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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: scrolwin.h | |
e54c96f1 | 3 | // Purpose: interface of wxScrolledWindow |
23324ae1 FM |
4 | // Author: wxWidgets team |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | @class wxScrolledWindow | |
11 | @wxheader{scrolwin.h} | |
7c913512 | 12 | |
23324ae1 FM |
13 | The wxScrolledWindow class manages scrolling for its client area, transforming |
14 | the coordinates according to the scrollbar positions, and setting the | |
15 | scroll positions, thumb sizes and ranges according to the area in view. | |
7c913512 | 16 | |
23324ae1 FM |
17 | Starting from version 2.4 of wxWidgets, there are several ways to use a |
18 | wxScrolledWindow. In particular, there are now three ways to set the | |
19 | size of the scrolling area: | |
7c913512 | 20 | |
23324ae1 FM |
21 | One way is to set the scrollbars directly using a call to |
22 | wxScrolledWindow::SetScrollbars. | |
23 | This is the way it used to be in any previous version of wxWidgets | |
24 | and it will be kept for backwards compatibility. | |
7c913512 | 25 | |
23324ae1 FM |
26 | An additional method of manual control, which requires a little less |
27 | computation of your own, is to set the total size of the scrolling area by | |
28 | calling either wxWindow::SetVirtualSize, | |
29 | or wxWindow::FitInside, and setting the | |
7c913512 | 30 | scrolling increments for it by calling |
23324ae1 FM |
31 | wxScrolledWindow::SetScrollRate. |
32 | Scrolling in some orientation is enabled by setting a non-zero increment | |
33 | for it. | |
7c913512 | 34 | |
23324ae1 FM |
35 | The most automatic and newest way is to simply let sizers determine the |
36 | scrolling area. This is now the default when you set an interior sizer | |
37 | into a wxScrolledWindow with wxWindow::SetSizer. | |
38 | The scrolling area will be set to the size requested by the sizer and | |
39 | the scrollbars will be assigned for each orientation according to the need | |
7c913512 | 40 | for them and the scrolling increment set by |
23324ae1 FM |
41 | wxScrolledWindow::SetScrollRate. |
42 | As above, scrolling is only enabled in orientations with a non-zero | |
43 | increment. You can influence the minimum size of the scrolled area | |
44 | controlled by a sizer by calling | |
45 | wxWindow::SetVirtualSizeHints. | |
46 | (calling wxScrolledWindow::SetScrollbars | |
47 | has analogous effects in wxWidgets 2.4 -- in later versions it may not continue | |
48 | to override the sizer) | |
7c913512 | 49 | |
23324ae1 FM |
50 | Note: if Maximum size hints are still supported by SetVirtualSizeHints, use |
51 | them at your own dire risk. They may or may not have been removed for 2.4, | |
52 | but it really only makes sense to set minimum size hints here. We should | |
53 | probably replace SetVirtualSizeHints with SetMinVirtualSize or similar | |
54 | and remove it entirely in future. | |
7c913512 | 55 | |
23324ae1 FM |
56 | As with all windows, an application can draw onto a wxScrolledWindow using |
57 | a @ref overview_dcoverview "device context". | |
7c913512 | 58 | |
23324ae1 FM |
59 | You have the option of handling the OnPaint handler |
60 | or overriding the wxScrolledWindow::OnDraw function, which is | |
7c913512 | 61 | passed a pre-scrolled device context (prepared by |
23324ae1 | 62 | wxScrolledWindow::DoPrepareDC). |
7c913512 | 63 | |
23324ae1 FM |
64 | If you don't wish to calculate your own scrolling, you must call DoPrepareDC |
65 | when not drawing from | |
66 | within OnDraw, to set the device origin for the device context according to the | |
67 | current | |
68 | scroll position. | |
7c913512 | 69 | |
23324ae1 FM |
70 | A wxScrolledWindow will normally scroll itself and therefore its child windows |
71 | as well. It | |
72 | might however be desired to scroll a different window than itself: e.g. when | |
73 | designing a | |
74 | spreadsheet, you will normally only have to scroll the (usually white) cell | |
75 | area, whereas the | |
