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1 | /////////////////////////////////////////////////////////////////////////////// |
2 | // Name: src/univ/stdrend.cpp | |
3 | // Purpose: implementation of wxStdRenderer | |
4 | // Author: Vadim Zeitlin | |
5 | // Created: 2006-09-16 | |
6 | // RCS-ID: $Id$ | |
7 | // Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org> | |
8 | // Licence: wxWindows licence | |
9 | /////////////////////////////////////////////////////////////////////////////// | |
10 | ||
11 | // ============================================================================ | |
12 | // declarations | |
13 | // ============================================================================ | |
14 | ||
15 | // ---------------------------------------------------------------------------- | |
16 | // headers | |
17 | // ---------------------------------------------------------------------------- | |
18 | ||
19 | // for compilers that support precompilation, includes "wx.h". | |
20 | #include "wx/wxprec.h" | |
21 | ||
22 | #ifdef __BORLANDC__ | |
23 | #pragma hdrstop | |
24 | #endif | |
25 | ||
26 | #ifndef WX_PRECOMP | |
27 | #endif //WX_PRECOMP | |
28 | ||
29 | #include "wx/univ/stdrend.h" | |
30 | #include "wx/univ/colschem.h" | |
31 | ||
32 | // ============================================================================ | |
33 | // wxStdRenderer implementation | |
34 | // ============================================================================ | |
35 | ||
36 | // ---------------------------------------------------------------------------- | |
37 | // ctor | |
38 | // ---------------------------------------------------------------------------- | |
39 | ||
40 | wxStdRenderer::wxStdRenderer(const wxColourScheme *scheme) | |
41 | : m_scheme(scheme) | |
42 | { | |
43 | m_penBlack = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_DARK)); | |
44 | m_penDarkGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_OUT)); | |
45 | m_penLightGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_IN)); | |
46 | m_penHighlight = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_HIGHLIGHT)); | |
47 | } | |
48 | ||
49 | // ---------------------------------------------------------------------------- | |
50 | // helper functions | |
51 | // ---------------------------------------------------------------------------- | |
52 | ||
53 | void | |
54 | wxStdRenderer::DrawSolidRect(wxDC& dc, const wxColour& col, const wxRect& rect) | |
55 | { | |
56 | wxBrush brush(col, wxSOLID); | |
57 | dc.SetBrush(brush); | |
58 | dc.SetPen(*wxTRANSPARENT_PEN); | |
59 | dc.DrawRectangle(rect); | |
60 | } | |
61 | ||
62 | void wxStdRenderer::DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen) | |
63 | { | |
64 | // draw | |
65 | dc.SetPen(pen); | |
66 | dc.SetBrush(*wxTRANSPARENT_BRUSH); | |
67 | dc.DrawRectangle(*rect); | |
68 | ||
69 | // adjust the rect | |
70 | rect->Inflate(-1); | |
71 | } | |
72 | ||
73 | void wxStdRenderer::DrawShadedRect(wxDC& dc, wxRect *rect, | |
74 | const wxPen& pen1, const wxPen& pen2) | |
75 | { | |
76 | // draw the rectangle | |
77 | dc.SetPen(pen1); | |
78 | dc.DrawLine(rect->GetLeft(), rect->GetTop(), | |
79 | rect->GetLeft(), rect->GetBottom()); | |
80 | dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(), | |
81 | rect->GetRight(), rect->GetTop()); | |
82 | dc.SetPen(pen2); | |
83 | dc.DrawLine(rect->GetRight(), rect->GetTop(), | |
84 | rect->GetRight(), rect->GetBottom()); | |
85 | dc.DrawLine(rect->GetLeft(), rect->GetBottom(), | |
86 | rect->GetRight() + 1, rect->GetBottom()); | |
87 | ||
88 | // adjust the rect | |
89 | rect->Inflate(-1); | |
90 | } | |
91 | ||
92 | // ---------------------------------------------------------------------------- | |
93 | // background | |
