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15b6757b | 1 | ///////////////////////////////////////////////////////////////////////////// |
e0a47918 | 2 | // Name: bitmap.h |
15b6757b FM |
3 | // Purpose: topic overview |
4 | // Author: wxWidgets team | |
526954c5 | 5 | // Licence: wxWindows licence |
15b6757b FM |
6 | ///////////////////////////////////////////////////////////////////////////// |
7 | ||
880efa2a | 8 | /** |
36c9828f | 9 | |
880efa2a | 10 | @page overview_bitmap Bitmaps and Icons |
36c9828f | 11 | |
e7054054 | 12 | @tableofcontents |
59c0db6a | 13 | |
880efa2a BP |
14 | The wxBitmap class encapsulates the concept of a platform-dependent bitmap, |
15 | either monochrome or colour. Platform-specific methods for creating a wxBitmap | |
16 | object from an existing file are catered for, and this is an occasion where | |
17 | conditional compilation will sometimes be required. | |
59c0db6a | 18 | |
880efa2a BP |
19 | A bitmap created dynamically or loaded from a file can be selected into a |
20 | memory device context (instance of wxMemoryDC). This enables the bitmap to be | |
21 | copied to a window or memory device context using wxDC::Blit(), or to be used | |
22 | as a drawing surface. | |
59c0db6a | 23 | |
880efa2a | 24 | See wxMemoryDC for an example of drawing onto a bitmap. |
59c0db6a | 25 | |
880efa2a BP |
26 | All wxWidgets platforms support XPMs for small bitmaps and icons. You may |
27 | include the XPM inline as below, since it's C code, or you can load it at | |
28 | run-time. | |
36c9828f | 29 | |
880efa2a | 30 | @code |
3cb332c1 | 31 | #include "sample.xpm" |
880efa2a | 32 | @endcode |
36c9828f | 33 | |
880efa2a BP |
34 | Sometimes you wish to use a .ico resource on Windows, and XPMs on other |
35 | platforms (for example to take advantage of Windows' support for multiple icon | |
36 | resolutions). | |
59c0db6a | 37 | |
880efa2a BP |
38 | A macro, wxICON(), is available which creates an icon using an XPM on the |
39 | appropriate platform, or an icon resource on Windows: | |
36c9828f | 40 | |
880efa2a | 41 | @code |
3cb332c1 | 42 | wxIcon icon(wxICON(sample)); |
36c9828f | 43 | |
880efa2a | 44 | // The above line is equivalent to this: |
36c9828f | 45 | |
880efa2a | 46 | #if defined(__WXGTK__) || defined(__WXMOTIF__) |
3cb332c1 | 47 | wxIcon icon(sample_xpm); |
880efa2a | 48 | #endif |
36c9828f | 49 | |
880efa2a | 50 | #if defined(__WXMSW__) |
3cb332c1 | 51 | wxIcon icon("sample"); |
880efa2a BP |
52 | #endif |
53 | @endcode | |
36c9828f | 54 | |
880efa2a BP |
55 | There is also a corresponding wxBITMAP() macro which allows to create the |
56 | bitmaps in much the same way as wxICON() creates icons. It assumes that bitmaps | |
57 | live in resources under Windows or OS2 and XPM files under all other platforms | |
58 | (for XPMs, the corresponding file must be included before this macro is used, | |
59 | of course, and the name of the bitmap should be the same as the resource name | |
60 | under Windows with @c _xpm suffix). For example: | |
36c9828f | 61 | |
880efa2a BP |
62 | @code |
63 | // an easy and portable way to create a bitmap | |
64 | wxBitmap bmp(wxBITMAP(bmpname)); | |
36c9828f | 65 | |
880efa2a BP |
66 | // which is roughly equivalent to the following |
67 | #if defined(__WXMSW__) || defined(__WXPM__) | |
4ca8531f | 68 | wxBitmap bmp("bmpname", wxBITMAP_TYPE_BMP_RESOURCE); |
880efa2a BP |
69 | #else // Unix |
70 | wxBitmap bmp(bmpname_xpm, wxBITMAP_TYPE_XPM); | |
71 | #endif | |
72 | @endcode | |
36c9828f | 73 | |
880efa2a BP |
74 | You should always use wxICON() and wxBITMAP() macros because they work for any |
75 | platform (unlike the code above which doesn't deal with wxMac, wxX11, ...) and | |
c3f641cb VZ |
76 | are shorter and more clear than versions with many @ifdef_ blocks. |
77 | Alternatively, you could use the same XPMs on all platforms and avoid dealing | |
78 | with Windows resource files. | |
79 | ||
80 | If you'd like to embed bitmaps with alpha transparency in your program, neither | |
81 | XPM nor BMP formats are appropriate as they don't have support for alpha and | |
82 | another format, typically PNG, should be used. wxWidgets provides a similar | |
83 | helper for PNG bitmaps called wxBITMAP_PNG() that can be used to either load | |
84 | PNG files embedded in resources (meaning either Windows resource section of the | |
85 | executable file or OS X "Resource" subdirectory of the application bundle) or | |
86 | arrays containing PNG data included into the program code itself. | |
36c9828f | 87 | |
e7054054 | 88 | @see @ref group_class_gdi |
59c0db6a FM |
89 | |
90 | ||
59c0db6a | 91 | |
880efa2a | 92 | @section overview_bitmap_supportedformats Supported Bitmap File Formats |
36c9828f | 93 | |
880efa2a BP |
