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2<HTML>
3
4<HEAD>
5<TITLE>wxWindows 2 for Windows FAQ</TITLE>
6</HEAD>
7
4e4dc03d 8<BODY BGCOLOR=#FFFFFF TEXT=#000000 VLINK="#00376A" LINK="#00529C" ALINK="#313063">
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9
10<font face="Arial, Lucida Sans, Helvetica">
11
4e4dc03d 12<table width=100% border=0 cellpadding=3 cellspacing=0>
ce3ed50d 13<tr>
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14<td bgcolor="#004080" align=left height=24 background="images/bluetitlegradient.gif">
15<font size=+1 face="Arial, Lucida Sans, Helvetica" color="#FFFFFF">
16<b>wxWindows 2 for Windows FAQ</b>
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17</font>
18</td>
19</tr>
20</table>
21
22<P>
23
24See also <a href="faq.htm">top-level FAQ page</a>.
25<hr>
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26<h3>List of questions in this category</h3>
27<ul>
28<li><a href="#platforms">Which Windows platforms are supported?</a></li>
29<li><a href="#wince">What about Windows CE?</a></li>
4e4dc03d 30<li><a href="#winxp">What do I need to do for Windows XP?</a></li>
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31<li><a href="#compilers">What compilers are supported?</a></li>
32<li><a href="#bestcompiler">Which is the best compiler to use with wxWindows 2?</a></li>
33<li><a href="#unicode">Is Unicode supported?</a></li>
4e4dc03d 34<li><a href="#doublebyte">Does wxWindows support double byte fonts (Chinese/Japanese/Korean etc.)?</a></li>
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35<li><a href="#dll">Can you compile wxWindows 2 as a DLL?</a></li>
36<li><a href="#exesize">How can I reduce executable size?</a></li>
37<li><a href="#mfc">Is wxWindows compatible with MFC?</a></li>
4f3b37fd 38<li><a href="#asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</a></li>
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39<li><a href="#newerrors">Why my code fails to compile with strange errors about new operator?</a></li>
40<li><a href="#mfcport">How do I port MFC applications to wxWindows?</a></li>
41<li><a href="#crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></li>
42<li><a href="#makefiles">How are the wxWindows makefiles edited under Windows?</a></li>
43<li><a href="#vcdebug">How do you use VC++&#39;s memory leak checking instead of that in wxWindows?</a></li>
44<li><a href="#shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></li>
4e4dc03d 45<li><a href="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></li>
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46</ul>
47<hr>
ce3ed50d 48
8b283bb8 49<h3><a name="platforms">Which Windows platforms are supported?</a></h3>
ce3ed50d 50
0bc9b25e 51wxWindows 2 can be used to develop and deliver applications on Windows 3.1, Win32s,
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52Windows 95, Windows 98, Windows NT, Windows 2000, and Windows XP. A Windows CE
53version is being looked into (see below).<P>
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54
55wxWindows 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft,
56we have not forgotten users of 16-bit Windows. Most features
ce3ed50d 57work under Windows 3.1, including wxTreeCtrl and wxListCtrl using the generic implementation.
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58However, don&#39;t expect very Windows-95-specific classes to work, such as wxTaskBarIcon. The wxRegConfig
59class doesn&#39;t work either because the Windows 3.1 registry is very simplistic. Check out the 16-bit
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60makefiles to see what other files have been left out.
61<P>
6216-bit compilation is supported under Visual C++ 1.5, and Borland BC++ 4 to 5.
63<P>
64
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65wxWindows 2 for Windows will also compile on Unix with gcc using TWIN32 from <a href="http://www.willows.com" target=_top>Willows</a>,
66although TWIN32 is still in a preliminary state. The resulting executables are
67Unix binaries that work with the TWIN32 Windows API emulator.<P>
68
69You can also compile wxWindows 2 for Windows on Unix with Cygwin or Mingw32, resulting
70in executables that will run on Windows. So in theory you could write your applications
71using wxGTK or wxMotif, then check/debug your wxWindows for Windows
72programs with TWIN32, and finally produce an ix86 Windows executable using Cygwin/Mingw32,
73without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.<P>
74
8b283bb8 75<h3><a name="wince">What about Windows CE?</a></h3>
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76
77This is under consideration, though we need to get wxWindows Unicode-aware first.