94 | // ---------------------------------------------------------------------------- | |
95 | ||
96 | void wxStdRenderer::DrawBackground(wxDC& dc, | |
97 | const wxColour& col, | |
98 | const wxRect& rect, | |
99 | int WXUNUSED(flags), | |
100 | wxWindow *window) | |
101 | { | |
102 | wxColour colBg = col.Ok() ? col | |
103 | : window ? m_scheme->GetBackground(window) | |
104 | : wxSCHEME_COLOUR(m_scheme, CONTROL); | |
105 | ||
106 | DrawSolidRect(dc, colBg, rect); | |
107 | } | |
108 | ||
109 | ||
110 | void wxStdRenderer::DrawButtonSurface(wxDC& dc, | |
111 | const wxColour& col, | |
112 | const wxRect& rect, | |
113 | int flags) | |
114 | { | |
115 | DrawBackground(dc, col, rect, flags); | |
116 | } | |
117 | ||
118 | // ---------------------------------------------------------------------------- | |
119 | // text | |
120 | // ---------------------------------------------------------------------------- | |
121 | ||
122 | void wxStdRenderer::DrawFocusRect(wxDC& dc, const wxRect& rect) | |
123 | { | |
124 | // draw the pixels manually because the "dots" in wxPen with wxDOT style | |
125 | // may be short traits and not really dots | |
126 | // | |
127 | // note that to behave in the same manner as DrawRect(), we must exclude | |
128 | // the bottom and right borders from the rectangle | |
129 | wxCoord x1 = rect.GetLeft(), | |
130 | y1 = rect.GetTop(), | |
131 | x2 = rect.GetRight(), | |
132 | y2 = rect.GetBottom(); | |
133 | ||
134 | dc.SetPen(m_penBlack); | |
135 | ||
136 | // this seems to be closer than what Windows does than wxINVERT although | |
137 | // I'm still not sure if it's correct | |
138 | dc.SetLogicalFunction(wxAND_REVERSE); | |
139 | ||
140 | wxCoord z; | |
141 | for ( z = x1 + 1; z < x2; z += 2 ) | |
142 | dc.DrawPoint(z, rect.GetTop()); | |
143 | ||
144 | wxCoord shift = z == x2 ? 0 : 1; | |
145 | for ( z = y1 + shift; z < y2; z += 2 ) | |
146 | dc.DrawPoint(x2, z); | |
147 | ||
148 | shift = z == y2 ? 0 : 1; | |
149 | for ( z = x2 - shift; z > x1; z -= 2 ) | |
150 | dc.DrawPoint(z, y2); | |
151 | ||
152 | shift = z == x1 ? 0 : 1; | |
153 | for ( z = y2 - shift; z > y1; z -= 2 ) | |
154 | dc.DrawPoint(x1, z); | |
155 | ||
156 | dc.SetLogicalFunction(wxCOPY); | |
157 | } | |
158 | ||
159 | void wxStdRenderer::DrawLabel(wxDC& dc, | |
160 | const wxString& label, | |
161 | const wxRect& rect, | |
162 | int flags, | |
163 | int alignment, | |
164 | int indexAccel, | |
165 | wxRect *rectBounds) | |
166 | { | |
167 | DrawButtonLabel(dc, label, wxNullBitmap, rect, flags, | |
168 | alignment, indexAccel, rectBounds); | |
169 | } | |
170 | ||
171 | void wxStdRenderer::DrawButtonLabel(wxDC& dc, | |
172 | const wxString& label, | |
173 | const wxBitmap& image, | |
174 | const wxRect& rect, | |
175 | int flags, | |
176 | int alignment, | |
177 | int indexAccel, | |
178 | wxRect *rectBounds) | |
179 | { | |
180 | wxRect rectLabel = rect; | |
181 | if ( !label.empty() && (flags & wxCONTROL_DISABLED) ) | |
182 | { | |
183 | if ( flags & wxCONTROL_PRESSED ) | |
184 | { | |
185 | // shift the label if a button is pressed | |
186 | rectLabel.Offset(1, 1); | |
187 | } | |
188 | ||
189 | // draw shadow of the text | |
190 | dc.SetTextForeground(m_penHighlight.GetColour()); | |
191 | wxRect rectShadow = rect; | |
192 | rectShadow.Offset(1, 1); | |
193 | dc.DrawLabel(label, rectShadow, alignment, indexAccel); | |
194 | ||
195 | // make the main label text grey | |
196 | dc.SetTextForeground(m_penDarkGrey.GetColour()); | |
197 | ||
198 | if ( flags & wxCONTROL_FOCUSED ) | |
199 | { | |
200 | // leave enough space for the focus rect | |
201 | rectLabel.Inflate(-2); | |
202 | } | |
203 | } | |
204 | ||
205 | dc.DrawLabel(label, image, rectLabel, alignment, indexAccel, rectBounds); | |
206 | ||
207 | if ( !label.empty() && (flags & wxCONTROL_FOCUSED) ) | |
