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1/////////////////////////////////////////////////////////////////////////////
2// Name: canvas.h
3// Purpose: Forty Thieves patience game
4// Author: Chris Breeze
5// Modified by:
6// Created: 21/07/97
7// RCS-ID: $Id$
8// Copyright: (c) 1993-1998 Chris Breeze
9// Licence: wxWindows licence
10//---------------------------------------------------------------------------
11// Last modified: 22nd July 1998 - ported to wxWindows 2.0
12/////////////////////////////////////////////////////////////////////////////
13#ifndef _CANVAS_H_
14#define _CANVAS_H_
15
16class Card;
17class Game;
18class ScoreFile;
19class PlayerSelectionDialog;
20
21class FortyCanvas: public wxScrolledWindow
22{
23public:
24 FortyCanvas(wxWindow* parent, int x, int y, int w, int h);
25 virtual ~FortyCanvas();
26
27 virtual void OnDraw(wxDC& dc);
e3065973 28 bool OnCloseCanvas();
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29 void OnMouseEvent(wxMouseEvent& event);
30 void SetCursorStyle(int x, int y);
31
32 void NewGame();
33 void Undo();
34 void Redo();
35
36 ScoreFile* GetScoreFile() const { return m_scoreFile; }
37 void UpdateScores();
38 void EnableHelpingHand(bool enable) { m_helpingHand = enable; }
39 void EnableRightButtonUndo(bool enable) { m_rightBtnUndo = enable; }
40
41 DECLARE_EVENT_TABLE()
42
43private:
44 wxFont* m_font;
45 Game* m_game;
46 ScoreFile* m_scoreFile;
47 wxCursor* m_arrowCursor;
48 wxCursor* m_handCursor;
49 bool m_helpingHand;
50 bool m_rightBtnUndo;
51 wxString m_player;
52 PlayerSelectionDialog* m_playerDialog;
53 bool m_leftBtnDown;
54};
55
56#endif