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1///////////////////////////////////////////////////////////////////////////////
2// Name: dynarray.h
3// Purpose: auto-resizable (i.e. dynamic) array support
4// Author: Vadim Zeitlin
3bfa4402 5// Modified by:
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6// Created: 12.09.97
7// RCS-ID: $Id$
8// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9// Licence: wxWindows license
10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef _DYNARRAY_H
13#define _DYNARRAY_H
14
15#ifdef __GNUG__
16#pragma interface "dynarray.h"
17#endif
18
19#include "wx/defs.h"
3bfa4402 20#include "wx/debug.h"
c801d85f 21
2600d8ee 22/** @name Dynamic arrays and object arrays (array which own their elements)
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23 @memo Arrays which grow on demand and do range checking (only in debug)
24 */
25//@{
26
27// ----------------------------------------------------------------------------
28// constants
29// ----------------------------------------------------------------------------
30
31/**
2600d8ee 32 the initial size by which an array grows when an element is added
3bfa4402 33 default value avoids allocate one or two bytes when the array is created
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34 which is rather inefficient
35*/
36#define WX_ARRAY_DEFAULT_INITIAL_SIZE (16)
37
38// ----------------------------------------------------------------------------
39// types
40// ----------------------------------------------------------------------------
41
42/**
43 callback compare function for quick sort
3bfa4402 44 must return negative value, 0 or positive value if pItem1 <, = or > pItem2
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45 */
46
47#ifdef __VISUALC__
48 #define CMPFUNC_CONV _cdecl
49#else // !Visual C++
50 #define CMPFUNC_CONV
51#endif // compiler
52typedef int (CMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
53
54// ----------------------------------------------------------------------------
55/**
56 base class managing data having size of type 'long' (not used directly)
57
58 NB: for efficiency this often used class has no virtual functions (hence no
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59 VTBL), even dtor is <B>not</B> virtual. If used as expected it won't
60 create any problems because ARRAYs from DEFINE_ARRAY have no dtor at all,
61 so it's not too important if it's not called (this happens when you cast
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62 "SomeArray *" as "BaseArray *" and then delete it)
63
2600d8ee 64 @memo Base class for template array classes
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65*/
66// ----------------------------------------------------------------------------
fbcb4166 67class WXDLLEXPORT wxBaseArray
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68{
69public:
70 /** @name ctors and dtor */
71 //@{
72 /// default ctor
73 wxBaseArray();
74 /// copy ctor
75 wxBaseArray(const wxBaseArray& array);
76 /// assignment operator
77 wxBaseArray& operator=(const wxBaseArray& src);
78 /// not virtual, see above
79 /// EXCEPT for Gnu compiler to reduce warnings...
80#ifdef __GNUG__
81 virtual
82#endif
83 ~wxBaseArray();
84 //@}
85
86 /** @name memory management */
87 //@{
2600d8ee 88 /// empties the array, but doesn't release memory
3093cef8 89 void Empty() { m_nCount = 0; }
2600d8ee 90 /// empties the array and releases memory
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91 void Clear();
92 /// preallocates memory for given number of items
c86f1403 93 void Alloc(size_t uiSize);
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94 /// minimizes the memory used by the array (frees unused memory)
95 void Shrink();
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96 //@}
97
98 /** @name simple accessors */
99 //@{
100 /// number of elements in the array
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101 size_t Count() const { return m_nCount; }
102 size_t GetCount() const { return m_nCount; }
c801d85f 103 /// is it empty?