208 | { | |
209 | rectLabel.Inflate(-1); | |
210 | ||
211 | DrawFocusRect(dc, rectLabel); | |
212 | } | |
213 | } | |
214 | ||
215 | // ---------------------------------------------------------------------------- | |
216 | // borders | |
217 | // ---------------------------------------------------------------------------- | |
218 | ||
219 | /* | |
220 | We implement standard-looking 3D borders which have the following appearance: | |
221 | ||
222 | The raised border: | |
223 | ||
224 | WWWWWWWWWWWWWWWWWWWWWWB | |
225 | WHHHHHHHHHHHHHHHHHHHHGB | |
226 | WH GB W = white (HILIGHT) | |
227 | WH GB H = light grey (LIGHT) | |
228 | WH GB G = dark grey (SHADOI) | |
229 | WH GB B = black (DKSHADOI) | |
230 | WH GB | |
231 | WH GB | |
232 | WGGGGGGGGGGGGGGGGGGGGGB | |
233 | BBBBBBBBBBBBBBBBBBBBBBB | |
234 | ||
235 | The sunken border looks like this: | |
236 | ||
237 | GGGGGGGGGGGGGGGGGGGGGGW | |
238 | GBBBBBBBBBBBBBBBBBBBBHW | |
239 | GB HW | |
240 | GB HW | |
241 | GB HW | |
242 | GB HW | |
243 | GB HW | |
244 | GB HW | |
245 | GHHHHHHHHHHHHHHHHHHHHHW | |
246 | WWWWWWWWWWWWWWWWWWWWWWW | |
247 | ||
248 | The static border (used for the controls which don't get focus) is like | |
249 | this: | |
250 | ||
251 | GGGGGGGGGGGGGGGGGGGGGGW | |
252 | G W | |
253 | G W | |
254 | G W | |
255 | G W | |
256 | G W | |
257 | G W | |
258 | G W | |
259 | WWWWWWWWWWWWWWWWWWWWWWW | |
260 | ||
261 | The most complicated is the double border which is a combination of special | |
262 | "anti-sunken" border and an extra border inside it: | |
263 | ||
264 | HHHHHHHHHHHHHHHHHHHHHHB | |
265 | HWWWWWWWWWWWWWWWWWWWWGB | |
266 | HWHHHHHHHHHHHHHHHHHHHGB | |
267 | HWH HGB | |
268 | HWH HGB | |
269 | HWH HGB | |
270 | HWH HGB | |
271 | HWHHHHHHHHHHHHHHHHHHHGB | |
272 | HGGGGGGGGGGGGGGGGGGGGGB | |
273 | BBBBBBBBBBBBBBBBBBBBBBB | |
274 | ||
275 | And the simple border is, well, simple: | |
276 | ||
277 | BBBBBBBBBBBBBBBBBBBBBBB | |
278 | B B | |
279 | B B | |
280 | B B | |
281 | B B | |
282 | B B | |
283 | B B | |
284 | B B | |
285 | B B | |
286 | BBBBBBBBBBBBBBBBBBBBBBB | |
287 | */ | |
288 | ||
289 | void wxStdRenderer::DrawRaisedBorder(wxDC& dc, wxRect *rect) | |
290 | { | |
291 | DrawShadedRect(dc, rect, m_penHighlight, m_penBlack); | |
292 | DrawShadedRect(dc, rect, m_penLightGrey, m_penDarkGrey); | |
293 | } | |
294 | ||
295 | void wxStdRenderer::DrawSunkenBorder(wxDC& dc, wxRect *rect) | |
296 | { | |
297 | DrawShadedRect(dc, rect, m_penDarkGrey, m_penHighlight); | |
298 | DrawShadedRect(dc, rect, m_penBlack, m_penLightGrey); | |
299 | } | |
300 | ||
301 | void wxStdRenderer::DrawAntiSunkenBorder(wxDC& dc, wxRect *rect) | |
302 | { | |
303 | DrawShadedRect(dc, rect, m_penLightGrey, m_penBlack); | |
304 | DrawShadedRect(dc, rect, m_penHighlight, m_penDarkGrey); | |
305 | } | |
306 | ||
307 | void wxStdRenderer::DrawBorder(wxDC& dc, | |
308 | wxBorder border, | |
309 | const wxRect& rectTotal, | |
310 | int WXUNUSED(flags), | |
311 | wxRect *rectIn) | |
312 | { | |
313 | wxRect rect = rectTotal; | |
314 | ||
315 | switch ( border ) | |
316 | { | |
317 | case wxBORDER_SUNKEN: | |
318 | DrawSunkenBorder(dc, &rect); | |
319 | break; | |
320 | ||
321 | case wxBORDER_DOUBLE: | |
322 | DrawAntiSunkenBorder(dc, &rect); | |
323 | DrawRect(dc, &rect, m_penLightGrey); | |
324 | break; | |
325 | ||
326 | case wxBORDER_STATIC: | |
327 | DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight); | |
328 | break; | |
329 | ||
330 | case wxBORDER_RAISED: | |
331 | DrawRaisedBorder(dc, &rect); | |
332 | break; | |
333 | ||
334 | case wxBORDER_SIMPLE: | |
335 | DrawRect(dc, &rect, m_penBlack); | |
336 | break; | |
337 | ||
338 | default: | |
339 | wxFAIL_MSG(_T("unknown border type")); | |
340 | // fall through | |
341 | ||
342 | case wxBORDER_DEFAULT: | |
