]> git.saurik.com Git - wxWidgets.git/blame - utils/wxPython/src/glcanvas.i
jconfig.h uses configures results
[wxWidgets.git] / utils / wxPython / src / glcanvas.i
CommitLineData
cf694132
RD
1/////////////////////////////////////////////////////////////////////////////
2// Name: glcanvas.i
3// Purpose: SWIG definitions for the OpenGL wxWindows classes
4//
5// Author: Robin Dunn
6//
7// Created: 15-Mar-1999
8// RCS-ID: $Id$
9// Copyright: (c) 1998 by Total Control Software
10// Licence: wxWindows license
11/////////////////////////////////////////////////////////////////////////////
12
13
14%module glcanvas
15
16%{
17#include "helpers.h"
18#include <glcanvas.h>
19%}
20
21//---------------------------------------------------------------------------
22
23%include typemaps.i
24%include my_typemaps.i
25
26%extern wx.i
27%extern windows.i
28%extern windows2.i
29%extern windows3.i
30%extern frames.i
31%extern _defs.i
32%extern misc.i
33%extern gdi.i
34%extern controls.i
35%extern events.i
36
37
38%{
39#ifdef SEPARATE
40 static wxString wxPyEmptyStr("");
41 static wxPoint wxPyDefaultPosition(-1, -1);
42 static wxSize wxPyDefaultSize(-1, -1);
43#endif
44%}
45
46%pragma(python) code = "import wx"
47
48//---------------------------------------------------------------------------
49
50class wxPalette;
51class wxWindow;
52class wxSize;
53class wxPoint;
54
55//---------------------------------------------------------------------------
56
57class wxGLContext {
58public:
59 wxGLContext(bool isRGB, wxWindow *win, const wxPalette& palette = wxNullPalette);
60 ~wxGLContext();
61
62 void SetCurrent();
63 void SetColour(const char *colour);
64 void SwapBuffers();
65
66 void SetupPixelFormat();
67 void SetupPalette(const wxPalette& palette);
68 wxPalette CreateDefaultPalette();
69
70 wxPalette* GetPalette();
71 wxWindow* GetWindow();
72};
73
74//---------------------------------------------------------------------------
75
76class wxGLCanvas : public wxScrolledWindow {
77public:
78 wxGLCanvas(wxWindow *parent, wxWindowID id = -1,
79 const wxPoint& pos = wxPyDefaultPosition,
80 const wxSize& size = wxPyDefaultSize, long style = 0,
81 const char* name = "GLCanvas",
82 int *attribList = 0,
83 const wxPalette& palette = wxNullPalette);
84
85 %pragma(python) addtomethod = "__init__:wx._StdWindowCallbacks(self)"
86
87 void SetCurrent();
88 void SetColour(const char *colour);
89 void SwapBuffers();
90
91 wxGLContext* GetContext();
92};
93
94
95//---------------------------------------------------------------------------
96
97typedef unsigned int GLenum;
98typedef unsigned char GLboolean;
99typedef unsigned int GLbitfield;
100typedef signed char GLbyte;
101typedef short GLshort;
102typedef int GLint;
103typedef int GLsizei;
104typedef unsigned char GLubyte;
105typedef unsigned short GLushort;
106typedef unsigned int GLuint;
107typedef float GLfloat;
108typedef float GLclampf;
109typedef double GLdouble;
110typedef double GLclampd;
111typedef void GLvoid;
112
113
114//---------------------------------------------------------------------------
115/* EXT_vertex_array */
116void glArrayElementEXT(GLint i);
117void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
118void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count);
119void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer);
120void glGetPointervEXT(GLenum pname, GLvoid* *params);
121void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
122void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
123void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
124void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
125
126/* EXT_color_subtable */
127void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table);
128
129/* EXT_color_table */
130void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
131void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
132void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table);
133void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params);
134void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params);
135
136/* SGI_compiled_vertex_array */
137void glLockArraysSGI(GLint first, GLsizei count);
138void glUnlockArraysSGI();
139
140/* SGI_cull_vertex */
141void glCullParameterdvSGI(GLenum pname, GLdouble* params);
142void glCullParameterfvSGI(GLenum pname, GLfloat* params);
143
