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489468fe 1/////////////////////////////////////////////////////////////////////////////
233f5738 2// File: src/osx/carbon/region.cpp
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3// Purpose: Region class
4// Author: Stefan Csomor
5// Created: Fri Oct 24 10:46:34 MET 1997
6// RCS-ID: $Id$
7// Copyright: (c) 1997 Stefan Csomor
8// Licence: wxWindows licence
9/////////////////////////////////////////////////////////////////////////////
10
11#include "wx/wxprec.h"
12
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13#if wxOSX_USE_COCOA_OR_CARBON
14
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15#include "wx/region.h"
16
17#ifndef WX_PRECOMP
18 #include "wx/gdicmn.h"
ea76345f 19 #include "wx/dcmemory.h"
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20#endif
21
5398a2e0 22#include "wx/osx/private.h"
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23
24IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject)
25IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator, wxObject)
26
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27#define OSX_USE_SCANLINES 1
28
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29//-----------------------------------------------------------------------------
30// wxRegionRefData implementation
31//-----------------------------------------------------------------------------
32
33class WXDLLEXPORT wxRegionRefData : public wxGDIRefData
34{
35public:
36 wxRegionRefData()
37 {
38 m_macRgn.reset( HIShapeCreateMutable() );
39 }
40
41 wxRegionRefData(wxCFRef<HIShapeRef> &region)
42 {
43 m_macRgn.reset( HIShapeCreateMutableCopy(region) );
44 }
45
46 wxRegionRefData(long x, long y, long w, long h)
47 {
48 CGRect r = CGRectMake(x,y,w,h);
49 wxCFRef<HIShapeRef> rect(HIShapeCreateWithRect(&r));
50 m_macRgn.reset( HIShapeCreateMutableCopy(rect) );
51 }
52
53 wxRegionRefData(const wxRegionRefData& data)
54 : wxGDIRefData()
55 {
56 m_macRgn.reset( HIShapeCreateMutableCopy(data.m_macRgn) );
57 }
58
59 virtual ~wxRegionRefData()
60 {
61 }
62
63 wxCFRef<HIMutableShapeRef> m_macRgn;
64};
65
66#define M_REGION (((wxRegionRefData*)m_refData)->m_macRgn)
67#define OTHER_M_REGION(a) (((wxRegionRefData*)(a.m_refData))->m_macRgn)
68
69//-----------------------------------------------------------------------------
70// wxRegion
71//-----------------------------------------------------------------------------
72
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73wxRegion::wxRegion(WXHRGN hRegion )
74{
75 wxCFRef< HIShapeRef > shape( (HIShapeRef) hRegion );
76 m_refData = new wxRegionRefData(shape);
77}
78
79wxRegion::wxRegion(long x, long y, long w, long h)
80{
81 m_refData = new wxRegionRefData(x , y , w , h );
82}
83
84wxRegion::wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight)
85{
86 m_refData = new wxRegionRefData(topLeft.x , topLeft.y ,
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87 bottomRight.x - topLeft.x,
88 bottomRight.y - topLeft.y);
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89}
90
91wxRegion::wxRegion(const wxRect& rect)
92{
93 m_refData = new wxRegionRefData(rect.x , rect.y , rect.width , rect.height);
94}
95
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96#if OSX_USE_SCANLINES
97
98/*
99
100 Copyright 1987, 1998 The Open Group
101
102 Permission to use, copy, modify, distribute, and sell this software and its
103 documentation for any purpose is hereby granted without fee, provided that
104 the above copyright notice appear in all copies and that both that
105 copyright notice and this permission notice appear in supporting
106 documentation.
107
108 The above copyright notice and this permission notice shall be included
109 in all copies or substantial portions of the Software.
110
111 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
112 OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
113 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
114 IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR
115 OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
116 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
117 OTHER DEALINGS IN THE SOFTWARE.
118
119 Except as contained in this notice, the name of The Open Group shall
120 not be used in advertising or otherwise to promote the sale, use or
121 other dealings in this Software without prior written authorization
122 from The Open Group.
123
124 */
125
126/* miscanfill.h */
127
128/*
129 * scanfill.h
130 *
131 * Written by Brian Kelleher; Jan 1985
132 *
133 * This file contains a few macros to help track
134 * the edge of a filled object. The object is assumed
135 * to be filled in scanline order, and thus the
136 * algorithm used is an extension of Bresenham's line
137 * drawing algorithm which assumes that y is always the
138 * major axis.
139 * Since these pieces of code are the same for any filled shape,
140 * it is more convenient to gather the library in one
141 * place, but since these pieces of code are also in
142 * the inner loops of output primitives, procedure call
143 * overhead is out of the question.
144 * See the author for a derivation if needed.
145 */
146
147
148/*
149 * In scan converting polygons, we want to choose those pixels
150 * which are inside the polygon. Thus, we add .5 to the starting
151 * x coordinate for both left and right edges. Now we choose the
152 * first pixel which is inside the pgon for the left edge and the
153 * first pixel which is outside the pgon for the right edge.
154 * Draw the left pixel, but not the right.
155 *
156 * How to add .5 to the starting x coordinate:
157 * If the edge is moving to the right, then subtract dy from the
158 * error term from the general form of the algorithm.
159 * If the edge is moving to the left, then add dy to the error term.
160 *
161 * The reason for the difference between edges moving to the left
162 * and edges moving to the right is simple: If an edge is moving
163 * to the right, then we want the algorithm to flip immediately.
164 * If it is moving to the left, then we don't want it to flip until
165 * we traverse an entire pixel.