343 | case wxBORDER_NONE: | |
344 | break; | |
345 | } | |
346 | ||
347 | if ( rectIn ) | |
348 | *rectIn = rect; | |
349 | } | |
350 | ||
351 | wxRect wxStdRenderer::GetBorderDimensions(wxBorder border) const | |
352 | { | |
353 | wxCoord width; | |
354 | switch ( border ) | |
355 | { | |
356 | case wxBORDER_SIMPLE: | |
357 | case wxBORDER_STATIC: | |
358 | width = 1; | |
359 | break; | |
360 | ||
361 | case wxBORDER_RAISED: | |
362 | case wxBORDER_SUNKEN: | |
363 | width = 2; | |
364 | break; | |
365 | ||
366 | case wxBORDER_DOUBLE: | |
367 | width = 3; | |
368 | break; | |
369 | ||
370 | default: | |
371 | wxFAIL_MSG(_T("unknown border type")); | |
372 | // fall through | |
373 | ||
374 | case wxBORDER_DEFAULT: | |
375 | case wxBORDER_NONE: | |
376 | width = 0; | |
377 | break; | |
378 | } | |
379 | ||
380 | wxRect rect; | |
381 | rect.x = | |
382 | rect.y = | |
383 | rect.width = | |
384 | rect.height = width; | |
385 | ||
386 | return rect; | |
387 | } | |
388 | ||
389 | bool wxStdRenderer::AreScrollbarsInsideBorder() const | |
390 | { | |
391 | return false; | |
392 | } | |
393 | ||
394 | void wxStdRenderer::DrawTextBorder(wxDC& dc, | |
395 | wxBorder border, | |
396 | const wxRect& rect, | |
397 | int flags, | |
398 | wxRect *rectIn) | |
399 | { | |
400 | DrawBorder(dc, border, rect, flags, rectIn); | |
401 | } | |
402 | ||
403 | // ---------------------------------------------------------------------------- | |
404 | // lines and boxes | |
405 | // ---------------------------------------------------------------------------- | |
406 | ||
407 | void | |
408 | wxStdRenderer::DrawHorizontalLine(wxDC& dc, wxCoord y, wxCoord x1, wxCoord x2) | |
409 | { | |
410 | dc.SetPen(m_penDarkGrey); | |
411 | dc.DrawLine(x1, y, x2 + 1, y); | |
412 | ||
413 | dc.SetPen(m_penHighlight); | |
414 | y++; | |
415 | dc.DrawLine(x1, y, x2 + 1, y); | |
416 | } | |
417 | ||
418 | void | |
419 | wxStdRenderer::DrawVerticalLine(wxDC& dc, wxCoord x, wxCoord y1, wxCoord y2) | |
420 | { | |
421 | dc.SetPen(m_penDarkGrey); | |
422 | dc.DrawLine(x, y1, x, y2 + 1); | |
423 | ||
424 | dc.SetPen(m_penHighlight); | |
425 | x++; | |
426 | dc.DrawLine(x, y1, x, y2 + 1); | |
427 | } | |
428 | ||
429 | void wxStdRenderer::DrawFrameWithoutLabel(wxDC& dc, | |
430 | const wxRect& rectFrame, | |
431 | const wxRect& rectLabel) | |
432 | { | |
433 | // draw left, bottom and right lines entirely | |
434 | DrawVerticalLine(dc, rectFrame.GetLeft(), | |
435 | rectFrame.GetTop(), rectFrame.GetBottom() - 2); | |
436 | DrawHorizontalLine(dc, rectFrame.GetBottom() - 1, | |
437 | rectFrame.GetLeft(), rectFrame.GetRight()); | |
438 | DrawVerticalLine(dc, rectFrame.GetRight() - 1, | |
439 | rectFrame.GetTop(), rectFrame.GetBottom() - 1); | |
440 | ||
441 | // and 2 parts of the top line | |
442 | DrawHorizontalLine(dc, rectFrame.GetTop(), | |
443 | rectFrame.GetLeft() + 1, rectLabel.GetLeft()); | |
444 | DrawHorizontalLine(dc, rectFrame.GetTop(), | |
445 | rectLabel.GetRight(), rectFrame.GetRight() - 2); | |
446 | } | |
447 | ||
448 | void wxStdRenderer::DrawFrameWithLabel(wxDC& dc, | |
449 | const wxString& label, | |
450 | const wxRect& rectFrame, | |
451 | const wxRect& rectText, | |
452 | int flags, | |
453 | int alignment, | |
454 | int indexAccel) | |
455 | { | |
456 | wxRect rectLabel; | |
457 | DrawLabel(dc, label, rectText, flags, alignment, indexAccel, &rectLabel); | |
458 | ||
459 | DrawFrameWithoutLabel(dc, rectFrame, rectLabel); | |
460 | } | |
461 | ||
462 | void wxStdRenderer::DrawFrame(wxDC& dc, | |
463 | const wxString& label, | |
464 | const wxRect& rect, | |
465 | int flags, | |
466 | int alignment, | |
467 | int indexAccel) | |
468 | { | |
469 | wxCoord height = 0; // of the label | |
470 | wxRect rectFrame = rect; | |
471 | if ( !label.empty() ) | |
