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dbe94982 | 1 | ///////////////////////////////////////////////////////////////////////////// |
1e6feb95 VZ |
2 | // Name: common/dcbase.cpp |
3 | // Purpose: generic methods of the wxDC Class | |
4 | // Author: Vadim Zeitlin | |
dbe94982 BM |
5 | // Modified by: |
6 | // Created: 05/25/99 | |
7 | // RCS-ID: $Id$ | |
bd1e9c12 | 8 | // Copyright: (c) wxWindows team |
55d99c7a | 9 | // Licence: wxWindows licence |
dbe94982 BM |
10 | ///////////////////////////////////////////////////////////////////////////// |
11 | ||
1e6feb95 VZ |
12 | // ============================================================================ |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
14f355c2 | 16 | #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) |
1e6feb95 | 17 | #pragma implementation "dcbase.h" |
dbe94982 BM |
18 | #endif |
19 | ||
1e6feb95 VZ |
20 | // ---------------------------------------------------------------------------- |
21 | // headers | |
22 | // ---------------------------------------------------------------------------- | |
23 | ||
dbe94982 BM |
24 | // For compilers that support precompilation, includes "wx.h". |
25 | #include "wx/wxprec.h" | |
26 | ||
27 | #ifdef __BORLANDC__ | |
bd1e9c12 | 28 | #pragma hdrstop |
dbe94982 BM |
29 | #endif |
30 | ||
dbe94982 BM |
31 | #include "wx/dc.h" |
32 | ||
672dc5a7 JJ |
33 | #include <math.h> |
34 | ||
27748047 | 35 | // bool wxDCBase::sm_cacheing = FALSE; |
0cbff120 | 36 | |
1e6feb95 VZ |
37 | // ============================================================================ |
38 | // implementation | |
39 | // ============================================================================ | |
40 | ||
41 | // ---------------------------------------------------------------------------- | |
42 | // special symbols | |
43 | // ---------------------------------------------------------------------------- | |
44 | ||
cd9da200 VZ |
45 | void wxDCBase::DoDrawCheckMark(wxCoord x1, wxCoord y1, |
46 | wxCoord width, wxCoord height) | |
47 | { | |
48 | wxCHECK_RET( Ok(), wxT("invalid window dc") ); | |
49 | ||
50 | wxCoord x2 = x1 + width, | |
51 | y2 = y1 + height; | |
52 | ||
53 | // this is to yield width of 3 for width == height == 10 | |
54 | SetPen(wxPen(GetTextForeground(), (width + height + 1) / 7, wxSOLID)); | |
55 | ||
56 | // we're drawing a scaled version of wx/generic/tick.xpm here | |
57 | wxCoord x3 = x1 + (4*width) / 10, // x of the tick bottom | |
58 | y3 = y1 + height / 2; // y of the left tick branch | |
59 | DoDrawLine(x1, y3, x3, y2); | |
60 | DoDrawLine(x3, y2, x2, y1); | |
61 | ||
62 | CalcBoundingBox(x1, y1); | |
63 | CalcBoundingBox(x2, y2); | |
64 | } | |
65 | ||
1e6feb95 VZ |
66 | // ---------------------------------------------------------------------------- |
67 | // line/polygons | |
68 | // ---------------------------------------------------------------------------- | |
69 | ||
72cdf4c9 | 70 | void wxDCBase::DrawLines(const wxList *list, wxCoord xoffset, wxCoord yoffset) |
dbe94982 | 71 | { |
b1d4dd7a | 72 | int n = list->GetCount(); |
dbe94982 BM |
73 | wxPoint *points = new wxPoint[n]; |
74 | ||
75 | int i = 0; | |
222ed1d6 | 76 | for ( wxList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ ) |
dbe94982 | 77 | { |
b1d4dd7a | 78 | wxPoint *point = (wxPoint *)node->GetData(); |
dbe94982 BM |
79 | points[i].x = point->x; |
80 | points[i].y = point->y; | |
81 | } | |
82 | ||
83 | DoDrawLines(n, points, xoffset, yoffset); | |
84 | ||
85 | delete [] points; | |
86 | } | |
87 | ||
88 | ||
89 | void wxDCBase::DrawPolygon(const wxList *list, | |
72cdf4c9 | 90 | wxCoord xoffset, wxCoord yoffset, |
dbe94982 BM |
91 | int fillStyle) |
92 | { | |
b1d4dd7a | 93 | int n = list->GetCount(); |
dbe94982 BM |
94 | wxPoint *points = new wxPoint[n]; |
95 | ||
96 | int i = 0; | |
222ed1d6 | 97 | for ( wxList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ ) |
dbe94982 | 98 | { |
b1d4dd7a | 99 | wxPoint *point = (wxPoint *)node->GetData(); |
dbe94982 BM |
100 | points[i].x = point->x; |