144/* SGI_index_func */
145void glIndexFuncSGI(GLenum func, GLclampf ref);
146
147/* SGI_index_material */
148void glIndexMaterialSGI(GLenum face, GLenum mode);
149
150/* WIN_swap_hint */
151void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height);
152
153
154//----------------------------------------------------------------------
155// From GL.H
156
157enum {
158 GL_2D,
159 GL_2_BYTES,
160 GL_3D,
161 GL_3D_COLOR,
162 GL_3D_COLOR_TEXTURE,
163 GL_3_BYTES,
164 GL_4D_COLOR_TEXTURE,
165 GL_4_BYTES,
166 GL_ACCUM,
167 GL_ACCUM_ALPHA_BITS,
168 GL_ACCUM_BLUE_BITS,
169 GL_ACCUM_BUFFER_BIT,
170 GL_ACCUM_CLEAR_VALUE,
171 GL_ACCUM_GREEN_BITS,
172 GL_ACCUM_RED_BITS,
173 GL_ADD,
174 GL_ALL_ATTRIB_BITS,
175 GL_ALPHA,
176 GL_ALPHA12,
177 GL_ALPHA16,
178 GL_ALPHA4,
179 GL_ALPHA8,
180 GL_ALPHA_BIAS,
181 GL_ALPHA_BITS,
182 GL_ALPHA_SCALE,
183 GL_ALPHA_TEST,
184 GL_ALPHA_TEST_FUNC,
185 GL_ALPHA_TEST_REF,
186 GL_ALWAYS,
187 GL_AMBIENT,
188 GL_AMBIENT_AND_DIFFUSE,
189 GL_AND,
190 GL_AND_INVERTED,
191 GL_AND_REVERSE,
192 GL_ATTRIB_STACK_DEPTH,
193 GL_AUTO_NORMAL,
194 GL_AUX0,
195 GL_AUX1,
196 GL_AUX2,
197 GL_AUX3,
198 GL_AUX_BUFFERS,
199 GL_BACK,
200 GL_BACK_LEFT,
201 GL_BACK_RIGHT,
202 GL_BGRA_EXT,
203 GL_BGR_EXT,
204 GL_BITMAP,
205 GL_BITMAP_TOKEN,
206 GL_BLEND,
207 GL_BLEND_DST,
208 GL_BLEND_SRC,
209 GL_BLUE,
210 GL_BLUE_BIAS,
211 GL_BLUE_BITS,
212 GL_BLUE_SCALE,
213 GL_BYTE,
214 GL_C3F_V3F,
215 GL_C4F_N3F_V3F,
216 GL_C4UB_V2F,
217 GL_C4UB_V3F,
218 GL_CCW,
219 GL_CLAMP,
220 GL_CLEAR,
221 GL_CLIENT_ALL_ATTRIB_BITS,
222 GL_CLIENT_ATTRIB_STACK_DEPTH,
223 GL_CLIENT_PIXEL_STORE_BIT,
224 GL_CLIENT_VERTEX_ARRAY_BIT,
225 GL_CLIP_PLANE0,
226 GL_CLIP_PLANE1,
227 GL_CLIP_PLANE2,
228 GL_CLIP_PLANE3,
229 GL_CLIP_PLANE4,
230 GL_CLIP_PLANE5,
231 GL_COEFF,
232 GL_COLOR,
233 GL_COLOR_ARRAY,
234 GL_COLOR_ARRAY_COUNT_EXT,
235 GL_COLOR_ARRAY_EXT,
236 GL_COLOR_ARRAY_POINTER,
237 GL_COLOR_ARRAY_POINTER_EXT,
238 GL_COLOR_ARRAY_SIZE,
239 GL_COLOR_ARRAY_SIZE_EXT,
240 GL_COLOR_ARRAY_STRIDE,
241 GL_COLOR_ARRAY_STRIDE_EXT,
242 GL_COLOR_ARRAY_TYPE,
243 GL_COLOR_ARRAY_TYPE_EXT,
244 GL_COLOR_BUFFER_BIT,
245 GL_COLOR_CLEAR_VALUE,
246 GL_COLOR_INDEX,
247 GL_COLOR_INDEX12_EXT,
248 GL_COLOR_INDEX16_EXT,
249 GL_COLOR_INDEX1_EXT,
250 GL_COLOR_INDEX2_EXT,
251 GL_COLOR_INDEX4_EXT,
252 GL_COLOR_INDEX8_EXT,
253 GL_COLOR_INDEXES,
254 GL_COLOR_LOGIC_OP,
255 GL_COLOR_MATERIAL,
256 GL_COLOR_MATERIAL_FACE,
257 GL_COLOR_MATERIAL_PARAMETER,
258 GL_COLOR_TABLE_ALPHA_SIZE_EXT,
259 GL_COLOR_TABLE_BLUE_SIZE_EXT,
260 GL_COLOR_TABLE_FORMAT_EXT,
261 GL_COLOR_TABLE_GREEN_SIZE_EXT,
262 GL_COLOR_TABLE_INTENSITY_SIZE_EXT,
263 GL_COLOR_TABLE_LUMINANCE_SIZE_EXT,
264 GL_COLOR_TABLE_RED_SIZE_EXT,
265 GL_COLOR_TABLE_WIDTH_EXT,
266 GL_COLOR_WRITEMASK,
267 GL_COMPILE,
268 GL_COMPILE_AND_EXECUTE,
269 GL_CONSTANT_ATTENUATION,
270 GL_COPY,
271 GL_COPY_INVERTED,
272 GL_COPY_PIXEL_TOKEN,
273 GL_CULL_FACE,
274 GL_CULL_FACE_MODE,
275 GL_CURRENT_BIT,
276 GL_CURRENT_COLOR,
277 GL_CURRENT_INDEX,
278 GL_CURRENT_NORMAL,
279 GL_CURRENT_RASTER_COLOR,
280 GL_CURRENT_RASTER_DISTANCE,
281 GL_CURRENT_RASTER_INDEX,
282 GL_CURRENT_RASTER_POSITION,
283 GL_CURRENT_RASTER_POSITION_VALID,
284 GL_CURRENT_RASTER_TEXTURE_COORDS,
285 GL_CURRENT_TEXTURE_COORDS,
286 GL_CW,
287 GL_DECAL,
288 GL_DECR,
289 GL_DEPTH,
290 GL_DEPTH_BIAS,
291 GL_DEPTH_BITS,
292 GL_DEPTH_BUFFER_BIT,
293 GL_DEPTH_CLEAR_VALUE,
294 GL_DEPTH_COMPONENT,
295 GL_DEPTH_FUNC,
296 GL_DEPTH_RANGE,
297 GL_DEPTH_SCALE,
298 GL_DEPTH_TEST,
299 GL_DEPTH_WRITEMASK,
300 GL_DIFFUSE,
301 GL_DITHER,
302 GL_DOMAIN,
303 GL_DONT_CARE,
304 GL_DOUBLE,
305 GL_DOUBLEBUFFER,
306 GL_DOUBLE_EXT,
307 GL_DRAW_BUFFER,
308 GL_DRAW_PIXEL_TOKEN,
309 GL_DST_ALPHA,
310 GL_DST_COLOR,
311 GL_EDGE_FLAG,
312 GL_EDGE_FLAG_ARRAY,
313 GL_EDGE_FLAG_ARRAY_COUNT_EXT,
314 GL_EDGE_FLAG_ARRAY_EXT,
315 GL_EDGE_FLAG_ARRAY_POINTER,
316 GL_EDGE_FLAG_ARRAY_POINTER_EXT,
317 GL_EDGE_FLAG_ARRAY_STRIDE,
318 GL_EDGE_FLAG_ARRAY_STRIDE_EXT,
319 GL_EMISSION,
320 GL_ENABLE_BIT,
321 GL_EQUAL,
322 GL_EQUIV,
323 GL_EVAL_BIT,
324 GL_EXP,
325 GL_EXP2,
326 GL_EXTENSIONS,
327 GL_EXT_bgra,
328 GL_EXT_paletted_texture,
329 GL_EXT_vertex_array,
330 GL_EYE_LINEAR,
331 GL_EYE_PLANE,
332 GL_FALSE,
333 GL_FASTEST,
334 GL_FEEDBACK,
335 GL_FEEDBACK_BUFFER_POINTER,
336 GL_FEEDBACK_BUFFER_SIZE,
337 GL_FEEDBACK_BUFFER_TYPE,
338 GL_FILL,
339 GL_FLAT,
340 GL_FLOAT,
341 GL_FOG,
342 GL_FOG_BIT,
343 GL_FOG_COLOR,