472 | { | |
473 | // the text should touch the top border of the rect, so the frame | |
474 | // itself should be lower | |
475 | dc.GetTextExtent(label, NULL, &height); | |
476 | rectFrame.y += height / 2; | |
477 | rectFrame.height -= height / 2; | |
478 | ||
479 | // we have to draw each part of the frame individually as we can't | |
480 | // erase the background beyond the label as it might contain some | |
481 | // pixmap already, so drawing everything and then overwriting part of | |
482 | // the frame with label doesn't work | |
483 | ||
484 | // TODO: the +5 shouldn't be hard coded | |
485 | wxRect rectText; | |
486 | rectText.x = rectFrame.x + 5; | |
487 | rectText.y = rect.y; | |
488 | rectText.width = rectFrame.width - 7; // +2 border width | |
489 | rectText.height = height; | |
490 | ||
491 | DrawFrameWithLabel(dc, label, rectFrame, rectText, flags, | |
492 | alignment, indexAccel); | |
493 | } | |
494 | else // no label | |
495 | { | |
496 | // just draw the complete frame | |
497 | DrawShadedRect(dc, &rectFrame, m_penDarkGrey, m_penHighlight); | |
498 | DrawShadedRect(dc, &rectFrame, m_penHighlight, m_penDarkGrey); | |
499 | } | |
500 | } | |
501 | ||
502 | void wxStdRenderer::DrawItem(wxDC& dc, | |
503 | const wxString& label, | |
504 | const wxRect& rect, | |
505 | int flags) | |
506 | { | |
507 | wxDCTextColourChanger colChanger(dc); | |
508 | ||
509 | if ( flags & wxCONTROL_SELECTED ) | |
510 | { | |
511 | colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT)); | |
512 | ||
513 | const wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT); | |
514 | dc.SetBrush(colBg); | |
515 | dc.SetPen(colBg); | |
516 | dc.DrawRectangle(rect); | |
517 | } | |
518 | ||
519 | wxRect rectText = rect; | |
520 | rectText.x += 2; | |
521 | rectText.width -= 2; | |
522 | dc.DrawLabel(label, wxNullBitmap, rectText); | |
523 | ||
524 | if ( flags & wxCONTROL_FOCUSED ) | |
525 | { | |
526 | DrawFocusRect(dc, rect); | |
527 | } | |
528 | } | |
529 | ||
530 | // ---------------------------------------------------------------------------- | |
531 | // check and radio bitmaps | |
532 | // ---------------------------------------------------------------------------- | |
533 | ||
534 | /* static */ | |
535 | void wxStdRenderer::GetIndicatorsFromFlags(int flags, | |
536 | IndicatorState& state, | |
537 | IndicatorStatus& status) | |
538 | { | |
539 | if ( flags & wxCONTROL_SELECTED ) | |
540 | state = flags & wxCONTROL_DISABLED ? IndicatorState_SelectedDisabled | |
541 | : IndicatorState_Selected; | |
542 | else if ( flags & wxCONTROL_DISABLED ) | |
543 | state = IndicatorState_Disabled; | |
544 | else if ( flags & wxCONTROL_PRESSED ) | |
545 | state = IndicatorState_Pressed; | |
546 | else | |
547 | state = IndicatorState_Normal; | |
548 | ||
549 | status = flags & wxCONTROL_CHECKED ? IndicatorStatus_Checked | |
550 | : flags & wxCONTROL_UNDETERMINED | |
551 | ? IndicatorStatus_Undetermined | |
552 | : IndicatorStatus_Unchecked; | |
553 | } | |
554 | ||
555 | void wxStdRenderer::DrawCheckButton(wxDC& dc, | |
556 | const wxString& label, | |
557 | const wxBitmap& bitmap, | |
558 | const wxRect& rect, | |
559 | int flags, | |
560 | wxAlignment align, | |
561 | int indexAccel) | |
562 | { | |
563 | wxBitmap bmp(bitmap.Ok() ? bitmap : GetCheckBitmap(flags)); | |
564 | ||
565 | DrawCheckOrRadioButton(dc, label, bmp, rect, flags, align, indexAccel); | |
566 | } | |
567 | ||
568 | void wxStdRenderer::DrawRadioButton(wxDC& dc, | |
569 | const wxString& label, | |
570 | const wxBitmap& bitmap, | |
571 | const wxRect& rect, | |
572 | int flags, | |
573 | wxAlignment align, | |
574 | int indexAccel) | |
575 | { | |
576 | wxBitmap bmp(bitmap.Ok() ? bitmap : GetRadioBitmap(flags)); | |
577 | ||
578 | DrawCheckOrRadioButton(dc, label, bmp, rect, flags, align, indexAccel); | |