101 | points[i].y = point->y; | |
102 | } | |
103 | ||
104 | DoDrawPolygon(n, points, xoffset, yoffset, fillStyle); | |
105 | ||
106 | delete [] points; | |
107 | } | |
108 | ||
63b9e659 VZ |
109 | void |
110 | wxDCBase::DoDrawPolyPolygon(int n, | |
793db755 | 111 | int count[], |
63b9e659 VZ |
112 | wxPoint points[], |
113 | wxCoord xoffset, wxCoord yoffset, | |
114 | int fillStyle) | |
115 | { | |
116 | if ( n == 1 ) | |
117 | { | |
793db755 | 118 | DoDrawPolygon(count[0], points, xoffset, yoffset, fillStyle); |
63b9e659 VZ |
119 | return; |
120 | } | |
121 | ||
122 | int i, j, lastOfs; | |
123 | wxPoint* pts; | |
124 | wxPen pen; | |
125 | ||
126 | for (i = j = lastOfs = 0; i < n; i++) | |
127 | { | |
128 | lastOfs = j; | |
793db755 | 129 | j += count[i]; |
63b9e659 VZ |
130 | } |
131 | pts = new wxPoint[j+n-1]; | |
132 | for (i = 0; i < j; i++) | |
133 | pts[i] = points[i]; | |
134 | for (i = 2; i <= n; i++) | |
135 | { | |
793db755 | 136 | lastOfs -= count[n-i]; |
63b9e659 VZ |
137 | pts[j++] = pts[lastOfs]; |
138 | } | |
139 | ||
140 | pen = GetPen(); | |
141 | SetPen(wxPen(*wxBLACK, 0, wxTRANSPARENT)); | |
142 | DoDrawPolygon(j, pts, xoffset, yoffset, fillStyle); | |
143 | SetPen(pen); | |
144 | for (i = j = 0; i < n; i++) | |
145 | { | |
793db755 VZ |
146 | DoDrawLines(count[i], pts+j, xoffset, yoffset); |
147 | j += count[i]; | |
63b9e659 | 148 | } |
6db1f43b | 149 | delete[] pts; |
63b9e659 VZ |
150 | } |
151 | ||
1e6feb95 VZ |
152 | // ---------------------------------------------------------------------------- |
153 | // splines | |
154 | // ---------------------------------------------------------------------------- | |
dbe94982 | 155 | |
88ac883a | 156 | #if wxUSE_SPLINES |
dbe94982 BM |
157 | |
158 | // TODO: this API needs fixing (wxPointList, why (!const) "wxList *"?) | |
72cdf4c9 | 159 | void wxDCBase::DrawSpline(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord x3, wxCoord y3) |
dbe94982 BM |
160 | { |
161 | wxList point_list; | |
162 | ||
163 | wxPoint *point1 = new wxPoint; | |
164 | point1->x = x1; point1->y = y1; | |
165 | point_list.Append((wxObject*)point1); | |
166 | ||
167 | wxPoint *point2 = new wxPoint; | |
168 | point2->x = x2; point2->y = y2; | |
169 | point_list.Append((wxObject*)point2); | |
170 | ||
171 | wxPoint *point3 = new wxPoint; | |
172 | point3->x = x3; point3->y = y3; | |
173 | point_list.Append((wxObject*)point3); | |
174 | ||
175 | DrawSpline(&point_list); | |
176 | ||
222ed1d6 | 177 | for( wxList::compatibility_iterator node = point_list.GetFirst(); node; node = node->GetNext() ) |
dbe94982 | 178 | { |
b1d4dd7a | 179 | wxPoint *p = (wxPoint *)node->GetData(); |
dbe94982 BM |
180 | delete p; |
181 | } | |
182 | } | |
183 | ||
184 | void wxDCBase::DrawSpline(int n, wxPoint points[]) | |
185 | { | |
186 | wxList list; | |
187 | for (int i =0; i < n; i++) | |
188 | { | |
189 | list.Append((wxObject*)&points[i]); | |
190 | } | |
191 | ||
192 | DrawSpline(&list); | |
193 | } | |
194 | ||
fe2e4366 VS |
195 | // ----------------------------------- spline code ---------------------------------------- |
196 | ||
197 | void wx_quadratic_spline(double a1, double b1, double a2, double b2, | |
198 | double a3, double b3, double a4, double b4); | |
199 | void wx_clear_stack(); | |
200 | int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, double *x3, | |
201 | double *y3, double *x4, double *y4); | |
202 | void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, | |
203 | double x4, double y4); | |
204 | static bool wx_spline_add_point(double x, double y); | |
205 | static void wx_spline_draw_point_array(wxDCBase *dc); | |
206 | ||
207 | wxList wx_spline_point_list; | |
208 | ||
209 | #define half(z1, z2) ((z1+z2)/2.0) | |
210 | #define THRESHOLD 5 | |
211 | ||
212 | /* iterative version */ | |
213 | ||
214 | void wx_quadratic_spline(double a1, double b1, double a2, double b2, double a3, double b3, double a4, | |
215 | double b4) | |
216 | { | |
217 | register double xmid, ymid; | |
218 | double x1, y1, x2, y2, x3, y3, x4, y4; | |
219 | ||