344 GL_FOG_DENSITY,
345 GL_FOG_END,
346 GL_FOG_HINT,
347 GL_FOG_INDEX,
348 GL_FOG_MODE,
349 GL_FOG_SPECULAR_TEXTURE_WIN,
350 GL_FOG_START,
351 GL_FRONT,
352 GL_FRONT_AND_BACK,
353 GL_FRONT_FACE,
354 GL_FRONT_LEFT,
355 GL_FRONT_RIGHT,
356 GL_GEQUAL,
357 GL_GREATER,
358 GL_GREEN,
359 GL_GREEN_BIAS,
360 GL_GREEN_BITS,
361 GL_GREEN_SCALE,
362 GL_HINT_BIT,
363 GL_INCR,
364 GL_INDEX_ARRAY,
365 GL_INDEX_ARRAY_COUNT_EXT,
366 GL_INDEX_ARRAY_EXT,
367 GL_INDEX_ARRAY_POINTER,
368 GL_INDEX_ARRAY_POINTER_EXT,
369 GL_INDEX_ARRAY_STRIDE,
370 GL_INDEX_ARRAY_STRIDE_EXT,
371 GL_INDEX_ARRAY_TYPE,
372 GL_INDEX_ARRAY_TYPE_EXT,
373 GL_INDEX_BITS,
374 GL_INDEX_CLEAR_VALUE,
375 GL_INDEX_LOGIC_OP,
376 GL_INDEX_MODE,
377 GL_INDEX_OFFSET,
378 GL_INDEX_SHIFT,
379 GL_INDEX_WRITEMASK,
380 GL_INT,
381 GL_INTENSITY,
382 GL_INTENSITY12,
383 GL_INTENSITY16,
384 GL_INTENSITY4,
385 GL_INTENSITY8,
386 GL_INVALID_ENUM,
387 GL_INVALID_OPERATION,
388 GL_INVALID_VALUE,
389 GL_INVERT,
390 GL_KEEP,
391 GL_LEFT,
392 GL_LEQUAL,
393 GL_LESS,
394 GL_LIGHT0,
395 GL_LIGHT1,
396 GL_LIGHT2,
397 GL_LIGHT3,
398 GL_LIGHT4,
399 GL_LIGHT5,
400 GL_LIGHT6,
401 GL_LIGHT7,
402 GL_LIGHTING,
403 GL_LIGHTING_BIT,
404 GL_LIGHT_MODEL_AMBIENT,
405 GL_LIGHT_MODEL_LOCAL_VIEWER,
406 GL_LIGHT_MODEL_TWO_SIDE,
407 GL_LINE,
408 GL_LINEAR,
409 GL_LINEAR_ATTENUATION,
410 GL_LINEAR_MIPMAP_LINEAR,
411 GL_LINEAR_MIPMAP_NEAREST,
412 GL_LINES,
413 GL_LINE_BIT,
414 GL_LINE_LOOP,
415 GL_LINE_RESET_TOKEN,
416 GL_LINE_SMOOTH,
417 GL_LINE_SMOOTH_HINT,
418 GL_LINE_STIPPLE,
419 GL_LINE_STIPPLE_PATTERN,
420 GL_LINE_STIPPLE_REPEAT,
421 GL_LINE_STRIP,
422 GL_LINE_TOKEN,
423 GL_LINE_WIDTH,
424 GL_LINE_WIDTH_GRANULARITY,
425 GL_LINE_WIDTH_RANGE,
426 GL_LIST_BASE,
427 GL_LIST_BIT,
428 GL_LIST_INDEX,
429 GL_LIST_MODE,
430 GL_LOAD,
431 GL_LOGIC_OP,
432 GL_LOGIC_OP_MODE,
433 GL_LUMINANCE,
434 GL_LUMINANCE12,
435 GL_LUMINANCE12_ALPHA12,
436 GL_LUMINANCE12_ALPHA4,
437 GL_LUMINANCE16,
438 GL_LUMINANCE16_ALPHA16,
439 GL_LUMINANCE4,
440 GL_LUMINANCE4_ALPHA4,
441 GL_LUMINANCE6_ALPHA2,
442 GL_LUMINANCE8,
443 GL_LUMINANCE8_ALPHA8,
444 GL_LUMINANCE_ALPHA,
445 GL_MAP1_COLOR_4,
446 GL_MAP1_GRID_DOMAIN,
447 GL_MAP1_GRID_SEGMENTS,
448 GL_MAP1_INDEX,
449 GL_MAP1_NORMAL,
450 GL_MAP1_TEXTURE_COORD_1,
451 GL_MAP1_TEXTURE_COORD_2,
452 GL_MAP1_TEXTURE_COORD_3,
453 GL_MAP1_TEXTURE_COORD_4,
454 GL_MAP1_VERTEX_3,
455 GL_MAP1_VERTEX_4,
456 GL_MAP2_COLOR_4,
457 GL_MAP2_GRID_DOMAIN,
458 GL_MAP2_GRID_SEGMENTS,
459 GL_MAP2_INDEX,
460 GL_MAP2_NORMAL,
461 GL_MAP2_TEXTURE_COORD_1,
462 GL_MAP2_TEXTURE_COORD_2,
463 GL_MAP2_TEXTURE_COORD_3,
464 GL_MAP2_TEXTURE_COORD_4,
465 GL_MAP2_VERTEX_3,
466 GL_MAP2_VERTEX_4,
467 GL_MAP_COLOR,
468 GL_MAP_STENCIL,
469 GL_MATRIX_MODE,
470 GL_MAX_ATTRIB_STACK_DEPTH,
471 GL_MAX_CLIENT_ATTRIB_STACK_DEPTH,
472 GL_MAX_CLIP_PLANES,
473 GL_MAX_ELEMENTS_INDICES_WIN,
474 GL_MAX_ELEMENTS_VERTICES_WIN,
475 GL_MAX_EVAL_ORDER,
476 GL_MAX_LIGHTS,
477 GL_MAX_LIST_NESTING,
478 GL_MAX_MODELVIEW_STACK_DEPTH,
479 GL_MAX_NAME_STACK_DEPTH,
480 GL_MAX_PIXEL_MAP_TABLE,
481 GL_MAX_PROJECTION_STACK_DEPTH,
482 GL_MAX_TEXTURE_SIZE,
483 GL_MAX_TEXTURE_STACK_DEPTH,
484 GL_MAX_VIEWPORT_DIMS,
485 GL_MODELVIEW,
486 GL_MODELVIEW_MATRIX,
487 GL_MODELVIEW_STACK_DEPTH,
488 GL_MODULATE,
489 GL_MULT,
490 GL_N3F_V3F,
491 GL_NAME_STACK_DEPTH,
492 GL_NAND,
493 GL_NEAREST,
494 GL_NEAREST_MIPMAP_LINEAR,
495 GL_NEAREST_MIPMAP_NEAREST,
496 GL_NEVER,
497 GL_NICEST,
498 GL_NONE,
499 GL_NOOP,
500 GL_NOR,
501 GL_NORMALIZE,
502 GL_NORMAL_ARRAY,
503 GL_NORMAL_ARRAY_COUNT_EXT,
504 GL_NORMAL_ARRAY_EXT,
505 GL_NORMAL_ARRAY_POINTER,
506 GL_NORMAL_ARRAY_POINTER_EXT,
507 GL_NORMAL_ARRAY_STRIDE,
508 GL_NORMAL_ARRAY_STRIDE_EXT,
509 GL_NORMAL_ARRAY_TYPE,
510 GL_NORMAL_ARRAY_TYPE_EXT,
511 GL_NOTEQUAL,
512 GL_NO_ERROR,
513 GL_OBJECT_LINEAR,
514 GL_OBJECT_PLANE,
515 GL_ONE,
516 GL_ONE_MINUS_DST_ALPHA,
517 GL_ONE_MINUS_DST_COLOR,
518 GL_ONE_MINUS_SRC_ALPHA,
519 GL_ONE_MINUS_SRC_COLOR,
520 GL_OR,
521 GL_ORDER,
522 GL_OR_INVERTED,
523 GL_OR_REVERSE,
524 GL_OUT_OF_MEMORY,
525 GL_PACK_ALIGNMENT,
526 GL_PACK_LSB_FIRST,
527 GL_PACK_ROW_LENGTH,
528 GL_PACK_SKIP_PIXELS,
529 GL_PACK_SKIP_ROWS,
530 GL_PACK_SWAP_BYTES,
531 GL_PASS_THROUGH_TOKEN,
532 GL_PERSPECTIVE_CORRECTION_HINT,
533 GL_PHONG_HINT_WIN,
534 GL_PHONG_WIN,
535 GL_PIXEL_MAP_A_TO_A,
536 GL_PIXEL_MAP_A_TO_A_SIZE,
537 GL_PIXEL_MAP_B_TO_B,
538 GL_PIXEL_MAP_B_TO_B_SIZE,
539 GL_PIXEL_MAP_G_TO_G,