78There are other interesting issues, such as how to combine the menubar and toolbar APIs
8b283bb8 79as Windows CE requires. But there&#39;s no doubt that it will be possible, albeit
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80by mostly cutting down wxWindows 2 API functionality, and adding a few classes here
81and there. Since wxWindows for 2 produces small binaries (less than 300K for
8b283bb8 82the statically-linked &#39;minimal&#39; sample), shoehorning wxWindows 2 into a Windows CE device&#39;s limited
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83storage should not be a problem.<P>
84
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85<h3><a name="winxp">What do I need to do for Windows XP?</a></h3>
86
87In the same directory as you have your executable (e.g. foo.exe) you
88put a file called foo.exe.manifest in which you have something like
89the following:
90
91<pre>
92&lt;?xml version="1.0" encoding="UTF-8" standalone="yes"?&gt;
93&lt;assembly
94 xmlns="urn:schemas-microsoft-com:asm.v1"
95 manifestVersion="1.0"&gt;
96&lt;assemblyIdentity
97 processorArchitecture="x86"
98 version="5.1.0.0"
99 type="win32"
100 name="foo.exe"/&gt;
101 &lt;description&gt;Foo program&lt;/description&gt;
102 &lt;dependency&gt;
103 &lt;dependentAssembly&gt;
104 &lt;assemblyIdentity
105 type="win32"
106 name="Microsoft.Windows.Common-Controls"
107 version="6.0.0.0"
108 publicKeyToken="6595b64144ccf1df"
109 language="*"
110 processorArchitecture="x86"/&gt;
111 &lt;/dependentAssembly&gt;
112 &lt;/dependency&gt;
113&lt;/assembly&gt;
114</pre>
115
8b283bb8 116<h3><a name="compilers">What compilers are supported?</a></h3>
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117
118Please see the wxWindows 2 for Windows install.txt file for up-to-date information, but
119currently the following are known to work:<P>
120
121<ul>
122<li>Visual C++ 1.5, 4.0, 5.0, 6.0
123<li>Borland C++ 4.5, 5.0
124<li>Borland C++Builder 1.0, 3.0
125<li>Watcom C++ 10.6 (WIN32)
126<li>Cygwin b20
127<li>Mingw32
128<li>MetroWerks CodeWarrior 4
129</ul>
130<P>
131
132There is a linking problem with Symantec C++ which I hope someone can help solve.
133<P>
134
8b283bb8 135<h3><a name="bestcompiler">Which is the best compiler to use with wxWindows 2?</a></h3>
ce3ed50d 136
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137It&#39;s partly a matter of taste, but I (JACS) prefer Visual C++ since the debugger is very
138good, it&#39;s very stable, the documentation is extensive, and it generates small executables.
139Since project files are plain text, it&#39;s easy for me to generate appropriate project files
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140for wxWindows samples.<P>
141
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142Borland C++ is fine - and very fast - but it&#39;s hard (impossible?) to use the debugger without using project files, and
143the debugger is nowhere near up to VC++&#39;s quality. The IDE isn&#39;t great.<P>
ce3ed50d 144
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145C++Builder&#39;s power isn&#39;t really used with wxWindows since it needs integration with its
146own class library (VCL). For wxWindows, I&#39;ve only used it with makefiles, in which case
147it&#39;s almost identical to BC++ 5.0 (the same makefiles can be used).<P>
ce3ed50d 148
8b283bb8 149You can&#39;t beat Cygwin&#39;s price (free), and you can debug adequately using gdb. However, it&#39;s
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150quite slow to compile since it does not use precompiled headers.<P>
151
152CodeWarrior is cross-platform - you can debug and generate Windows executables from a Mac, but not
153the other way around I think - but the IDE is, to my mind, a bit primitive.<P>
154
8b283bb8 155Watcom C++ is a little slow and the debugger is not really up to today&#39;s standards.<P>
ce3ed50d 156
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157Among the free compilers the best choice seem to be Borland C++ command line
158tools and mingw32 (port of gcc to Win32). Both of them are supported by
159wxWindows.