220 | wx_clear_stack(); | |
221 | wx_spline_push(a1, b1, a2, b2, a3, b3, a4, b4); | |
222 | ||
223 | while (wx_spline_pop(&x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)) { | |
224 | xmid = (double)half(x2, x3); | |
225 | ymid = (double)half(y2, y3); | |
226 | if (fabs(x1 - xmid) < THRESHOLD && fabs(y1 - ymid) < THRESHOLD && | |
227 | fabs(xmid - x4) < THRESHOLD && fabs(ymid - y4) < THRESHOLD) { | |
228 | wx_spline_add_point( x1, y1 ); | |
229 | wx_spline_add_point( xmid, ymid ); | |
230 | } else { | |
231 | wx_spline_push(xmid, ymid, (double)half(xmid, x3), (double)half(ymid, y3), | |
232 | (double)half(x3, x4), (double)half(y3, y4), x4, y4); | |
233 | wx_spline_push(x1, y1, (double)half(x1, x2), (double)half(y1, y2), | |
234 | (double)half(x2, xmid), (double)half(y2, ymid), xmid, ymid); | |
235 | } | |
236 | } | |
237 | } | |
238 | ||
239 | /* utilities used by spline drawing routines */ | |
240 | ||
241 | typedef struct wx_spline_stack_struct { | |
242 | double x1, y1, x2, y2, x3, y3, x4, y4; | |
243 | } Stack; | |
244 | ||
245 | #define SPLINE_STACK_DEPTH 20 | |
246 | static Stack wx_spline_stack[SPLINE_STACK_DEPTH]; | |
247 | static Stack *wx_stack_top; | |
248 | static int wx_stack_count; | |
249 | ||
250 | void wx_clear_stack() | |
251 | { | |
252 | wx_stack_top = wx_spline_stack; | |
253 | wx_stack_count = 0; | |
254 | } | |
255 | ||
256 | void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) | |
257 | { | |
258 | wx_stack_top->x1 = x1; | |
259 | wx_stack_top->y1 = y1; | |
260 | wx_stack_top->x2 = x2; | |
261 | wx_stack_top->y2 = y2; | |
262 | wx_stack_top->x3 = x3; | |
263 | wx_stack_top->y3 = y3; | |
264 | wx_stack_top->x4 = x4; | |
265 | wx_stack_top->y4 = y4; | |
266 | wx_stack_top++; | |
267 | wx_stack_count++; | |
268 | } | |
269 | ||
270 | int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, | |
271 | double *x3, double *y3, double *x4, double *y4) | |
272 | { | |
273 | if (wx_stack_count == 0) | |
274 | return (0); | |
275 | wx_stack_top--; | |
276 | wx_stack_count--; | |
277 | *x1 = wx_stack_top->x1; | |
278 | *y1 = wx_stack_top->y1; | |
279 | *x2 = wx_stack_top->x2; | |
280 | *y2 = wx_stack_top->y2; | |
281 | *x3 = wx_stack_top->x3; | |
282 | *y3 = wx_stack_top->y3; | |
283 | *x4 = wx_stack_top->x4; | |
284 | *y4 = wx_stack_top->y4; | |
285 | return (1); | |
286 | } | |
287 | ||
288 | static bool wx_spline_add_point(double x, double y) | |
289 | { | |
290 | wxPoint *point = new wxPoint ; | |
291 | point->x = (int) x; | |
292 | point->y = (int) y; | |
293 | wx_spline_point_list.Append((wxObject*)point); | |
294 | return TRUE; | |
295 | } | |
296 | ||
297 | static void wx_spline_draw_point_array(wxDCBase *dc) | |
298 | { | |
299 | dc->DrawLines(&wx_spline_point_list, 0, 0 ); | |
222ed1d6 | 300 | wxList::compatibility_iterator node = wx_spline_point_list.GetFirst(); |
fe2e4366 VS |
301 | while (node) |
302 | { | |
b1d4dd7a | 303 | wxPoint *point = (wxPoint *)node->GetData(); |
fe2e4366 | 304 | delete point; |
222ed1d6 | 305 | wx_spline_point_list.Erase(node); |
b1d4dd7a | 306 | node = wx_spline_point_list.GetFirst(); |
fe2e4366 VS |
307 | } |
308 | } | |
309 | ||
310 | void wxDCBase::DoDrawSpline( wxList *points ) | |
311 | { | |
312 | wxCHECK_RET( Ok(), wxT("invalid window dc") ); | |
313 | ||
314 | wxPoint *p; | |
315 | double cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4; | |
316 | double x1, y1, x2, y2; | |
317 | ||
222ed1d6 | 318 | wxList::compatibility_iterator node = points->GetFirst(); |
b1d4dd7a | 319 | p = (wxPoint *)node->GetData(); |
fe2e4366 VS |
320 | |
321 | x1 = p->x; | |
322 | y1 = p->y; | |
323 | ||
b1d4dd7a RL |
324 | node = node->GetNext(); |
325 | p = (wxPoint *)node->GetData(); | |
fe2e4366 VS |
326 | |
327 | x2 = p->x; | |
328 | y2 = p->y; | |
329 | cx1 = (double)((x1 + x2) / 2); | |
330 | cy1 = (double)((y1 + y2) / 2); | |
331 | cx2 = (double)((cx1 + x2) / 2); | |
332 | cy2 = (double)((cy1 + y2) / 2); | |
333 | ||
334 | wx_spline_add_point(x1, y1); | |
335 | ||
28b4db7f VZ |
336 | while ((node = node->GetNext()) |
337 | #if !wxUSE_STL | |