540 GL_PIXEL_MAP_G_TO_G_SIZE,
541 GL_PIXEL_MAP_I_TO_A,
542 GL_PIXEL_MAP_I_TO_A_SIZE,
543 GL_PIXEL_MAP_I_TO_B,
544 GL_PIXEL_MAP_I_TO_B_SIZE,
545 GL_PIXEL_MAP_I_TO_G,
546 GL_PIXEL_MAP_I_TO_G_SIZE,
547 GL_PIXEL_MAP_I_TO_I,
548 GL_PIXEL_MAP_I_TO_I_SIZE,
549 GL_PIXEL_MAP_I_TO_R,
550 GL_PIXEL_MAP_I_TO_R_SIZE,
551 GL_PIXEL_MAP_R_TO_R,
552 GL_PIXEL_MAP_R_TO_R_SIZE,
553 GL_PIXEL_MAP_S_TO_S,
554 GL_PIXEL_MAP_S_TO_S_SIZE,
555 GL_PIXEL_MODE_BIT,
556 GL_POINT,
557 GL_POINTS,
558 GL_POINT_BIT,
559 GL_POINT_SIZE,
560 GL_POINT_SIZE_GRANULARITY,
561 GL_POINT_SIZE_RANGE,
562 GL_POINT_SMOOTH,
563 GL_POINT_SMOOTH_HINT,
564 GL_POINT_TOKEN,
565 GL_POLYGON,
566 GL_POLYGON_BIT,
567 GL_POLYGON_MODE,
568 GL_POLYGON_OFFSET_FACTOR,
569 GL_POLYGON_OFFSET_FILL,
570 GL_POLYGON_OFFSET_LINE,
571 GL_POLYGON_OFFSET_POINT,
572 GL_POLYGON_OFFSET_UNITS,
573 GL_POLYGON_SMOOTH,
574 GL_POLYGON_SMOOTH_HINT,
575 GL_POLYGON_STIPPLE,
576 GL_POLYGON_STIPPLE_BIT,
577 GL_POLYGON_TOKEN,
578 GL_POSITION,
579 GL_PROJECTION,
580 GL_PROJECTION_MATRIX,
581 GL_PROJECTION_STACK_DEPTH,
582 GL_PROXY_TEXTURE_1D,
583 GL_PROXY_TEXTURE_2D,
584 GL_Q,
585 GL_QUADRATIC_ATTENUATION,
586 GL_QUADS,
587 GL_QUAD_STRIP,
588 GL_R,
589 GL_R3_G3_B2,
590 GL_READ_BUFFER,
591 GL_RED,
592 GL_RED_BIAS,
593 GL_RED_BITS,
594 GL_RED_SCALE,
595 GL_RENDER,
596 GL_RENDERER,
597 GL_RENDER_MODE,
598 GL_REPEAT,
599 GL_REPLACE,
600 GL_RETURN,
601 GL_RGB,
602 GL_RGB10,
603 GL_RGB10_A2,
604 GL_RGB12,
605 GL_RGB16,
606 GL_RGB4,
607 GL_RGB5,
608 GL_RGB5_A1,
609 GL_RGB8,
610 GL_RGBA,
611 GL_RGBA12,
612 GL_RGBA16,
613 GL_RGBA2,
614 GL_RGBA4,
615 GL_RGBA8,
616 GL_RGBA_MODE,
617 GL_RIGHT,
618 GL_S,
619 GL_SCISSOR_BIT,
620 GL_SCISSOR_BOX,
621 GL_SCISSOR_TEST,
622 GL_SELECT,
623 GL_SELECTION_BUFFER_POINTER,
624 GL_SELECTION_BUFFER_SIZE,
625 GL_SET,
626 GL_SHADE_MODEL,
627 GL_SHININESS,
628 GL_SHORT,
629 GL_SMOOTH,
630 GL_SPECULAR,
631 GL_SPHERE_MAP,
632 GL_SPOT_CUTOFF,
633 GL_SPOT_DIRECTION,
634 GL_SPOT_EXPONENT,
635 GL_SRC_ALPHA,
636 GL_SRC_ALPHA_SATURATE,
637 GL_SRC_COLOR,
638 GL_STACK_OVERFLOW,
639 GL_STACK_UNDERFLOW,
640 GL_STENCIL,
641 GL_STENCIL_BITS,
642 GL_STENCIL_BUFFER_BIT,
643 GL_STENCIL_CLEAR_VALUE,
644 GL_STENCIL_FAIL,
645 GL_STENCIL_FUNC,
646 GL_STENCIL_INDEX,
647 GL_STENCIL_PASS_DEPTH_FAIL,
648 GL_STENCIL_PASS_DEPTH_PASS,
649 GL_STENCIL_REF,
650 GL_STENCIL_TEST,
651 GL_STENCIL_VALUE_MASK,
652 GL_STENCIL_WRITEMASK,
653 GL_STEREO,
654 GL_SUBPIXEL_BITS,
655 GL_T,
656 GL_T2F_C3F_V3F,
657 GL_T2F_C4F_N3F_V3F,
658 GL_T2F_C4UB_V3F,
659 GL_T2F_N3F_V3F,
660 GL_T2F_V3F,
661 GL_T4F_C4F_N3F_V4F,
662 GL_T4F_V4F,
663 GL_TEXTURE,
664 GL_TEXTURE_1D,
665 GL_TEXTURE_2D,
666 GL_TEXTURE_ALPHA_SIZE,
667 GL_TEXTURE_BINDING_1D,
668 GL_TEXTURE_BINDING_2D,
669 GL_TEXTURE_BIT,
670 GL_TEXTURE_BLUE_SIZE,
671 GL_TEXTURE_BORDER,
672 GL_TEXTURE_BORDER_COLOR,
673 GL_TEXTURE_COMPONENTS,
674 GL_TEXTURE_COORD_ARRAY,
675 GL_TEXTURE_COORD_ARRAY_COUNT_EXT,
676 GL_TEXTURE_COORD_ARRAY_EXT,
677 GL_TEXTURE_COORD_ARRAY_POINTER,
678 GL_TEXTURE_COORD_ARRAY_POINTER_EXT,
679 GL_TEXTURE_COORD_ARRAY_SIZE,
680 GL_TEXTURE_COORD_ARRAY_SIZE_EXT,
681 GL_TEXTURE_COORD_ARRAY_STRIDE,
682 GL_TEXTURE_COORD_ARRAY_STRIDE_EXT,
683 GL_TEXTURE_COORD_ARRAY_TYPE,
684 GL_TEXTURE_COORD_ARRAY_TYPE_EXT,
685 GL_TEXTURE_ENV,
686 GL_TEXTURE_ENV_COLOR,
687 GL_TEXTURE_ENV_MODE,
688 GL_TEXTURE_GEN_MODE,
689 GL_TEXTURE_GEN_Q,
690 GL_TEXTURE_GEN_R,
691 GL_TEXTURE_GEN_S,
692 GL_TEXTURE_GEN_T,
693 GL_TEXTURE_GREEN_SIZE,
694 GL_TEXTURE_HEIGHT,
695 GL_TEXTURE_INTENSITY_SIZE,
696 GL_TEXTURE_INTERNAL_FORMAT,
697 GL_TEXTURE_LUMINANCE_SIZE,
698 GL_TEXTURE_MAG_FILTER,
699 GL_TEXTURE_MATRIX,
700 GL_TEXTURE_MIN_FILTER,
701 GL_TEXTURE_PRIORITY,
702 GL_TEXTURE_RED_SIZE,
703 GL_TEXTURE_RESIDENT,
704 GL_TEXTURE_STACK_DEPTH,
705 GL_TEXTURE_WIDTH,
706 GL_TEXTURE_WRAP_S,
707 GL_TEXTURE_WRAP_T,
708 GL_TRANSFORM_BIT,
709 GL_TRIANGLES,
710 GL_TRIANGLE_FAN,
711 GL_TRIANGLE_STRIP,
712 GL_TRUE,
713 GL_UNPACK_ALIGNMENT,
714 GL_UNPACK_LSB_FIRST,
715 GL_UNPACK_ROW_LENGTH,
716 GL_UNPACK_SKIP_PIXELS,
717 GL_UNPACK_SKIP_ROWS,
718 GL_UNPACK_SWAP_BYTES,
719 GL_UNSIGNED_BYTE,
720 GL_UNSIGNED_INT,
721 GL_UNSIGNED_SHORT,
722 GL_V2F,
723 GL_V3F,
724 GL_VENDOR,
725 GL_VERSION,
726 GL_VERTEX_ARRAY,
727 GL_VERTEX_ARRAY_COUNT_EXT,
728 GL_VERTEX_ARRAY_EXT,
729 GL_VERTEX_ARRAY_POINTER,
730 GL_VERTEX_ARRAY_POINTER_EXT,
731 GL_VERTEX_ARRAY_SIZE,
732 GL_VERTEX_ARRAY_SIZE_EXT,
733 GL_VERTEX_ARRAY_STRIDE,