166 */
167#define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
168int dx; /* local storage */ \
169\
170/* \
171* if the edge is horizontal, then it is ignored \
172* and assumed not to be processed. Otherwise, do this stuff. \
173*/ \
174if ((dy) != 0) { \
175xStart = (x1); \
176dx = (x2) - xStart; \
177if (dx < 0) { \
178m = dx / (dy); \
179m1 = m - 1; \
180incr1 = -2 * dx + 2 * (dy) * m1; \
181incr2 = -2 * dx + 2 * (dy) * m; \
182d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
183} else { \
184m = dx / (dy); \
185m1 = m + 1; \
186incr1 = 2 * dx - 2 * (dy) * m1; \
187incr2 = 2 * dx - 2 * (dy) * m; \
188d = -2 * m * (dy) + 2 * dx; \
189} \
190} \
191}
192
193#define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
194if (m1 > 0) { \
195if (d > 0) { \
196minval += m1; \
197d += incr1; \
198} \
199else { \
200minval += m; \
201d += incr2; \
202} \
203} else {\
204if (d >= 0) { \
205minval += m1; \
206d += incr1; \
207} \
208else { \
209minval += m; \
210d += incr2; \
211} \
212} \
213}
214
215
216/*
217 * This structure contains all of the information needed
218 * to run the bresenham algorithm.
219 * The variables may be hardcoded into the declarations
220 * instead of using this structure to make use of
221 * register declarations.
222 */
223typedef struct {
224 int minor; /* minor axis */
225 int d; /* decision variable */
226 int m, m1; /* slope and slope+1 */
227 int incr1, incr2; /* error increments */
228} BRESINFO;
229
230
231#define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
232BRESINITPGON(dmaj, min1, min2, bres.minor, bres.d, \
233bres.m, bres.m1, bres.incr1, bres.incr2)
234
235#define BRESINCRPGONSTRUCT(bres) \
236BRESINCRPGON(bres.d, bres.minor, bres.m, bres.m1, bres.incr1, bres.incr2)
237
238
239/* mipoly.h */
240
241/*
242 * fill.h
243 *
244 * Created by Brian Kelleher; Oct 1985
245 *
246 * Include file for filled polygon routines.
247 *
248 * These are the data structures needed to scan
249 * convert regions. Two different scan conversion
250 * methods are available -- the even-odd method, and
251 * the winding number method.
252 * The even-odd rule states that a point is inside
253 * the polygon if a ray drawn from that point in any
254 * direction will pass through an odd number of
255 * path segments.
256 * By the winding number rule, a point is decided
257 * to be inside the polygon if a ray drawn from that
258 * point in any direction passes through a different
259 * number of clockwise and counter-clockwise path
260 * segments.
261 *
262 * These data structures are adapted somewhat from
263 * the algorithm in (Foley/Van Dam) for scan converting
264 * polygons.
265 * The basic algorithm is to start at the top (smallest y)
266 * of the polygon, stepping down to the bottom of
267 * the polygon by incrementing the y coordinate. We
268 * keep a list of edges which the current scanline crosses,
269 * sorted by x. This list is called the Active Edge Table (AET)
270 * As we change the y-coordinate, we update each entry in
271 * in the active edge table to reflect the edges new xcoord.
272 * This list must be sorted at each scanline in case
273 * two edges intersect.
274 * We also keep a data structure known as the Edge Table (ET),
275 * which keeps track of all the edges which the current
276 * scanline has not yet reached. The ET is basically a
277 * list of ScanLineList structures containing a list of
278 * edges which are entered at a given scanline. There is one
279 * ScanLineList per scanline at which an edge is entered.
280 * When we enter a new edge, we move it from the ET to the AET.
281 *
282 * From the AET, we can implement the even-odd rule as in
283 * (Foley/Van Dam).
284 * The winding number rule is a little trickier. We also
285 * keep the EdgeTableEntries in the AET linked by the
286 * nextWETE (winding EdgeTableEntry) link. This allows
287 * the edges to be linked just as before for updating
288 * purposes, but only uses the edges linked by the nextWETE
289 * link as edges representing spans of the polygon to
290 * drawn (as with the even-odd rule).
291 */
292
293/*
294 * for the winding number rule
295 */
296#define CLOCKWISE 1
297#define COUNTERCLOCKWISE -1
298
299typedef struct _EdgeTableEntry {
300 int ymax; /* ycoord at which we exit this edge. */
301 BRESINFO bres; /* Bresenham info to run the edge */
302 struct _EdgeTableEntry *next; /* next in the list */
303 struct _EdgeTableEntry *back; /* for insertion sort */
304 struct _EdgeTableEntry *nextWETE; /* for winding num rule */
305 int ClockWise; /* flag for winding number rule */
306} EdgeTableEntry;
307
308
309typedef struct _ScanLineList{
310 int scanline; /* the scanline represented */
311 EdgeTableEntry *edgelist; /* header node */
312 struct _ScanLineList *next; /* next in the list */
313} ScanLineList;
314
315
316typedef struct {
317 int ymax; /* ymax for the polygon */
318 int ymin; /* ymin for the polygon */
319 ScanLineList scanlines; /* header node */
320} EdgeTable;
321
322
323/*
324 * Here is a struct to help with storage allocation
325 * so we can allocate a big chunk at a time, and then take
326 * pieces from this heap when we need to.