338 | != NULL | |
339 | #endif // !wxUSE_STL | |
340 | ) | |
fe2e4366 | 341 | { |
b1d4dd7a | 342 | p = (wxPoint *)node->GetData(); |
fe2e4366 VS |
343 | x1 = x2; |
344 | y1 = y2; | |
345 | x2 = p->x; | |
346 | y2 = p->y; | |
347 | cx4 = (double)(x1 + x2) / 2; | |
348 | cy4 = (double)(y1 + y2) / 2; | |
349 | cx3 = (double)(x1 + cx4) / 2; | |
350 | cy3 = (double)(y1 + cy4) / 2; | |
351 | ||
352 | wx_quadratic_spline(cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4); | |
353 | ||
354 | cx1 = cx4; | |
355 | cy1 = cy4; | |
356 | cx2 = (double)(cx1 + x2) / 2; | |
357 | cy2 = (double)(cy1 + y2) / 2; | |
358 | } | |
359 | ||
360 | wx_spline_add_point( cx1, cy1 ); | |
361 | wx_spline_add_point( x2, y2 ); | |
362 | ||
363 | wx_spline_draw_point_array( this ); | |
364 | } | |
365 | ||
88ac883a | 366 | #endif // wxUSE_SPLINES |
1e6feb95 | 367 | |
0919e93e RD |
368 | // ---------------------------------------------------------------------------- |
369 | // Partial Text Extents | |
370 | // ---------------------------------------------------------------------------- | |
371 | ||
372 | ||
373 | // Each element of the array will be the width of the string up to and | |
374 | // including the coresoponding character in text. This is the generic | |
375 | // implementation, the port-specific classes should do this with native APIs | |
376 | // if available. | |
377 | ||
378 | bool wxDCBase::DoGetPartialTextExtents(const wxString& text, wxArrayInt& widths) const | |
379 | { | |
380 | int totalWidth = 0; | |
381 | size_t i; | |
382 | ||
383 | widths.Empty(); | |
384 | widths.Add(0, text.Length()); | |
385 | ||
386 | // Calculate the position of each character based on the widths of | |
387 | // the previous characters | |
388 | for (i=0; i<text.Length(); i++) { | |
389 | int w, h; | |
390 | GetTextExtent(text[i], &w, &h); | |
391 | totalWidth += w; | |
392 | widths[i] = totalWidth; | |
393 | } | |
394 | return true; | |
395 | } | |
396 | ||
397 | ||
1e6feb95 VZ |
398 | // ---------------------------------------------------------------------------- |
399 | // enhanced text drawing | |
400 | // ---------------------------------------------------------------------------- | |
401 | ||
402 | void wxDCBase::GetMultiLineTextExtent(const wxString& text, | |
403 | wxCoord *x, | |
404 | wxCoord *y, | |
405 | wxCoord *h, | |
406 | wxFont *font) | |
407 | { | |
c7aaa64f VS |
408 | wxCoord widthTextMax = 0, widthLine, |
409 | heightTextTotal = 0, heightLineDefault = 0, heightLine = 0; | |
1e6feb95 VZ |
410 | |
411 | wxString curLine; | |
412 | for ( const wxChar *pc = text; ; pc++ ) | |
413 | { | |
414 | if ( *pc == _T('\n') || *pc == _T('\0') ) | |
415 | { | |
416 | if ( curLine.empty() ) | |
417 | { | |
418 | // we can't use GetTextExtent - it will return 0 for both width | |
419 | // and height and an empty line should count in height | |
420 | // calculation | |
421 | ||
422 | // assume that this line has the same height as the previous | |
423 | // one | |
424 | if ( !heightLineDefault ) | |
425 | heightLineDefault = heightLine; | |
426 | ||
427 | if ( !heightLineDefault ) | |
428 | { | |
429 | // but we don't know it yet - choose something reasonable | |
430 | GetTextExtent(_T("W"), NULL, &heightLineDefault, | |
431 | NULL, NULL, font); | |
432 | } | |
433 | ||
434 | heightTextTotal += heightLineDefault; | |
435 | } | |
436 | else | |
437 | { | |
438 | GetTextExtent(curLine, &widthLine, &heightLine, | |
439 | NULL, NULL, font); | |
440 | if ( widthLine > widthTextMax ) | |
441 | widthTextMax = widthLine; | |
442 | heightTextTotal += heightLine; | |
443 | } | |
444 | ||
445 | if ( *pc == _T('\n') ) | |
446 | { | |
447 | curLine.clear(); | |
448 | } | |
449 | else | |
450 | { | |
451 | // the end of string | |
452 | break; | |
453 | } | |
454 | } | |
455 | else | |
456 | { | |
457 | curLine += *pc; | |
458 | } | |
459 | } | |
460 | ||
461 | if ( x ) | |
462 | *x = widthTextMax; | |
463 | if ( y ) | |
464 | *y = heightTextTotal; | |
465 | if ( h ) | |
466 | *h = heightLine; | |
467 | } | |
468 | ||