579 | } | |
580 | ||
581 | void wxStdRenderer::DrawCheckOrRadioButton(wxDC& dc, | |
582 | const wxString& label, | |
583 | const wxBitmap& bitmap, | |
584 | const wxRect& rect, | |
585 | int flags, | |
586 | wxAlignment align, | |
587 | int indexAccel) | |
588 | { | |
589 | // calculate the position of the bitmap and of the label | |
590 | wxCoord heightBmp = bitmap.GetHeight(); | |
591 | wxCoord xBmp, | |
592 | yBmp = rect.y + (rect.height - heightBmp) / 2; | |
593 | ||
594 | wxRect rectLabel; | |
595 | dc.GetMultiLineTextExtent(label, NULL, &rectLabel.height); | |
596 | rectLabel.y = rect.y + (rect.height - rectLabel.height) / 2; | |
597 | ||
598 | // align label vertically with the bitmap - looks nicer like this | |
599 | rectLabel.y -= (rectLabel.height - heightBmp) % 2; | |
600 | ||
601 | // calc horz position | |
602 | if ( align == wxALIGN_RIGHT ) | |
603 | { | |
604 | xBmp = rect.GetRight() - bitmap.GetWidth(); | |
605 | rectLabel.x = rect.x + 3; | |
606 | rectLabel.SetRight(xBmp); | |
607 | } | |
608 | else // normal (checkbox to the left of the text) case | |
609 | { | |
610 | xBmp = rect.x; | |
611 | rectLabel.x = xBmp + bitmap.GetWidth() + 5; | |
612 | rectLabel.SetRight(rect.GetRight()); | |
613 | } | |
614 | ||
615 | dc.DrawBitmap(bitmap, xBmp, yBmp, true /* use mask */); | |
616 | ||
617 | DrawLabel(dc, label, rectLabel, flags, | |
618 | wxALIGN_LEFT | wxALIGN_TOP, indexAccel); | |
619 | } | |
620 | ||
621 | #if wxUSE_TEXTCTRL | |
622 | ||
623 | void wxStdRenderer::DrawTextLine(wxDC& dc, | |
624 | const wxString& text, | |
625 | const wxRect& rect, | |
626 | int selStart, | |
627 | int selEnd, | |
628 | int flags) | |
629 | { | |
630 | if ( (selStart == -1) || !(flags & wxCONTROL_FOCUSED) ) | |
631 | { | |
632 | // just draw it as is | |
633 | dc.DrawText(text, rect.x, rect.y); | |
634 | } | |
635 | else // we have selection | |
636 | { | |
637 | wxCoord width, | |
638 | x = rect.x; | |
639 | ||
640 | // draw the part before selection | |
641 | wxString s(text, (size_t)selStart); | |
642 | if ( !s.empty() ) | |
643 | { | |
644 | dc.DrawText(s, x, rect.y); | |
645 | ||
646 | dc.GetTextExtent(s, &width, NULL); | |
647 | x += width; | |
648 | } | |
649 | ||
650 | // draw the selection itself | |
651 | s = wxString(text.c_str() + selStart, text.c_str() + selEnd); | |
652 | if ( !s.empty() ) | |
653 | { | |
654 | wxColour colFg = dc.GetTextForeground(), | |
655 | colBg = dc.GetTextBackground(); | |
656 | dc.SetTextForeground(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT)); | |
657 | dc.SetTextBackground(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT)); | |
658 | dc.SetBackgroundMode(wxSOLID); | |
659 | ||
660 | dc.DrawText(s, x, rect.y); | |
661 | dc.GetTextExtent(s, &width, NULL); | |
662 | x += width; | |
663 | ||
664 | dc.SetBackgroundMode(wxTRANSPARENT); | |
665 | dc.SetTextBackground(colBg); | |
666 | dc.SetTextForeground(colFg); | |
667 | } | |
668 | ||
669 | // draw the final part | |
670 | s = text.c_str() + selEnd; | |
671 | if ( !s.empty() ) | |
672 | { | |
673 | dc.DrawText(s, x, rect.y); | |
674 | } | |
675 | } | |
676 | } | |
677 | ||
678 | void wxStdRenderer::DrawLineWrapMark(wxDC& WXUNUSED(dc), | |
679 | const wxRect& WXUNUSED(rect)) | |
680 | { | |
681 | // nothing by default | |
682 | } | |
683 | ||
684 | #endif // wxUSE_TEXTCTRL | |
685 | ||
686 | // ---------------------------------------------------------------------------- | |
687 | // scrollbars geometry | |
688 | // ---------------------------------------------------------------------------- | |
689 | ||
690 | #if wxUSE_SCROLLBAR | |
691 | ||
692 | /* static */ | |
693 | void wxStdRenderer::GetScrollBarThumbSize(wxCoord length, | |
694 | int thumbPos, | |
695 | int thumbSize, | |