3093cef8 104 bool IsEmpty() const { return m_nCount == 0; }
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105 //@}
106
107protected:
3bfa4402 108 // these methods are protected because if they were public one could
2600d8ee 109 // mistakenly call one of them instead of DEFINE_ARRAY's or OBJARRAY's
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110 // type safe methods
111
112 /** @name items access */
113 //@{
114 /// get item at position uiIndex (range checking is done in debug version)
c86f1403 115 long& Item(size_t uiIndex) const
3093cef8 116 { wxASSERT( uiIndex < m_nCount ); return m_pItems[uiIndex]; }
c801d85f 117 /// same as Item()
c86f1403 118 long& operator[](size_t uiIndex) const { return Item(uiIndex); }
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119 //@}
120
121 /** @name item management */
122 //@{
123 /**
124 Search the element in the array, starting from the either side
125 @param bFromEnd if TRUE, start from the end
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126 @return index of the first item matched or wxNOT_FOUND
127 @see wxNOT_FOUND
c801d85f 128 */
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129 int Index(long lItem, bool bFromEnd = FALSE) const;
130 /// search for an item using binary search in a sorted array
e99c3048 131 int Index(long lItem, CMPFUNC fnCompare) const;
c801d85f 132 /// add new element at the end
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133 void Add(long lItem);
134 /// add item assuming the array is sorted with fnCompare function
135 void Add(long lItem, CMPFUNC fnCompare);
136 /// add new element at given position (it becomes Item[uiIndex])
c86f1403 137 void Insert(long lItem, size_t uiIndex);
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138 /// remove first item matching this value
139 void Remove(long lItem);
140 /// remove item by index
c86f1403 141 void Remove(size_t uiIndex);
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142 //@}
143
144 /// sort array elements using given compare function
3bfa4402 145 void Sort(CMPFUNC fnCompare);
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146
147private:
148 void Grow(); // makes array bigger if needed
149
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150 size_t m_nSize, // current size of the array
151 m_nCount; // current number of elements
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152
153 long *m_pItems; // pointer to data
154};
155
156// ============================================================================
157// template classes
158// ============================================================================
159
160// ----------------------------------------------------------------------------
161// This macro generates a new array class. It is intended for storage of simple
162// types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
3bfa4402 163//
c801d85f 164// NB: it has only inline functions => takes no space at all
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165// Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
166// { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
167// so using a temporary variable instead.
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168// ----------------------------------------------------------------------------
169#define _WX_DEFINE_ARRAY(T, name) \
170typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2); \
fbcb4166 171class WXDLLEXPORTLOCAL name : public wxBaseArray \
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172{ \
173public: \
174 name() \
175 { wxASSERT( sizeof(T) <= sizeof(long) ); } \
176 \
177 name& operator=(const name& src) \
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178 { wxBaseArray* temp = (wxBaseArray*) this; \
179 (*temp) = ((const wxBaseArray&)src); \
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180 return *this; } \
181 \
3093cef8 182 T& operator[](size_t uiIndex) const \
c801d85f 183 { return (T&)(wxBaseArray::Item(uiIndex)); } \
3093cef8 184 T& Item(size_t uiIndex) const \
c801d85f 185 { return (T&)(wxBaseArray::Item(uiIndex)); } \
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186 T& Last() const \
187 { return (T&)(wxBaseArray::Item(Count() - 1)); } \
c801d85f 188 \
bc7665d4 189 int Index(T Item, bool bFromEnd = FALSE) const \
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190 { return wxBaseArray::Index((long)Item, bFromEnd); } \
191 \
192 void Add(T Item) \
193 { wxBaseArray::Add((long)Item); } \
3093cef8 194 void Insert(T Item, size_t uiIndex) \
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195 { wxBaseArray::Insert((long)Item, uiIndex) ; } \
196 \
3093cef8 197 void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); } \
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198 void Remove(T Item) \
199 { int iIndex = Index(Item); \
3c67202d 200 wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
1311c7a9 201 "removing inexisting element in wxArray::Remove" ); \
c86f1403 202 wxBaseArray::Remove((size_t)iIndex); } \
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203 \
204 void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
205}
206
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207// ----------------------------------------------------------------------------
208// This is the same as the previous macro, but it defines a sorted array.
209// Differences:
210// 1) it must be given a COMPARE function in ctor which takes 2 items of type
211// T* and should return -1, 0 or +1 if the first one is less/greater
212// than/equal to the second one.
213// 2) the Add() method inserts the item in such was that the array is always
214// sorted (it uses the COMPARE function)
215// 3) it has no Sort() method because it's always sorted
216// 4) Index() method is much faster (the sorted arrays use binary search
217// instead of linear one), but Add() is slower.
218//
219// Summary: use this class when the speed of Index() function is important, use
220// the normal arrays otherwise.
221//
222// NB: it has only inline functions => takes no space at all
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223// Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
224// { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
225// so using a temporary variable instead.
