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1\section{Multithreading overview}\label{wxthreadoverview}
2
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3Classes: \helpref{wxThread}{wxthread}, \helpref{wxMutex}{wxmutex},
4\helpref{wxCriticalSection}{wxcriticalsection},
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5\helpref{wxCondition}{wxcondition}
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7wxWindows provides a complete set of classes encapsulating objects necessary in
8multithreaded (MT) programs: the \helpref{thread}{wxthread} class itself and different
9synchronization objects: \helpref{mutexes}{wxmutex} and
10\helpref{critical sections}{wxcriticalsection} with
11\helpref{conditions}{wxcondition}.
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13These classes will hopefully make writing MT programs easier and they also
14provide some extra error checking (compared to the native (be it Win32 or Posix)
15thread API), however it is still an untrivial undertaking especially for large
16projects. Before starting an MT application (or starting to add MT features to
17an existing one) it is worth asking oneself if there is no easier and safer way
18to implement the same functionality. Of course, in some situations threads
19really make sense (classical example is a server application which launches a
20new thread for each new client), but in others it might be a very poor choice
21(example: launching a separate thread when doing a long computation to show a
22progress dialog). Other implementation choices are available: for the progress
23dialog example it is far better to do the calculations in the
24\helpref{idle handler}{wxidleevent} or call \helpref{wxYield()}{wxyield}
25periodically to update the screen.
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27If you do decide to use threads in your application, it is strongly recommended
28that no more than one thread calls GUI functions. The thread sample shows that
29it {\it is} possible for many different threads to call GUI functions at once
30(all the threads created in the sample access GUI), but it is a very poor design
31choice for anything except an example. The design which uses one GUI thread and
32several worker threads which communicate with the main one using events is much
33more robust and will undoubtedly save you countless problems (example: under
34Win32 a thread can only access GDI objects such as pens, brushes, \&c created by
35itself and not by the other threads).
36
37Final note: in the current release of wxWindows, there are no specific
38facilities for communicating between the threads. However, the usual
39\helpref{ProcessEvent()}{wxevthandlerprocessevent} function may be used for
40thread communication too - but you should provide your own synchronisation
41mechanism if you use it (e.g. just use a critical section before sending a
42message) because there is no built-in synchronisation.
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