469 | void wxDCBase::DrawLabel(const wxString& text, | |
470 | const wxBitmap& bitmap, | |
471 | const wxRect& rect, | |
472 | int alignment, | |
473 | int indexAccel, | |
474 | wxRect *rectBounding) | |
475 | { | |
476 | // find the text position | |
477 | wxCoord widthText, heightText, heightLine; | |
478 | GetMultiLineTextExtent(text, &widthText, &heightText, &heightLine); | |
479 | ||
480 | wxCoord width, height; | |
481 | if ( bitmap.Ok() ) | |
482 | { | |
483 | width = widthText + bitmap.GetWidth(); | |
484 | height = bitmap.GetHeight(); | |
485 | } | |
486 | else // no bitmap | |
487 | { | |
488 | width = widthText; | |
489 | height = heightText; | |
490 | } | |
491 | ||
492 | wxCoord x, y; | |
493 | if ( alignment & wxALIGN_RIGHT ) | |
494 | { | |
495 | x = rect.GetRight() - width; | |
496 | } | |
497 | else if ( alignment & wxALIGN_CENTRE_HORIZONTAL ) | |
498 | { | |
499 | x = (rect.GetLeft() + rect.GetRight() + 1 - width) / 2; | |
500 | } | |
501 | else // alignment & wxALIGN_LEFT | |
502 | { | |
503 | x = rect.GetLeft(); | |
504 | } | |
505 | ||
506 | if ( alignment & wxALIGN_BOTTOM ) | |
507 | { | |
508 | y = rect.GetBottom() - height; | |
509 | } | |
510 | else if ( alignment & wxALIGN_CENTRE_VERTICAL ) | |
511 | { | |
512 | y = (rect.GetTop() + rect.GetBottom() + 1 - height) / 2; | |
513 | } | |
514 | else // alignment & wxALIGN_TOP | |
515 | { | |
516 | y = rect.GetTop(); | |
517 | } | |
518 | ||
519 | // draw the bitmap first | |
520 | wxCoord x0 = x, | |
521 | y0 = y, | |
522 | width0 = width; | |
523 | if ( bitmap.Ok() ) | |
524 | { | |
525 | DrawBitmap(bitmap, x, y, TRUE /* use mask */); | |
526 | ||
527 | wxCoord offset = bitmap.GetWidth() + 4; | |
528 | x += offset; | |
529 | width -= offset; | |
530 | ||
531 | y += (height - heightText) / 2; | |
532 | } | |
533 | ||
534 | // we will draw the underscore under the accel char later | |
535 | wxCoord startUnderscore = 0, | |
536 | endUnderscore = 0, | |
537 | yUnderscore = 0; | |
538 | ||
539 | // split the string into lines and draw each of them separately | |
540 | wxString curLine; | |
541 | for ( const wxChar *pc = text; ; pc++ ) | |
542 | { | |
543 | if ( *pc == _T('\n') || *pc == _T('\0') ) | |
544 | { | |
545 | int xRealStart = x; // init it here to avoid compielr warnings | |
546 | ||
547 | if ( !curLine.empty() ) | |
548 | { | |
549 | // NB: can't test for !(alignment & wxALIGN_LEFT) because | |
550 | // wxALIGN_LEFT is 0 | |
551 | if ( alignment & (wxALIGN_RIGHT | wxALIGN_CENTRE_HORIZONTAL) ) | |
552 | { | |
553 | wxCoord widthLine; | |
554 | GetTextExtent(curLine, &widthLine, NULL); | |
555 | ||
556 | if ( alignment & wxALIGN_RIGHT ) | |
557 | { | |
558 | xRealStart += width - widthLine; | |
559 | } | |
560 | else // if ( alignment & wxALIGN_CENTRE_HORIZONTAL ) | |
561 | { | |
562 | xRealStart += (width - widthLine) / 2; | |
563 | } | |
564 | } | |
565 | //else: left aligned, nothing to do | |
566 | ||
567 | DrawText(curLine, xRealStart, y); | |
568 | } | |
569 | ||
570 | y += heightLine; | |
571 | ||
572 | // do we have underscore in this line? we can check yUnderscore | |
573 | // because it is set below to just y + heightLine if we do | |
574 | if ( y == yUnderscore ) | |
575 | { | |
576 | // adjust the horz positions to account for the shift | |
577 | startUnderscore += xRealStart; | |
578 | endUnderscore += xRealStart; | |
579 | } | |
580 | ||
581 | if ( *pc == _T('\0') ) | |
582 | break; | |
583 | ||
584 | curLine.clear(); | |
585 | } | |
586 | else // not end of line | |
587 | { | |
328bfc22 | 588 | if ( pc - text.c_str() == indexAccel ) |
1e6feb95 VZ |
589 | { |
590 | // remeber to draw underscore here | |
591 | GetTextExtent(curLine, &startUnderscore, NULL); | |
592 | curLine += *pc; | |
593 | GetTextExtent(curLine, &endUnderscore, NULL); | |
594 | ||
595 | yUnderscore = y + heightLine; | |
596 | } | |
597 | else | |
598 | { | |
599 | curLine += *pc; | |
600 | } | |
601 | } | |
602 | } | |
603 | ||
604 | // draw the underscore if found | |
605 | if ( startUnderscore != endUnderscore ) | |
606 | { | |