ce3ed50d 160
8b283bb8 161<h3><a name="unicode">Is Unicode supported?</a></h3>
ce3ed50d 162
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163Yes, Unicode is fully supported under Windows NT/2000 (Windows 9x don&#39;t
164have Unicode support anyhow).
ce3ed50d 165
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166<h3><a name="doublebyte">Does wxWindows support double byte fonts (Chinese/Japanese/Korean etc.)?</a></h3>
167
168An answer from <a href="mailto:goedde@logosoft.de">Klaus Goedde</a>:<p>
169
170"For Japanese under Win2000, it seems that wxWindows has no problems to work with double byte char sets
171(I mean DBCS, that&#39;s not Unicode). First you have to install Japanese support on your Win2K system
172and choose for ANSI translation
173HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage=932 (default is 1252 for Western).
174Then you can see all the funny Japanese letters under wxWindows too.<P>
175
176In a wxTextCtrl control you have to set the window style "wxTE_RICH", otherwise this control shows the wrong
177letters.
178
179I don&#39;t now whether it works on non W2K systems, because I&#39;m just starting using wxWindows."
180<P>
181
8b283bb8 182<h3><a name="dll">Can you compile wxWindows 2 as a DLL?</a></h3>
ce3ed50d 183
9838df2c 184Yes (using the Visual C++ or Borland C++ makefile), but be aware that distributing DLLs is a thorny issue
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185and you may be better off compiling statically-linked applications, unless you&#39;re
186delivering a suite of separate programs, or you&#39;re compiling a lot of wxWindows applications
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187and have limited hard disk space.<P>
188
189With a DLL approach, and with different versions and configurations of wxWindows
190needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory,
191negating the point of using DLLs. Of course, this is not a problem just associated with
192wxWindows!
193<P>
194
8b283bb8 195<h3><a name="exesize">How can I reduce executable size?</a></h3>
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196
197You can compile wxWindows as a DLL (see above, VC++/BC++ only at present). You should also
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198compile your programs for release using non-debugging and space-optimisation options, but
199take with VC++ 5/6 space optimisation: it can sometimes cause problems.<P>
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200
201Statically-linked wxWindows 2 programs are smaller than wxWindows 1.xx programs, because of the way
202wxWindows 2 has been designed to reduce dependencies between classes, and other
203techniques. The linker will not include code from the library that is not (directly or
204indirectly) referenced
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205by your application. So for example, the &#39;minimal&#39; sample is less than 500KB using VC++ 6
206(note that this figure may be greater for the latest version of wxWindows).<P>
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207
208If you want to distribute really small executables, you can
4e4dc03d 209use <a href="http://www.un4seen.com/petite/" target=_top>Petite</a>
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210by Ian Luck. This nifty utility compresses Windows executables by around 50%, so your 500KB executable
211will shrink to a mere 250KB. With this sort of size, there is reduced incentive to
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212use DLLs. Another good compression tool is <a href="http://upx.sourceforge.net/" target=_top>UPX</a>.
213<P>
9838df2c 214
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215Please do not be surprised if MinGW produces a statically-linked minimal executable of 1 MB. Firstly, gcc
216produces larger executables than some compilers. Secondly, this figure will
217include most of the overhead of wxWindows, so as your application becomes more
218complex, the overhead becomes proportionaly less significant. And thirdly, trading executable compactness
219for the enormous increase in productivity you get with wxWindows is almost always well worth it.