94 | The following lists the formats handled on different platforms. Note that |
95 | missing or partially-implemented formats are automatically supplemented by | |
96 | using wxImage to load the data, and then converting it to wxBitmap form. Note | |
97 | that using wxImage is the preferred way to load images in wxWidgets, with the | |
98 | exception of resources (XPM-files or native Windows resources). | |
36c9828f | 99 | |
880efa2a BP |
100 | Writing an image format handler for wxImage is also far easier than writing one |
101 | for wxBitmap, because wxImage has exactly one format on all platforms whereas | |
102 | wxBitmap can store pixel data very differently, depending on colour depths and | |
103 | platform. | |
36c9828f | 104 | |
880efa2a | 105 | @subsection overview_bitmap_supportedformats_bmp wxBitmap |
98ba1eee | 106 | |
880efa2a | 107 | Under Windows, wxBitmap may load the following formats: |
36c9828f | 108 | |
880efa2a BP |
109 | @li Windows bitmap resource (wxBITMAP_TYPE_BMP_RESOURCE) |
110 | @li Windows bitmap file (wxBITMAP_TYPE_BMP) | |
111 | @li XPM data and file (wxBITMAP_TYPE_XPM) | |
112 | @li All formats that are supported by the wxImage class. | |
36c9828f | 113 | |
880efa2a | 114 | Under wxGTK, wxBitmap may load the following formats: |
36c9828f | 115 | |
880efa2a BP |
116 | @li XPM data and file (wxBITMAP_TYPE_XPM) |
117 | @li All formats that are supported by the wxImage class. | |
36c9828f | 118 | |
880efa2a | 119 | Under wxMotif and wxX11, wxBitmap may load the following formats: |
36c9828f | 120 | |
880efa2a BP |
121 | @li XBM data and file (wxBITMAP_TYPE_XBM) |
122 | @li XPM data and file (wxBITMAP_TYPE_XPM) | |
123 | @li All formats that are supported by the wxImage class. | |
98ba1eee | 124 | |
880efa2a | 125 | @subsection overview_bitmap_supportedformats_icon wxIcon |
36c9828f | 126 | |
880efa2a | 127 | Under Windows, wxIcon may load the following formats: |
36c9828f | 128 | |
880efa2a BP |
129 | @li Windows icon resource (wxBITMAP_TYPE_ICO_RESOURCE) |
130 | @li Windows icon file (wxBITMAP_TYPE_ICO) | |
131 | @li XPM data and file (wxBITMAP_TYPE_XPM) | |
36c9828f | 132 | |
880efa2a | 133 | Under wxGTK, wxIcon may load the following formats: |
36c9828f | 134 | |
880efa2a BP |
135 | @li XPM data and file (wxBITMAP_TYPE_XPM) |
136 | @li All formats that are supported by the wxImage class. | |
36c9828f | 137 | |
880efa2a | 138 | Under wxMotif and wxX11, wxIcon may load the following formats: |
36c9828f | 139 | |
880efa2a BP |
140 | @li XBM data and file (wxBITMAP_TYPE_XBM) |
141 | @li XPM data and file (wxBITMAP_TYPE_XPM) | |
142 | @li All formats that are supported by the wxImage class. | |
36c9828f | 143 | |
880efa2a | 144 | @subsection overview_bitmap_supportedformats_cursor wxCursor |
98ba1eee | 145 | |
880efa2a | 146 | Under Windows, wxCursor may load the following formats: |
36c9828f | 147 | |
880efa2a BP |
148 | @li Windows cursor resource (wxBITMAP_TYPE_CUR_RESOURCE) |
149 | @li Windows cursor file (wxBITMAP_TYPE_CUR) | |
150 | @li Windows icon file (wxBITMAP_TYPE_ICO) | |
151 | @li Windows bitmap file (wxBITMAP_TYPE_BMP) | |
36c9828f | 152 | |
880efa2a BP |
153 | Under wxGTK, wxCursor may load the following formats (in addition to stock |
154 | cursors): | |
36c9828f | 155 | |
880efa2a | 156 | @li None (stock cursors only). |
36c9828f | 157 | |
880efa2a | 158 | Under wxMotif and wxX11, wxCursor may load the following formats: |
36c9828f | 159 | |
880efa2a | 160 | @li XBM data and file (wxBITMAP_TYPE_XBM) |
36c9828f | 161 | |
36c9828f | 162 | |
880efa2a | 163 | @section overview_bitmap_handlers Bitmap Format Handlers |
36c9828f | 164 | |
880efa2a BP |
165 | To provide extensibility, the functionality for loading and saving bitmap |
166 | formats is not implemented in the wxBitmap class, but in a number of handler | |
167 | classes, derived from wxBitmapHandler. There is a static list of handlers which | |
168 | wxBitmap examines when a file load/save operation is requested. | |
36c9828f | 169 | |
880efa2a BP |
170 | Some handlers are provided as standard, but if you have special requirements, |
171 | you may wish to initialise the wxBitmap class with some extra handlers which | |
172 | you write yourself or receive from a third party. | |
36c9828f | 173 | |
880efa2a BP |
174 | To add a handler object to wxBitmap, your application needs to include the |
175 | header which implements it, and then call the static function | |
176 | wxBitmap::AddHandler(). | |
36c9828f | 177 | |
880efa2a BP |
178 | @note Bitmap handlers are not implemented on all platforms, and new ones rarely |
179 | need to be implemented since wxImage can be used for loading most formats, as | |
180 | noted earlier. | |
36c9828f | 181 | |
e0a47918 | 182 | */ |
36c9828f | 183 |