327 */
328#define SLLSPERBLOCK 25
329
330typedef struct _ScanLineListBlock {
331 ScanLineList SLLs[SLLSPERBLOCK];
332 struct _ScanLineListBlock *next;
333} ScanLineListBlock;
334
335/*
336 * number of points to buffer before sending them off
337 * to scanlines() : Must be an even number
338 */
339#define NUMPTSTOBUFFER 200
340
341
342/*
343 *
344 * a few macros for the inner loops of the fill code where
345 * performance considerations don't allow a procedure call.
346 *
347 * Evaluate the given edge at the given scanline.
348 * If the edge has expired, then we leave it and fix up
349 * the active edge table; otherwise, we increment the
350 * x value to be ready for the next scanline.
351 * The winding number rule is in effect, so we must notify
352 * the caller when the edge has been removed so he
353 * can reorder the Winding Active Edge Table.
354 */
355#define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \
356if (pAET->ymax == y) { /* leaving this edge */ \
357pPrevAET->next = pAET->next; \
358pAET = pPrevAET->next; \
359fixWAET = 1; \
360if (pAET) \
361pAET->back = pPrevAET; \
362} \
363else { \
364BRESINCRPGONSTRUCT(pAET->bres); \
365pPrevAET = pAET; \
366pAET = pAET->next; \
367} \
368}
369
370
371/*
372 * Evaluate the given edge at the given scanline.
373 * If the edge has expired, then we leave it and fix up
374 * the active edge table; otherwise, we increment the
375 * x value to be ready for the next scanline.
376 * The even-odd rule is in effect.
377 */
378#define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \
379if (pAET->ymax == y) { /* leaving this edge */ \
380pPrevAET->next = pAET->next; \
381pAET = pPrevAET->next; \
382if (pAET) \
383pAET->back = pPrevAET; \
384} \
385else { \
386BRESINCRPGONSTRUCT(pAET->bres); \
387pPrevAET = pAET; \
388pAET = pAET->next; \
389} \
390}
391
392/* mipolyutil.c */
393
394static bool miCreateETandAET(
395 int /*count*/,
396 const wxPoint * /*pts*/,
397 EdgeTable * /*ET*/,
398 EdgeTableEntry * /*AET*/,
399 EdgeTableEntry * /*pETEs*/,
400 ScanLineListBlock * /*pSLLBlock*/
401 );
402
403static void miloadAET(
404 EdgeTableEntry * /*AET*/,
405 EdgeTableEntry * /*ETEs*/
406 );
407
408static void micomputeWAET(
409 EdgeTableEntry * /*AET*/
410 );
411
412static int miInsertionSort(
413 EdgeTableEntry * /*AET*/
414 );
415
416static void miFreeStorage(
417 ScanLineListBlock * /*pSLLBlock*/
418 );
419
420/*
421 * fillUtils.c
422 *
423 * Written by Brian Kelleher; Oct. 1985
424 *
425 * This module contains all of the utility functions
426 * needed to scan convert a polygon.
427 *
428 */
429
430/*
431 * InsertEdgeInET
432 *
433 * Insert the given edge into the edge table.
434 * First we must find the correct bucket in the
435 * Edge table, then find the right slot in the
436 * bucket. Finally, we can insert it.
437 *
438 */
439static bool
440miInsertEdgeInET(EdgeTable *ET, EdgeTableEntry *ETE, int scanline,
441 ScanLineListBlock **SLLBlock, int *iSLLBlock)
442{
443 EdgeTableEntry *start, *prev;
444 ScanLineList *pSLL, *pPrevSLL;
445 ScanLineListBlock *tmpSLLBlock;
446
447 /*
448 * find the right bucket to put the edge into
449 */
450 pPrevSLL = &ET->scanlines;
451 pSLL = pPrevSLL->next;
452 while (pSLL && (pSLL->scanline < scanline))
453 {
454 pPrevSLL = pSLL;
455 pSLL = pSLL->next;
456 }
457
458 /*
459 * reassign pSLL (pointer to ScanLineList) if necessary
460 */
461 if ((!pSLL) || (pSLL->scanline > scanline))
462 {
463 if (*iSLLBlock > SLLSPERBLOCK-1)
464 {
465 tmpSLLBlock =
466 (ScanLineListBlock *)malloc(sizeof(ScanLineListBlock));
467 if (!tmpSLLBlock)
468 return FALSE;
469 (*SLLBlock)->next = tmpSLLBlock;
470 tmpSLLBlock->next = (ScanLineListBlock *)NULL;
471 *SLLBlock = tmpSLLBlock;
472 *iSLLBlock = 0;
473 }
474 pSLL = &((*SLLBlock)->SLLs[(*iSLLBlock)++]);
475
476 pSLL->next = pPrevSLL->next;
477 pSLL->edgelist = (EdgeTableEntry *)NULL;
478 pPrevSLL->next = pSLL;
479 }
480 pSLL->scanline = scanline;
481
482 /*
483 * now insert the edge in the right bucket
484 */
485 prev = (EdgeTableEntry *)NULL;
486 start = pSLL->edgelist;
487 while (start && (start->bres.minor < ETE->bres.minor))
488 {
489 prev = start;
490 start = start->next;
491 }
492 ETE->next = start;
493
494 if (prev)
495 prev->next = ETE;
496 else
497 pSLL->edgelist = ETE;
498 return TRUE;
499}
500
501/*
502 * CreateEdgeTable
503 *
504 * This routine creates the edge table for
505 * scan converting polygons.
506 * The Edge Table (ET) looks like:
507 *
508 * EdgeTable
509 * --------
510 * | ymax | ScanLineLists
511 * |scanline|-->------------>-------------->...
