]>
Commit | Line | Data |
---|---|---|
23324ae1 FM |
1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: animate.h | |
f59be7c6 | 3 | // Purpose: interface of wxAnimation* classes |
23324ae1 FM |
4 | // Author: wxWidgets team |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
f59be7c6 FM |
9 | /** |
10 | Supported animation types. | |
11 | */ | |
12 | enum wxAnimationType | |
13 | { | |
14 | wxANIMATION_TYPE_INVALID, | |
15 | ||
16 | /** represents an animated GIF file. */ | |
17 | wxANIMATION_TYPE_GIF, | |
18 | ||
19 | /** represents an ANI file. */ | |
20 | wxANIMATION_TYPE_ANI, | |
21 | ||
22 | /** autodetect the filetype. */ | |
23 | wxANIMATION_TYPE_ANY | |
24 | }; | |
25 | ||
23324ae1 FM |
26 | /** |
27 | @class wxAnimationCtrl | |
28 | @wxheader{animate.h} | |
7c913512 | 29 | |
23324ae1 | 30 | This is a static control which displays an animation. |
f59be7c6 FM |
31 | wxAnimationCtrl API is as simple as possible and won't give you full control |
32 | on the animation; if you need it then use wxMediaCtrl. | |
7c913512 | 33 | |
23324ae1 FM |
34 | This control is useful to display a (small) animation while doing a long task |
35 | (e.g. a "throbber"). | |
7c913512 | 36 | |
23324ae1 | 37 | It is only available if @c wxUSE_ANIMATIONCTRL is set to 1 (the default). |
7c913512 | 38 | |
23324ae1 | 39 | @beginStyleTable |
8c6791e4 | 40 | @style{wxAC_DEFAULT_STYLE} |
23324ae1 | 41 | The default style: wxBORDER_NONE. |
8c6791e4 | 42 | @style{wxAC_NO_AUTORESIZE} |
23324ae1 FM |
43 | By default, the control will adjust its size to exactly fit to the |
44 | size of the animation when SetAnimation is called. If this style | |
45 | flag is given, the control will not change its size | |
46 | @endStyleTable | |
7c913512 | 47 | |
23324ae1 FM |
48 | @library{wxadv} |
49 | @category{ctrl} | |
f59be7c6 FM |
50 | |
51 | @nativeimpl{wxgtk,wxmsw} | |
52 | ||
0c7fe6f2 | 53 | <!-- @appearance{animationctrl.png} --> |
7c913512 | 54 | |
e54c96f1 | 55 | @see wxAnimation |
23324ae1 FM |
56 | */ |
57 | class wxAnimationCtrl : public wxControl | |
58 | { | |
59 | public: | |
60 | /** | |
61 | Initializes the object and calls Create() with | |
62 | all the parameters. | |
63 | */ | |
4cc4bfaf | 64 | wxAnimationCtrl(wxWindow* parent, wxWindowID id, |
3d8662ab | 65 | const wxAnimation& anim = wxNullAnimation, |
23324ae1 FM |
66 | const wxPoint& pos = wxDefaultPosition, |
67 | const wxSize& size = wxDefaultSize, | |
68 | long style = wxAC_DEFAULT_STYLE, | |
d9faa1fe | 69 | const wxString& name = wxAnimationCtrlNameStr); |
23324ae1 FM |
70 | |
71 | /** | |
f59be7c6 | 72 | Creates the control with the given @a anim animation. |
3c4f71cc | 73 | |
f59be7c6 FM |
74 | After control creation you must explicitely call Play() to start to play |
75 | the animation. Until that function won't be called, the first frame | |
23324ae1 | 76 | of the animation is displayed. |
3c4f71cc | 77 | |
7c913512 | 78 | @param parent |
4cc4bfaf | 79 | Parent window, must be non-@NULL. |
7c913512 | 80 | @param id |
4cc4bfaf | 81 | The identifier for the control. |
7c913512 | 82 | @param anim |
4cc4bfaf | 83 | The initial animation shown in the control. |
7c913512 | 84 | @param pos |
4cc4bfaf | 85 | Initial position. |
7c913512 | 86 | @param size |
4cc4bfaf | 87 | Initial size. |
7c913512 | 88 | @param style |
4cc4bfaf | 89 | The window style, see wxAC_* flags. |
7c913512 | 90 | @param name |
4cc4bfaf | 91 | Control name. |
3c4f71cc | 92 | |
d29a9a8a BP |
93 | @return @true if the control was successfully created or @false if |
94 | creation failed. | |
23324ae1 | 95 | */ |
4cc4bfaf | 96 | bool Create(wxWindow* parent, wxWindowID id, |
3d8662ab | 97 | const wxAnimation& anim = wxNullAnimation, |
23324ae1 FM |