76 | (usually grey) label area will scroll very differently. For this special | |
77 | purpose, you can | |
78 | call wxScrolledWindow::SetTargetWindow which means that pressing | |
79 | the scrollbars will scroll a different window. | |
7c913512 | 80 | |
23324ae1 FM |
81 | Note that the underlying system knows nothing about scrolling coordinates, so |
82 | that all system | |
83 | functions (mouse events, expose events, refresh calls etc) as well as the | |
84 | position of subwindows | |
85 | are relative to the "physical" origin of the scrolled window. If the user | |
86 | insert a child window at | |
87 | position (10,10) and scrolls the window down 100 pixels (moving the child | |
88 | window out of the visible | |
89 | area), the child window will report a position of (10,-90). | |
7c913512 | 90 | |
23324ae1 FM |
91 | @beginStyleTable |
92 | @style{wxRETAINED}: | |
93 | Uses a backing pixmap to speed refreshes. Motif only. | |
94 | @endStyleTable | |
7c913512 | 95 | |
23324ae1 FM |
96 | @library{wxcore} |
97 | @category{miscwnd} | |
7c913512 | 98 | |
e54c96f1 | 99 | @see wxScrollBar, wxClientDC, wxPaintDC, wxVScrolledWindow |
23324ae1 FM |
100 | */ |
101 | class wxScrolledWindow : public wxPanel | |
102 | { | |
103 | public: | |
104 | //@{ | |
105 | /** | |
106 | Constructor. | |
3c4f71cc | 107 | |
7c913512 | 108 | @param parent |
4cc4bfaf | 109 | Parent window. |
7c913512 | 110 | @param id |
4cc4bfaf | 111 | Window identifier. The value wxID_ANY indicates a default value. |
7c913512 | 112 | @param pos |
4cc4bfaf FM |
113 | Window position. If a position of (-1, -1) is specified then a default |
114 | position | |
115 | is chosen. | |
7c913512 | 116 | @param size |
4cc4bfaf FM |
117 | Window size. If a size of (-1, -1) is specified then the window is sized |
118 | appropriately. | |
7c913512 | 119 | @param style |
4cc4bfaf | 120 | Window style. See wxScrolledWindow. |
7c913512 | 121 | @param name |
4cc4bfaf | 122 | Window name. |
3c4f71cc | 123 | |
23324ae1 | 124 | @remarks The window is initially created without visible scrollbars. Call |
4cc4bfaf FM |
125 | SetScrollbars() to specify how big the |
126 | virtual window size should be. | |
23324ae1 FM |
127 | */ |
128 | wxScrolledWindow(); | |
7c913512 FM |
129 | wxScrolledWindow(wxWindow* parent, wxWindowID id = -1, |
130 | const wxPoint& pos = wxDefaultPosition, | |
131 | const wxSize& size = wxDefaultSize, | |
4cc4bfaf | 132 | long style = wxHSCROLL | wxVSCROLL, |
7c913512 | 133 | const wxString& name = "scrolledWindow"); |
23324ae1 FM |
134 | //@} |
135 | ||
136 | /** | |
137 | Destructor. | |
138 | */ | |
139 | ~wxScrolledWindow(); | |
140 | ||
141 | /** | |
142 | Translates the logical coordinates to the device ones. For example, if a window | |
143 | is | |
144 | scrolled 10 pixels to the bottom, the device coordinates of the origin are (0, | |
145 | 0) | |
146 | (as always), but the logical coordinates are (0, 10) and so the call to | |
147 | CalcScrolledPosition(0, 10, xx, yy) will return 0 in yy. | |
3c4f71cc | 148 | |
4cc4bfaf | 149 | @see CalcUnscrolledPosition() |
23324ae1 | 150 | */ |
328f5751 | 151 | void CalcScrolledPosition(int x, int y, int* xx, int* yy) const; |
23324ae1 FM |
152 | |
153 | /** | |
154 | Translates the device coordinates to the logical ones. For example, if a window | |
155 | is | |
156 | scrolled 10 pixels to the bottom, the device coordinates of the origin are (0, | |
157 | 0) | |
158 | (as always), but the logical coordinates are (0, 10) and so the call to | |
159 | CalcUnscrolledPosition(0, 0, xx, yy) will return 10 in yy. | |
3c4f71cc | 160 | |
4cc4bfaf | 161 | @see CalcScrolledPosition() |
23324ae1 | 162 | */ |
328f5751 | 163 | void CalcUnscrolledPosition(int x, int y, int* xx, int* yy) const; |
23324ae1 FM |
164 | |
165 | /** | |
166 | Creates the window for two-step construction. Derived classes | |
167 | should call or replace this function. See wxScrolledWindow() | |
168 | for details. | |
169 | */ | |
170 | bool Create(wxWindow* parent, wxWindowID id = -1, | |