512 * -------- |scanline| |scanline|
513 * |edgelist| |edgelist|
514 * --------- ---------
515 * | |
516 * | |
517 * V V
518 * list of ETEs list of ETEs
519 *
520 * where ETE is an EdgeTableEntry data structure,
521 * and there is one ScanLineList per scanline at
522 * which an edge is initially entered.
523 *
524 */
525
526static bool
527miCreateETandAET(int count, const wxPoint * pts, EdgeTable *ET, EdgeTableEntry *AET,
528 EdgeTableEntry *pETEs, ScanLineListBlock *pSLLBlock)
529{
530 const wxPoint* top, *bottom;
531 const wxPoint* PrevPt, *CurrPt;
532 int iSLLBlock = 0;
533
534 int dy;
535
536 if (count < 2) return TRUE;
537
538 /*
539 * initialize the Active Edge Table
540 */
541 AET->next = (EdgeTableEntry *)NULL;
542 AET->back = (EdgeTableEntry *)NULL;
543 AET->nextWETE = (EdgeTableEntry *)NULL;
544 AET->bres.minor = INT_MIN;
545
546 /*
547 * initialize the Edge Table.
548 */
549 ET->scanlines.next = (ScanLineList *)NULL;
550 ET->ymax = INT_MIN;
551 ET->ymin = INT_MAX;
552 pSLLBlock->next = (ScanLineListBlock *)NULL;
553
554 PrevPt = &pts[count-1];
555
556 /*
557 * for each vertex in the array of points.
558 * In this loop we are dealing with two vertices at
559 * a time -- these make up one edge of the polygon.
560 */
561 while (count--)
562 {
563 CurrPt = pts++;
564
565 /*
566 * find out which point is above and which is below.
567 */
568 if (PrevPt->y > CurrPt->y)
569 {
570 bottom = PrevPt, top = CurrPt;
571 pETEs->ClockWise = 0;
572 }
573 else
574 {
575 bottom = CurrPt, top = PrevPt;
576 pETEs->ClockWise = 1;
577 }
578
579 /*
580 * don't add horizontal edges to the Edge table.
581 */
582 if (bottom->y != top->y)
583 {
584 pETEs->ymax = bottom->y-1; /* -1 so we don't get last scanline */
585
586 /*
587 * initialize integer edge algorithm
588 */
589 dy = bottom->y - top->y;
590 BRESINITPGONSTRUCT(dy, top->x, bottom->x, pETEs->bres);
591
592 if (!miInsertEdgeInET(ET, pETEs, top->y, &pSLLBlock, &iSLLBlock))
593 {
594 miFreeStorage(pSLLBlock->next);
595 return FALSE;
596 }
597
598 ET->ymax = wxMax(ET->ymax, PrevPt->y);
599 ET->ymin = wxMin(ET->ymin, PrevPt->y);
600 pETEs++;
601 }
602
603 PrevPt = CurrPt;
604 }
605 return TRUE;
606}
607
608/*
609 * loadAET
610 *
611 * This routine moves EdgeTableEntries from the
612 * EdgeTable into the Active Edge Table,
613 * leaving them sorted by smaller x coordinate.
614 *
615 */
616
617static void
618miloadAET(EdgeTableEntry *AET, EdgeTableEntry *ETEs)
619{
620 EdgeTableEntry *pPrevAET;
621 EdgeTableEntry *tmp;
622
623 pPrevAET = AET;
624 AET = AET->next;
625 while (ETEs)
626 {
627 while (AET && (AET->bres.minor < ETEs->bres.minor))
628 {
629 pPrevAET = AET;
630 AET = AET->next;
631 }
632 tmp = ETEs->next;
633 ETEs->next = AET;
634 if (AET)
635 AET->back = ETEs;
636 ETEs->back = pPrevAET;
637 pPrevAET->next = ETEs;
638 pPrevAET = ETEs;
639
640 ETEs = tmp;
641 }
642}
643
644/*
645 * computeWAET
646 *
647 * This routine links the AET by the
648 * nextWETE (winding EdgeTableEntry) link for
649 * use by the winding number rule. The final
650 * Active Edge Table (AET) might look something
651 * like:
652 *
653 * AET
654 * ---------- --------- ---------
655 * |ymax | |ymax | |ymax |
656 * | ... | |... | |... |
657 * |next |->|next |->|next |->...
658 * |nextWETE| |nextWETE| |nextWETE|
659 * --------- --------- ^--------
660 * | | |
661 * V-------------------> V---> ...
662 *
663 */
664static void
665micomputeWAET(EdgeTableEntry *AET)
666{
667 EdgeTableEntry *pWETE;
668 int inside = 1;
669 int isInside = 0;
670
671 AET->nextWETE = (EdgeTableEntry *)NULL;
672 pWETE = AET;
673 AET = AET->next;
674 while (AET)
675 {
676 if (AET->ClockWise)
677 isInside++;
678 else
679 isInside--;
680
681 if ((!inside && !isInside) ||
682 ( inside && isInside))
683 {
684 pWETE->nextWETE = AET;
685 pWETE = AET;
686 inside = !inside;
687 }
688 AET = AET->next;
689 }
690 pWETE->nextWETE = (EdgeTableEntry *)NULL;
691}
692
693/*
694 * InsertionSort
695 *
696 * Just a simple insertion sort using
697 * pointers and back pointers to sort the Active
698 * Edge Table.
