]> git.saurik.com Git - wxWidgets.git/blame - docs/latex/wx/tresourc.tex
added and documented wxDC::DrawCheckMark()
[wxWidgets.git] / docs / latex / wx / tresourc.tex
CommitLineData
a660d684
KB
1\section{The wxWindows resource system}\label{resourceformats}
2
3From version 1.61, wxWindows has an optional {\it resource file} facility,
4which allows separation of dialog, menu, bitmap and icon specifications
5from the application code.
6
7It is similar in principle to the Windows resource file (whose ASCII form is
8suffixed .RC and whose binary form is suffixed .RES). The wxWindows resource
9file is currently ASCII-only, suffixed .WXR. Note that under Windows,
10the .WXR file does not {\it replace} the native Windows resource file,
11it merely supplements it. There is no existing native resource format in X
12(except for the defaults file, which has limited expressive power).
13
14Using wxWindows resources for panels and dialogs has an effect on how
15you deal with panel item callbacks: you can't specify a callback function in
16a resource file, so how do you achieve the same effect as with programmatic
17panel construction? The solution is similar to that adopted by Windows, which
18is to use the {\it parent} panel or dialog to intercept user events.
19
20From 1.61, wxWindows routes panel item events that do not have a callback
21to the \helpref{OnCommand}{wxwindowoncommand} member of the panel (or dialog). So, to use
22panel or dialog resources, you need to derive a new class and override the
23default (empty) OnCommand member. The first argument is a reference
24to a wxWindow, and the second is a reference to a wxCommandEvent. Check the
25name of the panel item that's generating an event by using the \helpref{wxWindow::GetName}{wxwindowgetname}\rtfsp
26function and a string comparison function such as \helpref{wxStringEq}{wxstringeq}.
27You may need to cast the reference to an appropriate specific type to perform
28some operations.
29
30To obtain a pointer to a panel item when you only have the name (for example,
31when you need to set a value of a text item from outside of the {\bf OnCommand} function),
32use the function \helpref{wxFindWindowByName}{wxfindwindowbyname}.
33
34For details of functions for manipulating resource files and loading
35user interface elements, see \helpref{wxWindows resource functions}{resourcefuncs}.
36
37\subsection{The format of a .WXR file}
38
39A wxWindows resource file may look a little odd at first. It's C++
40compatible, comprising mostly of static string variable declarations with
41PrologIO syntax within the string.
42
43Here's a sample .WXR file:
44
45\begin{verbatim}
46/*
47 * wxWindows Resource File
48 * Written by wxBuilder
49 *
50 */
51
52#include "noname.ids"
53
54static char *aiai_resource = "bitmap(name = 'aiai_resource',\
55 bitmap = ['aiai', wxBITMAP_TYPE_BMP_RESOURCE, 'WINDOWS'],\
56 bitmap = ['aiai.xpm', wxBITMAP_TYPE_XPM, 'X']).";
57
58static char *menuBar11 = "menu(name = 'menuBar11',\
59 menu = \
60 [\
61 ['&File', 1, '', \
62 ['&Open File', 2, 'Open a file'],\
63 ['&Save File', 3, 'Save a file'],\
64 [],\
65 ['E&xit', 4, 'Exit program']\
66 ],\
67 ['&Help', 5, '', \
68 ['&About', 6, 'About this program']\
69 ]\
70 ]).";
71
72static char *project_resource = "icon(name = 'project_resource',\
73 icon = ['project', wxBITMAP_TYPE_ICO_RESOURCE, 'WINDOWS'],\
74 icon = ['project_data', wxBITMAP_TYPE_XBM, 'X']).";
75
76static char *panel3 = "dialog(name = 'panel3',\
77 style = '',\
78 title = 'untitled',\
79 button_font = [14, 'wxSWISS', 'wxNORMAL', 'wxBOLD', 0],\
80 label_font = [10, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0],\
81 x = 0, y = 37, width = 292, height = 164,\
82 control = [wxButton, 'OK', '', 'button5', 23, 34, -1, -1, 'aiai_resource'],\
83 control = [wxMessage, 'A Label', '', 'message7', 166, 61, -1, -1, 'aiai_resource'],\
84 control = [wxText, 'Text', 'wxVERTICAL_LABEL', 'text8', 24, 110, -1, -1]).";
85\end{verbatim}
86
87As you can see, C++-style comments are allowed, and apparently include files
88are supported too: but this is a special case, where the included file
89is a file of defines shared by the C++ application code and resource file
90to relate identifiers (such as FILE\_OPEN) to integers.
