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10b959e3 1/////////////////////////////////////////////////////////////////////////////
9e84b847 2// Name: wx/thread.h
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3// Purpose: Thread API
4// Author: Guilhem Lavaux
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5// Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
6// package from Olivetti & Oracle Research Laboratory)
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7// Created: 04/13/98
8// RCS-ID: $Id$
9// Copyright: (c) Guilhem Lavaux
10// Licence: wxWindows licence
11/////////////////////////////////////////////////////////////////////////////
12
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13#ifndef _WX_THREAD_H_
14#define _WX_THREAD_H_
10b959e3 15
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16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
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19
20// get the value of wxUSE_THREADS configuration flag
9e84b847 21#include "wx/defs.h"
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22
23#if wxUSE_THREADS
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24
25// only for wxUSE_THREADS - otherwise we'd get undefined symbols
af49c4b8 26#if defined(__GNUG__) && !defined(__APPLE__)
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27 #pragma interface "thread.h"
28#endif
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29
30// Windows headers define it
31#ifdef Yield
32 #undef Yield
33#endif
34
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35// ----------------------------------------------------------------------------
36// constants
37// ----------------------------------------------------------------------------
38
6d167489 39enum wxMutexError
d524867f 40{
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41 wxMUTEX_NO_ERROR = 0, // operation completed successfully
42 wxMUTEX_INVALID, // mutex hasn't been initialized
43 wxMUTEX_DEAD_LOCK, // mutex is already locked by the calling thread
44 wxMUTEX_BUSY, // mutex is already locked by another thread
45 wxMUTEX_UNLOCKED, // attempt to unlock a mutex which is not locked
46 wxMUTEX_MISC_ERROR // any other error
47};
48
49enum wxCondError
50{
51 wxCOND_NO_ERROR = 0,
52 wxCOND_INVALID,
53 wxCOND_TIMEOUT, // WaitTimeout() has timed out
54 wxCOND_MISC_ERROR
55};
56
57enum wxSemaError
58{
59 wxSEMA_NO_ERROR = 0,
60 wxSEMA_INVALID, // semaphore hasn't been initialized successfully
61 wxSEMA_BUSY, // returned by TryWait() if Wait() would block
62 wxSEMA_TIMEOUT, // returned by WaitTimeout()
63 wxSEMA_OVERFLOW, // Post() would increase counter past the max
64 wxSEMA_MISC_ERROR
6d167489 65};
10b959e3 66
6d167489 67enum wxThreadError
d524867f 68{
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69 wxTHREAD_NO_ERROR = 0, // No error
70 wxTHREAD_NO_RESOURCE, // No resource left to create a new thread
71 wxTHREAD_RUNNING, // The thread is already running
72 wxTHREAD_NOT_RUNNING, // The thread isn't running
73 wxTHREAD_KILLED, // Thread we waited for had to be killed
74 wxTHREAD_MISC_ERROR // Some other error
6d167489 75};
10b959e3 76
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77enum wxThreadKind
78{
79 wxTHREAD_DETACHED,
80 wxTHREAD_JOINABLE
81};
82
bf1852e1 83// defines the interval of priority
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84enum
85{
86 WXTHREAD_MIN_PRIORITY = 0u,
87 WXTHREAD_DEFAULT_PRIORITY = 50u,
88 WXTHREAD_MAX_PRIORITY = 100u
89};
10b959e3 90
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91// There are 2 types of mutexes: normal mutexes and recursive ones. The attempt
92// to lock a normal mutex by a thread which already owns it results in
93// undefined behaviour (it always works under Windows, it will almost always
94// result in a deadlock under Unix). Locking a recursive mutex in such
95// situation always succeeds and it must be unlocked as many times as it has
96// been locked.
97//
98// However recursive mutexes have several important drawbacks: first, in the
99// POSIX implementation, they're less efficient. Second, and more importantly,
100// they CAN NOT BE USED WITH CONDITION VARIABLES under Unix! Using them with
101// wxCondition will work under Windows and some Unices (notably Linux) but will
102// deadlock under other Unix versions (e.g. Solaris). As it might be difficult
103// to ensure that a recursive mutex is not used with wxCondition, it is a good
104// idea to avoid using recursive mutexes at all. Also, the last problem with
105// them is that some (older) Unix versions don't support this at all -- which
106// results in a configure warning when building and a deadlock when using them.
