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1 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% |
2 | %% Name: bufferdc.tex | |
3 | %% Purpose: wxBufferedDC documentation | |
4 | %% Author: Vadim Zeitlin | |
5 | %% Modified by: | |
6 | %% Created: 07.02.04 | |
7 | %% RCS-ID: $Id$ | |
8 | %% Copyright: (c) 2004 Vadim Zeitlin | |
8795498c | 9 | %% License: wxWindows license |
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10 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% |
11 | ||
12 | \section{\class{wxBufferedDC}}\label{wxbuffereddc} | |
13 | ||
14 | This simple class provides a simple way to avoid flicker: when drawing on it, | |
7775e41f RD |
15 | everything is in fact first drawn on an in-memory buffer (a |
16 | \helpref{wxBitmap}{wxbitmap}) and then copied to the screen only once, when this | |
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17 | object is destroyed. |
18 | ||
19 | It can be used in the same way as any other device context. wxBufferedDC itself | |
20 | typically replaces \helpref{wxClientDC}{wxclientdc}, if you want to use it in | |
21 | your \texttt{OnPaint()} handler, you should look at | |
3dfd8daf | 22 | \helpref{wxBufferedPaintDC}{wxbufferedpaintdc} or \helpref{wxAutoBufferedPaintDC}{wxautobufferedpaintdc}. |
d6af57d4 | 23 | |
604affda | 24 | Please note that GTK+ 2.0 as well as OS X provide double buffering themselves |
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25 | natively. wxBufferedDC is aware of this however, and will bypass the buffering |
26 | unless explicit buffer bitmap is given. | |
604affda | 27 | |
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28 | \wxheading{Derived from} |
29 | ||
14c7f3dd | 30 | \helpref{wxDC}{wxdc}\\ |
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31 | \helpref{wxObject}{wxobject} |
32 | ||
33 | \wxheading{Include files} | |
34 | ||
35 | <wx/dcbuffer.h> | |
36 | ||
37 | \wxheading{See also} | |
38 | ||
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39 | \helpref{wxDC}{wxdc},\rtfsp |
40 | \helpref{wxMemoryDC}{wxmemorydc},\rtfsp | |
41 | \helpref{wxBufferedPaintDC}{wxbufferedpaintdc},\rtfsp | |
42 | \helpref{wxAutoBufferedPaintDC}{wxautobufferedpaintdc} | |
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43 | |
44 | ||
45 | \latexignore{\rtfignore{\wxheading{Members}}} | |
46 | ||
461fb267 | 47 | \membersection{wxBufferedDC::wxBufferedDC}\label{wxbuffereddcctor} |
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48 | |
49 | \func{}{wxBufferedDC}{\void} | |
50 | ||
265a3864 | 51 | \func{}{wxBufferedDC}{\param{wxDC *}{dc}, \param{const wxBitmap\& }{buffer}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}} |
d6af57d4 | 52 | |
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53 | \func{}{wxBufferedDC}{\param{wxWindow*}{window}, \param{wxDC *}{dc}, \param{const wxSize\& }{area}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}} |
54 | ||
d6af57d4 | 55 | If you use the first, default, constructor, you must call one of the |
461fb267 | 56 | \helpref{Init}{wxbuffereddcinit} methods later in order to use the object. |
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57 | |
58 | The other constructors initialize the object immediately and \texttt{Init()} | |
59 | must not be called after using them. | |
60 | ||
61 | \wxheading{Parameters} | |
62 | ||
63 | \docparam{dc}{The underlying DC: everything drawn to this object will be | |
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64 | flushed to this DC when this object is destroyed. You may pass NULL |
65 | in order to just initialize the buffer, and not flush it.} | |
d6af57d4 | 66 | |
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67 | \docparam{window}{The window on which the dc paints. May be NULL, but |
68 | you should normally specify this so that the DC can be aware whether the | |
69 | surface is natively double-buffered or not.} | |
70 | ||
d6af57d4 | 71 | \docparam{area}{The size of the bitmap to be used for buffering (this bitmap is |
dbd94b75 | 72 | created internally when it is not given explicitly).} |
d6af57d4 | 73 | |
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74 | \docparam{buffer}{Explicitly provided bitmap to be used for buffering: this is |
75 | the most efficient solution as the bitmap doesn't have to be recreated each | |
76 | time but it also requires more memory as the bitmap is never freed. The bitmap | |
77 | should have appropriate size, anything drawn outside of its bounds is clipped.} | |
78 | ||
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79 | \docparam{style}{wxBUFFER\_CLIENT\_AREA to indicate that just the client area of |
80 | the window is buffered, or wxBUFFER\_VIRTUAL\_AREA to indicate that the buffer bitmap | |
81 | covers the virtual area (in which case PrepareDC is automatically called for the actual window | |
82 | device context).} | |
d6af57d4 | 83 | |
461fb267 | 84 | \membersection{wxBufferedDC::Init}\label{wxbuffereddcinit} |
d6af57d4 | 85 | |
265a3864 | 86 | \func{void}{Init}{\param{wxDC *}{dc}, \param{const wxBitmap\& }{buffer}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}} |
d6af57d4 | 87 | |
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88 | \func{void}{Init}{\param{wxWindow*}{window}, \param{wxDC *}{dc}, \param{const wxSize\& }{area}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}} |
89 | ||
d6af57d4 | 90 | These functions initialize the object created using the default constructor. |
461fb267 | 91 | Please see \helpref{constructors documentation}{wxbuffereddcctor} for details. |