696 | int range, | |
697 | wxCoord *thumbStart, | |
698 | wxCoord *thumbEnd) | |
699 | { | |
700 | // the thumb can't be made less than this number of pixels | |
701 | static const wxCoord thumbMinWidth = 8; // FIXME: should be configurable | |
702 | ||
703 | *thumbStart = (length*thumbPos) / range; | |
704 | *thumbEnd = (length*(thumbPos + thumbSize)) / range; | |
705 | ||
706 | if ( *thumbEnd - *thumbStart < thumbMinWidth ) | |
707 | { | |
708 | // adjust the end if possible | |
709 | if ( *thumbStart <= length - thumbMinWidth ) | |
710 | { | |
711 | // yes, just make it wider | |
712 | *thumbEnd = *thumbStart + thumbMinWidth; | |
713 | } | |
714 | else // it is at the bottom of the scrollbar | |
715 | { | |
716 | // so move it a bit up | |
717 | *thumbStart = length - thumbMinWidth; | |
718 | *thumbEnd = length; | |
719 | } | |
720 | } | |
721 | } | |
722 | ||
723 | wxRect wxStdRenderer::GetScrollbarRect(const wxScrollBar *scrollbar, | |
724 | wxScrollBar::Element elem, | |
725 | int thumbPos) const | |
726 | { | |
727 | if ( thumbPos == -1 ) | |
728 | { | |
729 | thumbPos = scrollbar->GetThumbPosition(); | |
730 | } | |
731 | ||
732 | const wxSize sizeArrow = GetScrollbarArrowSize(); | |
733 | ||
734 | wxSize sizeTotal = scrollbar->GetClientSize(); | |
735 | wxCoord *start, *width; | |
736 | wxCoord length, arrow; | |
737 | wxRect rect; | |
738 | if ( scrollbar->IsVertical() ) | |
739 | { | |
740 | rect.x = 0; | |
741 | rect.width = sizeTotal.x; | |
742 | length = sizeTotal.y; | |
743 | start = &rect.y; | |
744 | width = &rect.height; | |
745 | arrow = sizeArrow.y; | |
746 | } | |
747 | else // horizontal | |
748 | { | |
749 | rect.y = 0; | |
750 | rect.height = sizeTotal.y; | |
751 | length = sizeTotal.x; | |
752 | start = &rect.x; | |
753 | width = &rect.width; | |
754 | arrow = sizeArrow.x; | |
755 | } | |
756 | ||
757 | switch ( elem ) | |
758 | { | |
759 | case wxScrollBar::Element_Arrow_Line_1: | |
760 | *start = 0; | |
761 | *width = arrow; | |
762 | break; | |
763 | ||
764 | case wxScrollBar::Element_Arrow_Line_2: | |
765 | *start = length - arrow; | |
766 | *width = arrow; | |
767 | break; | |
768 | ||
769 | case wxScrollBar::Element_Arrow_Page_1: | |
770 | case wxScrollBar::Element_Arrow_Page_2: | |
771 | // we don't have them at all | |
772 | break; | |
773 | ||
774 | case wxScrollBar::Element_Thumb: | |
775 | case wxScrollBar::Element_Bar_1: | |
776 | case wxScrollBar::Element_Bar_2: | |
777 | // we need to calculate the thumb position - do it | |
778 | { | |
779 | length -= 2*arrow; | |
780 | wxCoord thumbStart, thumbEnd; | |
781 | int range = scrollbar->GetRange(); | |
782 | if ( !range ) | |
783 | { | |
784 | thumbStart = | |
785 | thumbEnd = 0; | |
786 | } | |
787 | else | |
788 | { | |
789 | GetScrollBarThumbSize(length, | |
790 | thumbPos, | |
791 | scrollbar->GetThumbSize(), | |
792 | range, | |
793 | &thumbStart, | |
794 | &thumbEnd); | |
795 | } | |
796 | ||
797 | if ( elem == wxScrollBar::Element_Thumb ) | |
798 | { | |
799 | *start = thumbStart; | |
800 | *width = thumbEnd - thumbStart; | |
801 | } | |
802 | else if ( elem == wxScrollBar::Element_Bar_1 ) | |
803 | { | |
804 | *start = 0; | |
805 | *width = thumbStart; | |
806 | } | |
807 | else // elem == wxScrollBar::Element_Bar_2 | |
808 | { | |
809 | *start = thumbEnd; | |
810 | *width = length - thumbEnd; | |
811 | } | |
812 | ||
813 | // everything is relative to the start of the shaft so far | |
814 | *start += arrow; | |
815 | } | |
816 | break; | |
817 | ||
818 | case wxScrollBar::Element_Max: | |
819 | default: | |
820 | wxFAIL_MSG( _T("unknown scrollbar element") ); | |
821 | } | |
822 | ||
823 | return rect; | |
824 | } | |
825 | ||
826 | wxCoord wxStdRenderer::GetScrollbarSize(const wxScrollBar *scrollbar) | |
827 | { | |
