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Add lambda-friendly wxDialog::ShowWindowModalThenDo().
[wxWidgets.git] / include / wx / univ / toplevel.h
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0f1bf77d 1/////////////////////////////////////////////////////////////////////////////
80fdcdb9 2// Name: wx/univ/toplevel.h
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3// Purpose: Top level window, abstraction of wxFrame and wxDialog
4// Author: Vaclav Slavik
52750c2e 5// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
65571936 6// Licence: wxWindows licence
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7/////////////////////////////////////////////////////////////////////////////
8
9
10#ifndef __WX_UNIV_TOPLEVEL_H__
11#define __WX_UNIV_TOPLEVEL_H__
12
24a23c35 13#include "wx/univ/inpcons.h"
ea1b0d6c 14#include "wx/univ/inphand.h"
edfb58b7 15#include "wx/icon.h"
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16
17// ----------------------------------------------------------------------------
18// constants
19// ----------------------------------------------------------------------------
20
21// frame decorations type flags used in wxRenderer and wxColourScheme
22enum
23{
ea1b0d6c 24 wxTOPLEVEL_ACTIVE = 0x00000001,
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25 wxTOPLEVEL_MAXIMIZED = 0x00000002,
26 wxTOPLEVEL_TITLEBAR = 0x00000004,
bff995bf 27 wxTOPLEVEL_ICON = 0x00000008,
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28 wxTOPLEVEL_RESIZEABLE = 0x00000010,
29 wxTOPLEVEL_BORDER = 0x00000020,
30 wxTOPLEVEL_BUTTON_CLOSE = 0x01000000,
31 wxTOPLEVEL_BUTTON_MAXIMIZE = 0x02000000,
32 wxTOPLEVEL_BUTTON_ICONIZE = 0x04000000,
33 wxTOPLEVEL_BUTTON_RESTORE = 0x08000000,
2b5f62a0 34 wxTOPLEVEL_BUTTON_HELP = 0x10000000
24a23c35 35};
0f1bf77d 36
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37// frame hit test return values:
38enum
39{
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40 wxHT_TOPLEVEL_NOWHERE = 0x00000000,
41 wxHT_TOPLEVEL_CLIENT_AREA = 0x00000001,
42 wxHT_TOPLEVEL_ICON = 0x00000002,
43 wxHT_TOPLEVEL_TITLEBAR = 0x00000004,
44
45 wxHT_TOPLEVEL_BORDER_N = 0x00000010,
46 wxHT_TOPLEVEL_BORDER_S = 0x00000020,
47 wxHT_TOPLEVEL_BORDER_E = 0x00000040,
48 wxHT_TOPLEVEL_BORDER_W = 0x00000080,
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49 wxHT_TOPLEVEL_BORDER_NE = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_E,
50 wxHT_TOPLEVEL_BORDER_SE = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_E,
51 wxHT_TOPLEVEL_BORDER_NW = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_W,
52 wxHT_TOPLEVEL_BORDER_SW = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_W,
bff995bf 53 wxHT_TOPLEVEL_ANY_BORDER = 0x000000F0,
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54
55 wxHT_TOPLEVEL_BUTTON_CLOSE = /*0x01000000*/ wxTOPLEVEL_BUTTON_CLOSE,
56 wxHT_TOPLEVEL_BUTTON_MAXIMIZE = /*0x02000000*/ wxTOPLEVEL_BUTTON_MAXIMIZE,
57 wxHT_TOPLEVEL_BUTTON_ICONIZE = /*0x04000000*/ wxTOPLEVEL_BUTTON_ICONIZE,
58 wxHT_TOPLEVEL_BUTTON_RESTORE = /*0x08000000*/ wxTOPLEVEL_BUTTON_RESTORE,
59 wxHT_TOPLEVEL_BUTTON_HELP = /*0x10000000*/ wxTOPLEVEL_BUTTON_HELP,
60 wxHT_TOPLEVEL_ANY_BUTTON = 0x1F000000
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61};
62
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63// Flags for interactive frame manipulation functions (only in wxUniversal):
64enum
65{
66 wxINTERACTIVE_MOVE = 0x00000001,
67 wxINTERACTIVE_RESIZE = 0x00000002,
68 wxINTERACTIVE_RESIZE_S = 0x00000010,
69 wxINTERACTIVE_RESIZE_N = 0x00000020,
70 wxINTERACTIVE_RESIZE_W = 0x00000040,
71 wxINTERACTIVE_RESIZE_E = 0x00000080,
72 wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000
73};
74
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75// ----------------------------------------------------------------------------
76// the actions supported by this control
77// ----------------------------------------------------------------------------
78
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79#define wxACTION_TOPLEVEL_ACTIVATE wxT("activate") // (de)activate the frame
80#define wxACTION_TOPLEVEL_BUTTON_PRESS wxT("pressbtn") // press titlebar btn
81#define wxACTION_TOPLEVEL_BUTTON_RELEASE wxT("releasebtn") // press titlebar btn
82#define wxACTION_TOPLEVEL_BUTTON_CLICK wxT("clickbtn") // press titlebar btn
83#define wxACTION_TOPLEVEL_MOVE wxT("move") // move the frame
84#define wxACTION_TOPLEVEL_RESIZE wxT("resize") // resize the frame
ea1b0d6c 85
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86//-----------------------------------------------------------------------------
87// wxTopLevelWindow
88//-----------------------------------------------------------------------------
89