107enum wxMutexType
108{
109 // normal mutex: try to always use this one
110 wxMUTEX_DEFAULT,
111
112 // recursive mutex: don't use these ones with wxCondition
113 wxMUTEX_RECURSIVE
114};
115
116// forward declarations
117class WXDLLEXPORT wxConditionInternal;
118class WXDLLEXPORT wxMutexInternal;
119class WXDLLEXPORT wxSemaphoreInternal;
120class WXDLLEXPORT wxThreadInternal;
121
d524867f 122// ----------------------------------------------------------------------------
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123// A mutex object is a synchronization object whose state is set to signaled
124// when it is not owned by any thread, and nonsignaled when it is owned. Its
125// name comes from its usefulness in coordinating mutually-exclusive access to
126// a shared resource. Only one thread at a time can own a mutex object.
a6b0bd49 127// ----------------------------------------------------------------------------
d524867f 128
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129// you should consider wxMutexLocker whenever possible instead of directly
130// working with wxMutex class - it is safer
bf1852e1 131class WXDLLEXPORT wxMutex
d524867f 132{
10b959e3 133public:
bf1852e1 134 // constructor & destructor
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135 // ------------------------
136
137 // create either default (always safe) or recursive mutex
138 wxMutex(wxMutexType mutexType = wxMUTEX_DEFAULT);
139
140 // destroys the mutex kernel object
cb4f1ca4 141 ~wxMutex();
10b959e3 142
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143 // test if the mutex has been created successfully
144 bool IsOk() const;
145
146 // mutex operations
147 // ----------------
148
149 // Lock the mutex, blocking on it until it is unlocked by the other thread.
150 // The result of locking a mutex already locked by the current thread
151 // depend on the mutex type.
152 //
153 // The caller must call Unlock() later if Lock() returned wxMUTEX_NO_ERROR.
cb4f1ca4 154 wxMutexError Lock();
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155
156 // Try to lock the mutex: if it is currently locked, return immediately
157 // with an error. Otherwise the caller must call Unlock().
cb4f1ca4 158 wxMutexError TryLock();
10b959e3 159
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160 // Unlock the mutex. It is an error to unlock an already unlocked mutex
161 wxMutexError Unlock();
a6b0bd49 162
10b959e3 163protected:
9fc3ad34 164 wxMutexInternal *m_internal;
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165
166 friend class wxConditionInternal;
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167
168 DECLARE_NO_COPY_CLASS(wxMutex)
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169};
170
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171// a helper class which locks the mutex in the ctor and unlocks it in the dtor:
172// this ensures that mutex is always unlocked, even if the function returns or
173// throws an exception before it reaches the end
174class WXDLLEXPORT wxMutexLocker
175{
176public:
177 // lock the mutex in the ctor
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178 wxMutexLocker(wxMutex& mutex)
179 : m_isOk(FALSE), m_mutex(mutex)
180 { m_isOk = ( m_mutex.Lock() == wxMUTEX_NO_ERROR ); }
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181
182 // returns TRUE if mutex was successfully locked in ctor
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183 bool IsOk() const
184 { return m_isOk; }
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185
186 // unlock the mutex in dtor
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187 ~wxMutexLocker()
188 { if ( IsOk() ) m_mutex.Unlock(); }
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189
190private:
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191 // no assignment operator nor copy ctor
192 wxMutexLocker(const wxMutexLocker&);
193 wxMutexLocker& operator=(const wxMutexLocker&);
194
9d133d87 195 bool m_isOk;
7c3d7e2d 196 wxMutex& m_mutex;
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197};
198
199// ----------------------------------------------------------------------------
200// Critical section: this is the same as mutex but is only visible to the
201// threads of the same process. For the platforms which don't have native
202// support for critical sections, they're implemented entirely in terms of
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203// mutexes.
