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1 | |
2 | ================================================= | |
3285ee53 | 3 | Welcome to wxWidgets/CE 2.6.2 |
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4 | ================================================= |
5 | ||
3285ee53 | 6 | You have downloaded version 2.6.2 of the Windows CE port of |
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7 | the wxWidgets GUI library. This runs on Pocket PC 2002/2003, |
8 | Smartphone 2002/2003, and Windows CE .NET 4.x. | |
1a4fe894 | 9 | |
fc2171bd | 10 | More information about the wxWidgets project as a whole |
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11 | can be found at: |
12 | ||
fc2171bd | 13 | http://www.wxwidgets.org |
1a4fe894 | 14 | |
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15 | Information about the Windows CE port in particular can be found in |
16 | the wxWinCE topic in the wxWidgets reference manual. | |
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17 | |
18 | Supported platforms | |
19 | =================== | |
20 | ||
a96b4743 | 21 | These are the supported platforms at the moment: |
93f467a3 | 22 | |
be076b78 | 23 | - x86 emulator build in eVC 3 and eVC 4.x |
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24 | - Pocket PC (StrongARM) |
25 | - Smartphone (StrongARM) | |
1a4fe894 | 26 | |
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27 | You can test the library and applications using the Pocket PC emulator |
28 | and/or Compaq iPAQ or other PDAs using Pocket PC. | |
1a4fe894 | 29 | |
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30 | Compiler installation |
31 | ===================== | |
32 | ||
33 | Get the Visual C++ embedded (FREE) from Microsoft website | |
34 | http://msdn.microsoft.com/vstudio/device/embedded/download.asp | |
35 | ||
a96b4743 | 36 | You must use Embedded Visual C++ 3.0 or Embedded Visual C++ 4.x. |
a96b4743 | 37 | |
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38 | You can download the Smartphone 2002/3 and Pocket PC 2002/3 |
39 | SDKs separately. | |
40 | ||
fc2171bd | 41 | wxWidgets/CE Configuration |
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42 | ================================ |
43 | ||
44 | You may wish to customize the following file | |
45 | before compiling wxWinCE: | |
46 | ||
47 | include/wx/msw/wince/setup.h | |
1a4fe894 | 48 | |
fc2171bd | 49 | wxWidgets/CE Compilation |
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50 | ================================ |
51 | ||
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52 | NOTE: to generate targets not in the standard project files, |
53 | you should rebuild the project files using Bakefile. | |
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54 | Also, if you are building from a CVS version of wxWidgets, |
55 | you need to create eVC++ project files or get them from | |
56 | somewhere, such as the daily makefile builds here: | |
57 | ||
58 | http://biolpc22.york.ac.uk/pub/CVS_Makefiles/ | |
59 | ||
60 | See technote docs/tech/tn0016.txt for details on using Bakefile, | |
61 | and you can get Bakefile from: | |
62 | ||
63 | http://bakefile.sf.net | |
be076b78 | 64 | |
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65 | Open build/wince/wx.vcw, select an ARM or x86 target (or emulator |
66 | target for eVC++ 4), and compile. | |
1a4fe894 | 67 | |
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68 | Then open samples/minimal/minimal.vcw, select an ARM, x86 or emulator |
69 | target, and compile. You can use the emulator or real hardware to run | |
70 | the sample. | |
1a4fe894 | 71 | |
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72 | There may be long delays while eVC++ computes dependencies, and expect |
73 | to wait a long time for loading and saving workspaces. Do not attempt to | |
74 | save the wxWidgets library project file: it will take forever and generate | |
75 | a huge file, so make alterations either using Bakefile or by editing the | |
76 | project file with a text editor, and reloading. Sample project files are OK | |
77 | to save. | |
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78 | |
79 | To compile using the emulator on eVC++3: | |
80 | ||
a6966de1 | 81 | - Open build/wince/wx.vcw, select the |
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82 | WIN32 (WCE x86) Debug Unicode configuration, close the dialog, |
83 | then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar, | |
84 | and compile. | |
85 | ||
be076b78 | 86 | - Open samples/minimal/minimal.vcw, select the |
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87 | WIN32 (WCE x86 Debug) configuration, and select Pocket PC 2002 and |
88 | Pocket PC 2002 Emulation as before. | |
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89 | |
90 | To compile using the emulator on eVC++4: | |
91 | ||
a6966de1 | 92 | - Open build/wince/wx.vcw, select the |
f4dea58d | 93 | WIN32 (WCE Emulator) Debug configuration, and compile. |
1cc0bc10 | 94 | |
f4dea58d | 95 | - Open samples/minimal/minimal.vcw with eVC++, select the |
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96 | WIN32 (WCE emulator) Debug configuration, and compile. |
97 | ||
8c9f8f91 | 98 | Note: builds for the different SDKs (Smartphone, PPC, .Net) |
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99 | use the same directory and library names, so for the moment |
100 | these builds cannot co-exist simultaneously. | |
101 | ||
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102 | Status |
103 | ====== | |
104 | ||
f4dea58d | 105 | It's possible to create working Pocket PC or Smartphone |
280e0cc4 | 106 | applications with this port. For further information |
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107 | about how to use wxWidgets with Windows CE, and further |
108 | work that needs to be done, see the wxWinCE topic in the | |
109 | reference manual, and also: | |
1a4fe894 | 110 | |
a96b4743 | 111 | http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE |
1a4fe894 | 112 | |
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113 | The "Life!" demo in demos/life has some adaptations for |
114 | wxWinCE, and also demonstrates how to make an installer for | |
115 | a Pocket PC application. | |
116 | ||
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117 | Disclaimer |
118 | ========== | |
119 | ||
120 | All product names are used for identification purposes and are trademarks | |
121 | or registered trademarks owned by their respective companies. | |
122 |