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15b6757b 1/////////////////////////////////////////////////////////////////////////////
077a2828 2// Name: ipc.h
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3// Purpose: topic overview
4// Author: wxWidgets team
5// RCS-ID: $Id$
526954c5 6// Licence: wxWindows licence
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7/////////////////////////////////////////////////////////////////////////////
8
880efa2a 9/**
36c9828f 10
880efa2a 11@page overview_ipc Interprocess Communication
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12
13Classes: wxServer, wxConnection, wxClient
14
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15@li @ref overview_ipc_datatransfer
16@li @ref overview_ipc_examples
17@li @ref overview_ipc_dde
18
19
20<hr>
21
22
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23wxWidgets has a number of different classes to help with interprocess
24communication and network programming. This section only discusses one family
25of classes -- the DDE-like protocol -- but here's a list of other useful
26classes:
27
28@li wxSocketEvent, wxSocketBase, wxSocketClient, wxSocketServer - Classes for
29 the low-level TCP/IP API.
30@li wxProtocol, wxURL, wxFTP, wxHTTP - Classes for programming popular
31 Internet protocols.
32
33wxWidgets' DDE-like protocol is a high-level protocol based on Windows DDE.
34There are two implementations of this DDE-like protocol: one using real DDE
35running on Windows only, and another using TCP/IP (sockets) that runs on most
36platforms. Since the API and virtually all of the behaviour is the same apart
37from the names of the classes, you should find it easy to switch between the
38two implementations.
39
40Notice that by including @c @<wx/ipc.h@> you may define convenient synonyms for
41the IPC classes: wxServer for either wxDDEServer or wxTCPServer depending on
42whether DDE-based or socket-based implementation is used and the same thing for
43wxClient and wxConnection.
44
45By default, the DDE implementation is used under Windows. DDE works within one
46computer only. If you want to use IPC between different workstations you should
47define @c wxUSE_DDE_FOR_IPC as 0 before including this header -- this will
48force using TCP/IP implementation even under Windows.
49
50The following description refers to wxWidgets, but remember that the equivalent
51wxTCP* and wxDDE* classes can be used in much the same way.
52
53Three classes are central to the DDE-like API:
54
55@li wxClient - This represents the client application, and is used only within
56 a client program.
57@li wxServer - This represents the server application, and is used only within
58 a server program.
59@li wxConnection - This represents the connection from the client to the
60 server. Both the client and the server use an instance of this class, one
61 per connection. Most DDE transactions operate on this object.
62
63Messages between applications are usually identified by three variables:
64connection object, topic name and item name. A data string is a fourth element
65of some messages. To create a connection (a conversation in Windows parlance),
66the client application uses wxClient::MakeConnection to send a message to the
67server object, with a string service name to identify the server and a topic
68name to identify the topic for the duration of the connection. Under Unix, the
69service name may be either an integer port identifier in which case an Internet
70domain socket will be used for the communications or a valid file name (which
71shouldn't exist and will be deleted afterwards) in which case a Unix domain
72socket is created.
73
74<b>SECURITY NOTE:</b> Using Internet domain sockets is extremely insecure for
75IPC as there is absolutely no access control for them, use Unix domain sockets
76whenever possible!
77
78The server then responds and either vetoes the connection or allows it. If
79allowed, both the server and client objects create wxConnection objects which
80persist until the connection is closed. The connection object is then used for
81sending and receiving subsequent messages between client and server -
82overriding virtual functions in your class derived from wxConnection allows you
83to handle the DDE messages.
84
85To create a working server, the programmer must:
86
87@li Derive a class from wxConnection, providing handlers for various messages
88 sent to the server side of a wxConnection (e.g. OnExecute, OnRequest,
89 OnPoke). Only the handlers actually required by the application need to be
90 overridden.
91@li Derive a class from wxServer, overriding OnAcceptConnection to accept or
92 reject a connection on the basis of the topic argument. This member must
93 create and return an instance of the derived connection class if the
94 connection is accepted.
95@li Create an instance of your server object and call Create to activate it,
96 giving it a service name.