734 GL_VERTEX_ARRAY_STRIDE_EXT,
735 GL_VERTEX_ARRAY_TYPE,
736 GL_VERTEX_ARRAY_TYPE_EXT,
737 GL_VIEWPORT,
738 GL_VIEWPORT_BIT,
739 GL_WIN_draw_range_elements,
740 GL_WIN_swap_hint,
741 GL_XOR,
742 GL_ZERO,
743 GL_ZOOM_X,
744 GL_ZOOM_Y,
745};
746
747
748void glAccum (GLenum op, GLfloat value);
749void glAlphaFunc (GLenum func, GLclampf ref);
750GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
751void glArrayElement (GLint i);
752void glBegin (GLenum mode);
753void glBindTexture (GLenum target, GLuint texture);
754void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
755void glBlendFunc (GLenum sfactor, GLenum dfactor);
756void glCallList (GLuint list);
757void glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
758void glClear (GLbitfield mask);
759void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
760void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
761void glClearDepth (GLclampd depth);
762void glClearIndex (GLfloat c);
763void glClearStencil (GLint s);
764void glClipPlane (GLenum plane, const GLdouble *equation);
765void glColor3b (GLbyte red, GLbyte green, GLbyte blue);
766void glColor3bv (const GLbyte *v);
767void glColor3d (GLdouble red, GLdouble green, GLdouble blue);
768void glColor3dv (const GLdouble *v);
769void glColor3f (GLfloat red, GLfloat green, GLfloat blue);
770void glColor3fv (const GLfloat *v);
771void glColor3i (GLint red, GLint green, GLint blue);
772void glColor3iv (const GLint *v);
773void glColor3s (GLshort red, GLshort green, GLshort blue);
774void glColor3sv (const GLshort *v);
775void glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
776void glColor3ubv (const GLubyte *v);
777void glColor3ui (GLuint red, GLuint green, GLuint blue);
778void glColor3uiv (const GLuint *v);
779void glColor3us (GLushort red, GLushort green, GLushort blue);
780void glColor3usv (const GLushort *v);
781void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
782void glColor4bv (const GLbyte *v);
783void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
784void glColor4dv (const GLdouble *v);
785void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
786void glColor4fv (const GLfloat *v);
787void glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
788void glColor4iv (const GLint *v);
789void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
790void glColor4sv (const GLshort *v);
791void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
792void glColor4ubv (const GLubyte *v);
793void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
794void glColor4uiv (const GLuint *v);
795void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
796void glColor4usv (const GLushort *v);
797void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
798void glColorMaterial (GLenum face, GLenum mode);
799void glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
800void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
801void glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
802void glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
803void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
804void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
805void glCullFace (GLenum mode);
806void glDeleteLists (GLuint list, GLsizei range);
807void glDeleteTextures (GLsizei n, const GLuint *textures);
808void glDepthFunc (GLenum func);
809void glDepthMask (GLboolean flag);
810void glDepthRange (GLclampd zNear, GLclampd zFar);
811void glDisable (GLenum cap);
812void glDisableClientState (GLenum array);
813void glDrawArrays (GLenum mode, GLint first, GLsizei count);
814void glDrawBuffer (GLenum mode);
815void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
816void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
817void glEdgeFlag (GLboolean flag);
818void glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
819void glEdgeFlagv (const GLboolean *flag);
820void glEnable (GLenum cap);
821void glEnableClientState (GLenum array);
822void glEnd (void);
823void glEndList (void);
824void glEvalCoord1d (GLdouble u);
825void glEvalCoord1dv (const GLdouble *u);
826void glEvalCoord1f (GLfloat u);
827void glEvalCoord1fv (const GLfloat *u);
828void glEvalCoord2d (GLdouble u, GLdouble v);
829void glEvalCoord2dv (const GLdouble *u);
830void glEvalCoord2f (GLfloat u, GLfloat v);
831void glEvalCoord2fv (const GLfloat *u);