91
92Each {\it resource object} is of standard PrologIO syntax, that is,
93an object name such as {\bf dialog} or {\bf icon}, then an open
94parenthesis, a list of comma-delimited attribute/value pairs, a closing
95parenthesis, and a full stop. Backslashes are required to escape newlines,
96for the benefit of C++ syntax. If double quotation marks are used to
97delimit strings, they need to be escaped with backslash within a C++ string
98(so it's easier to use single quotation marks instead).
99
100\normalbox{{\it A note on PrologIO string syntax:} A string that begins with
101an alphabetic character, and contains only alphanumeric characters,
102hyphens and underscores, need not be quoted at all. Single quotes and double
103quotes may be used to delimit more complex strings. In fact, single-quoted
104and no-quoted strings are actually called {\it words}, but are treated
105as strings for the purpose of the resource system.}
106
107A resource file like this is typically included in the application main file,
108as if it were a normal C++ file. This eliminates the need for a separate
109resource file to be distributed alongside the executable. However, the
110resource file can be dynamically loaded if desired (for example by a non-C++
111language such as CLIPS, Prolog or Python).
112
113Once included, the resources need to be `parsed' (interpreted), because
114so far the data is just a number of static string variables. The function\rtfsp
115{\bf ::wxResourceParseData} is called early on in initialization of the application
116(usually in {\bf wxApp::OnInit}) with a variable as argument. This may need to be
117called a number of times, one for each variable. However, more than one
118resource `object' can be stored in one string variable at a time, so you can
119get all your resources into one variable if you want to.
120
121{\bf ::wxResourceParseData} parses the contents of the resource, ready for use
122by functions such as {\bf ::wxResourceCreateBitmap} and {\bf wxPanel::LoadFromResource}.
123
124If a wxWindows resource object (such as a bitmap resource) refers to a
125C++ data structure, such as static XBM or XPM data, a further call ({\bf
126::wxResourceRegisterBitmapData}) needs to be made on initialization to tell
127wxWindows about this data. The wxWindows resource object will refer to a
128string identifier, such as `project\_data' in the example file above.
129This identifier will be looked up in a table to get the C++ static data
130to use for the bitmap or icon.
131
132In the C++ fragment below, the WXR resource file is included,
133and appropriate resource initialization is carried out in {\bf OnInit}.
134Note that at this stage, no actual wxWindows dialogs, menus, bitmaps or
135icons are created; their `templates' are merely being set up for later
136use.
137
138\begin{verbatim}
139/*
140 * File: noname.cc
141 * Purpose: main application module, generated by wxBuilder.
142 */
143
144#include "wx.h"
145#include "wx_help.h"
146#include "noname.h"
147
148// Includes the dialog, menu etc. resources
149#include "noname.wxr"
150
151// Includes XBM data
152#include "project.xbm"
153
154// Declare an instance of the application: allows the program to start
155AppClass theApp;
156
157// Called to initialize the program
158wxFrame *AppClass::OnInit(void)
159{
160#ifdef wx_x
161 wxResourceRegisterBitmapData("project_data", project_bits, project_width, project_height);
162#endif
163 wxResourceParseData(menuBar11);
164 wxResourceParseData(aiai_resource);
165 wxResourceParseData(project_resource);
166 wxResourceParseData(panel3);
167 ...
168}
169\end{verbatim}
170
171
172\subsection{Dialog resource format}
173
174A dialog resource object may be used for either panels or dialog boxes, and
175consists of the following attributes. In the following, a {\it font specification}\rtfsp
176is a list consisting of point size, family, style, weight, underlined, optional facename.
177
178\begin{twocollist}\itemsep=0pt
179\twocolitemruled{Attribute}{Value}
180\twocolitem{name}{The name of the resource.}
181\twocolitem{style}{Optional dialog box or panel window style.}
182\twocolitem{title}{The title of the dialog box (unused if a panel).}.
