must be used by the classes derived from wxInputConsumer mix-in
81// ----------------------------------------------------------------------------
82
83// declare the methods to be forwarded
84#define WX_DECLARE_INPUT_CONSUMER() \
85private: \
86 void OnMouse(wxMouseEvent& event); \
87 void OnKeyDown(wxKeyEvent& event); \
88 void OnKeyUp(wxKeyEvent& event); \
89 void OnFocus(wxFocusEvent& event); \
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90public: /* because of docview :-( */ \
91 void OnActivate(wxActivateEvent& event); \
92private:
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93
94// implement the event table entries for wxControlContainer
95#define WX_EVENT_TABLE_INPUT_CONSUMER(classname) \
96 EVT_KEY_DOWN(classname::OnKeyDown) \
97 EVT_KEY_UP(classname::OnKeyUp) \
98 EVT_MOUSE_EVENTS(classname::OnMouse) \
99 EVT_SET_FOCUS(classname::OnFocus) \
100 EVT_KILL_FOCUS(classname::OnFocus) \
101 EVT_ACTIVATE(classname::OnActivate)
23ff76d5 102
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103// Forward event handlers to wxInputConsumer
104//
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105// (We can't use them directly, because wxIC has virtual methods, which forces
106// the compiler to include (at least) two vtables into wxControl, one for the
107// wxWindow-wxControlBase-wxControl branch and one for the wxIC mix-in.
108// Consequently, the "this" pointer has different value when in wxControl's
109// and wxIC's method, even though the instance stays same. This doesn't matter
110// so far as member pointers aren't used, but that's not wxControl's case.
111// When we add an event table entry (= use a member pointer) pointing to
112// wxIC's OnXXX method, GCC compiles code that executes wxIC::OnXXX with the
113// version of "this" that belongs to wxControl, not wxIC! In our particular
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114// case, the effect is that m_handler is NULL (probably same memory
115// area as the_other_vtable's_this->m_refObj) and input handling doesn't work.)
116#define WX_FORWARD_TO_INPUT_CONSUMER(classname) \
117 void classname::OnMouse(wxMouseEvent& event) \
118 { \
119 wxInputConsumer::OnMouse(event); \
120 } \
121 void classname::OnKeyDown(wxKeyEvent& event) \
122 { \
123 wxInputConsumer::OnKeyDown(event); \
124 } \
125 void classname::OnKeyUp(wxKeyEvent& event) \
126 { \
127 wxInputConsumer::OnKeyUp(event); \
128 } \
129 void classname::OnFocus(wxFocusEvent& event) \
130 { \
131 wxInputConsumer::OnFocus(event); \
132 } \
133 void classname::OnActivate(wxActivateEvent& event) \
134 { \
135 wxInputConsumer::OnActivate(event); \
9c3cc136 136 }
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137
138#endif // _WX_UNIV_INPCONS_H_