220
8b283bb8 221<H3><a name="mfc">Is wxWindows compatible with MFC?</a></H3>
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222
223There is a sample which demonstrates MFC and wxWindows code co-existing in the same
8b283bb8 224application. However, don&#39;t expect to be able to enable wxWindows windows with OLE-2
b953bdc2 225functionality using MFC.<P>
ce3ed50d 226
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227<H3><a name="asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</H3>
228
229If you get errors like
230<p>
231<center>
232<tt>no matching function for call to &#39;wxDC::DrawTextA(const char[5], int,
233int)&#39;</tt>
234</center>
235<p>
236or similar ones for the other functions, i.e. the compiler error messages
237mention the function with the <tt>&#39;A&#39;</tt> suffix while you didn&#39;t
238use it in your code, the explanation is that you had included
239<tt>&#60;windows.h&#062;</tt> header which redefines many symbols to have such
240suffix (or <tt>&#39;W&#39;</tt> in the Unicode builds).
241
242<p>
243The fix is to either not include <tt>&#60;windows.h&#62;</tt> at all or include
244<tt>"wx/msw/winundef.h"</tt> immediately after it.
245
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246<H3><a name="newerrors">Why my code fails to compile with strange errors about new operator?</a></H3>
247
248The most common cause of this problem is the memory debugging settings in
249<tt>wx/msw/setup.h</tt>. You have several choices:
250
251<ul>
252 <li> Either disable overloading the global operator new completely by
253 setting <tt>wxUSE_GLOBAL_MEMORY_OPERATORS</tt> and
254 <tt>wxUSE_DEBUG_NEW_ALWAYS</tt> to 0 in this file
255 <li> Or leave them on but do <tt>#undef new</tt> after including any
256 wxWindows headers, like this the memory debugging will be still on
257 for wxWindows sources but off for your own code
258</ul>
259
260Notice that IMHO the first solution is preferable for VC++ users who can use
261the <a href="#vcdebug">VC++ CRT memory debugging features</a> instead.
262
263<H3><a name="mfcport">How do I port MFC applications to wxWindows?</a></H3>
264
265Set up your interface from scratch using wxWindows (especially wxDesigner --
266it&#39;ll save you a <i>lot</i> of time) and when you have a shell prepared, you can start
267&#39;pouring in&#39; code from the MFC app, with appropriate
268modifications. This is the approach I have used, and I found
269it very satisfactory. A two-step process then - reproduce the bare
270interface first, then wire it up afterwards. That way you deal
271with each area of complexity separately. Don&#39;t try to think MFC
272and wxWindows simultaneously from the beginning - it is easier to
273reproduce the initial UI by looking at the behaviour of the MFC
274app, not its code.
275
276<H3><a name="crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></H3>
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277
278Some crash problems can be due to inconsistent compiler
8b283bb8 279options (and of course this isn&#39;t limited to wxWindows).
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280If strange/weird/impossible things start to happen please
281check (dumping IDE project file as makefile and doing text comparison
282if necessary) that the project settings, especially the list of defined
283symbols, struct packing, etc. are exactly the same for all items in
284the project. After this, delete everything (including PCH) and recompile.<P>
285
8b283bb8 286VC++ 5&#39;s optimization code seems to be broken and can
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287cause problems: this can be seen when deleting an object Dialog
288Editor, in Release mode with optimizations on. If in doubt,
289switch off optimisations, although this will result in much
290larger executables. It seems possible that the library can be created with
291strong optimization, so long as the application is not strongly
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292optimized. For example, in wxWindows project, set to &#39;Minimum
293Size&#39;. In Dialog Editor project, set to &#39;Customize: Favor Small
294Code&#39; (and no others). This will then work.<P>
ad813b00 295
8b283bb8 296<H3><a name="makefiles">How are the wxWindows makefiles edited under Windows?</a></H3>
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297
298As of wxWindows 2.1, there is a new system written by Vadim Zeitlin, that
299generates the makefiles from templates using tmake.<P>
300
8b283bb8 301Here are Vadim&#39;s notes:<P>
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302
303<blockquote>
8b283bb8 304To use these new makefiles, you don&#39;t need anything (but see below).