607 | // it should be of the same colour as text | |
608 | SetPen(wxPen(GetTextForeground(), 0, wxSOLID)); | |
609 | ||
610 | yUnderscore--; | |
611 | ||
612 | DrawLine(startUnderscore, yUnderscore, endUnderscore, yUnderscore); | |
613 | } | |
614 | ||
615 | // return bounding rect if requested | |
616 | if ( rectBounding ) | |
617 | { | |
618 | *rectBounding = wxRect(x, y - heightText, widthText, heightText); | |
619 | } | |
620 | ||
621 | CalcBoundingBox(x0, y0); | |
622 | CalcBoundingBox(x0 + width0, y0 + height); | |
623 | } | |
12bdd77c JS |
624 | |
625 | /* | |
626 | Notes for wxWindows DrawEllipticArcRot(...) | |
627 | ||
628 | wxDCBase::DrawEllipticArcRot(...) draws a rotated elliptic arc or an ellipse. | |
629 | It uses wxDCBase::CalculateEllipticPoints(...) and wxDCBase::Rotate(...), | |
630 | which are also new. | |
631 | ||
632 | All methods are generic, so they can be implemented in wxDCBase. | |
633 | DoDrawEllipticArcRot(...) is virtual, so it can be called from deeper | |
634 | methods like (WinCE) wxDC::DoDrawArc(...). | |
635 | ||
636 | CalculateEllipticPoints(...) fills a given list of wxPoints with some points | |
637 | of an elliptic arc. The algorithm is pixel-based: In every row (in flat | |
638 | parts) or every column (in steep parts) only one pixel is calculated. | |
639 | Trigonometric calculation (sin, cos, tan, atan) is only done if the | |
640 | starting angle is not equal to the ending angle. The calculation of the | |
641 | pixels is done using simple arithmetic only and should perform not too | |
642 | bad even on devices without floating point processor. I didn't test this yet. | |
643 | ||
644 | Rotate(...) rotates a list of point pixel-based, you will see rounding errors. | |
645 | For instance: an ellipse rotated 180 degrees is drawn | |
646 | slightly different from the original. | |
647 | ||
648 | The points are then moved to an array and used to draw a polyline and/or polygon | |
649 | (with center added, the pie). | |
650 | The result looks quite similar to the native ellipse, only e few pixels differ. | |
651 | ||
652 | The performance on a desktop system (Athlon 1800, WinXP) is about 7 times | |
653 | slower as DrawEllipse(...), which calls the native API. | |
654 | An rotated ellipse outside the clipping region takes nearly the same time, | |
655 | while an native ellipse outside takes nearly no time to draw. | |
656 | ||
657 | If you draw an arc with this new method, you will see the starting and ending angles | |
658 | are calculated properly. | |
659 | If you use DrawEllipticArc(...), you will see they are only correct for circles | |
660 | and not properly calculated for ellipses. | |
661 | ||
662 | Peter Lenhard | |
663 | p.lenhard@t-online.de | |
664 | */ | |
665 | ||
666 | #ifdef __WXWINCE__ | |
667 | void wxDCBase::DoDrawEllipticArcRot( wxCoord x, wxCoord y, | |
668 | wxCoord w, wxCoord h, | |
669 | double sa, double ea, double angle ) | |
670 | { | |
671 | wxList list; | |
672 | ||
673 | CalculateEllipticPoints( &list, x, y, w, h, sa, ea ); | |
674 | Rotate( &list, angle, wxPoint( x+w/2, y+h/2 ) ); | |
675 | ||
676 | // Add center (for polygon/pie) | |
677 | list.Append( (wxObject*) new wxPoint( x+w/2, y+h/2 ) ); | |
678 | ||
679 | // copy list into array and delete list elements | |
680 | int n = list.Number(); | |
681 | wxPoint *points = new wxPoint[n]; | |
682 | int i = 0; | |
683 | wxNode* node = 0; | |
684 | for ( node = list.First(); node; node = node->Next(), i++ ) | |
685 | { | |
686 | wxPoint *point = (wxPoint *)node->Data(); | |
687 | points[i].x = point->x; | |
688 | points[i].y = point->y; | |
689 | delete point; | |
690 | } | |
691 | ||
692 | // first draw the pie without pen, if necessary | |
63b9e659 | 693 | if( GetBrush() != *wxTRANSPARENT_BRUSH ) |
12bdd77c JS |
694 | { |
695 | wxPen tempPen( GetPen() ); | |
696 | SetPen( *wxTRANSPARENT_PEN ); | |
697 | DoDrawPolygon( n, points, 0, 0 ); | |
698 | SetPen( tempPen ); | |
699 | } | |
700 | ||
701 | // then draw the arc without brush, if necessary | |
63b9e659 | 702 | if( GetPen() != *wxTRANSPARENT_PEN ) |