171 | const wxPoint& pos = wxDefaultPosition, | |
172 | const wxSize& size = wxDefaultSize, | |
4cc4bfaf | 173 | long style = wxHSCROLL | wxVSCROLL, |
23324ae1 FM |
174 | const wxString& name = "scrolledWindow"); |
175 | ||
176 | /** | |
177 | Call this function to prepare the device context for drawing a scrolled image. | |
178 | It | |
179 | sets the device origin according to the current scroll position. | |
23324ae1 FM |
180 | DoPrepareDC is called automatically within the default OnPaint() event |
181 | handler, so your OnDraw() override | |
182 | will be passed a 'pre-scrolled' device context. However, if you wish to draw | |
183 | from | |
184 | outside of OnDraw (via OnPaint), or you wish to implement OnPaint yourself, you | |
185 | must | |
186 | call this function yourself. For example: | |
187 | */ | |
188 | void DoPrepareDC(wxDC& dc); | |
189 | ||
190 | /** | |
191 | Enable or disable physical scrolling in the given direction. Physical | |
192 | scrolling is the physical transfer of bits up or down the | |
193 | screen when a scroll event occurs. If the application scrolls by a | |
194 | variable amount (e.g. if there are different font sizes) then physical | |
195 | scrolling will not work, and you should switch it off. Note that you | |
196 | will have to reposition child windows yourself, if physical scrolling | |
197 | is disabled. | |
3c4f71cc | 198 | |
7c913512 | 199 | @param xScrolling |
4cc4bfaf | 200 | If @true, enables physical scrolling in the x direction. |
7c913512 | 201 | @param yScrolling |
4cc4bfaf | 202 | If @true, enables physical scrolling in the y direction. |
3c4f71cc | 203 | |
23324ae1 | 204 | @remarks Physical scrolling may not be available on all platforms. Where |
4cc4bfaf | 205 | it is available, it is enabled by default. |
23324ae1 FM |
206 | */ |
207 | void EnableScrolling(bool xScrolling, bool yScrolling); | |
208 | ||
209 | /** | |
210 | Get the number of pixels per scroll unit (line), in each direction, as set | |
211 | by SetScrollbars(). A value of zero indicates no | |
212 | scrolling in that direction. | |
3c4f71cc | 213 | |
7c913512 | 214 | @param xUnit |
4cc4bfaf | 215 | Receives the number of pixels per horizontal unit. |
7c913512 | 216 | @param yUnit |
4cc4bfaf | 217 | Receives the number of pixels per vertical unit. |
3c4f71cc | 218 | |
4cc4bfaf | 219 | @see SetScrollbars(), GetVirtualSize() |
23324ae1 | 220 | */ |
328f5751 | 221 | void GetScrollPixelsPerUnit(int* xUnit, int* yUnit) const; |
23324ae1 FM |
222 | |
223 | /** | |
224 | Get the position at which the visible portion of the window starts. | |
3c4f71cc | 225 | |
7c913512 | 226 | @param x |
4cc4bfaf | 227 | Receives the first visible x position in scroll units. |
7c913512 | 228 | @param y |
4cc4bfaf | 229 | Receives the first visible y position in scroll units. |
3c4f71cc | 230 | |
23324ae1 | 231 | @remarks If either of the scrollbars is not at the home position, x |
4cc4bfaf FM |
232 | and/or y will be greater than zero. Combined with |
233 | wxWindow::GetClientSize, the application can use this | |
234 | function to efficiently redraw only the visible portion | |
235 | of the window. The positions are in logical scroll | |
236 | units, not pixels, so to convert to pixels you will | |
237 | have to multiply by the number of pixels per scroll | |
238 | increment. | |
3c4f71cc | 239 | |
4cc4bfaf | 240 | @see SetScrollbars() |
23324ae1 | 241 | */ |
328f5751 | 242 | void GetViewStart(int* x, int* y) const; |
23324ae1 FM |
243 | |
244 | /** | |
245 | Gets the size in device units of the scrollable window area (as | |
246 | opposed to the client size, which is the area of the window currently | |
247 | visible). | |
3c4f71cc | 248 | |
7c913512 | 249 | @param x |
4cc4bfaf | 250 | Receives the length of the scrollable window, in pixels. |
7c913512 | 251 | @param y |
4cc4bfaf | 252 | Receives the height of the scrollable window, in pixels. |
3c4f71cc | 253 | |
23324ae1 | 254 | @remarks Use wxDC::DeviceToLogicalX and wxDC::DeviceToLogicalY to |
