]> git.saurik.com Git - wxWidgets.git/blame - docs/latex/wx/glcanvas.tex
added and documented wxDEFINE_SCOPED_PTR_TYPE; improved docs a bit
[wxWidgets.git] / docs / latex / wx / glcanvas.tex
CommitLineData
8b089c5e
JS
1\section{\class{wxGLCanvas}}\label{wxglcanvas}
2
3wxGLCanvas is a class for displaying OpenGL graphics. There are
4wrappers for OpenGL on Windows, and GTK+ and Motif.
5
6To use this class, create a wxGLCanvas window, call \helpref{wxGLCanvas::SetCurrent}{wxglcanvassetcurrent}
7to direct normal OpenGL commands to the window, and then call \helpref{wxGLCanvas::SwapBuffers}{wxglcanvasswapbuffers}
8to show the OpenGL buffer on the window.
9
dd27a3bd
JS
10To set up the attributes for the rendering context (number of bits for the depth buffer,
11number of bits for the stencil buffer and so on) you should set up the correct values of
12the {\it attribList} parameter. The values that should be set up and their meanings will be described below.
13
1162d0a2
VZ
14To switch wxGLCanvas support on under Windows, edit setup.h and set
15{\tt wxUSE\_GLCANVAS} to $1$. You may also need to have to add
16{\tt opengl32.lib} to the list of libraries your program is linked with. On
17Unix, pass {\tt --with-opengl} to configure to compile using OpenGL or Mesa.
8b089c5e
JS
18
19\wxheading{Derived from}
20
8b089c5e
JS
21\helpref{wxWindow}{wxwindow}\\
22\helpref{wxEvtHandler}{wxevthandler}\\
23\helpref{wxObject}{wxobject}
24
25\wxheading{Include files}
26
27<wx/glcanvas.h>
28
29\wxheading{Window styles}
30
31There are no specific window styles for this class.
32
33See also \helpref{window styles overview}{windowstyles}.
34
dd27a3bd
JS
35\wxheading{Constants}
36
37The generic GL implementation doesn't support many of these options, such as stereo, auxiliary buffers,
38alpha channel, and accum buffer. Other implementations may support them.
39
40\twocolwidtha{5cm}
41\begin{twocollist}\itemsep=0pt
42\twocolitem{\windowstyle{WX\_GL\_RGBA}}{Use true colour}
43\twocolitem{\windowstyle{WX\_GL\_BUFFER\_SIZE}}{Bits for buffer if not WX\_GL\_RGBA}
44\twocolitem{\windowstyle{WX\_GL\_LEVEL}}{0 for main buffer, >0 for overlay, <0 for underlay}
45\twocolitem{\windowstyle{WX\_GL\_DOUBLEBUFFER}}{Use doublebuffer}
46\twocolitem{\windowstyle{WX\_GL\_STEREO}}{Use stereoscopic display}
47\twocolitem{\windowstyle{WX\_GL\_AUX\_BUFFERS}}{Number of auxiliary buffers (not all implementation support this option)}
48\twocolitem{\windowstyle{WX\_GL\_MIN\_RED}}{Use red buffer with most bits (> MIN\_RED bits)}
49\twocolitem{\windowstyle{WX\_GL\_MIN\_GREEN}}{Use green buffer with most bits (> MIN\_GREEN bits) }
50\twocolitem{\windowstyle{WX\_GL\_MIN\_BLUE}}{Use blue buffer with most bits (> MIN\_BLUE bits) }
51\twocolitem{\windowstyle{WX\_GL\_MIN\_ALPHA}}{Use alpha buffer with most bits (> MIN\_ALPHA bits)}
52\twocolitem{\windowstyle{WX\_GL\_DEPTH\_SIZE}}{Bits for Z-buffer (0,16,32)}
53\twocolitem{\windowstyle{WX\_GL\_STENCIL\_SIZE}}{Bits for stencil buffer}
54\twocolitem{\windowstyle{WX\_GL\_MIN\_ACCUM\_RED}}{Use red accum buffer with most bits (> MIN\_ACCUM\_RED bits)}
55\twocolitem{\windowstyle{WX\_GL\_MIN\_ACCUM\_GREEN}}{Use green buffer with most bits (> MIN\_ACCUM\_GREEN bits)}
56\twocolitem{\windowstyle{WX\_GL\_MIN\_ACCUM\_BLUE}}{Use blue buffer with most bits (> MIN\_ACCUM\_BLUE bits)}
57\twocolitem{\windowstyle{WX\_GL\_MIN\_ACCUM\_ALPHA}}{Use blue buffer with most bits (> MIN\_ACCUM\_ALPHA bits)}