183\twocolitem{modal}{Whether modal: 1 if modal, 0 if modeless, absent if a panel resource.}
184\twocolitem{button\_font}{The font used for control buttons: a list comprising point size (integer),
185family (string), font style (string), font weight (string) and underlining (0 or 1).}
186\twocolitem{label\_font}{The font used for control labels: a list comprising point size (integer),
187family (string), font style (string), font weight (string) and underlining (0 or 1).}
188\twocolitem{x}{The x position of the dialog or panel.}
189\twocolitem{y}{The y position of the dialog or panel.}
190\twocolitem{width}{The width of the dialog or panel.}
191\twocolitem{height}{The height of the dialog or panel.}
192\twocolitem{background\_colour}{The background colour of the dialog or panel. Only valid if the style includes wxUSER\_COLOURS.}
193\twocolitem{label\_colour}{The default label colour for the children of the dialog or panel. Only valid if the style includes wxUSER\_COLOURS.}
194\twocolitem{button\_colour}{The default button text colour for the children of the dialog or panel. Only valid if the style includes wxUSER\_COLOURS.}
195\twocolitem{label\_font}{Font spec}
196\twocolitem{button\_font}{Font spec}
197\end{twocollist}
198
199Then comes zero or more attributes named `control' for each control
200(panel item) on the dialog or panel. The value is a list of further
201elements. In the table below, the names in the first column correspond to
202the first element of the value list, and the second column details the
203remaining elements of the list.
204
205\begin{twocollist}\itemsep=0pt
206\twocolitemruled{Control}{Values}
207\twocolitem{wxButton}{title (string), window style (string), name (string), x, y, width, height, button bitmap resource (optional string), button font spec}
208\twocolitem{wxCheckBox}{title (string), window style (string), name (string), x, y, width, height, default value (optional integer, 1 or 0), label font spec}
209\twocolitem{wxChoice}{title (string), window style (string), name (string), x, y, width, height, values (optional list of strings), label font spec, button font spec}
210\twocolitem{wxComboBox}{title (string), window style (string), name (string), x, y, width, height, default text value, values (optional list of strings), label font spec, button font spec}
211\twocolitem{wxGauge}{title (string), window style (string), name (string), x, y, width, height, value (optional integer), range (optional integer), label font spec, button font spec}
212\twocolitem{wxGroupBox}{title (string), window style (string), name (string), x, y, width, height, label font spec}
213\twocolitem{wxListBox}{title (string), window style (string), name (string), x, y, width, height, values (optional list of strings), multiple (optional string, wxSINGLE or wxMULTIPLE),
214label font spec, button font spec}
215\twocolitem{wxMessage}{title (string), window style (string), name (string), x, y, width, height, message bitmap resource (optional string), label font spec}
216\twocolitem{wxMultiText}{title (string), window style (string), name (string), x, y, width, height, default value (optional string),
217label font spec, button font spec}
218\twocolitem{wxRadioBox}{title (string), window style (string), name (string), x, y, width, height, values (optional list of strings), number of rows or cols,
219label font spec, button font spec}
220\twocolitem{wxRadioButton}{title (string), window style (string), name (string), x, y, width, height, default value (optional integer, 1 or 0), label font spec}
221\twocolitem{wxScrollBar}{title (string), window style (string), name (string), x, y, width, height, value (optional integer),
222page length (optional integer), object length (optional integer), view length (optional integer)}
223\twocolitem{wxSlider}{title (string), window style (string), name (string), x, y, width, height, value (optional integer), minimum (optional integer), maximum (optional integer),
224label font spec, button font spec}
225\twocolitem{wxText}{title (string), window style (string), name (string), x, y, width, height, default value (optional string),
226label font spec, button font spec}
227\end{twocollist}
228
229\subsection{Menubar resource format}
230
231A menubar resource object consists of the following attributes.