97
98To create a working client, the programmer must:
99
100@li Derive a class from wxConnection, providing handlers for various messages
101 sent to the client side of a wxConnection (e.g. OnAdvise). Only the
102 handlers actually required by the application need to be overridden.
103@li Derive a class from wxClient, overriding OnMakeConnection to create and
104 return an instance of the derived connection class.
105@li Create an instance of your client object.
106@li When appropriate, create a new connection using wxClient::MakeConnection,
107 with arguments host name (processed in Unix only, use 'localhost' for local
108 computer), service name, and topic name for this connection. The client
109 object will call OnMakeConnection to create a connection object of the
110 derived class if the connection is successful.
111@li Use the wxConnection member functions to send messages to the server.
112
113
114@section overview_ipc_datatransfer Data Transfer
115
116These are the ways that data can be transferred from one application to
117another. These are methods of wxConnection.
118
119@li <b>Execute:</b> the client calls the server with a data string representing
120 a command to be executed. This succeeds or fails, depending on the server's
121 willingness to answer. If the client wants to find the result of the
122 Execute command other than success or failure, it has to explicitly call
123 Request.
124@li <b>Request:</b> the client asks the server for a particular data string
125 associated with a given item string. If the server is unwilling to reply,
126 the return value is @NULL. Otherwise, the return value is a string
127 (actually a pointer to the connection buffer, so it should not be
128 deallocated by the application).
129@li <b>Poke:</b> The client sends a data string associated with an item string
130 directly to the server. This succeeds or fails.
131@li <b>Advise:</b> The client asks to be advised of any change in data
132 associated with a particular item. If the server agrees, the server will
133 send an OnAdvise message to the client along with the item and data.
134
135The default data type is wxCF_TEXT (ASCII text), and the default data size is
136the length of the null-terminated string. Windows-specific data types could
137also be used on the PC.
138
139
140@section overview_ipc_examples Examples
141
142See the sample programs @e server and @e client in the IPC samples directory.
143Run the server, then the client. This demonstrates using the Execute, Request,
144and Poke commands from the client, together with an Advise loop: selecting an
145item in the server list box causes that item to be highlighted in the client
146list box.
147
148
149@section overview_ipc_dde More DDE Details
150
151A wxClient object initiates the client part of a client-server DDE-like
152(Dynamic Data Exchange) conversation (available in both Windows and Unix).
153
154To create a client which can communicate with a suitable server, you need to
155derive a class from wxConnection and another from wxClient. The custom
156wxConnection class will receive communications in a 'conversation' with a
157server. and the custom wxServer is required so that a user-overridden
158wxClient::OnMakeConnection member can return a wxConnection of the required
159class, when a connection is made.
160
161For example:
162
163@code
164class MyConnection: public wxConnection
165{
166public:
167 MyConnection(void)::wxConnection() { }
168 ~MyConnection(void) { }
169
170 bool OnAdvise(const wxString& topic, const wxString& item, char *data,
171 int size, wxIPCFormat format)
172 {
173 wxMessageBox(topic, data);
174 }
175};
176
177class MyClient: public wxClient
178{
179public:
180 MyClient(void) { }
181
182 wxConnectionBase* OnMakeConnection(void)
183 {
184 return new MyConnection;
185 }
186};
187@endcode
188
189Here, @e MyConnection will respond to OnAdvise messages sent by the server by
190displaying a message box.
191
192When the client application starts, it must create an instance of the derived
193wxClient. In the following, command line arguments are used to pass the host
194name (the name of the machine the server is running on) and the server name
195(identifying the server process). Calling wxClient::MakeConnection implicitly
196creates an instance of @e MyConnection if the request for a connection is
197accepted, and the client then requests an @e Advise loop from the server (an
198Advise loop is where the server calls the client when data has changed).
199
200@code
201wxString server = "4242";
202wxString hostName;
203wxGetHostName(hostName);
204
205// Create a new client
206MyClient *client = new MyClient;
207connection = (MyConnection *)client->MakeConnection(hostName, server, "IPC TEST");
208
209if (!connection)
210{
211 wxMessageBox("Failed to make connection to server", "Client Demo Error");
212 return NULL;
213}
214
215connection->StartAdvise("Item");
216@endcode
217
218*/
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