58\end{twocollist}
59
8b089c5e
JS
60\latexignore{\rtfignore{\wxheading{Members}}}
61
62\membersection{wxGLCanvas::wxGLCanvas}\label{wxglcanvasconstr}
63
64\func{void}{wxGLCanvas}{\param{wxWindow* }{parent}, \param{wxWindowID}{ id = -1}, \param{const wxPoint\&}{ pos},
65 \param{const wxSize\&}{ size}, \param{long}{ style=0}, \param{const wxString\& }{name="GLCanvas"},
66 \param{int*}{ attribList = 0}, \param{const wxPalette\&}{ palette = wxNullPalette}}
67
68\func{void}{wxGLCanvas}{\param{wxWindow* }{parent}, \param{wxGLCanvas* }{ sharedCanvas = NULL}, \param{wxWindowID}{ id = -1}, \param{const wxPoint\&}{ pos},
69 \param{const wxSize\&}{ size}, \param{long}{ style=0}, \param{const wxString\& }{name="GLCanvas"},
70 \param{int*}{ attribList = 0}, \param{const wxPalette\&}{ palette = wxNullPalette}}
71
72\func{void}{wxGLCanvas}{\param{wxWindow* }{parent}, \param{wxGLContext* }{ sharedContext = NULL}, \param{wxWindowID}{ id = -1}, \param{const wxPoint\&}{ pos},
73 \param{const wxSize\&}{ size}, \param{long}{ style=0}, \param{const wxString\& }{name="GLCanvas"},
74 \param{int*}{ attribList = 0}, \param{const wxPalette\&}{ palette = wxNullPalette}}
75
76Constructor.
77
dd27a3bd
JS
78\docparam{parent}{Pointer to a parent window.}
79
80\docparam{id}{Window identifier. If -1, will automatically create an identifier.}
81
82\docparam{pos}{Window position. wxDefaultPosition is (-1, -1) which indicates that wxWindows
83should generate a default position for the window.}
84
85\docparam{size}{Window size. wxDefaultSize is (-1, -1) which indicates that wxWindows should
86generate a default size for the window. If no suitable size can be found, the window will be sized to 20x20 pixels so that the window is visible but obviously not correctly sized.}
87
88\docparam{style}{Window style.}
89
90\docparam{name}{Window name.}
91
92\docparam{attribList}{Array of int. With this parameter you can set the device context attributes associated to this window.
93This array is zero-terminated: it should be set up with constants described in the table above.
94If a constant should be followed by a value, put it in the next array position.
95For example, the WX\_GL\_DEPTH\_SIZE should be followed by the value that indicates the number of
96bits for the depth buffer, so:
97
98\begin{verbatim}
99attribList[index]= WX_GL_DEPTH_SIZE;
100attribList[index+1]=32;
101and so on.
102\end{verbatim}
103}
104
105\docparam{palette}{If the window has the palette, it should by pass this value.
106Note: palette and WX\_GL\_RGBA are mutually exclusive.}
107
8b089c5e
JS
108\membersection{wxGLCanvas::SetCurrent}\label{wxglcanvassetcurrent}
109
110\func{void}{SetCurrent}{\void}
111
112Sets this canvas as the current recipient of OpenGL calls.
dd27a3bd
JS
113Each canvas contain an OpenGL device context that has been created during
114the creation of this window. So this call sets the current device context
115as the target device context for OpenGL operations.
8b089c5e
JS
116
117\membersection{wxGLCanvas::SetColour}\label{wxglcanvassetcolour}
118
119\func{void}{SetColour}{\param{const char*}{ colour}}
120
121Sets the current colour for this window, using the wxWindows colour database to find a named colour.
122
123\membersection{wxGLCanvas::SwapBuffers}\label{wxglcanvasswapbuffers}
124
125\func{void}{SwapBuffers}{\void}
126
127Displays the previous OpenGL commands on the window.
128