204//
205// NB: wxCriticalSection object does not allocate any memory in its ctor
206// which makes it possible to have static globals of this class
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207// ----------------------------------------------------------------------------
208
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209// in order to avoid any overhead under platforms where critical sections are
210// just mutexes make all wxCriticalSection class functions inline
acd9676e 211#if !defined(__WXMSW__) && !defined(__WXPM__)
6d167489 212 #define wxCRITSECT_IS_MUTEX 1
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213
214 #define wxCRITSECT_INLINE inline
acd9676e 215#else // MSW || OS2
6d167489 216 #define wxCRITSECT_IS_MUTEX 0
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217
218 #define wxCRITSECT_INLINE
f6ddc54a 219#endif // MSW/!MSW
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220
221// you should consider wxCriticalSectionLocker whenever possible instead of
222// directly working with wxCriticalSection class - it is safer
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223class WXDLLEXPORT wxCriticalSection
224{
225public:
226 // ctor & dtor
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227 wxCRITSECT_INLINE wxCriticalSection();
228 wxCRITSECT_INLINE ~wxCriticalSection();
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229
230 // enter the section (the same as locking a mutex)
d42e3d59 231 wxCRITSECT_INLINE void Enter();
9e84b847 232
9d133d87 233 // leave the critical section (same as unlocking a mutex)
d42e3d59 234 wxCRITSECT_INLINE void Leave();
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235
236private:
6d167489 237#if wxCRITSECT_IS_MUTEX
f6ddc54a 238 wxMutex m_mutex;
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239#elif defined(__WXMSW__)
240 // we can't allocate any memory in the ctor, so use placement new -
241 // unfortunately, we have to hardcode the sizeof() here because we can't
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242 // include windows.h from this public header and we also have to use the
243 // union to force the correct (i.e. maximal) alignment
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244 //
245 // if CRITICAL_SECTION size changes in Windows, you'll get an assert from
246 // thread.cpp and will need to increase the buffer size
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247 //
248 // finally, we need this typedef instead of declaring m_buffer directly
249 // because otherwise the assert mentioned above wouldn't compile with some
250 // compilers (notably CodeWarrior 8)
251 typedef char wxCritSectBuffer[24];
252 union
253 {
254 unsigned long m_dummy1;
255 void *m_dummy2;
256
257 wxCritSectBuffer m_buffer;
258 };
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259#else
260 // nothing for OS/2
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261#endif // Unix/Win32/OS2
262
263 DECLARE_NO_COPY_CLASS(wxCriticalSection)
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264};
265
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266#if wxCRITSECT_IS_MUTEX
267 // implement wxCriticalSection using mutexes
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268 inline wxCriticalSection::wxCriticalSection() { }
269 inline wxCriticalSection::~wxCriticalSection() { }
9e84b847 270
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271 inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
272 inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
9e84b847 273#endif // wxCRITSECT_IS_MUTEX
bf1852e1 274
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275#undef wxCRITSECT_INLINE
276#undef wxCRITSECT_IS_MUTEX
277
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278// wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
279// to th mutexes
280class WXDLLEXPORT wxCriticalSectionLocker
281{
282public:
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283 wxCriticalSectionLocker(wxCriticalSection& cs)
284 : m_critsect(cs)
285 {
286 m_critsect.Enter();
287 }
9d133d87 288
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289 ~wxCriticalSectionLocker()
290 {
291 m_critsect.Leave();
292 }
cb4f1ca4 293
9e84b847 294private:
bee503b0 295 wxCriticalSection& m_critsect;
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296
297 DECLARE_NO_COPY_CLASS(wxCriticalSectionLocker)
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298};
299
a6b0bd49 300// ----------------------------------------------------------------------------
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301// wxCondition models a POSIX condition variable which allows one (or more)
302// thread(s) to wait until some condition is fulfilled
a6b0bd49 303// ----------------------------------------------------------------------------
d524867f 304
bf1852e1 305class WXDLLEXPORT wxCondition
d524867f 306{
10b959e3 307public:
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308 // Each wxCondition object is associated with a (single) wxMutex object.
309 // The mutex object MUST be locked before calling Wait()
c112e100 310 wxCondition(wxMutex& mutex);
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311
312 // dtor is not virtual, don't use this class polymorphically
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313 ~wxCondition();
314
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315 // return TRUE if the condition has been created successfully
316 bool IsOk() const;
317
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318 // NB: the associated mutex MUST be locked beforehand by the calling thread
319 //
320 // it atomically releases the lock on the associated mutex
321 // and starts waiting to be woken up by a Signal()/Broadcast()
322 // once its signaled, then it will wait until it can reacquire
323 // the lock on the associated mutex object, before returning.
9e84b847 324 wxCondError Wait();
9fc3ad34 325
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326 // exactly as Wait() except that it may also return if the specified
327 // timeout ellapses even if the condition hasn't been signalled: in this
328 // case, the return value is FALSE, otherwise (i.e. in case of a normal
329 // return) it is TRUE
330 //
331 // the timeeout parameter specifies a interval that needs to be waited in
332 // milliseconds
9e84b847 333 wxCondError WaitTimeout(unsigned long milliseconds);
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334
335 // NB: the associated mutex may or may not be locked by the calling thread
336 //
337 // this method unblocks one thread if any are blocking on the condition.