98 | const wxPoint& pos = wxDefaultPosition, |
99 | const wxSize& size = wxDefaultSize, | |
100 | long style = wxAC_DEFAULT_STYLE, | |
8d483c9b | 101 | const wxString& name = wxAnimationCtrlNameStr); |
23324ae1 FM |
102 | |
103 | /** | |
104 | Returns the animation associated with this control. | |
105 | */ | |
e4f1d811 | 106 | virtual wxAnimation GetAnimation() const; |
23324ae1 FM |
107 | |
108 | /** | |
109 | Returns the inactive bitmap shown in this control when the; | |
110 | see SetInactiveBitmap() for more info. | |
111 | */ | |
328f5751 | 112 | wxBitmap GetInactiveBitmap() const; |
23324ae1 FM |
113 | |
114 | /** | |
115 | Returns @true if the animation is being played. | |
116 | */ | |
e4f1d811 | 117 | virtual bool IsPlaying() const; |
23324ae1 FM |
118 | |
119 | /** | |
120 | Loads the animation from the given file and calls SetAnimation(). | |
121 | See wxAnimation::LoadFile for more info. | |
122 | */ | |
e4f1d811 FM |
123 | virtual bool LoadFile(const wxString& file, |
124 | wxAnimationType animType = wxANIMATION_TYPE_ANY); | |
23324ae1 FM |
125 | |
126 | /** | |
127 | Starts playing the animation. | |
f59be7c6 | 128 | |
23324ae1 | 129 | The animation is always played in loop mode (unless the last frame of the |
f59be7c6 FM |
130 | animation has an infinite delay time) and always start from the first frame |
131 | even if you @ref Stop "stopped" it while some other frame was displayed. | |
23324ae1 | 132 | */ |
e4f1d811 | 133 | virtual bool Play(); |
23324ae1 FM |
134 | |
135 | /** | |
136 | Sets the animation to play in this control. | |
f59be7c6 FM |
137 | |
138 | If the previous animation is being played, it's @ref Stop() stopped. | |
139 | Until Play() isn't called, a static image, the first frame of the given | |
140 | animation or the background colour will be shown | |
23324ae1 FM |
141 | (see SetInactiveBitmap() for more info). |
142 | */ | |
e4f1d811 | 143 | virtual void SetAnimation(const wxAnimation& anim); |
23324ae1 FM |
144 | |
145 | /** | |
146 | Sets the bitmap to show on the control when it's not playing an animation. | |
f59be7c6 FM |
147 | |
148 | If you set as inactive bitmap ::wxNullBitmap (which is the default), then the | |
149 | first frame of the animation is instead shown when the control is inactive; | |
150 | in this case, if there's no valid animation associated with the control | |
151 | (see SetAnimation()), then the background colour of the window is shown. | |
152 | ||
23324ae1 | 153 | If the control is not playing the animation, the given bitmap will be |
f59be7c6 FM |
154 | immediately shown, otherwise it will be shown as soon as Stop() is called. |
155 | ||
23324ae1 | 156 | Note that the inactive bitmap, if smaller than the control's size, will be |
f59be7c6 | 157 | centered in the control; if bigger, it will be stretched to fit it. |
23324ae1 | 158 | */ |
8d483c9b | 159 | virtual void SetInactiveBitmap(const wxBitmap& bmp); |
23324ae1 FM |
160 | |
161 | /** | |
162 | Stops playing the animation. | |
163 | The control will show the first frame of the animation, a custom static image or | |
f59be7c6 | 164 | the window's background colour as specified by the last SetInactiveBitmap() call. |
23324ae1 | 165 | */ |
e4f1d811 | 166 | virtual void Stop(); |
23324ae1 FM |
167 | }; |
168 | ||
169 | ||
e54c96f1 | 170 | |
23324ae1 FM |
171 | /** |
172 | @class wxAnimation | |
173 | @wxheader{animate.h} | |
7c913512 | 174 | |
23324ae1 FM |
175 | This class encapsulates the concept of a platform-dependent animation. |
176 | An animation is a sequence of frames of the same size. | |
177 | Sound is not supported by wxAnimation. | |
7c913512 | 178 | |
23324ae1 | 179 | @library{wxadv} |
f59be7c6 | 180 | @category{gdi} |
7c913512 | 181 | |
