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[wxWidgets.git] / include / wx / msw / ole / dropsrc.h
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1///////////////////////////////////////////////////////////////////////////////
2// Name: ole/dropsrc.h
3// Purpose: declaration of the wxDropSource class
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 06.03.98
7// RCS-ID: $Id$
8// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
bbcdf8bc 9// Licence: wxWindows licence
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10///////////////////////////////////////////////////////////////////////////////
11
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12#ifndef _WX_OLEDROPSRC_H
13#define _WX_OLEDROPSRC_H
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14
15#ifdef __GNUG__
16#pragma interface
17#endif
18
19#if !USE_DRAG_AND_DROP
20 #error "You should #define USE_DRAG_AND_DROP to 1 to compile this file!"
21#endif //WX_DRAG_DROP
22
23// ----------------------------------------------------------------------------
24// forward declarations
25// ----------------------------------------------------------------------------
26class wxIDropSource;
27class wxDataObject;
28
29// ----------------------------------------------------------------------------
30// wxDropSource is used to start the drag-&-drop operation on associated
31// wxDataObject object. It's responsible for giving UI feedback while dragging.
32// ----------------------------------------------------------------------------
33class wxDropSource
34{
35public:
36 enum DragResult
37 {
38 Error, // error prevented the d&d operation from completing
39 None, // drag target didn't accept the data
40 Copy, // the data was successfully copied
41 Move, // the data was successfully moved
42 Cancel // the operation was cancelled by user (not an error)
43 };
44
45 // ctors: if you use default ctor you must call SetData() later!
46 wxDropSource();
47 wxDropSource(wxDataObject& data);
48
49 void SetData(wxDataObject& data);
50
51 virtual ~wxDropSource();
52
53 // do it (call this in response to a mouse button press, for example)
54 // params: if bAllowMove is false, data can be only copied
bb6290e3 55 DragResult DoDragDrop(bool bAllowMove = FALSE);
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56
57 // overridable: you may give some custom UI feedback during d&d operation
58 // in this function (it's called on each mouse move, so it shouldn't be too
59 // slow). Just return false if you want default feedback.
60 virtual bool GiveFeedback(DragResult effect, bool bScrolling);
61
62protected:
63 void Init();
64
65 wxDataObject *m_pData; // pointer to associated data object
66
67private:
68 wxIDropSource *m_pIDropSource; // the pointer to COM interface
69};
70
bbcdf8bc 71#endif //_WX_OLEDROPSRC_H