832void glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
833void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
834void glEvalPoint1 (GLint i);
835void glEvalPoint2 (GLint i, GLint j);
836void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
837void glFinish (void);
838void glFlush (void);
839void glFogf (GLenum pname, GLfloat param);
840void glFogfv (GLenum pname, const GLfloat *params);
841void glFogi (GLenum pname, GLint param);
842void glFogiv (GLenum pname, const GLint *params);
843void glFrontFace (GLenum mode);
844void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
845GLuint glGenLists (GLsizei range);
846void glGenTextures (GLsizei n, GLuint *textures);
847void glGetBooleanv (GLenum pname, GLboolean *params);
848void glGetClipPlane (GLenum plane, GLdouble *equation);
849void glGetDoublev (GLenum pname, GLdouble *params);
850GLenum glGetError (void);
851void glGetFloatv (GLenum pname, GLfloat *params);
852void glGetIntegerv (GLenum pname, GLint *params);
853void glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
854void glGetLightiv (GLenum light, GLenum pname, GLint *params);
855void glGetMapdv (GLenum target, GLenum query, GLdouble *v);
856void glGetMapfv (GLenum target, GLenum query, GLfloat *v);
857void glGetMapiv (GLenum target, GLenum query, GLint *v);
858void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
859void glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
860void glGetPixelMapfv (GLenum map, GLfloat *values);
861void glGetPixelMapuiv (GLenum map, GLuint *values);
862void glGetPixelMapusv (GLenum map, GLushort *values);
863void glGetPointerv (GLenum pname, GLvoid* *params);
864void glGetPolygonStipple (GLubyte *mask);
865const GLubyte * glGetString (GLenum name);
866void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
867void glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
868void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
869void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
870void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
871void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
872void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
873void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
874void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
875void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
876void glHint (GLenum target, GLenum mode);
877void glIndexMask (GLuint mask);
878void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
879void glIndexd (GLdouble c);
880void glIndexdv (const GLdouble *c);
881void glIndexf (GLfloat c);
882void glIndexfv (const GLfloat *c);
883void glIndexi (GLint c);
884void glIndexiv (const GLint *c);
885void glIndexs (GLshort c);
886void glIndexsv (const GLshort *c);
887void glIndexub (GLubyte c);
888void glIndexubv (const GLubyte *c);
889void glInitNames (void);
890void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
891GLboolean glIsEnabled (GLenum cap);
892GLboolean glIsList (GLuint list);
893GLboolean glIsTexture (GLuint texture);
894void glLightModelf (GLenum pname, GLfloat param);
895void glLightModelfv (GLenum pname, const GLfloat *params);
896void glLightModeli (GLenum pname, GLint param);
897void glLightModeliv (GLenum pname, const GLint *params);
898void glLightf (GLenum light, GLenum pname, GLfloat param);
899void glLightfv (GLenum light, GLenum pname, const GLfloat *params);
900void glLighti (GLenum light, GLenum pname, GLint param);
901void glLightiv (GLenum light, GLenum pname, const GLint *params);
902void glLineStipple (GLint factor, GLushort pattern);
903void glLineWidth (GLfloat width);
904void glListBase (GLuint base);
905void glLoadIdentity (void);
906void glLoadMatrixd (const GLdouble *m);
907void glLoadMatrixf (const GLfloat *m);
908void glLoadName (GLuint name);
909void glLogicOp (GLenum opcode);
910void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
911void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
912void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
913void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
914void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
915void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
916void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
917void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
918void glMaterialf (GLenum face, GLenum pname, GLfloat param);