699 *
700 */
701
702static int
703miInsertionSort(EdgeTableEntry *AET)
704{
705 EdgeTableEntry *pETEchase;
706 EdgeTableEntry *pETEinsert;
707 EdgeTableEntry *pETEchaseBackTMP;
708 int changed = 0;
709
710 AET = AET->next;
711 while (AET)
712 {
713 pETEinsert = AET;
714 pETEchase = AET;
715 while (pETEchase->back->bres.minor > AET->bres.minor)
716 pETEchase = pETEchase->back;
717
718 AET = AET->next;
719 if (pETEchase != pETEinsert)
720 {
721 pETEchaseBackTMP = pETEchase->back;
722 pETEinsert->back->next = AET;
723 if (AET)
724 AET->back = pETEinsert->back;
725 pETEinsert->next = pETEchase;
726 pETEchase->back->next = pETEinsert;
727 pETEchase->back = pETEinsert;
728 pETEinsert->back = pETEchaseBackTMP;
729 changed = 1;
730 }
731 }
732 return(changed);
733}
734
735/*
736 * Clean up our act.
737 */
738static void
739miFreeStorage(ScanLineListBlock *pSLLBlock)
740{
741 ScanLineListBlock *tmpSLLBlock;
742
743 while (pSLLBlock)
744 {
745 tmpSLLBlock = pSLLBlock->next;
746 free(pSLLBlock);
747 pSLLBlock = tmpSLLBlock;
748 }
749}
750
751/* mipolygen.c */
752
753static bool
754scanFillGeneralPoly( wxRegion* rgn,
755 int count, /* number of points */
756 const wxPoint *ptsIn, /* the points */
757 wxPolygonFillMode fillStyle
758 )
759{
760 EdgeTableEntry *pAET; /* the Active Edge Table */
761 int y; /* the current scanline */
762 int nPts = 0; /* number of pts in buffer */
763 EdgeTableEntry *pWETE; /* Winding Edge Table */
764 ScanLineList *pSLL; /* Current ScanLineList */
765 wxPoint * ptsOut; /* ptr to output buffers */
766 int *width;
767 wxPoint FirstPoint[NUMPTSTOBUFFER]; /* the output buffers */
768 int FirstWidth[NUMPTSTOBUFFER];
769 EdgeTableEntry *pPrevAET; /* previous AET entry */
770 EdgeTable ET; /* Edge Table header node */
771 EdgeTableEntry AET; /* Active ET header node */
772 EdgeTableEntry *pETEs; /* Edge Table Entries buff */
773 ScanLineListBlock SLLBlock; /* header for ScanLineList */
774 int fixWAET = 0;
775
776 if (count < 3)
777 return(TRUE);
778
779 if(!(pETEs = (EdgeTableEntry *)
780 malloc(sizeof(EdgeTableEntry) * count)))
781 return(FALSE);
782 ptsOut = FirstPoint;
783 width = FirstWidth;
784 if (!miCreateETandAET(count, ptsIn, &ET, &AET, pETEs, &SLLBlock))
785 {
786 free(pETEs);
787 return(FALSE);
788 }
789 pSLL = ET.scanlines.next;
790
791 if (fillStyle == wxODDEVEN_RULE)
792 {
793 /*
794 * for each scanline
795 */
796 for (y = ET.ymin; y < ET.ymax; y++)
797 {
798 /*
799 * Add a new edge to the active edge table when we
800 * get to the next edge.
801 */
802 if (pSLL && y == pSLL->scanline)
803 {
804 miloadAET(&AET, pSLL->edgelist);
805 pSLL = pSLL->next;
806 }
807 pPrevAET = &AET;
808 pAET = AET.next;
809
810 /*
811 * for each active edge
812 */
813 while (pAET)
814 {
815 ptsOut->x = pAET->bres.minor;
816 ptsOut++->y = y;
817 *width++ = pAET->next->bres.minor - pAET->bres.minor;
818 nPts++;
819
820 /*
821 * send out the buffer when its full
822 */
823 if (nPts == NUMPTSTOBUFFER)
824 {
825 // (*pgc->ops->FillSpans)(dst, pgc,
826 // nPts, FirstPoint, FirstWidth,1);
827
828 for ( int i = 0 ; i < nPts; ++i)
829 {
830 wxRect rect;
831 rect.y = FirstPoint[i].y;
832 rect.x = FirstPoint[i].x;
833 rect.height = 1;
834 rect.width = FirstWidth[i];
835 rgn->Union(rect);
836 }
837 ptsOut = FirstPoint;
838 width = FirstWidth;
839 nPts = 0;
840 }
841 EVALUATEEDGEEVENODD(pAET, pPrevAET, y)
842 EVALUATEEDGEEVENODD(pAET, pPrevAET, y);
843 }
844 miInsertionSort(&AET);
845 }
846 }
847 else /* default to WindingNumber */
848 {
849 /*
850 * for each scanline
851 */
852 for (y = ET.ymin; y < ET.ymax; y++)
853 {
854 /*
855 * Add a new edge to the active edge table when we
856 * get to the next edge.
857 */
858 if (pSLL && y == pSLL->scanline)
859 {
860 miloadAET(&AET, pSLL->edgelist);
861 micomputeWAET(&AET);
862 pSLL = pSLL->next;
863 }
864 pPrevAET = &AET;
865 pAET = AET.next;
866 pWETE = pAET;
867
868 /*
869 * for each active edge
870 */
871 while (pAET)
872 {
873 /*
874 * if the next edge in the active edge table is
875 * also the next edge in the winding active edge
876 * table.