338 // if no thread is blocking in Wait(), then the signal is NOT remembered
339 // The thread which was blocking on Wait(), will then reacquire the lock
340 // on the associated mutex object before returning
9e84b847 341 wxCondError Signal();
a6b0bd49 342
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343 // NB: the associated mutex may or may not be locked by the calling thread
344 //
345 // this method unblocks all threads if any are blocking on the condition.
346 // if no thread is blocking in Wait(), then the signal is NOT remembered
347 // The threads which were blocking on Wait(), will then reacquire the lock
348 // on the associated mutex object before returning.
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349 wxCondError Broadcast();
350
351
352 // deprecated version, don't use
353 bool Wait(unsigned long milliseconds)
354 { return WaitTimeout(milliseconds) == wxCOND_NO_ERROR; }
8d5eff60 355
10b959e3 356private:
9fc3ad34 357 wxConditionInternal *m_internal;
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358
359 DECLARE_NO_COPY_CLASS(wxCondition)
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360};
361
a6b0bd49 362// ----------------------------------------------------------------------------
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363// wxSemaphore: a counter limiting the number of threads concurrently accessing
364// a shared resource
365// ----------------------------------------------------------------------------
366
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367class WXDLLEXPORT wxSemaphore
368{
369public:
370 // specifying a maxcount of 0 actually makes wxSemaphore behave as if there
371 // is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
372 wxSemaphore( int initialcount = 0, int maxcount = 0 );
373
374 // dtor is not virtual, don't use this class polymorphically
375 ~wxSemaphore();
376
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377 // return TRUE if the semaphore has been created successfully
378 bool IsOk() const;
379
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380 // wait indefinitely, until the semaphore count goes beyond 0
381 // and then decrement it and return (this method might have been called
382 // Acquire())
9e84b847 383 wxSemaError Wait();
be809868 384
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385 // same as Wait(), but does not block, returns wxSEMA_NO_ERROR if
386 // successful and wxSEMA_BUSY if the count is currently zero
387 wxSemaError TryWait();
be809868 388
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389 // same as Wait(), but as a timeout limit, returns wxSEMA_NO_ERROR if the
390 // semaphore was acquired and wxSEMA_TIMEOUT if the timeout has ellapsed
391 wxSemaError WaitTimeout(unsigned long milliseconds);
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392
393 // increments the semaphore count and signals one of the waiting threads
9e84b847 394 wxSemaError Post();
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395
396private:
397 wxSemaphoreInternal *m_internal;
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398
399 DECLARE_NO_COPY_CLASS(wxSemaphore)
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400};
401
402// ----------------------------------------------------------------------------
403// wxThread: class encpasulating a thread of execution
a6b0bd49 404// ----------------------------------------------------------------------------
d524867f 405
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406// there are two different kinds of threads: joinable and detached (default)
407// ones. Only joinable threads can return a return code and only detached
408// threads auto-delete themselves - the user should delete the joinable
409// threads manually.
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410
411// NB: in the function descriptions the words "this thread" mean the thread
412// created by the wxThread object while "main thread" is the thread created
413// during the process initialization (a.k.a. the GUI thread)
b568d04f 414
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415// On VMS thread pointers are 64 bits (also needed for other systems???
416#ifdef __VMS
417 typedef unsigned long long wxThreadIdType;
418#else
419 typedef unsigned long wxThreadIdType;
420#endif
421
bf1852e1 422class WXDLLEXPORT wxThread
d524867f 423{
10b959e3 424public:
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425 // the return type for the thread function
426 typedef void *ExitCode;
427
428 // static functions
429 // Returns the wxThread object for the calling thread. NULL is returned
430 // if the caller is the main thread (but it's recommended to use
431 // IsMain() and only call This() for threads other than the main one
432 // because NULL is also returned on error). If the thread wasn't
433 // created with wxThread class, the returned value is undefined.
434 static wxThread *This();
435
436 // Returns true if current thread is the main thread.
437 static bool IsMain();
438
439 // Release the rest of our time slice leting the other threads run
440 static void Yield();
441
442 // Sleep during the specified period of time in milliseconds
443 //
444 // NB: at least under MSW worker threads can not call ::wxSleep()!