919void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
920void glMateriali (GLenum face, GLenum pname, GLint param);
921void glMaterialiv (GLenum face, GLenum pname, const GLint *params);
922void glMatrixMode (GLenum mode);
923void glMultMatrixd (const GLdouble *m);
924void glMultMatrixf (const GLfloat *m);
925void glNewList (GLuint list, GLenum mode);
926void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
927void glNormal3bv (const GLbyte *v);
928void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
929void glNormal3dv (const GLdouble *v);
930void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
931void glNormal3fv (const GLfloat *v);
932void glNormal3i (GLint nx, GLint ny, GLint nz);
933void glNormal3iv (const GLint *v);
934void glNormal3s (GLshort nx, GLshort ny, GLshort nz);
935void glNormal3sv (const GLshort *v);
936void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
937void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
938void glPassThrough (GLfloat token);
939void glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
940void glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
941void glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
942void glPixelStoref (GLenum pname, GLfloat param);
943void glPixelStorei (GLenum pname, GLint param);
944void glPixelTransferf (GLenum pname, GLfloat param);
945void glPixelTransferi (GLenum pname, GLint param);
946void glPixelZoom (GLfloat xfactor, GLfloat yfactor);
947void glPointSize (GLfloat size);
948void glPolygonMode (GLenum face, GLenum mode);
949void glPolygonOffset (GLfloat factor, GLfloat units);
950void glPolygonStipple (const GLubyte *mask);
951void glPopAttrib (void);
952void glPopClientAttrib (void);
953void glPopMatrix (void);
954void glPopName (void);
955void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
956void glPushAttrib (GLbitfield mask);
957void glPushClientAttrib (GLbitfield mask);
958void glPushMatrix (void);
959void glPushName (GLuint name);
960void glRasterPos2d (GLdouble x, GLdouble y);
961void glRasterPos2dv (const GLdouble *v);
962void glRasterPos2f (GLfloat x, GLfloat y);
963void glRasterPos2fv (const GLfloat *v);
964void glRasterPos2i (GLint x, GLint y);
965void glRasterPos2iv (const GLint *v);
966void glRasterPos2s (GLshort x, GLshort y);
967void glRasterPos2sv (const GLshort *v);
968void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
969void glRasterPos3dv (const GLdouble *v);
970void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
971void glRasterPos3fv (const GLfloat *v);
972void glRasterPos3i (GLint x, GLint y, GLint z);
973void glRasterPos3iv (const GLint *v);
974void glRasterPos3s (GLshort x, GLshort y, GLshort z);
975void glRasterPos3sv (const GLshort *v);
976void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
977void glRasterPos4dv (const GLdouble *v);
978void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
979void glRasterPos4fv (const GLfloat *v);
980void glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
981void glRasterPos4iv (const GLint *v);
982void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
983void glRasterPos4sv (const GLshort *v);
984void glReadBuffer (GLenum mode);
985void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
986void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
987void glRectdv (const GLdouble *v1, const GLdouble *v2);
988void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
989void glRectfv (const GLfloat *v1, const GLfloat *v2);
990void glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
991void glRectiv (const GLint *v1, const GLint *v2);
992void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
993void glRectsv (const GLshort *v1, const GLshort *v2);
994GLint glRenderMode (GLenum mode);
995void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
996void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
997void glScaled (GLdouble x, GLdouble y, GLdouble z);
998void glScalef (GLfloat x, GLfloat y, GLfloat z);
999void glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
1000void glSelectBuffer (GLsizei size, GLuint *buffer);
1001void glShadeModel (GLenum mode);
1002void glStencilFunc (GLenum func, GLint ref, GLuint mask);
1003void glStencilMask (GLuint mask);
1004void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
1005void glTexCoord1d (GLdouble s);
