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1 | \section{\class{wxHashTable}}\label{wxhashtable} |
2 | ||
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3 | {\bf Please note} that this class is retained for backward compatibility |
4 | reasons; you should use \helpref{wxHashMap}{wxhashmap}. | |
5 | ||
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6 | This class provides hash table functionality for wxWindows, and for an |
7 | application if it wishes. Data can be hashed on an integer or string | |
8 | key. | |
9 | ||
10 | \wxheading{Derived from} | |
11 | ||
12 | \helpref{wxObject}{wxobject} | |
13 | ||
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14 | \wxheading{Include files} |
15 | ||
16 | <wx/hash.h> | |
17 | ||
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18 | \wxheading{Example} |
19 | ||
20 | Below is an example of using a hash table. | |
21 | ||
22 | \begin{verbatim} | |
23 | wxHashTable table(KEY_STRING); | |
24 | ||
25 | wxPoint *point = new wxPoint(100, 200); | |
26 | table.Put("point 1", point); | |
27 | ||
28 | .... | |
29 | ||
30 | wxPoint *found_point = (wxPoint *)table.Get("point 1"); | |
31 | \end{verbatim} | |
32 | ||
33 | A hash table is implemented as an array of pointers to lists. When no | |
34 | data has been stored, the hash table takes only a little more space than | |
35 | this array (default size is 1000). When a data item is added, an | |
36 | integer is constructed from the integer or string key that is within the | |
37 | bounds of the array. If the array element is NULL, a new (keyed) list is | |
38 | created for the element. Then the data object is appended to the list, | |
39 | storing the key in case other data objects need to be stored in the list | |
40 | also (when a `collision' occurs). | |
41 | ||
42 | Retrieval involves recalculating the array index from the key, and searching | |
43 | along the keyed list for the data object whose stored key matches the passed | |
44 | key. Obviously this is quicker when there are fewer collisions, so hashing | |
45 | will become inefficient if the number of items to be stored greatly exceeds | |
46 | the size of the hash table. | |
47 | ||
48 | \wxheading{See also} | |
49 | ||
50 | \helpref{wxList}{wxlist} | |
51 | ||
52 | \latexignore{\rtfignore{\wxheading{Members}}} | |
53 | ||
54 | \membersection{wxHashTable::wxHashTable} | |
55 | ||
56 | \func{}{wxHashTable}{\param{unsigned int}{ key\_type}, \param{int}{ size = 1000}} | |
57 | ||
58 | Constructor. {\it key\_type} is one of wxKEY\_INTEGER, or wxKEY\_STRING, | |
59 | and indicates what sort of keying is required. {\it size} is optional. | |
60 | ||
61 | \membersection{wxHashTable::\destruct{wxHashTable}} | |
62 | ||
63 | \func{}{\destruct{wxHashTable}}{\void} | |
64 | ||
65 | Destroys the hash table. | |
66 | ||
67 | \membersection{wxHashTable::BeginFind} | |
68 | ||
69 | \func{void}{BeginFind}{\void} | |
70 | ||
71 | The counterpart of {\it Next}. If the application wishes to iterate | |
72 | through all the data in the hash table, it can call {\it BeginFind} and | |
73 | then loop on {\it Next}. | |
74 | ||
75 | \membersection{wxHashTable::Clear} | |
76 | ||
77 | \func{void}{Clear}{\void} | |
78 | ||
79 | Clears the hash table of all nodes (but as usual, doesn't delete user data). | |
80 | ||
81 | \membersection{wxHashTable::Delete} | |
82 | ||
83 | \func{wxObject *}{Delete}{\param{long}{ key}} | |
84 | ||
85 | \func{wxObject *}{Delete}{\param{const wxString\& }{ key}} | |
86 | ||
87 | Deletes entry in hash table and returns the user's data (if found). | |
88 | ||
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89 | \membersection{wxHashTable::DeleteContents} |
90 | ||
91 | \func{void}{DeleteContents}{\param{bool}{ flag}} | |
92 | ||
cc81d32f | 93 | If set to true data stored in hash table will be deleted when hash table object |
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94 | is destroyed. |
95 | ||
96 | ||
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97 | \membersection{wxHashTable::Get} |
98 | ||
99 | \func{wxObject *}{Get}{\param{long}{ key}} | |
100 | ||
f6bcfd97 | 101 | \func{wxObject *}{Get}{\param{const char*}{ key}} |
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102 | |
103 | Gets data from the hash table, using an integer or string key (depending on which | |
104 | has table constructor was used). | |
105 | ||
106 | \membersection{wxHashTable::MakeKey} | |
107 | ||
108 | \func{long}{MakeKey}{\param{const wxString\& }{string}} | |
109 | ||
110 | Makes an integer key out of a string. An application may wish to make a key | |
111 | explicitly (for instance when combining two data values to form a key). | |
112 | ||
113 | \membersection{wxHashTable::Next} | |
114 | ||
7057f62a | 115 | \func{wxHashTable::Node *}{Next}{\void} |
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116 | |
117 | If the application wishes to iterate through all the data in the hash | |
118 | table, it can call {\it BeginFind} and then loop on {\it Next}. This function | |
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119 | returns a {\bf wxHashTable::Node} pointer (or NULL if there are no more nodes). |
120 | The return value is functionally equivalent to \textbf{wxNode} but might not be | |
121 | implemented as a \textbf{wxNode}. The user will probably only wish to use the | |
122 | \textbf{GetData} method to retrieve the data; the node may also be deleted. | |
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123 | |
124 | \membersection{wxHashTable::Put} | |
125 | ||
126 | \func{void}{Put}{\param{long}{ key}, \param{wxObject *}{object}} | |
127 | ||
f6bcfd97 | 128 | \func{void}{Put}{\param{const char*}{ key}, \param{wxObject *}{object}} |
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129 | |
130 | Inserts data into the hash table, using an integer or string key (depending on which | |
131 | has table constructor was used). The key string is copied and stored by the hash | |
132 | table implementation. | |
133 | ||
c8499e53 | 134 | \membersection{wxHashTable::GetCount} |
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135 | |
136 | \constfunc{size\_t}{GetCount}{\void} | |
137 | ||
138 | Returns the number of elements in the hash table. | |
139 |