12bdd77c JS |
703 | { |
704 | // without center | |
705 | DoDrawLines( n-1, points, 0, 0 ); | |
706 | } | |
707 | ||
708 | delete [] points; | |
709 | ||
710 | } // DrawEllipticArcRot | |
711 | ||
712 | void wxDCBase::Rotate( wxList* points, double angle, wxPoint center ) | |
713 | { | |
714 | if( angle != 0.0 ) | |
715 | { | |
716 | double pi(3.1415926536); | |
717 | double dSinA = -sin(angle*2.0*pi/360.0); | |
718 | double dCosA = cos(angle*2.0*pi/360.0); | |
719 | for ( wxNode* node = points->First(); node; node = node->Next() ) | |
720 | { | |
721 | wxPoint* point = (wxPoint*)node->Data(); | |
722 | ||
723 | // transform coordinates, if necessary | |
724 | if( center.x ) point->x -= center.x; | |
725 | if( center.y ) point->y -= center.y; | |
726 | ||
727 | // calculate rotation, rounding simply by implicit cast to integer | |
728 | int xTemp = point->x * dCosA - point->y * dSinA; | |
729 | point->y = point->x * dSinA + point->y * dCosA; | |
730 | point->x = xTemp; | |
731 | ||
732 | // back transform coordinates, if necessary | |
733 | if( center.x ) point->x += center.x; | |
734 | if( center.y ) point->y += center.y; | |
735 | } | |
736 | } | |
737 | } | |
738 | ||
739 | void wxDCBase::CalculateEllipticPoints( wxList* points, | |
740 | wxCoord xStart, wxCoord yStart, | |
741 | wxCoord w, wxCoord h, | |
742 | double sa, double ea ) | |
743 | { | |
744 | double pi = 3.1415926535; | |
745 | double sar = 0; | |
746 | double ear = 0; | |
747 | int xsa = 0; | |
748 | int ysa = 0; | |
749 | int xea = 0; | |
750 | int yea = 0; | |
751 | int sq = 0; | |
752 | int eq = 0; | |
753 | bool bUseAngles = false; | |
754 | if( w<0 ) w = -w; | |
755 | if( h<0 ) h = -h; | |
756 | // half-axes | |
757 | wxCoord a = w/2; | |
758 | wxCoord b = h/2; | |
759 | // decrement 1 pixel if ellipse is smaller than 2*a, 2*b | |
760 | int decrX = 0; | |
761 | if( 2*a == w ) decrX = 1; | |
762 | int decrY = 0; | |
763 | if( 2*b == h ) decrY = 1; | |
764 | // center | |
765 | wxCoord xCenter = xStart + a; | |
766 | wxCoord yCenter = yStart + b; | |
767 | // calculate data for start and end, if necessary | |
768 | if( sa != ea ) | |
769 | { | |
770 | bUseAngles = true; | |
771 | // normalisation of angles | |
772 | while( sa<0 ) sa += 360; | |
773 | while( ea<0 ) ea += 360; | |
774 | while( sa>=360 ) sa -= 360; | |
775 | while( ea>=360 ) ea -= 360; | |
776 | // calculate quadrant numbers | |
777 | if( sa > 270 ) sq = 3; | |
778 | else if( sa > 180 ) sq = 2; | |
779 | else if( sa > 90 ) sq = 1; | |
780 | if( ea > 270 ) eq = 3; | |
781 | else if( ea > 180 ) eq = 2; | |
782 | else if( ea > 90 ) eq = 1; | |
783 | sar = sa * pi / 180.0; | |
784 | ear = ea * pi / 180.0; | |
785 | // correct angle circle -> ellipse | |
786 | sar = atan( -a/(double)b * tan( sar ) ); | |
787 | if ( sq == 1 || sq == 2 ) sar += pi; | |
788 | ear = atan( -a/(double)b * tan( ear ) ); | |
789 | if ( eq == 1 || eq == 2 ) ear += pi; | |
790 | // coordinates of points | |
791 | xsa = xCenter + a * cos( sar ); | |
792 | if( sq == 0 || sq == 3 ) xsa -= decrX; | |
793 | ysa = yCenter + b * sin( sar ); | |
794 | if( sq == 2 || sq == 3 ) ysa -= decrY; | |
795 | xea = xCenter + a * cos( ear ); | |
796 | if( eq == 0 || eq == 3 ) xea -= decrX; | |
797 | yea = yCenter + b * sin( ear ); | |
798 | if( eq == 2 || eq == 3 ) yea -= decrY; | |
799 | } // if iUseAngles | |
800 | // calculate c1 = b^2, c2 = b^2/a^2 with a = w/2, b = h/2 | |
801 | double c1 = b * b; | |
802 | double c2 = 2.0 / w; | |
803 | c2 *= c2; | |
804 | c2 *= c1; | |
805 | wxCoord x = 0; | |
806 | wxCoord y = b; | |
807 | long x2 = 1; | |
808 | long y2 = y*y; | |
809 | long y2_old = 0; | |
810 | long y_old = 0; | |
811 | // Lists for quadrant 1 to 4 | |
812 | wxList pointsarray[4]; | |
813 | // Calculate points for first quadrant and set in all quadrants | |
814 | for( x = 0; x <= a; ++x ) | |
815 | { | |
816 | x2 = x2+x+x-1; | |
817 | y2_old = y2; | |
818 | y_old = y; | |
819 | bool bNewPoint = false; | |
820 | while( y2 > c1 - c2 * x2 && y > 0 ) | |
821 | { | |
822 | bNewPoint = true; | |