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92 | |
93 | ||
94 | % VZ: UnMask() intentionally not documented, we might want to make it private | |
95 | ||
96 | ||
97 | \membersection{wxBufferedDC::\destruct{wxBufferedDC}}\label{wxbuffereddcdtor} | |
98 | ||
99 | Copies everything drawn on the DC so far to the underlying DC associated with | |
7775e41f | 100 | this object, if any. |
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101 | |
102 | ||
103 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% | |
104 | ||
105 | \section{\class{wxBufferedPaintDC}}\label{wxbufferedpaintdc} | |
106 | ||
107 | This is a subclass of \helpref{wxBufferedDC}{wxbuffereddc} which can be used | |
7775e41f | 108 | inside of an \texttt{OnPaint()} event handler. Just create an object of this class instead |
3dfd8daf RR |
109 | of \helpref{wxPaintDC}{wxpaintdc} and make sure \helpref{wxWindow::SetBackgroundStyle}{wxwindowgetbackgroundstyle} |
110 | is called with wxBG\_STYLE\_CUSTOM somewhere in the class initialization code, and that's all | |
111 | you have to do to (mostly) avoid flicker. The only thing to watch out for is that if you are | |
112 | using this class together with \helpref{wxScrolledWindow}{wxscrolledwindow}, you probably | |
461fb267 | 113 | do \textbf{not} want to call \helpref{PrepareDC}{wxscrolledwindowpreparedc} on it as it |
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114 | already does this internally for the real underlying wxPaintDC. |
115 | ||
116 | \wxheading{Derived from} | |
117 | ||
3dfd8daf | 118 | \helpref{wxBufferedDC}{wxbuffereddc}\\ |
14c7f3dd | 119 | \helpref{wxDC}{wxdc}\\ |
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120 | \helpref{wxObject}{wxobject} |
121 | ||
122 | \wxheading{Include files} | |
123 | ||
124 | <wx/dcbuffer.h> | |
125 | ||
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126 | \wxheading{See also} |
127 | ||
128 | \helpref{wxDC}{wxdc},\rtfsp | |
129 | \helpref{wxBufferedDC}{wxbuffereddc},\rtfsp | |
130 | \helpref{wxAutoBufferedPaintDC}{wxautobufferedpaintdc} | |
131 | ||
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132 | |
133 | \latexignore{\rtfignore{\wxheading{Members}}} | |
134 | ||
135 | \membersection{wxBufferedPaintDC::wxBufferedPaintDC}\label{wxbufferedpaintdcctor} | |
136 | ||
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137 | \func{}{wxBufferedPaintDC}{\param{wxWindow *}{window}, \param{const wxBitmap\& }{buffer}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}} |
138 | ||
139 | \func{}{wxBufferedPaintDC}{\param{wxWindow *}{window}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}} | |
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140 | |
141 | As with \helpref{wxBufferedDC}{wxbuffereddcctor}, you may either provide the | |
142 | bitmap to be used for buffering or let this object create one internally (in | |
143 | the latter case, the size of the client part of the window is used). | |
144 | ||
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145 | Pass wxBUFFER\_CLIENT\_AREA for the {\it style} parameter to indicate that just the client area of |
146 | the window is buffered, or wxBUFFER\_VIRTUAL\_AREA to indicate that the buffer bitmap | |
147 | covers the virtual area (in which case PrepareDC is automatically called for the actual window | |
148 | device context). | |
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149 | |
150 | \membersection{wxBufferedPaintDC::\destruct{wxBufferedPaintDC}}\label{wxbufferedpaintdcdtor} | |
151 | ||
152 | Copies everything drawn on the DC so far to the window associated with this | |
7775e41f | 153 | object, using a \helpref{wxPaintDC}{wxpaintdc}. |
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154 | |
155 | ||
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156 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% |
157 | ||
158 | \section{\class{wxAutoBufferedPaintDC}}\label{wxautobufferedpaintdc} | |
159 | ||
160 | This wxDC derivative can be used inside of an \texttt{OnPaint()} event handler to achieve | |
161 | double-buffered drawing. Just create an object of this class instead of \helpref{wxPaintDC}{wxpaintdc} | |
162 | and make sure \helpref{wxWindow::SetBackgroundStyle}{wxwindowgetbackgroundstyle} is called | |
163 | with wxBG\_STYLE\_CUSTOM somewhere in the class initialization code, and that's all you have | |
164 | to do to (mostly) avoid flicker. | |
165 | ||
166 | The difference between \helpref{wxBufferedPaintDC}{wxbufferedpaintdc} and this class, | |
167 | is the lightweigthness - on platforms which have native double-buffering, wxAutoBufferedPaintDC is simply | |
168 | a typedef of wxPaintDC. Otherwise, it is a typedef of wxBufferedPaintDC. | |
169 | ||
170 | ||
171 | \wxheading{Derived from} | |
172 | ||
173 | \helpref{wxBufferedPaintDC}{wxbufferedpaintdc}\\ | |
174 | \helpref{wxPaintDC}{wxpaintdc}\\ | |
175 | \helpref{wxDC}{wxdc}\\ | |
176 | \helpref{wxObject}{wxobject} | |
177 | ||
178 | \wxheading{Include files} | |
179 | ||
180 | <wx/dcbuffer.h> | |
181 | ||
182 | \wxheading{See also} | |
183 | ||
184 | \helpref{wxDC}{wxdc},\rtfsp | |
185 | \helpref{wxBufferedPaintDC}{wxbufferedpaintdc} | |
186 | ||
187 | ||
188 | \latexignore{\rtfignore{\wxheading{Members}}} | |
189 | ||
190 | \membersection{wxAutoBufferedPaintDC::wxAutoBufferedPaintDC}\label{wxautobufferedpaintdcctor} | |
191 | ||
192 | \func{}{wxAutoBufferedPaintDC}{\param{wxWindow *}{window}} | |
193 | ||
194 | Constructor. Pass a pointer to the window on which you wish to paint. | |
195 |