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Don't define wxADJUST_MINSIZE if it had been already defined.
[wxWidgets.git] / include / wx / uiaction.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: include/wx/uiaction.cpp
3// Purpose: wxUIActionSimulator interface
4// Author: Kevin Ollivier
5// Modified by:
6// Created: 2010-03-06
7// RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $
8// Copyright: (c) Kevin Ollivier
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
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12#ifndef _WX_UIACTIONSIMULATOR_H_
13#define _WX_UIACTIONSIMULATOR_H_
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15#include "wx/defs.h"
16
17#if wxUSE_UIACTIONSIMULATOR
18
19#include "wx/event.h"
20#include "wx/dynarray.h"
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21
22class WXDLLIMPEXP_CORE wxUIActionSimulator
23{
24public:
25 wxUIActionSimulator();
26 ~wxUIActionSimulator();
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28 // Mouse related
29 bool MouseMove(long x, long y);
30 bool MouseDown(int button = wxMOUSE_BTN_LEFT);
31 bool MouseUp(int button = wxMOUSE_BTN_LEFT);
32 bool MouseClick(int button = wxMOUSE_BTN_LEFT);
33 bool MouseDblClick(int button = wxMOUSE_BTN_LEFT);
34 bool MouseDragDrop(long x1, long y1, long x2, long y2, int button = wxMOUSE_BTN_LEFT);
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36 // Keyboard related:
37
38 bool KeyDown(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false)
39 { return Key(keycode, true, shiftDown, cmdDown, altDown); }
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41 bool KeyUp(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false)
42 { return Key(keycode, false, shiftDown, cmdDown, altDown); }
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44 bool Char(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
45
46protected:
47 // Implementation-wise, since key events take more code to set up on GTK and Mac, it makes
48 // sense to handle both key down and key up in one method. However, I wanted the API for pressing
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49 // and releasing the mouse and keyboard to be consistent, and I don't really like using a bool
50 // for pressed state, so I'm leaving this as an implementation detail.
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51 bool Key(int keycode, bool isDown=true, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
52};
53
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54#endif // wxUSE_UIACTIONSIMULATOR
55
56#endif // _WX_UIACTIONSIMULATOR_H_