232
233\begin{twocollist}\itemsep=0pt
234\twocolitemruled{Attribute}{Value}
235\twocolitem{name}{The name of the menubar resource.}
236\twocolitem{menu}{A list containing all the menus, as detailed below.}
237\end{twocollist}
238
239The value of the {\bf menu} attribute is a list of menu item specifications, where each menu
240item specification is itself a list comprising:
241
242\begin{itemize}\itemsep=0pt
243\item title (a string)
244\item menu item identifier (a string or non-zero integer, see below)
245\item help string (optional)
246\item 0 or 1 for the `checkable' parameter (optional)
247\item optionally, further menu item specifications if this item is a pulldown menu.
248\end{itemize}
249
250If the menu item specification is the empty list ([]), this is interpreted as a menu separator.
251
252If further (optional) information is associated with each menu item in a future release of wxWindows,
253it will be placed after the help string and before the optional pulldown menu specifications.
254
255Note that the menu item identifier must be an integer if the resource is being
256included as C++ code and then parsed on initialisation. Unfortunately,\rtfsp
257\verb$#$define substitution is not performed inside strings, and
258therefore the program cannot know the mapping. However, if the .WXR file
259is being loaded dynamically, wxWindows will attempt to replace string
260identifiers with \verb$#$defined integers, because it is able to parse
261the included \verb$#$defines.
262
263\subsection{Bitmap resource format}
264
265A bitmap resource object consists of a name attribute, and one or more {\bf bitmap} attributes.
266There can be more than one of these to allow specification of bitmaps that are optimum for the
267platform and display.
268
269\begin{itemize}\itemsep=0pt
270\item Bitmap name or filename.
271\item Type of bitmap; for example, wxBITMAP\_TYPE\_BMP\_RESOURCE. See class reference under {\bf wxBitmap} for
272a full list).
273\item Platform this bitmap is valid for; one of WINDOWS, X, MAC and ANY.
274\item Number of colours (optional).
275\item X resolution (optional).
276\item Y resolution (optional).
277\end{itemize}
278
279\subsection{Icon resource format}
280
281An icon resource object consists of a name attribute, and one or more {\bf icon} attributes.
282There can be more than one of these to allow specification of icons that are optimum for the
283platform and display.
284
285\begin{itemize}\itemsep=0pt
286\item Icon name or filename.
287\item Type of icon; for example, wxBITMAP\_TYPE\_ICO\_RESOURCE. See class reference under {\bf wxBitmap} for
288a full list).
289\item Platform this bitmap is valid for; one of WINDOWS, X, MAC and ANY.
290\item Number of colours (optional).
291\item X resolution (optional).
292\item Y resolution (optional).
293\end{itemize}
294
295
296\subsection{Resource format design issues}
297
298The .WXR file format is a recent addition and subject to change.
299The use of an ASCII resource file format may seem rather inefficient, but this
300choice has a number of advantages:
301
302\begin{itemize}\itemsep=0pt
303\item Since it is C++ compatible, it can be included into an application's source code,
304eliminating the problems associated with distributing a separate resource file
305with the executable. However, it can also be loaded dynamically from a file, which will be required
306for non-C++ programs that use wxWindows.
307\item No extra binary file format and separate converter need be maintained for the wxWindows project
308(although others are welcome to add the equivalent of the Windows `rc' resource
309parser and a binary format).
310\item It would be difficult to append a binary resource component onto an executable
311in a portable way.
312\item The file format is essentially the PrologIO object format, for which
313a parser already exists, so parsing is easy. For those programs that use PrologIO
314anyway, the size overhead of the parser is minimal.
315\end{itemize}
316
317The disadvantages of the approach include:
318
319\begin{itemize}\itemsep=0pt
320\item Parsing adds a small execution overhead to program initialization.
321\item Under 16-bit Windows especially, global data is at a premium.
322Using a .RC resource table for some wxWindows resource data may be a partial solution,
323although .RC strings are limited to 255 characters.
324\item Without a resource preprocessor, it is not possible to substitute integers
325for identifiers (so menu identifiers have to be written as integers in the resource
326object, in addition to providing \verb$#$defines for application code convenience).
327\end{itemize}
328
329\subsection{Compiling the resource system}
330
9a05fd8d 331To enable the resource system, set {\bf wxUSE\_WX\_RESOURCES} to 1 in setup.h.
a660d684
KB
332If your wxWindows makefile supports it, set the same name in the makefile to 1.
333