23324ae1 | 182 | @stdobjects |
f59be7c6 | 183 | ::wxNullAnimation |
7c913512 | 184 | |
e54c96f1 | 185 | @see wxAnimationCtrl |
23324ae1 FM |
186 | */ |
187 | class wxAnimation : public wxGDIObject | |
188 | { | |
189 | public: | |
3d8662ab FM |
190 | /** |
191 | Copy ctor. | |
192 | */ | |
f59be7c6 FM |
193 | wxAnimation(const wxAnimation& anim); |
194 | ||
23324ae1 FM |
195 | /** |
196 | Loads an animation from a file. | |
3c4f71cc | 197 | |
7c913512 | 198 | @param name |
4cc4bfaf | 199 | The name of the file to load. |
7c913512 | 200 | @param type |
4cc4bfaf | 201 | See LoadFile for more info. |
23324ae1 | 202 | */ |
7c913512 FM |
203 | wxAnimation(const wxString& name, |
204 | wxAnimationType type = wxANIMATION_TYPE_ANY); | |
23324ae1 FM |
205 | |
206 | /** | |
207 | Destructor. | |
f59be7c6 | 208 | See @ref overview_refcount_destruct for more info. |
23324ae1 | 209 | */ |
8d483c9b | 210 | virtual ~wxAnimation(); |
23324ae1 FM |
211 | |
212 | /** | |
213 | Returns the delay for the i-th frame in milliseconds. | |
214 | If @c -1 is returned the frame is to be displayed forever. | |
215 | */ | |
e4f1d811 | 216 | virtual int GetDelay(unsigned int i) const; |
23324ae1 FM |
217 | |
218 | /** | |
219 | Returns the i-th frame as a wxImage. | |
220 | */ | |
e4f1d811 | 221 | virtual wxImage GetFrame(unsigned int i) const; |
23324ae1 FM |
222 | |
223 | /** | |
224 | Returns the number of frames for this animation. | |
225 | */ | |
e4f1d811 | 226 | virtual unsigned int GetFrameCount() const; |
23324ae1 FM |
227 | |
228 | /** | |
229 | Returns the size of the animation. | |
230 | */ | |
e4f1d811 | 231 | virtual wxSize GetSize() const; |
23324ae1 FM |
232 | |
233 | /** | |
234 | Returns @true if animation data is present. | |
235 | */ | |
e4f1d811 | 236 | virtual bool IsOk() const; |
23324ae1 FM |
237 | |
238 | /** | |
239 | Loads an animation from the given stream. | |
3c4f71cc | 240 | |
7c913512 | 241 | @param stream |
4cc4bfaf | 242 | The stream to use to load the animation. |
7c913512 | 243 | @param type |
4cc4bfaf | 244 | One of the following values: |
f59be7c6 FM |
245 | @li wxANIMATION_TYPE_GIF: loads an animated GIF file; |
246 | @li wxANIMATION_TYPE_ANI: load an ANI file; | |
247 | @li wxANIMATION_TYPE_ANY: tries to autodetect the filetype. | |
3c4f71cc | 248 | |
d29a9a8a | 249 | @return @true if the operation succeeded, @false otherwise. |
23324ae1 | 250 | */ |
e4f1d811 FM |
251 | virtual bool Load(wxInputStream& stream, |
252 | wxAnimationType type = wxANIMATION_TYPE_ANY); | |
23324ae1 FM |
253 | |
254 | /** | |
255 | Loads an animation from a file. | |
3c4f71cc | 256 | |
7c913512 | 257 | @param name |
4cc4bfaf | 258 | A filename. |
7c913512 | 259 | @param type |
f59be7c6 FM |
260 | One of the wxAnimationType values; wxANIMATION_TYPE_ANY |
261 | means that the function should try to autodetect the filetype. | |
3c4f71cc | 262 | |
d29a9a8a | 263 | @return @true if the operation succeeded, @false otherwise. |
23324ae1 | 264 | */ |
e4f1d811 FM |
265 | virtual bool LoadFile(const wxString& name, |
266 | wxAnimationType type = wxANIMATION_TYPE_ANY); | |
23324ae1 FM |
267 | |
268 | /** | |
f59be7c6 | 269 | Assignment operator, using @ref overview_refcount "reference counting". |
23324ae1 | 270 | */ |
3d8662ab | 271 | wxAnimation& operator =(const wxAnimation& brush); |
23324ae1 | 272 | }; |
e54c96f1 | 273 | |
39fb8056 FM |
274 | |
275 | // ============================================================================ | |
276 | // Global functions/macros | |
277 | // ============================================================================ | |
278 | ||
e54c96f1 | 279 | /** |
f59be7c6 | 280 | An empty animation object. |
e54c96f1 FM |
281 | */ |
282 | wxAnimation wxNullAnimation; | |
283 |