823 | y2 = y2-y-y+1; | |
824 | --y; | |
825 | } | |
826 | // old y now to big: set point with old y, old x | |
827 | if( bNewPoint && x>1) | |
828 | { | |
829 | int x1 = x - 1; | |
830 | // remove points on the same line | |
831 | pointsarray[0].Insert( (wxObject*) new wxPoint( xCenter + x1 - decrX, yCenter - y_old ) ); | |
832 | pointsarray[1].Append( (wxObject*) new wxPoint( xCenter - x1, yCenter - y_old ) ); | |
833 | pointsarray[2].Insert( (wxObject*) new wxPoint( xCenter - x1, yCenter + y_old - decrY ) ); | |
834 | pointsarray[3].Append( (wxObject*) new wxPoint( xCenter + x1 - decrX, yCenter + y_old - decrY ) ); | |
835 | } // set point | |
836 | } // calculate point | |
837 | ||
838 | // Starting and/or ending points for the quadrants, first quadrant gets both. | |
839 | pointsarray[0].Insert( (wxObject*) new wxPoint( xCenter + a - decrX, yCenter ) ); | |
840 | pointsarray[0].Append( (wxObject*) new wxPoint( xCenter, yCenter - b ) ); | |
841 | pointsarray[1].Append( (wxObject*) new wxPoint( xCenter - a, yCenter ) ); | |
842 | pointsarray[2].Append( (wxObject*) new wxPoint( xCenter, yCenter + b - decrY ) ); | |
843 | pointsarray[3].Append( (wxObject*) new wxPoint( xCenter + a - decrX, yCenter ) ); | |
844 | ||
845 | // copy quadrants in original list | |
846 | if( bUseAngles ) | |
847 | { | |
848 | // Copy the right part of the points in the lists | |
849 | // and delete the wxPoints, because they do not leave this method. | |
850 | points->Append( (wxObject*) new wxPoint( xsa, ysa ) ); | |
851 | int q = sq; | |
852 | bool bStarted = false; | |
853 | bool bReady = false; | |
854 | bool bForceTurn = ( sq == eq && sa > ea ); | |
855 | while( !bReady ) | |
856 | { | |
857 | for( wxNode *node = pointsarray[q].First(); node; node = node->Next() ) | |
858 | { | |
859 | // once: go to starting point in start quadrant | |
860 | if( !bStarted && | |
861 | ( | |
862 | ( (wxPoint*) node->Data() )->x < xsa+1 && q <= 1 | |
863 | || | |
864 | ( (wxPoint*) node->Data() )->x > xsa-1 && q >= 2 | |
865 | ) | |
866 | ) | |
867 | { | |
868 | bStarted = true; | |
869 | } | |
870 | ||
871 | // copy point, if not at ending point | |
872 | if( bStarted ) | |
873 | { | |
874 | if( q != eq || bForceTurn | |
875 | || | |
876 | ( (wxPoint*) node->Data() )->x > xea+1 && q <= 1 | |
877 | || | |
878 | ( (wxPoint*) node->Data() )->x < xea-1 && q >= 2 | |
879 | ) | |
880 | { | |
881 | // copy point | |
882 | wxPoint* pPoint = new wxPoint( *((wxPoint*) node->Data() ) ); | |
883 | points->Append( (wxObject*) pPoint ); | |
884 | } | |
885 | else if( q == eq && !bForceTurn || ( (wxPoint*) node->Data() )->x == xea) | |
886 | { | |
887 | bReady = true; | |
888 | } | |
889 | } | |
890 | } // for node | |
891 | ++q; | |
892 | if( q > 3 ) q = 0; | |
893 | bForceTurn = false; | |
894 | bStarted = true; | |
895 | } // while not bReady | |
896 | points->Append( (wxObject*) new wxPoint( xea, yea ) ); | |
897 | ||
898 | // delete points | |
899 | for( q = 0; q < 4; ++q ) | |
900 | { | |
901 | for( wxNode *node = pointsarray[q].First(); node; node = node->Next() ) | |
902 | { | |
903 | wxPoint *p = (wxPoint *)node->Data(); | |
904 | delete p; | |
905 | } | |
906 | } | |
907 | ||
908 | } | |
909 | else | |
910 | { | |
911 | // copy whole ellipse, wxPoints will be deleted outside | |
912 | for( wxNode *node = pointsarray[0].First(); node; node = node->Next() ) | |
913 | { | |
914 | wxObject *p = node->Data(); | |
915 | points->Append( p ); | |
916 | } | |
917 | for( node = pointsarray[1].First(); node; node = node->Next() ) | |
918 | { | |
919 | wxObject *p = node->Data(); | |
920 | points->Append( p ); | |
921 | } | |
922 | for( node = pointsarray[2].First(); node; node = node->Next() ) | |
923 | { | |
924 | wxObject *p = node->Data(); | |
925 | points->Append( p ); | |
926 | } | |
927 | for( node = pointsarray[3].First(); node; node = node->Next() ) | |
928 | { | |
929 | wxObject *p = node->Data(); | |
930 | points->Append( p ); | |
931 | } | |
932 | } // not iUseAngles | |
933 | } // CalculateEllipticPoints | |
934 | ||
935 | #endif | |
936 |