445 static void Sleep(unsigned long milliseconds);
446
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447 // get the number of system CPUs - useful with SetConcurrency()
448 // (the "best" value for it is usually number of CPUs + 1)
449 //
450 // Returns -1 if unknown, number of CPUs otherwise
451 static int GetCPUCount();
452
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453 // Get the platform specific thread ID and return as a long. This
454 // can be used to uniquely identify threads, even if they are not
455 // wxThreads. This is used by wxPython.
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456 static wxThreadIdType GetCurrentId();
457
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458 // sets the concurrency level: this is, roughly, the number of threads
459 // the system tries to schedule to run in parallel. 0 means the
460 // default value (usually acceptable, but may not yield the best
461 // performance for this process)
462 //
463 // Returns TRUE on success, FALSE otherwise (if not implemented, for
464 // example)
465 static bool SetConcurrency(size_t level);
466
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467 // constructor only creates the C++ thread object and doesn't create (or
468 // start) the real thread
469 wxThread(wxThreadKind kind = wxTHREAD_DETACHED);
470
471 // functions that change the thread state: all these can only be called
472 // from _another_ thread (typically the thread that created this one, e.g.
473 // the main thread), not from the thread itself
bf1852e1 474
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475 // create a new thread and optionally set the stack size on
476 // platforms that support that - call Run() to start it
477 // (special cased for watcom which won't accept 0 default)
478
6fe73788 479 wxThreadError Create(unsigned int stackSize = 0);
bf1852e1 480
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481 // starts execution of the thread - from the moment Run() is called
482 // the execution of wxThread::Entry() may start at any moment, caller
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483 // shouldn't suppose that it starts after (or before) Run() returns.
484 wxThreadError Run();
485
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486 // stops the thread if it's running and deletes the wxThread object if
487 // this is a detached thread freeing its memory - otherwise (for
488 // joinable threads) you still need to delete wxThread object
489 // yourself.
490 //
491 // this function only works if the thread calls TestDestroy()
492 // periodically - the thread will only be deleted the next time it
493 // does it!
494 //
495 // will fill the rc pointer with the thread exit code if it's !NULL
496 wxThreadError Delete(ExitCode *rc = (ExitCode *)NULL);
497
498 // waits for a joinable thread to finish and returns its exit code
499 //
500 // Returns (ExitCode)-1 on error (for example, if the thread is not
501 // joinable)
502 ExitCode Wait();
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503
504 // kills the thread without giving it any chance to clean up - should
505 // not be used in normal circumstances, use Delete() instead. It is a
506 // dangerous function that should only be used in the most extreme
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507 // cases!
508 //
509 // The wxThread object is deleted by Kill() if the thread is
510 // detachable, but you still have to delete it manually for joinable
511 // threads.
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512 wxThreadError Kill();
513
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514 // pause a running thread: as Delete(), this only works if the thread
515 // calls TestDestroy() regularly
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516 wxThreadError Pause();
517
518 // resume a paused thread
519 wxThreadError Resume();
520
521 // priority
522 // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants
523 //
524 // NB: the priority can only be set before the thread is created
525 void SetPriority(unsigned int prio);
526
527 // Get the current priority.
528 unsigned int GetPriority() const;
529
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530 // thread status inquiries
531 // Returns true if the thread is alive: i.e. running or suspended
532 bool IsAlive() const;
533 // Returns true if the thread is running (not paused, not killed).
534 bool IsRunning() const;
535 // Returns true if the thread is suspended
a737331d 536 bool IsPaused() const;
bf1852e1 537
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538 // is the thread of detached kind?
539 bool IsDetached() const { return m_isDetached; }
540
541 // Get the thread ID - a platform dependent number which uniquely
542 // identifies a thread inside a process
547b93ab 543 wxThreadIdType GetId() const;
4958ea8f 544
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545 // called when the thread exits - in the context of this thread
546 //
547 // NB: this function will not be called if the thread is Kill()ed
548 virtual void OnExit() { }
10b959e3 549
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550 // dtor is public, but the detached threads should never be deleted - use
551 // Delete() instead (or leave the thread terminate by itself)
552 virtual ~wxThread();
553
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554protected:
555 // Returns TRUE if the thread was asked to terminate: this function should
556 // be called by the thread from time to time, otherwise the main thread
557 // will be left forever in Delete()!