1006void glTexCoord1dv (const GLdouble *v);
1007void glTexCoord1f (GLfloat s);
1008void glTexCoord1fv (const GLfloat *v);
1009void glTexCoord1i (GLint s);
1010void glTexCoord1iv (const GLint *v);
1011void glTexCoord1s (GLshort s);
1012void glTexCoord1sv (const GLshort *v);
1013void glTexCoord2d (GLdouble s, GLdouble t);
1014void glTexCoord2dv (const GLdouble *v);
1015void glTexCoord2f (GLfloat s, GLfloat t);
1016void glTexCoord2fv (const GLfloat *v);
1017void glTexCoord2i (GLint s, GLint t);
1018void glTexCoord2iv (const GLint *v);
1019void glTexCoord2s (GLshort s, GLshort t);
1020void glTexCoord2sv (const GLshort *v);
1021void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
1022void glTexCoord3dv (const GLdouble *v);
1023void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
1024void glTexCoord3fv (const GLfloat *v);
1025void glTexCoord3i (GLint s, GLint t, GLint r);
1026void glTexCoord3iv (const GLint *v);
1027void glTexCoord3s (GLshort s, GLshort t, GLshort r);
1028void glTexCoord3sv (const GLshort *v);
1029void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
1030void glTexCoord4dv (const GLdouble *v);
1031void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
1032void glTexCoord4fv (const GLfloat *v);
1033void glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
1034void glTexCoord4iv (const GLint *v);
1035void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
1036void glTexCoord4sv (const GLshort *v);
1037void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1038void glTexEnvf (GLenum target, GLenum pname, GLfloat param);
1039void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
1040void glTexEnvi (GLenum target, GLenum pname, GLint param);
1041void glTexEnviv (GLenum target, GLenum pname, const GLint *params);
1042void glTexGend (GLenum coord, GLenum pname, GLdouble param);
1043void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
1044void glTexGenf (GLenum coord, GLenum pname, GLfloat param);
1045void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
1046void glTexGeni (GLenum coord, GLenum pname, GLint param);
1047void glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
1048void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1049void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1050void glTexParameterf (GLenum target, GLenum pname, GLfloat param);
1051void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
1052void glTexParameteri (GLenum target, GLenum pname, GLint param);
1053void glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
1054void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
1055void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
1056void glTranslated (GLdouble x, GLdouble y, GLdouble z);
1057void glTranslatef (GLfloat x, GLfloat y, GLfloat z);
1058void glVertex2d (GLdouble x, GLdouble y);
1059void glVertex2dv (const GLdouble *v);
1060void glVertex2f (GLfloat x, GLfloat y);
1061void glVertex2fv (const GLfloat *v);
1062void glVertex2i (GLint x, GLint y);
1063void glVertex2iv (const GLint *v);
1064void glVertex2s (GLshort x, GLshort y);
1065void glVertex2sv (const GLshort *v);
1066void glVertex3d (GLdouble x, GLdouble y, GLdouble z);
1067void glVertex3dv (const GLdouble *v);
1068void glVertex3f (GLfloat x, GLfloat y, GLfloat z);
1069void glVertex3fv (const GLfloat *v);
1070void glVertex3i (GLint x, GLint y, GLint z);
1071void glVertex3iv (const GLint *v);
1072void glVertex3s (GLshort x, GLshort y, GLshort z);
1073void glVertex3sv (const GLshort *v);
1074void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1075void glVertex4dv (const GLdouble *v);
1076void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1077void glVertex4fv (const GLfloat *v);
1078void glVertex4i (GLint x, GLint y, GLint z, GLint w);
1079void glVertex4iv (const GLint *v);
1080void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
1081void glVertex4sv (const GLshort *v);
1082void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1083void glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
1084
1085//---------------------------------------------------------------------------
1086/////////////////////////////////////////////////////////////////////////////
1087//
1088// $Log$
1089// Revision 1.1 1999/04/30 03:29:18 RD
1090// wxPython 2.0b9, first phase (win32)
1091// Added gobs of stuff, see wxPython/README.txt for details
1092//
1093//