877 */
878 if (pWETE == pAET)
879 {
880 ptsOut->x = pAET->bres.minor;
881 ptsOut++->y = y;
882 *width++ = pAET->nextWETE->bres.minor - pAET->bres.minor;
883 nPts++;
884
885 /*
886 * send out the buffer
887 */
888 if (nPts == NUMPTSTOBUFFER)
889 {
890 // (*pgc->ops->FillSpans)(dst, pgc,
891 // nPts, FirstPoint, FirstWidth,1);
892 for ( int i = 0 ; i < nPts ; ++i)
893 {
894 wxRect rect;
895 rect.y = FirstPoint[i].y;
896 rect.x = FirstPoint[i].x;
897 rect.height = 1;
898 rect.width = FirstWidth[i];
899 rgn->Union(rect);
900 }
901 ptsOut = FirstPoint;
902 width = FirstWidth;
903 nPts = 0;
904 }
905
906 pWETE = pWETE->nextWETE;
907 while (pWETE != pAET)
908 EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET);
909 pWETE = pWETE->nextWETE;
910 }
911 EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET);
912 }
913
914 /*
915 * reevaluate the Winding active edge table if we
916 * just had to resort it or if we just exited an edge.
917 */
918 if (miInsertionSort(&AET) || fixWAET)
919 {
920 micomputeWAET(&AET);
921 fixWAET = 0;
922 }
923 }
924 }
925
926 /*
927 * Get any spans that we missed by buffering
928 */
929 // (*pgc->ops->FillSpans)(dst, pgc,
930 // nPts, FirstPoint, FirstWidth,1);
931 for ( int i = 0 ; i < nPts; ++i)
932 {
933 wxRect rect;
934 rect.y = FirstPoint[i].y;
935 rect.x = FirstPoint[i].x;
936 rect.height = 1;
937 rect.width = FirstWidth[i];
938 rgn->Union(rect);
939 }
940
941 free(pETEs);
942 miFreeStorage(SLLBlock.next);
943 return(TRUE);
944}
945
946#endif
947
4e17cf82 948wxRegion::wxRegion(size_t n, const wxPoint *points, wxPolygonFillMode fillStyle)
489468fe 949{
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950 // Set the region to a polygon shape generically using a bitmap with the
951 // polygon drawn on it.
952
953 m_refData = new wxRegionRefData();
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954
955#if OSX_USE_SCANLINES
956 scanFillGeneralPoly(this,n,points,fillStyle);
957#else
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958 wxCoord mx = 0;
959 wxCoord my = 0;
960 wxPoint p;
961 size_t idx;
962
963 // Find the max size needed to draw the polygon
964 for (idx=0; idx<n; idx++)
965 {
966 wxPoint pt = points[idx];
967 if (pt.x > mx)
968 mx = pt.x;
969 if (pt.y > my)
970 my = pt.y;
971 }
972
973 // Make the bitmap
974 wxBitmap bmp(mx, my);
975 wxMemoryDC dc(bmp);
976 dc.SetBackground(*wxBLACK_BRUSH);
977 dc.Clear();
978 dc.SetPen(*wxWHITE_PEN);
979 dc.SetBrush(*wxWHITE_BRUSH);
980 dc.DrawPolygon(n, (wxPoint*)points, 0, 0, fillStyle);
981 dc.SelectObject(wxNullBitmap);
982 bmp.SetMask(new wxMask(bmp, *wxBLACK));
983
984 // Use it to set this region
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985 Union(bmp);
986#endif
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987}
988
989wxRegion::~wxRegion()
990{
991 // m_refData unrefed in ~wxObject
992}
993
994wxGDIRefData *wxRegion::CreateGDIRefData() const
995{
996 return new wxRegionRefData;
997}
998
999wxGDIRefData *wxRegion::CloneGDIRefData(const wxGDIRefData *data) const
1000{
5c33522f 1001 return new wxRegionRefData(*static_cast<const wxRegionRefData *>(data));
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1002}
1003
1004//-----------------------------------------------------------------------------
1005//# Modify region
1006//-----------------------------------------------------------------------------
1007
1008//! Clear current region
1009void wxRegion::Clear()
1010{
1011 UnRef();
1012}
1013
1014// Move the region
1015bool wxRegion::DoOffset(wxCoord x, wxCoord y)
1016{
dd4eefcb 1017 wxCHECK_MSG( m_refData, false, wxT("invalid wxRegion") );
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1018
1019 if ( !x && !y )
1020 // nothing to do
1021 return true;
1022
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1023 AllocExclusive();
1024
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1025 verify_noerr( HIShapeOffset( M_REGION , x , y ) ) ;
1026
1027 return true ;
1028}
1029
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1030bool wxRegion::DoUnionWithRect(const wxRect& rect)
1031{
1032 if ( !m_refData )
1033 {
1034 m_refData = new wxRegionRefData(rect.x , rect.y , rect.width , rect.height);
1035 return true;
1036 }
1037
1038 AllocExclusive();
1039
1040 CGRect r = CGRectMake(rect.x , rect.y , rect.width , rect.height);
1041 HIShapeUnionWithRect(M_REGION , &r);
1042
1043 return true;
1044}
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1045
1046//! Union /e region with this.
1047bool wxRegion::DoCombine(const wxRegion& region, wxRegionOp op)
1048{
a1b806b9 1049 wxCHECK_MSG( region.IsOk(), false, wxT("invalid wxRegion") );
489468fe 1050
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1051 // Handle the special case of not initialized (e.g. default constructed)
1052 // region as we can't use HIShape functions if we don't have any shape.
1053 if ( !m_refData )
1054 {
1055 switch ( op )
1056 {
1057 case wxRGN_COPY:
1058 case wxRGN_OR:
1059 case wxRGN_XOR:
1060 // These operations make sense with a null region.