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305However, you should NOT modify them because these files will be
306rewritten when I regenerate them using tmake the next time. So, if
307you find a problem with any of these makefiles (say, makefile.b32)
8b283bb8 308you&#39;ll need to modify the corresponding template (b32.t in this
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309example) and regenerate the makefile using tmake.<P>
310
311tmake can be found at
312<a href="http://www.troll.no/freebies/tmake.html" target=_new>www.troll.no/freebies/tmake.html</a>.
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313It&#39;s a Perl5 program and so it needs Perl (doh). There is a binary for
314Windows (available from the same page), but I haven&#39;t used it, so
315I don&#39;t know if it works as flawlessly as "perl tmake" does (note
316for people knowing Perl: don&#39;t try to run tmake with -w, it won&#39;t
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317do you any good). Using it extremely simple: to regenerate makefile.b32
318just go to distrib/msw/tmake and type<P>
319
320<pre>tmake -t b32 wxwin.pro -o ../../src/msw/makefile.b32</pre><P>
321
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322The makefiles are untested - I don&#39;t have any of Borland, Watcom or
323Symantec and I don&#39;t have enough diskspace to recompile even with
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324VC6 using makefiles. The new makefiles are as close as possible to the
325old ones, but not closer: in fact, there has been many strange things
326(should I say bugs?) in some of makefiles, some files were not compiled
327without any reason etc. Please test them and notify me about any problems.
328Better yet, modify the template files to generate the correct makefiles
329and check them in.<P>
330
331The templates are described in tmake ref manual (1-2 pages of text)
332and are quite simple. They do contain some Perl code, but my Perl is
333primitive (very C like) so it should be possible for anybody to make
334trivial modifications to it (I hope that only trivial modifications
cd508246 335will be needed). I&#39;ve tagged the ol makefiles as MAKEFILES_WITHOUT_TMAKE
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336in the cvs, so you can always retrieve them and compare the new ones,
337this will make it easier to solve the problems you might have.<P>
338
339Another important file is filelist.txt: it contains the list of all
340files to be compiled. Some of them are only compiled in 16/32 bit mode.
8b283bb8 341Some other are only compiled with some compilers (others can&#39;t compile
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342them) - all this info is contained in this file.<P>
343
344So now adding a new file to wxWindows is as easy as modifying filelist.txt
345(and Makefile.ams for Unix ports) and regenerating the makefiles - no
346need to modify all files manually any more.<P>
347
348 Finally, there is also a file vc6.t which I use myself: this one
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349generates a project file for VC++ 6.0 (I didn&#39;t create vc5.t because
350I don&#39;t need it and can&#39;t test it, but it should be trivial to create
91c93c99 351one from vc6.t - probably the only things to change would be the
8b283bb8 352version number in the very beginning and the /Z option - VC5 doesn&#39;t
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353support edit-and=continue). This is not an officially supported way
354of building wxWindows (that is, nobody guarantees that it will work),
355but it has been very useful to me and I hope it will be also for
356others. To generate wxWindows.dsp run<P>
357
358<pre>tmake -t vc6 wxwin.pro -o ../../wxWindows.dsp</pre><P>
359
360Then just include this project in any workspace or open it from VC IDE
361and it will create a new workspace for you.<P>
362
8b283bb8 363If all goes well, I&#39;m planning to create a template file for Makefile.ams
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364under src/gtk and src/motif and also replace all makefiles in the samples
365subdirectories with the project files from which all the others will be
366generated. At least it will divide the number of files in samples
367directory by 10 (and the number of files to be maintained too).