8c10faf1 558 bool TestDestroy();
10b959e3 559
bf1852e1 560 // exits from the current thread - can be called only from this thread
b568d04f 561 void Exit(ExitCode exitcode = 0);
9d133d87 562
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563 // entry point for the thread - called by Run() and executes in the context
564 // of this thread.
565 virtual void *Entry() = 0;
a6b0bd49 566
10b959e3 567private:
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568 // no copy ctor/assignment operator
569 wxThread(const wxThread&);
570 wxThread& operator=(const wxThread&);
10b959e3 571
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572 friend class wxThreadInternal;
573
574 // the (platform-dependent) thread class implementation
9fc3ad34 575 wxThreadInternal *m_internal;
10b959e3 576
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577 // protects access to any methods of wxThreadInternal object
578 wxCriticalSection m_critsect;
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579
580 // true if the thread is detached, false if it is joinable
581 bool m_isDetached;
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582};
583
a6b0bd49 584// ----------------------------------------------------------------------------
d524867f 585// Automatic initialization
a6b0bd49 586// ----------------------------------------------------------------------------
10b959e3 587
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588// GUI mutex handling.
589void WXDLLEXPORT wxMutexGuiEnter();
590void WXDLLEXPORT wxMutexGuiLeave();
d524867f 591
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592// macros for entering/leaving critical sections which may be used without
593// having to take them inside "#if wxUSE_THREADS"
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594#define wxENTER_CRIT_SECT(cs) (cs).Enter()
595#define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
bdc72a22 596#define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
b568d04f 597#define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
72cdf4c9 598
9d133d87 599#else // !wxUSE_THREADS
d524867f 600
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601// no thread support
602inline void WXDLLEXPORT wxMutexGuiEnter() { }
603inline void WXDLLEXPORT wxMutexGuiLeave() { }
d524867f 604
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605// macros for entering/leaving critical sections which may be used without
606// having to take them inside "#if wxUSE_THREADS"
607#define wxENTER_CRIT_SECT(cs)
608#define wxLEAVE_CRIT_SECT(cs)
bdc72a22 609#define wxCRIT_SECT_DECLARE(cs)
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610#define wxCRIT_SECT_LOCKER(name, cs)
611
9e84b847 612#endif // wxUSE_THREADS/!wxUSE_THREADS
10b959e3 613
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614// mark part of code as being a critical section: this macro declares a
615// critical section with the given name and enters it immediately and leaves
616// it at the end of the current scope
617//
618// example:
619//
620// int Count()
621// {
622// static int s_counter = 0;
623//
624// wxCRITICAL_SECTION(counter);
625//
626// return ++s_counter;
627// }
628//
629// this function is MT-safe in presence of the threads but there is no
630// overhead when the library is compiled without threads
631#define wxCRITICAL_SECTION(name) \
632 wxCRIT_SECT_DECLARE(s_cs##name); \
633 wxCRIT_SECT_LOCKER(cs##name##Locker, s_cs##name)
634
9e84b847 635// automatically lock GUI mutex in ctor and unlock it in dtor
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636class WXDLLEXPORT wxMutexGuiLocker
637{
638public:
639 wxMutexGuiLocker() { wxMutexGuiEnter(); }
640 ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
641};
642
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643// -----------------------------------------------------------------------------
644// implementation only until the end of file
645// -----------------------------------------------------------------------------
dcda1c71 646
9838df2c 647#if wxUSE_THREADS
dcda1c71 648
9e84b847 649#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXPM__)
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650 // unlock GUI if there are threads waiting for and lock it back when
651 // there are no more of them - should be called periodically by the main
652 // thread
a0abb8a8 653 extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
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654
655 // returns TRUE if the main thread has GUI lock
a0abb8a8 656 extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
f6ddc54a 657
9e84b847 658#ifndef __WXPM__
f6ddc54a 659 // wakes up the main thread if it's sleeping inside ::GetMessage()
a0abb8a8 660 extern void WXDLLEXPORT wxWakeUpMainThread();
9e84b847 661#endif // !OS/2
bf1852e1 662
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663 // return TRUE if the main thread is waiting for some other to terminate:
664 // wxApp then should block all "dangerous" messages
665 extern bool WXDLLEXPORT wxIsWaitingForThread();
9e84b847 666#endif // MSW, Mac, OS/2
dcda1c71 667
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668#endif // wxUSE_THREADS
669
9e84b847 670#endif // _WX_THREAD_H_
6fe73788 671