]>
Commit | Line | Data |
---|---|---|
2480be69 GRG |
1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: game.h | |
29b07a38 | 3 | // Purpose: Life! game logic |
2480be69 GRG |
4 | // Author: Guillermo Rodriguez Garcia, <guille@iies.es> |
5 | // Modified by: | |
6 | // Created: Jan/2000 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2000, Guillermo Rodriguez Garcia | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _LIFE_GAME_H_ | |
13 | #define _LIFE_GAME_H_ | |
14 | ||
2480be69 GRG |
15 | // for compilers that support precompilation, includes "wx/wx.h" |
16 | #include "wx/wxprec.h" | |
17 | ||
18 | #ifdef __BORLANDC__ | |
19 | #pragma hdrstop | |
20 | #endif | |
21 | ||
22 | // for all others, include the necessary headers | |
23 | #ifndef WX_PRECOMP | |
24 | #include "wx/wx.h" | |
25 | #endif | |
26 | ||
27 | // -------------------------------------------------------------------------- | |
f6bcfd97 | 28 | // LifePattern |
2480be69 GRG |
29 | // -------------------------------------------------------------------------- |
30 | ||
e0a40292 | 31 | // A class which holds a pattern |
f6bcfd97 | 32 | class LifePattern |
2480be69 GRG |
33 | { |
34 | public: | |
f6bcfd97 BP |
35 | // This ctor is used by the LifeReader class |
36 | LifePattern(wxString name, | |
37 | wxString description, | |
38 | wxString rules, | |
39 | wxArrayString shape) | |
40 | { | |
41 | m_name = name; | |
42 | m_description = description; | |
43 | m_rules = rules; | |
44 | m_shape = shape; | |
45 | }; | |
5d2ac6b8 WS |
46 | |
47 | // A more convenient ctor for the built-in samples | |
f6bcfd97 BP |
48 | LifePattern(wxString name, |
49 | wxString description, | |
50 | int width, | |
51 | int height, | |
52 | const char *shape) | |
2480be69 | 53 | { |
f6bcfd97 BP |
54 | m_name = name; |
55 | m_description = description; | |
5d2ac6b8 | 56 | m_rules = wxEmptyString; |
5cf83b1a JS |
57 | // TODO: add the positions later, since the formatting command |
58 | // causes a crash due to conversion objects not being available | |
59 | // during initialisation. | |
60 | #ifndef __WXMAC__ | |
f37c24e0 | 61 | m_shape.Add( wxString::Format(_T("%i %i"), -width/2, -height/2) ); |
5cf83b1a | 62 | #endif |
f6bcfd97 | 63 | for(int j = 0; j < height; j++) |
f37c24e0 MB |
64 | { |
65 | wxString tmp; | |
66 | ||
67 | for(int i = 0; i < width; i++) | |
68 | { | |
69 | tmp += wxChar(shape[j * width + i]); | |
70 | } | |
71 | ||
72 | m_shape.Add( tmp ); | |
73 | } | |
f6bcfd97 BP |
74 | }; |
75 | ||
76 | wxString m_name; | |
77 | wxString m_description; | |
78 | wxString m_rules; | |
79 | wxArrayString m_shape; | |
2480be69 GRG |
80 | }; |
81 | ||
e0a40292 | 82 | |
2480be69 GRG |
83 | // -------------------------------------------------------------------------- |
84 | // Life | |
85 | // -------------------------------------------------------------------------- | |
86 | ||
f6bcfd97 | 87 | // A struct used to pass cell coordinates around |
764835a5 | 88 | struct LifeCell |
f6bcfd97 BP |
89 | { |
90 | wxInt32 i; | |
91 | wxInt32 j; | |
5d2ac6b8 | 92 | }; |
f6bcfd97 BP |
93 | |
94 | // A private class that contains data about a block of cells | |
764835a5 | 95 | class LifeCellBox; |
e0a40292 | 96 | |
f6bcfd97 | 97 | // A class that models a Life game instance |
2480be69 GRG |
98 | class Life |
99 | { | |
100 | public: | |
101 | // ctor and dtor | |
e0a40292 | 102 | Life(); |
2480be69 | 103 | ~Life(); |
e0a40292 GRG |
104 | |