368</blockquote>
ce3ed50d 369
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370<P>
371
8b283bb8 372<H3><a name="vcdebug">How do you use VC++&#39;s memory leak checking instead of that in wxWindows?</a></H3>
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373
374Vadim Zeitlin:
375
376<pre>
8b283bb8 377On the VC++ level, it&#39;s just the matter of calling _CrtSetDbgFlag() in the very
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378beginning of the program. In wxWindows, this is done automatically when
379compiling with VC++ in debug mode unless wxUSE_GLOBAL_MEMORY_OPERATORS or
380__NO_VC_CRTDBG__ are defined - this check is done in wx/msw/msvcrt.h which
381is included from app.cpp which then calls wxCrtSetDbgFlag() without any
8b283bb8 382ifdefs.
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383
384This works quite well: at the end of the program, all leaked blocks with their
385malloc count are shown. This number (malloc count) can be used to determine
8b283bb8 386where exactly the object was allocated: for this it&#39;s enough to set the variable
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387_crtBreakAlloc (look in VC98\crt\srs\dbgheap.c line 326) to this number and
388a breakpoint will be triggered when the block with this number is allocated.
389
390For simple situations it works like a charm. For something more complicated
391like reading uninitialized memory a specialized tool is probably better...
392
393Regards,
394VZ
395</pre>
396
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397<P>
398
399<H3><a name="shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></H3>
400
401This can happen if you have a child window intercepting EVT_CHAR events and swallowing
402all keyboard input. You should ensure that event.Skip() is called for all input that
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403isn&#39;used by the event handler.<P>
404
405It can also happen if you append the submenu to the parent
406menu {\it before} you have added your menu items. Do the append {\it after} adding
407your items, or accelerators may not be registered properly.<P>
8b283bb8 408
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409<H3><a name="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></H3>
410
411Currently this is not possible because the wxConfig family of classes is
412supposed to deal with per-user application configuration data, and HKLM is
413only supposed to be writeable by a user with Administrator privileges. In theory,
414only installers should write to HKLM. This is still a point debated by the
415wxWindows developers. There are at least two ways to work around it if you really
416need to write to HKLM.<P>
417
418First, you can use wxRegKey directly, for example:
419
420<pre>
421 wxRegKey regKey;
422
423 wxString idName(wxT("HKEY_LOCAL_MACHINE\\SOFTWARE\\My Company\\My Product\\Stuff\\"));
424 idName += packid;
425
426 regKey.SetName(idName);
427
428 {
2b5f62a0 429 wxLogNull dummy;
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430 if (!regKey.Create())
431 {
432 idName = wxT("HKEY_CURRENT_USER\\SOFTWARE\\My Company\\My Product\\Stuff\\");
433 idName += packid;
434 regKey.SetName(idName);
435 if (!regKey.Create())
436 return FALSE;
437 }
438 }
439
440 if (!regKey.SetValue(wxT("THING"), (long) thing)) err += 1;
441
442 regKey.Close();
443
444</pre>
445
446Or, you can employ this trick suggested by Istvan Kovacs:
447
448<pre>
449class myGlobalConfig : public wxConfig
450{
451 myGlobalConfig() :
452 wxConfig ("myApp", "myCompany", "", "", wxCONFIG_USE_GLOBAL_FILE)
453{};
454 bool Write(const wxString& key, const wxString& value);
455}
456
457bool myGlobalConfig::Write (const wxString& key, const wxString& value)
458{
459 wxString path = wxString ("SOFTWARE\\myCompany\\myApp\\") + wxPathOnly(key);
460 wxString new_path = path.Replace ("/", "\\", true);
461 wxString new_key = wxFileNameFromPath (key);
462 LocalKey().SetName (wxRegKey::HKLM, path);
463 return wxConfig::Write (new_key, value);
464}
465</pre>
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467</font>
468
469</BODY>
470
471</HTML>