4cc4bfaf | 255 | translate these units to logical units. |
3c4f71cc | 256 | |
4cc4bfaf | 257 | @see SetScrollbars(), GetScrollPixelsPerUnit() |
23324ae1 | 258 | */ |
328f5751 | 259 | void GetVirtualSize(int* x, int* y) const; |
23324ae1 FM |
260 | |
261 | /** | |
262 | Motif only: @true if the window has a backing bitmap. | |
263 | */ | |
328f5751 | 264 | bool IsRetained() const; |
23324ae1 FM |
265 | |
266 | /** | |
267 | Called by the default paint event handler to allow the application to define | |
7c913512 | 268 | painting behaviour without having to worry about calling |
23324ae1 | 269 | DoPrepareDC(). |
23324ae1 FM |
270 | Instead of overriding this function you may also just process the paint event |
271 | in the derived class as usual, but then you will have to call DoPrepareDC() | |
272 | yourself. | |
273 | */ | |
274 | virtual void OnDraw(wxDC& dc); | |
275 | ||
276 | /** | |
7c913512 FM |
277 | This function is for backwards compatibility only and simply calls |
278 | DoPrepareDC() now. Notice that it is | |
23324ae1 FM |
279 | not called by the default paint event handle (DoPrepareDC() is), so |
280 | overriding this method in your derived class is useless. | |
281 | */ | |
282 | void PrepareDC(wxDC& dc); | |
283 | ||
284 | /** | |
285 | Scrolls a window so the view start is at the given point. | |
3c4f71cc | 286 | |
7c913512 | 287 | @param x |
4cc4bfaf | 288 | The x position to scroll to, in scroll units. |
7c913512 | 289 | @param y |
4cc4bfaf | 290 | The y position to scroll to, in scroll units. |
3c4f71cc | 291 | |
23324ae1 | 292 | @remarks The positions are in scroll units, not pixels, so to convert to |
4cc4bfaf FM |
293 | pixels you will have to multiply by the number of |
294 | pixels per scroll increment. If either parameter is -1, | |
295 | that position will be ignored (no change in that | |
296 | direction). | |
3c4f71cc | 297 | |
4cc4bfaf | 298 | @see SetScrollbars(), GetScrollPixelsPerUnit() |
23324ae1 FM |
299 | */ |
300 | void Scroll(int x, int y); | |
301 | ||
302 | /** | |
303 | Set the horizontal and vertical scrolling increment only. See the pixelsPerUnit | |
304 | parameter in SetScrollbars. | |
305 | */ | |
306 | void SetScrollRate(int xstep, int ystep); | |
307 | ||
308 | /** | |
309 | Sets up vertical and/or horizontal scrollbars. | |
3c4f71cc | 310 | |
7c913512 | 311 | @param pixelsPerUnitX |
4cc4bfaf | 312 | Pixels per scroll unit in the horizontal direction. |
7c913512 | 313 | @param pixelsPerUnitY |
4cc4bfaf | 314 | Pixels per scroll unit in the vertical direction. |
7c913512 | 315 | @param noUnitsX |
4cc4bfaf | 316 | Number of units in the horizontal direction. |
7c913512 | 317 | @param noUnitsY |
4cc4bfaf | 318 | Number of units in the vertical direction. |
7c913512 | 319 | @param xPos |
4cc4bfaf FM |
320 | Position to initialize the scrollbars in the horizontal direction, in |
321 | scroll units. | |
7c913512 | 322 | @param yPos |
4cc4bfaf | 323 | Position to initialize the scrollbars in the vertical direction, in scroll |
23324ae1 | 324 | units. |
7c913512 | 325 | @param noRefresh |
4cc4bfaf | 326 | Will not refresh window if @true. |
3c4f71cc | 327 | |
23324ae1 | 328 | @remarks The first pair of parameters give the number of pixels per |
4cc4bfaf FM |
329 | 'scroll step', i.e. amount moved when the up or down |
330 | scroll arrows are pressed. The second pair gives the | |
331 | length of scrollbar in scroll steps, which sets the | |
332 | size of the virtual window. | |
3c4f71cc | 333 | |
4cc4bfaf | 334 | @see wxWindow::SetVirtualSize |
23324ae1 FM |
335 | */ |
336 | void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY, | |
337 | int noUnitsX, | |
338 | int noUnitsY, | |
339 | int xPos = 0, | |
340 | int yPos = 0, | |
4cc4bfaf | 341 | bool noRefresh = false); |
23324ae1 FM |
342 | |
343 | /** | |
344 | Call this function to tell wxScrolledWindow to perform the actual scrolling on | |
345 | a different window (and not on itself). | |
346 | */ | |
347 | void SetTargetWindow(wxWindow* window); | |
348 | }; | |
e54c96f1 | 349 |