53a2db12 90class WXDLLIMPEXP_CORE wxTopLevelWindow : public wxTopLevelWindowNative,
ea1b0d6c 91 public wxInputConsumer
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92{
93public:
94 // construction
6463b9f5 95 wxTopLevelWindow() { Init(); }
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96 wxTopLevelWindow(wxWindow *parent,
97 wxWindowID id,
98 const wxString& title,
99 const wxPoint& pos = wxDefaultPosition,
100 const wxSize& size = wxDefaultSize,
101 long style = wxDEFAULT_FRAME_STYLE,
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102 const wxString& name = wxFrameNameStr)
103 {
104 Init();
105
106 Create(parent, id, title, pos, size, style, name);
107 }
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108
109 bool Create(wxWindow *parent,
110 wxWindowID id,
111 const wxString& title,
112 const wxPoint& pos = wxDefaultPosition,
113 const wxSize& size = wxDefaultSize,
114 long style = wxDEFAULT_FRAME_STYLE,
115 const wxString& name = wxFrameNameStr);
116
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117 // wxUniv-specific methods: do [not] use native decorations for this (or
118 // all) window(s)
119 //
120 // notice that this has no effect if the system doesn't support any native
121 // decorations anyhow and that by default native decorations are used
122 //
123 // if UseNativeDecorations() is used, it must be called before Create()
74750ae4 124 static void UseNativeDecorationsByDefault(bool native = true);
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125 void UseNativeDecorations(bool native = true);
126 bool IsUsingNativeDecorations() const;
127
128
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129 // implement base class pure virtuals
130 virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
24a23c35 131 virtual wxPoint GetClientAreaOrigin() const;
f618020a 132 virtual void SetIcons(const wxIconBundle& icons);
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133
134 // implementation from now on
135 // --------------------------
71e03035 136
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137 // tests for frame's part at given point
138 long HitTest(const wxPoint& pt) const;
0f1bf77d 139
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140 virtual bool PerformAction(const wxControlAction& action,
141 long numArg = -1,
142 const wxString& strArg = wxEmptyString);
71e03035 143
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144 static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
145 virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
146 {
147 return GetStdInputHandler(handlerDef);
148 }
149
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150 // move/resize the frame interactively, i.e. let the user do it
151 virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
152
894057d1 153 virtual wxSize GetMinSize() const;
e7dda1ff 154
5c33522f 155 virtual wxWindow *GetInputWindow() const { return const_cast<wxTopLevelWindow*>(this); }
6f02a879 156
71e03035 157protected:
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158 virtual void DoGetClientSize(int *width, int *height) const;
159 virtual void DoSetClientSize(int width, int height);
160
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161 // handle titlebar button click event
162 virtual void ClickTitleBarButton(long button);
ea1b0d6c 163
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164 // return wxTOPLEVEL_xxx combination based on current state of the frame
165 long GetDecorationsStyle() const;
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166
167 // common part of all ctors
168 void Init();
71e03035 169
813edf09 170 void RefreshTitleBar();
3795cdba 171 void OnNcPaint(wxNcPaintEvent& event);
71cb2ca1 172 void OnSystemMenu(wxCommandEvent& event);
24a23c35 173
a290fa5a 174 // true if wxTLW should render decorations (aka titlebar) itself
24a23c35 175 static int ms_drawDecorations;
a290fa5a 176 // true if wxTLW can be iconized
90da9c3f 177 static int ms_canIconize;
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178
179 // true if we're using native decorations
180 bool m_usingNativeDecorations;
24a23c35 181 // true for currently active frame
b48f51ca 182 bool m_isActive;
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183 // version of icon for titlebar (16x16)
184 wxIcon m_titlebarIcon;
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185 // saved window style in fullscreen mdoe
186 long m_fsSavedStyle;
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187 // currently pressed titlebar button
188 long m_pressedButton;
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189
190 DECLARE_DYNAMIC_CLASS(wxTopLevelWindow)
191 DECLARE_EVENT_TABLE()
192 WX_DECLARE_INPUT_CONSUMER()
193};
194
0f1bf77d 195#endif // __WX_UNIV_TOPLEVEL_H__