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226// ----------------------------------------------------------------------------
227#define _WX_DEFINE_SORTED_ARRAY(T, name) \
228typedef int (CMPFUNC_CONV *SCMPFUNC##T)(T pItem1, T pItem2); \
fbcb4166 229class WXDLLEXPORTLOCAL name : public wxBaseArray \
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230{ \
231public: \
232 name(SCMPFUNC##T fn) \
233 { wxASSERT( sizeof(T) <= sizeof(long) ); m_fnCompare = fn; } \
234 \
235 name& operator=(const name& src) \
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236 { wxBaseArray* temp = (wxBaseArray*) this; \
237 (*temp) = ((const wxBaseArray&)src); \
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238 m_fnCompare = src.m_fnCompare; \
239 return *this; } \
240 \
3093cef8 241 T& operator[](size_t uiIndex) const \
3bfa4402 242 { return (T&)(wxBaseArray::Item(uiIndex)); } \
3093cef8 243 T& Item(size_t uiIndex) const \
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244 { return (T&)(wxBaseArray::Item(uiIndex)); } \
245 T& Last() const \
246 { return (T&)(wxBaseArray::Item(Count() - 1)); } \
247 \
248 int Index(T Item) const \
249 { return wxBaseArray::Index((long)Item, (CMPFUNC)m_fnCompare); }\
250 \
251 void Add(T Item) \
252 { wxBaseArray::Add((long)Item, (CMPFUNC)m_fnCompare); } \
253 \
3093cef8 254 void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); } \
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255 void Remove(T Item) \
256 { int iIndex = Index(Item); \
3c67202d 257 wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
3bfa4402 258 "removing inexisting element in wxArray::Remove" ); \
3093cef8 259 wxBaseArray::Remove((size_t)iIndex); } \
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260 \
261private: \
262 SCMPFUNC##T m_fnCompare; \
263}
264
c801d85f 265// ----------------------------------------------------------------------------
2600d8ee 266// see WX_DECLARE_OBJARRAY and WX_DEFINE_OBJARRAY
c801d85f 267// ----------------------------------------------------------------------------
2600d8ee 268#define _WX_DECLARE_OBJARRAY(T, name) \
c801d85f 269typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2); \
2600d8ee 270class WXDLLEXPORTLOCAL name : public wxBaseArray \
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271{ \
272public: \
273 name() { } \
274 name(const name& src); \
275 name& operator=(const name& src); \
276 \
277 ~name(); \
278 \
3093cef8 279 T& operator[](size_t uiIndex) const \
c801d85f 280 { return *(T*)wxBaseArray::Item(uiIndex); } \
3093cef8 281 T& Item(size_t uiIndex) const \
c801d85f 282 { return *(T*)wxBaseArray::Item(uiIndex); } \
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283 T& Last() const \
284 { return *(T*)(wxBaseArray::Item(Count() - 1)); } \
c801d85f 285 \
bc7665d4 286 int Index(const T& Item, bool bFromEnd = FALSE) const; \
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287 \
288 void Add(const T& Item); \
289 void Add(const T* pItem) \
290 { wxBaseArray::Add((long)pItem); } \
291 \
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292 void Insert(const T& Item, size_t uiIndex); \
293 void Insert(const T* pItem, size_t uiIndex) \
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294 { wxBaseArray::Insert((long)pItem, uiIndex); } \
295 \
296 void Empty(); \
297 \
3093cef8 298 T* Detach(size_t uiIndex) \
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299 { T* p = (T*)wxBaseArray::Item(uiIndex); \
300 wxBaseArray::Remove(uiIndex); return p; } \
3093cef8 301 void Remove(size_t uiIndex); \
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302 \
303 void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
304 \
305private: \
306 void DoCopy(const name& src); \
307}
308
309// ----------------------------------------------------------------------------
2600d8ee 310/** @name Macros for definition of dynamic arrays and objarrays
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311
312 These macros are ugly (especially if you look in the sources ;-), but they
313 allow us to define 'template' classes without actually using templates.
314 <BR>
315 <BR>
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316 Range checking is performed in debug build for both arrays and objarrays.
317 Type checking is done at compile-time. Warning: arrays <I>never</I> shrink,
318 they only grow, so loading 10 millions in an array only to delete them 2
319 lines below is <I>not</I> recommended. However, it does free memory when
320 it's destroyed, so if you destroy array also, it's ok.
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321 */
322// ----------------------------------------------------------------------------
323
324//@{
325 /**
326 This macro generates a new array class. It is intended for storage of simple
327 types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
328 <BR>
329 NB: it has only inline functions => takes no space at all
330 <BR>
331
332 @memo declare and define array class 'name' containing elements of type 'T'
333 */
334#define WX_DEFINE_ARRAY(T, name) typedef T _A##name; \
335 _WX_DEFINE_ARRAY(_A##name, name)
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336
337 /**
338 This macro does the same as WX_DEFINE_ARRAY except that the array will be
339 sorted with the specified compare function.
