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Fixed bug: wxPropertyGridInterface::SetPropertyReadOnly() with wxPG_DONT_RECURSE...
[wxWidgets.git] / interface / wx / dcmemory.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: dcmemory.h
e54c96f1 3// Purpose: interface of wxMemoryDC
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4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
9/**
10 @class wxMemoryDC
7c913512 11
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12 A memory device context provides a means to draw graphics onto a bitmap.
13 When drawing in to a mono-bitmap, using @c wxWHITE, @c wxWHITE_PEN and
14 @c wxWHITE_BRUSH will draw the background colour (i.e. 0) whereas all other
15 colours will draw the foreground colour (i.e. 1).
16
17 A bitmap must be selected into the new memory DC before it may be used for
18 anything. Typical usage is as follows:
19
20 @code
21 // Create a memory DC
22 wxMemoryDC temp_dc;
23 temp_dc.SelectObject(test_bitmap);
24
25 // We can now draw into the memory DC...
26 // Copy from this DC to another DC.
27 old_dc.Blit(250, 50, BITMAP_WIDTH, BITMAP_HEIGHT, temp_dc, 0, 0);
28 @endcode
29
30 Note that the memory DC must be deleted (or the bitmap selected out of it)
31 before a bitmap can be reselected into another memory DC.
32
33 And, before performing any other operations on the bitmap data, the bitmap
34 must be selected out of the memory DC:
35
36 @code
37 temp_dc.SelectObject(wxNullBitmap);
38 @endcode
39
40 This happens automatically when wxMemoryDC object goes out of scope.
7c913512 41
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42 @library{wxcore}
43 @category{dc}
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e54c96f1 45 @see wxBitmap, wxDC
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46*/
47class wxMemoryDC : public wxDC
48{
49public:
23324ae1 50 /**
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51 Constructs a new memory device context.
52
8b93348e 53 Use the wxDC::IsOk() member to test whether the constructor was
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54 successful in creating a usable device context. Don't forget to select
55 a bitmap into the DC before drawing on it.
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56 */
57 wxMemoryDC();
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58 /**
59 Constructs a new memory device context and calls SelectObject() with
60 the given bitmap.
61
8b93348e 62 Use the wxDC::IsOk() member to test whether the constructor was
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63 successful in creating a usable device context.
64 */
7c913512 65 wxMemoryDC(wxBitmap& bitmap);
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66
67 /**
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68 Works exactly like SelectObjectAsSource() but this is the function you
69 should use when you select a bitmap because you want to modify it, e.g.
70 drawing on this DC.
71
72 Using SelectObjectAsSource() when modifying the bitmap may incurr some
73 problems related to wxBitmap being a reference counted object (see
74 @ref overview_refcount).
75
76 Also, before using the updated bitmap data, make sure to select it out
8b93348e 77 of context first (for example by selecting ::wxNullBitmap into the device
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78 context).
79
80 @see wxDC::DrawBitmap()
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81 */
82 void SelectObject(wxBitmap& bitmap);
83
84 /**
85 Selects the given bitmap into the device context, to use as the memory
86 bitmap. Selecting the bitmap into a memory DC allows you to draw into
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87 the DC (and therefore the bitmap) and also to use wxDC::Blit() to copy
88 the bitmap to a window. For this purpose, you may find wxDC::DrawIcon()
23324ae1 89 easier to use instead.
3a7fb603 90
8b93348e 91 If the argument is ::wxNullBitmap (or some other uninitialised wxBitmap)
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92 the current bitmap is selected out of the device context, and the
93 original bitmap restored, allowing the current bitmap to be destroyed
94 safely.
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95 */
96 void SelectObjectAsSource(const wxBitmap& bitmap);
97};
e54c96f1 98