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a better compilation fix
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1# =========================================================================
2# This configuration file was generated by
51bc4da1 3# Bakefile 0.2.0 (http://bakefile.sourceforge.net)
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4# Beware that all changes made to this file will be overwritten next
5# time you run Bakefile!
6# =========================================================================
7
8
9# -------------------------------------------------------------------------
10# These are configurable options:
11# -------------------------------------------------------------------------
12
13# DOS32 mode/extender [X32VM,X32,PMODEW,CAUSEWAY,DOS32A,DOS4GW]
14# X32VM - FlashTek X-32VM DOS extender
15# X32 - FlashTek X-32 DOS extender
16# PMODEW - PMODE/W
17# CAUSEWAY - CauseWay DOS extender
18# DOS32A - DOS32/A
19# DOS4GW - Tenberry/Watcom 32-bit DOS extender
20DOS32 = DOS4GW
21
22# C compiler
23CC = wcc386
24
25# C++ compiler
26CXX = wpp386
27
28# Standard flags for CC
29CFLAGS =
30
31# Standard flags for C++
32CXXFLAGS =
33
34# Standard preprocessor flags (common for CC and CXX)
35CPPFLAGS =
36
37# Standard linker flags
38LDFLAGS =
39
40# The C preprocessor
41CPP = $(CC) -p
42
43# What type of library to build? [0,1]
44# 1 - DLL
45SHARED = 0
46
47# Compile Unicode build of wxWidgets? [0,1]
48# 1 - Unicode
49UNICODE = 0
50
51# Type of compiled binaries [debug,release]
52BUILD = debug
53
54# Should debugging info be included in the executables? The default value
55# "default" means that debug info will be included if BUILD=debug
56# and not included if BUILD=release. [0,1,default]
57DEBUG_INFO = default
58
59# Should __WXDEBUG__ be defined? The default value "default" means that it will
60# be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
61DEBUG_FLAG = default
62
63# Multiple libraries or single huge monolithic one? [0,1]
64# 0 - Multilib
65# 1 - Monolithic
66MONOLITHIC = 1
67
68# Build GUI libraries? [0,1]
69# 0 - Base
70# 1 - GUI
71USE_GUI = 1
72
73# Build wxHTML library (USE_GUI must be 1)? [0,1]
74USE_HTML = 1
75
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76# Build multimedia library (USE_GUI must be 1)? [0,1]
77USE_MEDIA = 1
78
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79# Build wxXRC library (USE_GUI must be 1)? [0,1]
80USE_XRC = 1
81
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82# Build wxAUI library (USE_GUI must be 1)? [0,1]
83USE_AUI = 1
84
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85# Build wxRichTextCtrl library (USE_GUI must be 1)? [0,1]
86USE_RICHTEXT = 1
87
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88# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
89USE_OPENGL = 0
90
91# Build ODBC database classes (USE_GUI must be 1)? [0,1]
92USE_ODBC = 0
93
94# Build quality assurance classes library (USE_GUI must be 1)? [0,1]
95USE_QA = 0
96
97# Enable exceptions in compiled code. [0,1]
98USE_EXCEPTIONS = 1
99
100# Enable run-time type information (RTTI) in compiled code. [0,1]
101USE_RTTI = 1
102
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103# Link with gdiplus.lib? (Needed for wxGraphicsContext, will also set wxUSE_GRAPHICS_CONTEXT) [0,1]
104USE_GDIPLUS = 0
105
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106# Is this official build by wxWidgets developers? [0,1]
107OFFICIAL_BUILD = 0
108
109# Use this to name your customized DLLs differently
110VENDOR = custom
111
112#
113WX_FLAVOUR =
114
115#
116WX_LIB_FLAVOUR =
117
118# Name of your custom configuration. This affects directory
119# where object files are stored as well as the location of
120# compiled .lib files and setup.h under the lib/ toplevel directory.
121CFG =
122
123# Compiler flags needed to compile test suite in tests directory. If you want
124# to run the tests, set it so that the compiler can find CppUnit headers.
125CPPUNIT_CFLAGS =
126
127# Linker flags needed to link test suite in tests directory. If you want
128# to run the tests, include CppUnit library here.
129CPPUNIT_LIBS =
130