105 | // accessors | |
f6bcfd97 BP |
106 | inline wxUint32 GetNumCells() const { return m_numcells; }; |
107 | inline wxString GetRules() const { return m_rules; }; | |
108 | inline wxString GetDescription() const { return m_description; }; | |
109 | bool IsAlive(wxInt32 x, wxInt32 y); | |
3ac8bd7b | 110 | void SetCell(wxInt32 x, wxInt32 y, bool alive = true); |
f6bcfd97 | 111 | void SetPattern(const LifePattern &pattern); |
e0a40292 GRG |
112 | |
113 | // game control | |
2480be69 | 114 | void Clear(); |
2480be69 GRG |
115 | bool NextTic(); |
116 | ||
29b07a38 | 117 | // navigation |
764835a5 GD |
118 | LifeCell FindNorth(); |
119 | LifeCell FindSouth(); | |
120 | LifeCell FindWest(); | |
121 | LifeCell FindEast(); | |
122 | LifeCell FindCenter(); | |
29b07a38 | 123 | |
e0a40292 GRG |
124 | // The following functions find cells within a given viewport; either |
125 | // all alive cells, or only those cells which have changed since last | |
126 | // generation. You first call BeginFind() to specify the viewport, | |
3ac8bd7b | 127 | // then keep calling FindMore() until it returns true. |
e0a40292 GRG |
128 | // |
129 | // BeginFind: | |
130 | // Specify the viewport and whether to look for alive cells or for | |
131 | // cells which have changed since the last generation and thus need | |
132 | // to be repainted. In this latter case, there is no distinction | |
133 | // between newborn or just-dead cells. | |
134 | // | |
135 | // FindMore: | |
136 | // Fills an array with cells that match the specification given with | |
137 | // BeginFind(). The array itself belongs to the Life object and must | |
138 | // not be modified or freed by the caller. If this function returns | |
3ac8bd7b | 139 | // false, then the operation is not complete: just process all cells |
e0a40292 GRG |
140 | // and call FillMore() again. |
141 | // | |
f6bcfd97 BP |
142 | void BeginFind(wxInt32 x0, wxInt32 y0, |
143 | wxInt32 x1, wxInt32 y1, | |
e0a40292 | 144 | bool changed); |
764835a5 | 145 | bool FindMore(LifeCell *cells[], size_t *ncells); |
2480be69 | 146 | |
e0a40292 GRG |
147 | private: |
148 | // cellbox-related | |
764835a5 | 149 | LifeCellBox *CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv); |
3ac8bd7b | 150 | LifeCellBox *LinkBox(wxInt32 x, wxInt32 y, bool create = true); |
764835a5 | 151 | void KillBox(LifeCellBox *c); |
e0a40292 | 152 | |
29b07a38 | 153 | // helper for BeginFind & FindMore |
f6bcfd97 BP |
154 | void DoLine(wxInt32 x, wxInt32 y, wxUint32 alive, wxUint32 old = 0); |
155 | ||
156 | ||
157 | // pattern description | |
158 | wxString m_name; // name (currently unused) | |
159 | wxString m_rules; // rules (currently unused) | |
160 | wxString m_description; // description | |
161 | ||
162 | // pattern data | |
764835a5 GD |
163 | LifeCellBox *m_head; // list of alive boxes |
164 | LifeCellBox *m_available; // list of reusable dead boxes | |
165 | LifeCellBox **m_boxes; // hash table of alive boxes | |
f6bcfd97 BP |
166 | wxUint32 m_numcells; // population (number of alive cells) |
167 | ||
168 | // state vars for BeginFind & FindMore | |
764835a5 | 169 | LifeCell *m_cells; // array of cells |
f6bcfd97 BP |
170 | size_t m_ncells; // number of valid entries in m_cells |
171 | wxInt32 m_x, m_y, // counters and search mode | |
172 | m_x0, m_y0, | |
173 | m_x1, m_y1; | |
174 | bool m_changed; | |
175 | bool m_findmore; | |
2480be69 GRG |
176 | }; |
177 | ||
178 | #endif // _LIFE_GAME_H_ |