828 | const wxSize sizeArrowSB = GetScrollbarArrowSize(); | |
829 | ||
830 | wxCoord sizeArrow, sizeTotal; | |
831 | if ( scrollbar->GetWindowStyle() & wxVERTICAL ) | |
832 | { | |
833 | sizeArrow = sizeArrowSB.y; | |
834 | sizeTotal = scrollbar->GetSize().y; | |
835 | } | |
836 | else // horizontal | |
837 | { | |
838 | sizeArrow = sizeArrowSB.x; | |
839 | sizeTotal = scrollbar->GetSize().x; | |
840 | } | |
841 | ||
842 | return sizeTotal - 2*sizeArrow; | |
843 | } | |
844 | ||
845 | wxHitTest | |
846 | wxStdRenderer::HitTestScrollbar(const wxScrollBar *scrollbar, const wxPoint& pt) const | |
847 | { | |
848 | // we only need to work with either x or y coord depending on the | |
849 | // orientation, choose one (but still check the other one to verify if the | |
850 | // mouse is in the window at all) | |
851 | const wxSize sizeArrowSB = GetScrollbarArrowSize(); | |
852 | ||
853 | wxCoord coord, sizeArrow, sizeTotal; | |
854 | wxSize size = scrollbar->GetSize(); | |
855 | if ( scrollbar->GetWindowStyle() & wxVERTICAL ) | |
856 | { | |
857 | if ( pt.x < 0 || pt.x > size.x ) | |
858 | return wxHT_NOWHERE; | |
859 | ||
860 | coord = pt.y; | |
861 | sizeArrow = sizeArrowSB.y; | |
862 | sizeTotal = size.y; | |
863 | } | |
864 | else // horizontal | |
865 | { | |
866 | if ( pt.y < 0 || pt.y > size.y ) | |
867 | return wxHT_NOWHERE; | |
868 | ||
869 | coord = pt.x; | |
870 | sizeArrow = sizeArrowSB.x; | |
871 | sizeTotal = size.x; | |
872 | } | |
873 | ||
874 | // test for the arrows first as it's faster | |
875 | if ( coord < 0 || coord > sizeTotal ) | |
876 | { | |
877 | return wxHT_NOWHERE; | |
878 | } | |
879 | else if ( coord < sizeArrow ) | |
880 | { | |
881 | return wxHT_SCROLLBAR_ARROW_LINE_1; | |
882 | } | |
883 | else if ( coord > sizeTotal - sizeArrow ) | |
884 | { | |
885 | return wxHT_SCROLLBAR_ARROW_LINE_2; | |
886 | } | |
887 | else | |
888 | { | |
889 | // calculate the thumb position in pixels | |
890 | sizeTotal -= 2*sizeArrow; | |
891 | wxCoord thumbStart, thumbEnd; | |
892 | int range = scrollbar->GetRange(); | |
893 | if ( !range ) | |
894 | { | |
895 | // clicking the scrollbar without range has no effect | |
896 | return wxHT_NOWHERE; | |
897 | } | |
898 | else | |
899 | { | |
900 | GetScrollBarThumbSize(sizeTotal, | |
901 | scrollbar->GetThumbPosition(), | |
902 | scrollbar->GetThumbSize(), | |
903 | range, | |
904 | &thumbStart, | |
905 | &thumbEnd); | |
906 | } | |
907 | ||
908 | // now compare with the thumb position | |
909 | coord -= sizeArrow; | |
910 | if ( coord < thumbStart ) | |
911 | return wxHT_SCROLLBAR_BAR_1; | |
912 | else if ( coord > thumbEnd ) | |
913 | return wxHT_SCROLLBAR_BAR_2; | |
914 | else | |
915 | return wxHT_SCROLLBAR_THUMB; | |
916 | } | |
917 | } | |
918 | ||
919 | ||
920 | wxCoord | |
921 | wxStdRenderer::ScrollbarToPixel(const wxScrollBar *scrollbar, int thumbPos) | |
922 | { | |
923 | int range = scrollbar->GetRange(); | |
924 | if ( !range ) | |
925 | { | |
926 | // the only valid position anyhow | |
927 | return 0; | |
928 | } | |
929 | ||
930 | if ( thumbPos == -1 ) | |
931 | { | |
932 | // by default use the current thumb position | |
933 | thumbPos = scrollbar->GetThumbPosition(); | |
934 | } | |
935 | ||
936 | const wxSize sizeArrow = GetScrollbarArrowSize(); | |
937 | return (thumbPos*GetScrollbarSize(scrollbar)) / range | |
938 | + (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x); | |
939 | } | |
940 | ||
941 | int wxStdRenderer::PixelToScrollbar(const wxScrollBar *scrollbar, wxCoord coord) | |
942 | { | |
943 | const wxSize sizeArrow = GetScrollbarArrowSize(); | |
944 | return ((coord - (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x)) * | |
945 | scrollbar->GetRange() ) / GetScrollbarSize(scrollbar); | |
946 | } | |
947 | ||
948 | #endif // wxUSE_SCROLLBAR | |
949 |