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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: hash.h | |
3 | // Purpose: wxHashTable class | |
4 | // Author: Julian Smart | |
5 | // Modified by: | |
6 | // Created: 01/02/97 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef __WXHASHH__ | |
13 | #define __WXHASHH__ | |
14 | ||
15 | #ifdef __GNUG__ | |
16 | #pragma interface "hash.h" | |
17 | #endif | |
18 | ||
19 | #include "wx/object.h" | |
20 | #include "wx/list.h" | |
21 | ||
22 | /* | |
23 | * A hash table is an array of user-definable size with lists | |
24 | * of data items hanging off the array positions. Usually there'll | |
25 | * be a hit, so no search is required; otherwise we'll have to run down | |
26 | * the list to find the desired item. | |
27 | */ | |
28 | ||
29 | class WXDLLEXPORT wxHashTable: public wxObject | |
30 | { | |
31 | DECLARE_DYNAMIC_CLASS(wxHashTable) | |
32 | ||
33 | public: | |
34 | int n; | |
35 | int current_position; | |
36 | wxNode *current_node; | |
37 | ||
38 | unsigned int key_type; | |
39 | wxList **hash_table; | |
40 | ||
debe6624 | 41 | wxHashTable(int the_key_type = wxKEY_INTEGER, int size = 1000); |
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42 | ~wxHashTable(void); |
43 | ||
debe6624 | 44 | bool Create(int the_key_type = wxKEY_INTEGER, int size = 1000); |
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45 | |
46 | // Note that there are 2 forms of Put, Get. | |
47 | // With a key and a value, the *value* will be checked | |
48 | // when a collision is detected. Otherwise, if there are | |
49 | // 2 items with a different value but the same key, | |
50 | // we'll retrieve the WRONG ONE. So where possible, | |
51 | // supply the required value along with the key. | |
52 | // In fact, the value-only versions make a key, and still store | |
53 | // the value. The use of an explicit key might be required | |
54 | // e.g. when combining several values into one key. | |
55 | // When doing that, it's highly likely we'll get a collision, | |
56 | // e.g. 1 + 2 = 3, 2 + 1 = 3. | |
57 | ||
58 | // key and value are NOT necessarily the same | |
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59 | void Put(long key, long value, wxObject *object); |
60 | void Put(long key, const char *value, wxObject *object); | |
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61 | |
62 | // key and value are the same | |
debe6624 | 63 | void Put(long value, wxObject *object); |
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64 | void Put(const char *value, wxObject *object); |
65 | ||
66 | // key and value not the same | |
debe6624 JS |
67 | wxObject *Get(long key, long value) const; |
68 | wxObject *Get(long key, const char *value) const; | |
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69 | |
70 | // key and value are the same | |
debe6624 | 71 | wxObject *Get(long value) const; |
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72 | wxObject *Get(const char *value) const; |
73 | ||
74 | // Deletes entry and returns data if found | |
debe6624 | 75 | wxObject *Delete(long key); |
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76 | wxObject *Delete(const char *key); |
77 | ||
debe6624 JS |
78 | wxObject *Delete(long key, int value); |
79 | wxObject *Delete(long key, const char *value); | |
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80 | |
81 | // Construct your own integer key from a string, e.g. in case | |
82 | // you need to combine it with something | |
83 | long MakeKey(const char *string) const; | |
84 | ||
85 | // Way of iterating through whole hash table (e.g. to delete everything) | |
86 | // Not necessary, of course, if you're only storing pointers to | |
87 | // objects maintained separately | |
88 | ||
89 | void BeginFind(void); | |
90 | wxNode *Next(void); | |
91 | ||
debe6624 | 92 | void DeleteContents(bool flag); |
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93 | void Clear(void); |
94 | ||
95 | }; | |
96 | ||
97 | #endif | |
98 | // __WXHASHH__ |