1061 *this = region;
1062 return true;
1063
1064 case wxRGN_AND:
1065 case wxRGN_DIFF:
1066 // Those ones don't really make sense so just leave this region
1067 // empty/invalid.
1068 return false;
1069 }
1070
1071 wxFAIL_MSG( wxT("Unknown region operation") );
1072 return false;
1073 }
1074
22aa243d 1075 AllocExclusive();
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1076
1077 switch (op)
1078 {
1079 case wxRGN_AND:
1080 verify_noerr( HIShapeIntersect( M_REGION , OTHER_M_REGION(region) , M_REGION ) );
1081 break ;
1082
1083 case wxRGN_OR:
1084 verify_noerr( HIShapeUnion( M_REGION , OTHER_M_REGION(region) , M_REGION ) );
1085 break ;
1086
1087 case wxRGN_XOR:
1088 {
1089 // XOR is defined as the difference between union and intersection
1090 wxCFRef< HIShapeRef > unionshape( HIShapeCreateUnion( M_REGION , OTHER_M_REGION(region) ) );
1091 wxCFRef< HIShapeRef > intersectionshape( HIShapeCreateIntersection( M_REGION , OTHER_M_REGION(region) ) );
1092 verify_noerr( HIShapeDifference( unionshape, intersectionshape, M_REGION ) );
1093 }
1094 break ;
1095
1096 case wxRGN_DIFF:
1097 verify_noerr( HIShapeDifference( M_REGION , OTHER_M_REGION(region) , M_REGION ) ) ;
1098 break ;
1099
1100 case wxRGN_COPY:
1101 default:
1102 M_REGION.reset( HIShapeCreateMutableCopy( OTHER_M_REGION(region) ) );
1103 break ;
1104 }
1105
1106 return true;
1107}
1108
1109//-----------------------------------------------------------------------------
1110//# Information on region
1111//-----------------------------------------------------------------------------
1112
1715d4fe 1113bool wxRegion::DoIsEqual(const wxRegion& region) const
489468fe 1114{
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1115 // There doesn't seem to be any native function for checking the equality
1116 // of HIShapes so we compute their differences to determine if they are
1117 // equal.
913bcbfc 1118 wxRegion r(*this);
1715d4fe 1119 r.Subtract(region);
489468fe 1120
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1121 if ( !r.IsEmpty() )
1122 return false;
1123
1124 wxRegion r2(region);
1125 r2.Subtract(*this);
1126
1127 return r2.IsEmpty();
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1128}
1129
1130// Outer bounds of region
1131bool wxRegion::DoGetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const
1132{
1133 if (m_refData)
1134 {
1135 CGRect box ;
1136 HIShapeGetBounds( M_REGION , &box ) ;
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1137 x = static_cast<int>(box.origin.x);
1138 y = static_cast<int>(box.origin.y);
1139 w = static_cast<int>(box.size.width);
1140 h = static_cast<int>(box.size.height);
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1141
1142 return true;
1143 }
1144 else
1145 {
1146 x = y = w = h = 0;
1147
1148 return false;
1149 }
1150}
1151
1152// Is region empty?
1153bool wxRegion::IsEmpty() const
1154{
1155 if ( m_refData )
1156 return HIShapeIsEmpty( M_REGION ) ;
1157 else
1158 return true ;
1159}
1160
7279a306 1161WXHRGN wxRegion::GetWXHRGN() const
489468fe 1162{
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1163 if ( !m_refData )
1164 return NULL;
1165
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1166 return M_REGION ;
1167}
1168
1169//-----------------------------------------------------------------------------
1170//# Tests
1171//-----------------------------------------------------------------------------
1172
1173// Does the region contain the point?
1174wxRegionContain wxRegion::DoContainsPoint(wxCoord x, wxCoord y) const
1175{
1176 if (!m_refData)
1177 return wxOutRegion;
1178
81f94bb5 1179 CGPoint p = CGPointMake( x, y ) ;
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1180 if (HIShapeContainsPoint( M_REGION , &p ) )
1181 return wxInRegion;
1182
1183 return wxOutRegion;
1184}
1185
1186// Does the region contain the rectangle (x, y, w, h)?
1187wxRegionContain wxRegion::DoContainsRect(const wxRect& r) const
1188{
1189 if (!m_refData)
1190 return wxOutRegion;
1191
1192 CGRect rect = CGRectMake(r.x,r.y,r.width,r.height);
1193 wxCFRef<HIShapeRef> rectshape(HIShapeCreateWithRect(&rect));
1194 wxCFRef<HIShapeRef> intersect(HIShapeCreateIntersection(rectshape,M_REGION));
1195 CGRect bounds;
1196 HIShapeGetBounds(intersect, &bounds);
1197
1198 if ( HIShapeIsRectangular(intersect) && CGRectEqualToRect(rect,bounds) )
1199 return wxInRegion;
1200 else if ( HIShapeIsEmpty( intersect ) )
1201 return wxOutRegion;
1202 else
1203 return wxPartRegion;
1204}
1205
1206///////////////////////////////////////////////////////////////////////////////
1207// //
1208// wxRegionIterator //
1209// //
1210///////////////////////////////////////////////////////////////////////////////
1211
1212/*!