340 */
341#define WX_DEFINE_SORTED_ARRAY(T, name) typedef T _A##name; \
342 _WX_DEFINE_SORTED_ARRAY(_A##name, name)
343
c801d85f 344 /**
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345 This macro generates a new objarrays class which owns the objects it
346 contains, i.e. it will delete them when it is destroyed. An element is of
347 type T*, but arguments of type T& are taken (see below!) and T& is
348 returned. <BR>
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349 Don't use this for simple types such as "int" or "long"!
350 You _may_ use it for "double" but it's awfully inefficient.
351 <BR>
352 <BR>
353 Note on Add/Insert functions:
354 <BR>
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355 1) function(T*) gives the object to the array, i.e. it will delete the
356 object when it's removed or in the array's dtor
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357 <BR>
358 2) function(T&) will create a copy of the object and work with it
359 <BR>
360 <BR>
361 Also:
362 <BR>
2600d8ee 363 1) Remove() will delete the object after removing it from the array
c801d85f 364 <BR>
2600d8ee 365 2) Detach() just removes the object from the array (returning pointer to it)
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366 <BR>
367 <BR>
368 NB1: Base type T should have an accessible copy ctor if Add(T&) is used,
369 <BR>
2600d8ee 370 NB2: Never ever cast a array to it's base type: as dtor is <B>not</B> virtual
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371 it will provoke memory leaks
372 <BR>
373 <BR>
3bfa4402 374 some functions of this class are not inline, so it takes some space to
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375 define new class from this template.
376
2600d8ee 377 @memo declare objarray class 'name' containing elements of type 'T'
c801d85f 378 */
fd3f686c 379#define WX_DECLARE_OBJARRAY(T, name) typedef T _L##name; \
09d27bb4 380 _WX_DECLARE_OBJARRAY(_L##name, name)
c801d85f 381 /**
2600d8ee 382 To use an objarray class you must
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383 <ll>
384 <li>#include "dynarray.h"
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385 <li>WX_DECLARE_OBJARRAY(element_type, list_class_name)
386 <li>#include "arrimpl.cpp"
387 <li>WX_DEFINE_OBJARRAY(list_class_name) // same as above!
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388 </ll>
389 <BR><BR>
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390 This is necessary because at the moment of DEFINE_OBJARRAY class
391 element_type must be fully defined (i.e. forward declaration is not
392 enough), while WX_DECLARE_OBJARRAY may be done anywhere. The separation of
393 two allows to break cicrcular dependencies with classes which have member
394 variables of objarray type.
c801d85f 395
2600d8ee 396 @memo define (must include arrimpl.cpp!) objarray class 'name'
c801d85f 397 */
2600d8ee 398#define WX_DEFINE_OBJARRAY(name) "don't forget to include arrimpl.cpp!"
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399//@}
400
401// ----------------------------------------------------------------------------
402/** @name Some commonly used predefined arrays */
403// # overhead if not used?
404// ----------------------------------------------------------------------------
405
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406#define WXDLLEXPORTLOCAL WXDLLEXPORT
407
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408//@{
409 /** @name ArrayInt */
410WX_DEFINE_ARRAY(int, wxArrayInt);
411 /** @name ArrayLong */
412WX_DEFINE_ARRAY(long, wxArrayLong);
413 /** @name ArrayPtrVoid */
414WX_DEFINE_ARRAY(void *, wxArrayPtrVoid);
415//@}
416
417//@}
418
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419#undef WXDLLEXPORTLOCAL
420#define WXDLLEXPORTLOCAL
421
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422// -----------------------------------------------------------------------------
423// convinience macros
424// -----------------------------------------------------------------------------
425
426// delete all array elements
427//
428// NB: the class declaration of the array elements must be visible from the
429// place where you use this macro, otherwise the proper destructor may not
430// be called (a decent compiler should give a warning about it, but don't
431// count on it)!
432#define WX_CLEAR_ARRAY(array) \
433 { \
434 size_t count = array.Count(); \
435 for ( size_t n = 0; n < count; n++ ) \
436 { \
437 delete array[n]; \
438 } \
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439 \
440 array.Empty(); \
2b9bd418 441 }
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442#endif // _DYNARRAY_H
443