1213 * Initialize empty iterator
1214 */
1215wxRegionIterator::wxRegionIterator()
1216 : m_current(0), m_numRects(0), m_rects(NULL)
1217{
1218}
1219
1220wxRegionIterator::~wxRegionIterator()
1221{
5276b0a5 1222 wxDELETEA(m_rects);
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1223}
1224
1225wxRegionIterator::wxRegionIterator(const wxRegionIterator& iterator)
1226 : wxObject()
1227 , m_current(iterator.m_current)
1228 , m_numRects(0)
1229 , m_rects(NULL)
1230{
1231 SetRects(iterator.m_numRects, iterator.m_rects);
1232}
1233
1234wxRegionIterator& wxRegionIterator::operator=(const wxRegionIterator& iterator)
1235{
1236 m_current = iterator.m_current;
1237 SetRects(iterator.m_numRects, iterator.m_rects);
1238
1239 return *this;
1240}
1241
1242/*!
1243 * Set iterator rects for region
1244 */
1245void wxRegionIterator::SetRects(long numRects, wxRect *rects)
1246{
5276b0a5 1247 wxDELETEA(m_rects);
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1248
1249 if (rects && (numRects > 0))
1250 {
1251 int i;
1252
1253 m_rects = new wxRect[numRects];
1254 for (i = 0; i < numRects; i++)
1255 m_rects[i] = rects[i];
1256 }
1257
1258 m_numRects = numRects;
1259}
1260
1261/*!
1262 * Initialize iterator for region
1263 */
1264wxRegionIterator::wxRegionIterator(const wxRegion& region)
1265{
1266 m_rects = NULL;
1267
1268 Reset(region);
1269}
1270
1271/*!
1272 * Reset iterator for a new /e region.
1273 */
1274
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1275class RegionToRectsCallbackData
1276{
1277public :
1278 wxRect* m_rects ;
1279 long m_current ;
1280};
1281
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1282OSStatus wxOSXRegionToRectsCounterCallback(
1283 int message, HIShapeRef WXUNUSED(region), const CGRect *WXUNUSED(rect), void *data )
1284{
1285 long *m_numRects = (long*) data ;
1286 if ( message == kHIShapeEnumerateInit )
1287 {
1288 (*m_numRects) = 0 ;
1289 }
1290 else if (message == kHIShapeEnumerateRect)
1291 {
1292 (*m_numRects) += 1 ;
1293 }
1294
1295 return noErr;
1296}
1297
1298OSStatus wxOSXRegionToRectsSetterCallback(
1299 int message, HIShapeRef WXUNUSED(region), const CGRect *rect, void *data )
1300{
1301 if (message == kHIShapeEnumerateRect)
1302 {
1303 RegionToRectsCallbackData *cb = (RegionToRectsCallbackData*) data ;
1304 cb->m_rects[cb->m_current++] = wxRect( rect->origin.x , rect->origin.y , rect->size.width , rect->size.height ) ;
1305 }
1306
1307 return noErr;
1308}
1309
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1310void wxRegionIterator::Reset(const wxRegion& region)
1311{
1312 m_current = 0;
1313 m_region = region;
1314
5276b0a5 1315 wxDELETEA(m_rects);
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1316
1317 if (m_region.IsEmpty())
1318 {
1319 m_numRects = 0;
1320 }
1321 else
1322 {
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1323#if 0
1324 // fallback code in case we ever need it again
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1325 // copying this to a path and dissecting the path would be an option
1326 m_numRects = 1;
1327 m_rects = new wxRect[m_numRects];
1328 m_rects[0] = m_region.GetBox();
5398a2e0 1329#endif
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1330 OSStatus err = HIShapeEnumerate (OTHER_M_REGION(region), kHIShapeParseFromTopLeft, wxOSXRegionToRectsCounterCallback,
1331 (void*)&m_numRects);
1332 if (err == noErr)
489468fe 1333 {
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1334 m_rects = new wxRect[m_numRects];
1335 RegionToRectsCallbackData data ;
1336 data.m_rects = m_rects ;
1337 data.m_current = 0 ;
1338 HIShapeEnumerate( OTHER_M_REGION(region), kHIShapeParseFromTopLeft, wxOSXRegionToRectsSetterCallback,
1339 (void*)&data );
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1340 }
1341 else
1342 {
c0b301f4 1343 m_numRects = 0;
5398a2e0 1344 }
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1345 }
1346}
1347
1348/*!
1349 * Increment iterator. The rectangle returned is the one after the
1350 * incrementation.
1351 */
1352wxRegionIterator& wxRegionIterator::operator ++ ()
1353{
1354 if (m_current < m_numRects)
1355 ++m_current;
1356
1357 return *this;
1358}
1359
1360/*!
1361 * Increment iterator. The rectangle returned is the one before the
1362 * incrementation.
1363 */
1364wxRegionIterator wxRegionIterator::operator ++ (int)
1365{
1366 wxRegionIterator previous(*this);
1367
1368 if (m_current < m_numRects)
1369 ++m_current;
1370
1371 return previous;
1372}
1373
1374long wxRegionIterator::GetX() const
1375{
1376 if (m_current < m_numRects)
1377 return m_rects[m_current].x;
1378
1379 return 0;
1380}
1381
1382long wxRegionIterator::GetY() const
1383{
1384 if (m_current < m_numRects)
1385 return m_rects[m_current].y;
1386
1387 return 0;
1388}
1389
1390long wxRegionIterator::GetW() const
1391{
1392 if (m_current < m_numRects)
1393 return m_rects[m_current].width ;
1394
1395 return 0;
1396}
1397
1398long wxRegionIterator::GetH() const
1399{
1400 if (m_current < m_numRects)
1401 return m_rects[m_current].height;
1402
1403 return 0;
1404}
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1405
1406#endif